Author - Jerry Paxton

First In-Engine Screenshot of Interstellar Marines


Zero Point Software has released the first ever in-game screenshot from their long in-development Interstellar Marines. For you gamers out there who have not heard of this title, Interstellar Marines is an attempt to create a realistic vision of how marines would operate in the harsh environment of the future, in zero-G as well as in spaceships and on alien worlds.

In addition, check out the first in-game engine footage of the staging for the photo taken above after the break!
In addition, they posted a new video showing off in-game animations setting up the photo above:

BlizzCon Tickets on Sale Now

Tickets to Blizzard’s 2009 gaming event, BlizzCon, are on sale now at the official Blizzard Store. Each ticket costs $125 dollars and will grant you entry to the two day event, which runs August 21st and 22nd at the Anaheim Convention Center. If you ANY inclination to go, I highly recommend you purchase right away.

It is a 20,000 ticket event for a game with 20,000,000 subscribers!

*UPDATE – Make a note, 46 minutes after launch, the tickets are now OUT OF STOCK. See, we told you to hurry! Stay-tuned for the next round of ticket sales which will occur on May 30th.

Tecmo Announces E3 2009 Lineup


We just got word from Tecmo on their showings for E3 09. Check out the list below and stay-tuned for our coverage from the event as it unfolds!

CONSOLE
Ninja Gaiden® Sigma 2 (PlayStation®3 / Fall 2009)
· Playable demo (approx. 10 minutes)
· Video
· Ninja Gaiden models!
QUANTUM™ (PlayStation®3 / 2010)
· On-site demo by staff (approx. 10 minutes)
· Video
Undead Knights™ (PlayStation®Portable / Fall 2009)
· On-site demo by staff (approx. 10 minutes)
· Video
Family Fun Football™ (Wii™ / Fall 2009)
· Video
· Football arcade machine with giveaways and referee model!

DIGITAL DOWNLOAD
TECMO goes digital! We will be announcing three titles at E3:
Puzzle game
Music + 2D Platformer game
Sports game
· Video only

SaintXi Releases Light of Altair PC Demo


SaintXi, an London-based independent games studio, is proud to release a substantial playable demo of their new sci-fi colony building game – Light of Altair. Developed for PC, Light of Altair will be available worldwide through leading digital distribution channels from 4th June 2009 for $14.95.

Light of Altair is now available to pre-order on Direct2Drive with limited-time introductory offer of 25% off.

For more information, visit http://www.saintxi.com/

Fallout 3: Broken Steel Review

Bethsoft has been hard at work expanding Fallout 3 with three downloadable experiences. This latest edition, called ‘Broken Steel’, should actually be considered a minor expansion. At least, thats what it felt like while playing it. The previous two DLC packs seemed like very closed-off affairs. While fun, they did not seem to really be part of the Fallout 3 world. You knew when you were entering and exiting the experience.

Broken Steel, I am happy to say, seamlessly integrates into the game and constantly surprises you even after you think the storyline is over with. Now, I am going to SPOIL THE END of the original Fallout 3 game here so if you have not played it through yet, just buy Broken Steel right now before you do. It makes it all so much better. Now run along….

Okay, now that the disclaimer is out of the way, we can get down to business. After the tragic (and hopefully selfless) ending to Fallout 3, your character is all set to meet his or her maker after coming face to face with the statue of Thomas Jefferson and activating Project Purity. Or so it would be if you did not have Broken Steel. Fear not, as when you do have Broken Steel installed you are treated to the familiar end sequence, voiced by the venerable Ron Perlman, but then are awakened two weeks after by Elder Lyons. This alone has you engaged and beginning to ask questions. What has happened in while you were out? Who is that blond woman comatose on the cot across the way? Did Project Purity work as planned? Where is my plasma rifle?

After a chit chat with Elder Lyons, it would seem that Broken Steel is all about the destruction of remaining Enclave forces. It would seem that they are not unorganized as the Elder thought they would be and you are tasked with going to a specific location to meet up with Brotherhood of Steel forces to destroy them. This part seems familiar. In the last two downloadable experiences, the main goal was reaching a far-off location where you would quick-travel to a separate map where the DLC pack’s story would commence. But after exploring the Citadel more and talking with other NPCs, even more opportunities opened up giving me additional quest goals not connected to the Enclave. In this respect, Broken Steel is light-years ahead of the other two packs. While the main quest deals with the Enclave (and a particularly brutal sequence with Liberty Prime) these other quest goals stick around after the main story of Broken Steel is completed. This makes the experience much more immersive.

In addition to the multiple quest lines, Broken Steel gives us an eye-opening look into a Wasteland with blue water. At least, it is blue right around Project Purity. The farther away you travel, the less pure the water becomes (kudos to Bethesda for this ‘minor’ detail). Additionally, there are new items all over the place. Most prominent is the spread of newly-purified water, called ‘Aqua Pura’ by the brotherhood, to other regions of the Wasteland. To really bake your noodle, Broken Steel also adds new random encounters (not necessarily attached to the main quest) about the map in places you would not normally expect them (no spoilers – find them for yourself!).

Some new equipment will make its way into your game as well, such as the Enclave hellfire armor and heavy incinerator weapons. These are not the only equipment additions but they will be welcome surprises later. Funny though as much as I appreciated the new armor for the epic main story, I still chose to wear the winterized T-51b power armor I picked up in Operation: Anchorage, go USA!

No longer will you be limited to level 20 in your character’s development. With Broken Steel you can now advance to 30 and they have added additionally cool traits in the mix to boot. One, called ‘Puppies’, makes it so that if your sidekick Dogmeat should die a new pup will eventually be at your home base waiting for you. Another allows you to see every map location! You still can’t fast-travel there but at least you can locate them.

Even with all this goodness, many players did not get to experience it on the announced release date. Broken Steel, like The Pitt before it, released buggy and unplayable. Thankfully, Bethsoft got the issues taken care of and a stable build was released. Or was it? There were quite a few times where I would walk outside of a building and a random NPC would just launch into the air and out of sight right in front of me with no explanation. Other times corpses would continuously flail about in erratic patterns well-after the time of death. Even with these faults, Broken Steel is more than worth the purchase.

Broken Steel is an exemplary DLC pack that adds a ton of new content and experiences into a game already chock-full of them. It allows the epic experience that is Fallout 3 to continue on and players to take their characters to the next level. I know Bethesda claimed they were only making three DLC packs, but now that they have the formula spot-on it would be a shame to stop. Perhaps E3 will bring us some news, so stay-tuned and thanks for listening (or reading) children!

Miami Law Trailer


Hudson has released a new trailer for their upcoming crime-solver on the Nintendo DS, Miami Law. The game is due out June 9th and will give players an elaborate conspiracy to solve with the help of a slew of CSI tools and techniques.

Chronic Logic Launches Zatikon


You may know Chronic Logic from their bridge physics simulations like Pontifex and Bridge It, but now they have released a free turn-based strategy game called Zatikon. You can check it out over at their official site.

Official Release:
Zatikon is a online, turn based, multiplayer tactics game featuring over 30 unique units, each with their own set of spells and abilities. Construct your own distinct army. Create your own strategies. Defeat your opponents in competitive, multiplayer modes or play the computer is single player mode. With a limitless number of possible tactics at your disposal, Zatikon is highly engaging and very addictive. Zatikon includes online player ranking and several game types including co-op, single player, and random army vs. mode. Try the brand new 2 vs 2 mode that is in the final stages of development. Zatikon is constantly being updated with new features and units. Upgrades are also available for even more unique units and powerful armies. Play Zatikon for free and see how your tactics stand up against the competition.

Review of The Hunter

For those of you who have always wanted to go hunting but do not have the nerve, scratch, or means to do so, ‘The Hunter’ from Emote Games and Avalanche Studios is probably the closest you can get. You create an account at the official game website and then can choose between three subscriptions, or hunting licenses, for the fictional place called ‘Whiteheart Island’. For a year license, it will cost you $44.99 dollars. The smallest subscription is for three months and costs $14.99 dollars. This entitles you with all hunting privileges therein. Now, you can play for free just to try it out but there are severe limitations on your allowances such as what you are licensed to hunt, the weapons you get, etc. However, at least Emote Games and Avalanche Studios offer such an option to gamers so they can get a feel for the game in advanced of purchase. Also available are in-game credits called ‘Em Bucks’. These can be used to purchase additional clothing, weapons, lures, etc.

You begin a hunt by logging into your web account at the official site and then selecting ‘Go Hunting’. You will be able to pick a start location on Whitehart Island as well as time of day. From there the local game client will start up and you can select your equipment loadout. After this, you are off in the wild to enjoy the thrill of the hunt.

Personally, if I have a spare weekend day to putter about, I prefer to start ‘early’ at 8:00am (in-game). Then I can spend all day moving about the island and stalking quarry. Once in game the first thing you will notice are the rich environments. These are, without a doubt, the best hunting game visuals I have ever seen. Beautifully detailed and realistically-depicted. From undulating grasses to the diffusion of light in the treetops this game has it all. There is a full day/night cycle and even convincing weather effects. Why can’t those ‘other’ hunting games get this right?

Of course, what would great environments be without sound? Thankfully, The Hunter features just as incredible sound design. The ambient noises one hears when just moving about the island not only allow you greater immersion into the game but also can tell you alot about your stealth-levels. Making too much noise can frighten off the prey…

And the prey… Game in The Hunter have very realistic animations as well as behaviors. There is a digital camera available so that, if you like, you can just snap pictures in-game all you like. Just be careful as the shutter sound can scare off the animals. Just taking time to observe a mule deer before shooting it is pretty incredible and, for the week stomached, will definitely tug on those heart strings.

Heart strings be damned, we are carnivorous gamers and must eat, right? So we take the shot and then comes the fun part. You see, shooting a big animal like an elk or deer can have all sorts of effects. Sometimes, they drop like three hundred pound rocks. Other times, though, they take off like banshees into the woods! After the shot is fired and the animal bolts, its time to chase it down. You know you hit it as you can follow its blood trail, now the only thing you have to do is find it. This location of the carcass can last quite some time depending on the terrain and distance the animal traveled so look sharp.

Thankfully, The Hunter realizes that most people are not born experts in the field of identification of defecation and tracks so they have taken the one liberty I could find in the game: The Huntermate! This device allows you to properly identify evidence left by animals from their poop to tracks to noises. It also will give you clues as to what direction they went from that evidence. Of course, it is still up to you to find the next track and sometimes you will lose your way or possibly stumble onto a more defined one. Such is the way of the hunt.

The web component of The Hunter adds a sense of community to your experience in that you have leader boards, forums, and at some point even missions to undertake. It is really the front end of the game with the only thing on your local machine being the game client and you cannot run that by itself. I am definitely looking forward to what Emote Games and Avalanche Studios has in store for this excellent game.

Of course, immature gamers looking for a shoot ’em up are going to be disappointed as, even at full bore, your character does not run unrealistically fast or even jump. Your movements are always encumbered by whatever you hold in your hands and your stance and movement speed completely effect your level of detection by nearby creatures. Casual gamers also have the possibility of disappointment as The Hunter is not a game you can just pick up for a fifteen minute session (unless you are REALLY lucky). Most of my hunts last a minimum of forty five minutes and can last X amount longer based upon your ability to effectively track and use your weapons, all of which have realistic recoil effects, sighting, and reloading times.

For a refreshingly realistic and quality take on the hunting experience, I cannot recommend The Hunter enough. With the free play account available you really have no excuse not to give it a try and see for yourself, if not as a hunter then as an explorer.

FastMac TruePower iV Review

FastMac has a whole slew of products for Mac and Apple electronics. From iPhones to MacBooks, their product range is truly epic. For the iPhone user looking to increase their time between charges, they have the TruePower iV extended battery and portable charger.

In simplest terms, the iV is a 3100mAh external battery that attaches to your iPhone in order to provide a ready source of juice when necessary. in contrast, the internal iPhone 3G battery is rated at 1150mAh so at least from the numbers it would appear as though the iV gas roughly 2.7 times the amount of juice. We shall see if the power lasts 2.7 times longer in a moment, but first let’s talk about the design of the iV.

The iV features all-black, rubberized plastic construction and includes some inherent abilities not seen with many other packs out there. First, in addition to the standard iPhone docking collar on the bottom of the iV, it also includes a standard USB port which allows you to charge USB devices from it. Also, the iV features a VERY bright LED designed to illuminate those photos, which most iPhone users know need a lot of light to properly expose. These are extremely useful features and are enough to add sufficient counter-balance to the iV’s biggest flaw: its large size.

Unlike some other models out there, the iV is big (the size needed to accommodate its high-capacity battery) and adds about an inch to the height of the iPhone and an inch to the depth. This makes it difficult to tote around and iV would be smart to figure out a way to add a belt-catch to the unit. The other design flaw in the iV is the method in which it attaches to your iPhone. With the iV, the iPhone slides into the top of it as if it were a cradle you would see on many portable speaker systems on the market. This means that the iV does not offer much in the way of protection and does not lock your iPhone into place the way a sliding case would. For me, being an extremely clumsy individual, I require a case which will protect my phone during its inevitable falls from my buttery fingers.

So if you can withstand the increased size of your iPhone and the fact it is not as protected as with other cases and battery packs, you will find that the iV pleasantly will increase your usage by about three times its normal amount. I can get about a day of use from my iPhone 3G with a moderate amount of talking. Of course, this amount decreases dramatically when using the iPhone for its 3G connection and gaming capabilities, but I digress. I slid my fully-charged iPhone 3G into the iV and began to go about my day. The beauty of this system is that once plugged into the iV (and with the iV being turned on) it allows the iPhone to siphon power not from its internal battery, but from the iV’s. When the iV finally runs out of juice, the iPhone will still have its full-charge left to go about its business. At the end of the work day, I cuddled up to my PC for some Brother’s in Arms: Hell’s Highway and checked the LED battery indicator on the iV. The cool-looking lights lit up in sequence from left to right, illuminating three of the four LEDs. So, I left everything as it was and went to bed. The next morning I got up and checked the indicator: two LEDs illuminated. Thus, I went about another work day with an average amount of phone usage.

At the end of this, the second, day the iV displayed only a single LED illuminated and I figured it was not long for this world. Apparently, sometime during the night the unit powered down and the iPhone 3G’s internal battery took over as when I awoke the next morning the iPhone 3G displayed nearly a full battery. After disconnecting the two devices I brought my phone to work for a third day in a row without charging it via USB cable or AC adapter. Finally, near the end of this third work day the iPhone battery was so low I knew it was soon to die at any moment.

After three continuous days of normal usage, without recharging, I am sufficiently sold on the iV’s iPhone battery life-extending capabilities and can recommend it hand’s down as a solid performer. It definitely has some work to be done in the way of its form factor but if you are looking for battery life first and form second, the iV is for you at $99.95 dollars for the iPhone 3G/iPod Touch designs and $79.95 for the original iPhone form-factor.

WWE Legends of Wrestlemania Review

Remembering the pure awesomeness of Hulk Hogan being pitted against Sgt. Slaughter in Wrestlemania VII. I was just a kid when I saw this but I vividly remember the genuine fear I felt as I watched the Hulkster take a chair to the head, which lead to a very bloody wound. When Hogan finally took Slaughter down I rose up and cheered along with my buddies (one of who’s Mom ordered it from pay per view). Since that time, as I grew up, I never really watched WWFE. Sure I know of the more famous wrestlers of our age such as Steve Austin, Dwayne Johnson, etc but it never really captivated me as it did in my youth.

This is why I found myself an odd choice to review THQ’s WWE Legends of Wrestlemania. Why am I reviewing a WWE title? Well, as it turns out, the timing just did not work out for me to get the game to its rightful reviewer so here we are. It was with a pensive heart that I loaded the game up on my Xbox 360.

This pensiveness faded as I was treated to the familiar Hogan anthem (‘I am a real American’) at the menu screen and was quickly replaced by a warm feeling of nostalgia. Maybe this game would be good? I decided to start off with a simple exhibition match and selected myself as Hulk Hogan (of course) and as my opponent, that jabroni, Andre the Giant.

Enter the introductions. THQ has painstakingly recreated the exact introductions which the wrestlers were given in their matches. Hogan comes out to ‘I am a real American’ and saunters into the ring then up the turnbuckle placing his hand to his ears. Most awesome of the introductions is when you set your wrestler to be The Undertaker and his manager, of course, Paul Bearer. This intro sequence is simply uncanny. Why did we find a guy wearing purple gloves so scary anyway? But I digress, it is extremely cool and worth the watch. I forgot just how long the introductions ran. You can even select a manager for your wrestler who will help out at opportune moments by sometimes restoring your stamina or even grabbing your opponent giving you a few seconds to recover and/or attack.

Enter the match. THQ has replaced the control schemes found in past wrestling titles with a much more streamlined interface consisting of the left analog stick and the four main buttons of the Xbox 360 controller. The bumpers and triggers and not used in WWE Legends of Wrestlemania. In addition, when locked up with your opponent you are often witness to quicktime events (QEs), whomever hits the QE first succeeds in the move being presented. These are usually seen in very complex grapples and maneuvers which would just be too complicated for the average user to pull off with the controller. There is definite challenge in the QEs as they are only presented for a limited time before the grapple progresses. You will be treated to three of these QEs per complicated grapple. This way, in case you fail the first one you have a chance to recover on the second, etc. The reversals are executed very fluidly in these sequences and it is a real treat to watch.

Unfortunately the animations of the extremely detailed, if not a bit exaggerated, characters are often choppy. There is never a real smooth transition should your character be stopped in mid punch, etc. This does not detract too much and actually worked for me as more of a retro style of gameplay. Most others I know would just call it plain sloppy, so I have included it as one of the game’s negative points.

The main gameplay modes of WWE Legends of Wrestlemania center around the annual titular event. You can choose between ‘Relive’, ‘Redefine’, and ‘Rewrite’ modes. Relive allows you to play a famous Wrestlemania match as the victor, redefine allows you to select a different wrestler in the match, and the rewrite allows you to play the loser in the match in an attempt to change the outcome. You hardcore WWE fans will just eat this up. Personally, I found my best joy to come from the exhibition matches. More so, I enjoyed being able to create a wrestler with my height and weight, then watch him body slam Andre the Giant. As it turns out, my 6′ height and 205 lbs is minuscule compared to all of the wrestlers featured in the title.

As I mentioned before, the wrestlers are detailed but definitely a bit exaggerated in proportions. The crowd is of average detail, their polygons being much more apparent than the wrestlers. Many sport 80’s T-shirts donning various wrestler’s motto’s, logos, etc and there is no shortage of mullets. Sound design during the matches is generally fine and does an adequate job of helping bring the match to life. However the sound design is best in the introduction sequences.

Multiple gameplay modes are available to the multiplayer gamer including Royal Rumbles, Ladder Matches, and a ton more which will certainly appease not only the WWE fan but also the casual player looking for a quick match.

Then comes the anachronistic match-ups. Being that you can pit wrestlers against each other from all of WWE history, you can create a ton of matches that just could never happen. Hogan vs The Rock? Go for it! Care to see ‘Rowdy’ Roddy Piper take on Steve Austin? Done. THQ has done a great job in bringing the nostalgia I felt as a kid back every time I start the game up.

THQ’s WWE Legends of Wrestlemania is a fun wrestler that even a casual gamer can pick up relatively quickly thanks to its streamlined control system. Hardcore fans of WWE games might be put off by this, but the chance to pit so many wrestlers from WWE history against each other should quell their dissension on that point. WWE Legends of Wrestlemania is well worth a place in your game library. So go pick the game up and show Hulk you are not a jabroni, brother.