Author - Jerry Paxton

Preview of Aliens: Colonial Marines from E3 2011

While at this year’s E3 expo, we got a behind closed-doors look at SEGA and Gearbox Software’s upcoming Aliens: Colonial Marines. Gearbox Software’s president, Randy Pitchford, gave the presentation which took us through some of the gameplay to be featured

The presentation for Colonial Marines saw the player join a squad of marines from the USS Sephora as they investigate what exactly happened onboard the USS Sulaco, which was the colonial marine troopship from the film Aliens. In the course of their investigation, the ship is somehow crippled and the marines must evacuate down to the surface of LV-426 “Archeron”, the planet also featured in the film. Of course, the area of the colony on-planet is a mess because of the massive explosion created when the atmosphere processor blew-up, so the area is treacherous even without aliens to deal with.

The colonial marines in this game feature some slightly upgraded and enhanced equipment from the marines featured in the film. The M-41A Pulse Rifle, for example, sports new iron sights as well as function modes. Even the players motion trackers have been enhanced, using a blue and red color system to denote between hostile and friendly targets. Throughout the demo, the player picked up and activated sentry turrets which can be deployed to provide support for your fellow marines. One interesting aspect of the gameplay was the lack of a huge reticule or UI elements. The reticule was slight and other player UI elements were very minimalistic so the player’s view was setup as if they were really looking through the eyes of their marine – lifting the motion tracker up with their left hand to check the screen when it began “pinging” targets.

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Also of interest is where the team at Gearbox is taking the storyline. While on the surface of the planet, it appears as though the Xenomorphs began using a rhino-like creatures as targets for their offspring. This has yielded aliens which run very quickly and can charge through you and your team. Facing this new threat, the marines make a tactical advence in the opposite direction. These reminded me a lot of the Bull/Rhino Aliens from Dark Horse comics extended Aliens comic universe.

The demo showed off some various bits of marine vs. alien combat, even having a grapple system (exact controls unknown) when aliens would jump onto the player in order to impale them through the brain pan with their projectile-like inner-jaws. The visuals were at least on par with Rebellion’s remake of their own Aliens vs. Predator , but the model animations looked much smoother. Aliens would spawn randomly from various directions and openings like grates, windows, etc and there were several scripted sequences inter-mixed with the AI action. The demo even had a soundtrack based on the James Horner score of the film – although it is unknown if the score heard at the demo was indicative of the final product at this time.

Overall, Aliens: Colonial Marines looks like it is going to be a real treat for fans of the IP as well as tactical shooters in general.

Aliens: Colonial Marines features drop-in/drop-out multiplayer gameplay and will be coming out for the Xbox 36o, PlayStation 3, and Windows PC platforms in the Spring of 2012. Pitchford also mentioned in the demonstration room that the game is being used as a prototype for integration with Nintendo’s new Wii U console.

Story-Related Images from Aliens: Colonial Marines at E3 2011

Ubisoft Announces Assasin’s Creed Pre-Order Bonuses

Today Ubisoft announced that consumers who pre-order Assassin’s Creed Revelations for the Xbox 360 entertainment system or the PlayStation 3 at GameStop will automatically receive a free upgrade to the Assassin’s Creed Revelations Signature Edition.

The Signature Edition of the game includes:
•       A bonus singleplayer gameplay mission
•       An exclusive multiplayer character
•       Weapons capacity upgrades
•       An animated short film based on the “Assassin’s Creed” universe
•       An “Assassin’s Creed Revelations” original game score soundtrack

Players who pre-order Assassin’s Creed Revelations for the Xbox 360 or PlayStation 3 at Best Buy will receive an exclusive multiplayer character.

Additionally, Ubisoft has released an Assassin’s Creed Revelations collection for the Xbox 360 entertainment system, allowing gamers to customize their Xbox Avatars with themed Avatar props for the upcoming blockbuster title.

The Assassin’s Creed Revelations collection includes:

•       Codex (prop)
•       Desmond Black Hoodie (male and female)
•       Eagle (pet)
•       Ezio Outfit (male and female)
•       The Bombardier Outfit (male and female)
•       The Guardian Outfit (male and female)
•       The Sentinel Outfit (male and female)
•       The Vanguard Outfit (female only)

Finally, during E3, Ubisoft will release a limited edition E3 avatar collection in celebration of its 25th anniversary featuring some of the biggest Ubisoft franchises. This limited edition collection will only be available for two weeks starting on June 7, including:

•       Assassin’s Creed Revelations
o       Desmond T-shirt (male and female)
o       Yusuf Tazim Outfit (male and female)
•       Driver San Francisco
o       Driver SF R/C Car (prop)
o       Tanner’s Outfit (male and female)
•       Ghost Recon Future Soldier
o       Ghost Recon Future Soldier Outfit (male and female)
o       Ghost Drone (prop)
•       Just Dance 3
o       Just Dance 3 Outfit (female only)
o       Just Dance 3 Logo Long-sleeve T-shirt (male and female)
•       Rayman Origins
o       Rayman Hoodie (male and female)
o       Globox T-shirt (male and female)

 

Sword of the Stars II E3 2011 Trailer


Kerberos and Paradox Interactive have released a new gameplay trailer for Sword of the Stars II: Lords of Winter in celebration of this week’s E3 Expo in Los Angeles, CA. Sword of the Stars II: Lords of Winter is due out this September.

 

First-Look at The Walking Dead Season Two

AMC TV has just posted a new image from their upcoming second season of The Walking Dead, featuring a couple of zombies looking nice and hungry. The Walking Dead season two is scheduled to begin this fall on AMC.

Executive Producer/Writer/Director Frank Darabont says, “At this moment, I’m standing on a stretch of post-apocalypse interstate in Georgia, littered with abandoned cars and blessing my good luck to be reunited with our amazing cast, and our fantastic directors and crew. Across the board, there are none better. It’s great to be shooting again. I think we’ve embarked on a great season.”

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Hands on with Centipede: Infestation

During my time at the Atari booth, I had the chance to play both the Warlords and Centipede reboots.  I used to love playing Centipede as a kid at the arcade, and Centipede: Infestation definitely keeps the nostalgia alive while giving the game a modern flair.

Centipede: Infestation is being developed for the Nintendo Wii and 3DS, and features isometric 3/4 view game play, though each map is no larger than what you see on the screen.  Each level starts out with swarms of minor bugs (like, Left4Dead-type swarms) followed by a boss fight with a centipede.

At the moment, one hit from a bug equals instant death, though Centipede: Infestation is still pre-alpha, and the developer I spoke with claimed they were exploring the option of a health bar.

The player can obtain upgraded weapons, as well as set up turrets in a way that gives the game a tower defense feel.  Overall, for a casual game, it looks fun, and I’m excited to learn more!

TITLE OVERVIEW:

Play as Max, the hero and bug slayer, who must defend Maisy, a girl whose gardens bring life back to the wasteland that the planet has now become. Squash giant mutated centipedes, spiders, beetles, grubs, caterpillars, moths, and more. Lay waste to these mutated bugs with weapons such as the Lightning Orb Gun, Nuke Cannon, Freezethrower, Mine Launcher, and more. Use the bodies of dead bugs to craft new defenses and power-ups like turret guns and barricades, or just crush them with your mighty stomp!

Save Maisy… save the future!

KEY FEATURES:

  • Reimagined version of the classic gaming franchise designed specifically for the Nintendo Wii and 3DS
  • Explore an expansive new world with 7 environments, 40 stages and 5 boss battles
  • Choose from over 20 different weapons and power-ups to battle against more than 20 different types of bugs
  • Immersive storyline filled with a variety of gameplay and intrigue
  • Team up with a friend to kill even more bugs with 2 player co-op multiplayer
  • Unique “street pass” feature for 3DS – Unique content shared between passing Nintendo 3DS units

Hands On With Atari’s Warlords!

During my time at the Atari booth, I had the chance to play both the Warlords and Centipede reboots.  While I had an Atari 2600 growing up, Warlords was not among my titles, so this was my first experience with the IP.   I have to admit that Warlords requires some pretty intense multi-tasking.  While apparently simple in design (I played the game in top-down mode, though you can switch to an 3/4 view which I liked much better), you have to swing a shield to protect your castle from 8 fireballs that are floating around the board, and even being ricocheted your way by enemy castles.  Each castle is at one of the four corners of a square, and in the center, you also control a knight who can acquire power ups and repairs to your castle walls.  Let me tell you, controlling both the knight AND the shield protecting your walls was no easy task!

There is no specific release date for Warlords, but we’re hearing Summer 2011 for both the Xbox and PS3.

More information from Atari below:

GAME OVERVIEW

Show no mercy and take no prisoners as you fight to the death for title of the almighty Warlord.  Defend your castle from mischievous minions and ferocious fireballs spun from the mouth of a maniacal dragon in this whimsical reinvention of the beloved classic.  In the ultimate battle of speed, strategy and survival, command your troops with shrewdness and skill to capture control points, collect power-ups and destroy the other warring factions!

KEY FEATURES

  • Protect the stronghold! Defend your castle walls from the destruction of fast-flying fireballs with your mighty shield.  Move the shield around the perimeter of your castle with precision and speed to deflect the fireballs or grab onto and charge fireballs to release even more devastating attacks back at your opponents.
  • Multiple local/online game modes sweeten the quest for power and allow for cooperative and competitive battles with up to 4 players.  Select the faction of your choice and engage in a number of competitive variations, including co-op siege mode, 2v2 or classic free-for-all battles.
  • Rally your troops and pit them against your foes. Your loyal posse brings a layer of depth and replayability to every battle, and can be sent off to capture control points, gather power-ups to immobilize your enemies or bolster your defenses.  Manage your troops wisely to gain the battlefield advantage!

Preview of Atari’s Upcoming MMO Tera

Earlier today, I had a chance to get some hands-on time with Atari’s upcoming MMO Tera.  Tera was originally developed for the South Korean market, and the developers are making a push for the Western world.

Tera is new IP, and features a zone-less world spanning several continents and nations.  While there is no launch date locally, the game is live in Korea, where the current level cap is 58.  Tera’s developers made an effort to keep the user-interface simple and small to engross the player with the world.

Combat is a click-to-slash system requiring 100% of a player’s focus to defeat enemies.  Dungeons are instanced, with sets appearing every eight levels or so, starting with level twenty.

What sets Tera apart from other MMOs is that the high end game is very political, and not in the internal-catty way MMO guilds can sometimes be.  No, the Tera developers gave high end players the ability to RULE their respective nations.  Rulers can impose taxes, hold events, and even “silence” players who annoy them.  The office of ruler is obtained following either a popular vote, or trial by combat.

I asked my contact if one nation had the ability to invade another and the response I received was a wink, followed by “We’re not announcing anything about that yet.”

I take that as a yes!

Preview of Dark Souls

Greetings Shogunites!  I was lucky enough to get some private time with the developers for Dark Souls, NAMCO BANDAI’s upcoming “spiritual successor” to Demon Souls.  The playable build  they had on the floor was compiled especially for E3, and it definitely has the Demon Souls feel to it.

The player begins the game as a tortured soul, a person cursed with being undead.  The goal:  to lift the curse, of course!  Unfortunately, you seem to have been caught and locked away, so step 1 is to escape the dungeon.  You can select one of six classes, and we were shown the “sun knight” (names for the sunburst on his shield) though that name may change once the game gets closer to release.

Demon Souls had a reputation for being incredibly difficult, and the developers prided themselves in making Dark Souls even more so.  That said, defeating major enemies is more akin to solving a puzzle, rather than getting lucky in combat.  In the portion of the game shown to us, the player came up against an armored rhinoceros- like creature that was covered in plate armor.   The only place the creature was unarmored was its … ahem… hind quarters.  The player had to get behind the rhinobeast and ram his sword up the beasties butthole!  I’m pretty sure that would take down just about anything.

Graphics were detailed, though certainly not cutting edge.  Dark Souls will be released October 4, 2011 for the Xbox and PS3.