Author - Jerry Paxton

Firaxis Developing XCOM: Enemy Unknown

XCOM: Enemy Unknown has been revealed to be in development by Firaxis and 2K Games in the upcoming February issue of Game Informer magazine. Unlike 2k Marin’s upcoming X-COM, Enemy Unknown will be a remake of the classic XCOM game of yesteryear. XCOM: Enemy Unknown will be available in fall 2012 for Games for Windows, Xbox 360® video game and entertainment system from Microsoftand PlayStation®3 computer entertainment system.

“It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM,” said Steve Martin, president of Firaxis Games. “We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise.”

Checkout Larger Images of the February Game Informer Cover

Mass Effect 3 Pre-Order Bonuses Announced

Gamers who pre-order Mass Effect 3 at their local Gamestop or EB Games can expect a bit of a bonus in their Mass Effect 3 play experience. This bonus comes in the form of a special in-game rifle and armor package. If you do not pre-order from Gamestop or EB Games, you can still expect a cool m55 Argus Assault rifle. If you are a PC gamer who pre-orders via Origin, you will receive an AT-12 Raider Shotgun. Mass Effect 3 is due out on March 6th, 2012.

Pre-Order Bonus Trailer

Pre-Order Bonus Gallery

King Arthur II Pre-Order Bonus Unveiled

Paradox Interactive has announced that gamers who pre-order their upcoming King Arthur II – The Role-playing Wargame will receive a free prologue chapter to play through titled King Arthur II: Dead Legions. King Arthur II is due out later this month for Windows PCs.

King Arthur II: Dead Legions Trailer

Diablo Turns 15

Blizzard Entertainment has put up a big anniversary page to celebrate its venerable hack-and-slash series, Diablo, turning 15 years old. The series began back in 1996 with the original Diablo and is set to continue with Diablo III sometime in 2012. Checkout the link below for the full spread, complete with new interviews and more.

LINK: Diablo III 15th Anniversary

MSI Reveals Big Bang Xpower II Motherboard

MSI has revealed its latest motherboard aimed at gamers looking to overclock their Intel LGA2011 rigs: the Big Bang Xpower II. The motherboard features 8 quad-channel memory slots allowing up to 128GB of RAM. Not to mention it has a host 0f certified Military Class III components. Checkout the full release below for more information!

FULL PRESS STATEMENT

(Industry, CA) — Leading mainboard manufacturer MSI announces today the official release of the Big Bang-XPower II, a flagship mainboard based on the Intel® X79 Express chipset! Featuring the latest PCI Express Gen 3 standard and 4-way NVIDIA SLI / AMD CrossFire technology with 8 slots of Quad-Channel memory to achieve extreme performance, the Big Bang-XPower II mainboard also adapts a 22-phase PWM design with Hybrid Digital Power, and incorporates dual 8-pin CPU and single 6-pin VGA power connectors to reach Xtreme Power Design. With the introduction of MIL-STD-810G certified Military Class III components, the Big Bang-XPower II comes equipped with extreme materials such as the Hi-c CAPs for CPU power supply. In terms of extreme overclocking, the Big Bang-XPower II provides PCI-E CeaseFire for easily turning on/off graphics card slots and maximizing overclocking performance. Several convenient technologies are also provided including V-Check Points, Direct OC and Easy Button 3. With extreme performances in 4 Xtremes, the Big Bang-XPower II is the optimal weapon for enthusiastic overclockers to break world records!

Xtreme Standard: 4-way NVIDIA SLI / AMD CrossFire with PCI Express Gen 3, 8 DIMMs of Quad-Channel memory
The MSI Big Bang-XPower II supports the latest PCI Express Gen 3 standard, delivering a staggering 32GB/s of maximum bandwidth, doubling that of the previous generation. Extremely powerful 3D performance can be achieved via 4-way NVIDIA SLI / AMD CrossFire multi-GPU processing technology. Furthermore, the Big Bang-XPower II supports up to 8 DDR3 memory modules to reach a staggering capacity of 128GB! The MSI Big Bang-XPower II adapts the latest and most comprehensive specification for computer players to break overclocking world records.


4-way NVIDIA SLI / AMD CrossFire with PCI Express Gen 3

8 DIMMs of Quad Channel Memory

Xtreme Power Design: 22-phase PWM design with Hybrid Digital Power; dual 8-pin CPU and single 6-pin VGA power connectors
The MSI Big Bang-XPower II is the first in the industry to use a 22-phase PWM design with Hybrid Digital Power to deliver up to 770W output, 2.4 times the reference 9-phase design! With dual 8-pin CPU power connectors, an additional 300W power is provided for intensive CPU processing. Additionally, an extra 150W of power is provided via the single 6-pin VGA power connector, boosting the performance of the 4-way NVIDIA SLI / AMD CrossFire multi-GPU processing technology.


22 Phase PWM Design
with Hybrid Digital Power

Dual 8-pin Connectors for CPU
6-pin Connector for VGA(s)

Xtreme Components: Latest Military Class III components with All Hi-c CAPs for CPUThe MSI Big Bang-XPower II introduces the latest Military Class III components that include Hi-c CAP, SFC, Solid CAP and the world’s leading next generation DrMOS – DrMOS II! The innovative double thermal protection introduced in DrMOS II is integrated to ensure the longest life of components. In order to provide the most reliable experience, all Military Class III components have passed MIL-STD-810G certification. Moreover, the All Hi-c CAPs for CPU achieve optimal electrical performance and helps withstand the installation of a powerful heat sink for extreme overclocking. It is a design that emphasizes both high performance and stability.

 

Xtreme Overclocking: PCI-E CeaseFire, Direct OC, V-Check Points and Esay Button 3
The MSI Big Bang-XPower II adapts many extreme overclocking features. The PCI-E CeaseFire can turn on or off graphics cards through an easy switch without physically removing the cards, providing great convenience especially during multi-GPUs platform tests. The Direct OC button can fine-tune the CPU BCLK frequency down to an interval of 0.1MHz, which is key to breaking overclocking world records. The convenient V-Check Points allow users to read voltage values directly from CPU/memory/chipset with the use of a multi-meter. The onboard Easy Button 3 can easily turn off power and reset the computer without the need to externally connect any auxiliary devices.


V-Check Points

Easy Button 3

 


PCI-E CeaseFire / Direct OC

Multi-BIOS II

Happy Holidays 2011

Thanks so much for being a part of our website over the last year. Also, as a Holiday treat, here is Santa Clause Conquers the Martians – enjoy!

2011 Year in Review from The ESA President

Mike Gallagher, President of the Entertainment Software Association, has released his “year in review” statement, which tells us just exactly how the gaming industry has done over the course of the year.

2011 Year in Review

Dear Friends,

The word “historic” is overused, but as we look back on 2011, it is a perfect fit for our industry’s year. The U.S. Supreme Court’s vigorous affirmation of our First Amendment rights, a new array of artistically astonishing games, and educators’ increasing recognition of the role games play in teaching and learning made 2011 a remarkable year and set the stage for a great 2012.

I want to thank all of you for supporting our industry as we faced a momentous challenge to the constitutional rights of our industry’s artists and creators before the U.S. Supreme Court. Your support helped amplify our voice, and ensured the Court heard our collective concerns about the consequences of the Schwarzenegger-Yee law at the center of the case. The Court’s landmark declaration that video games enjoy the same Constitutional protections as books, movies and fine arts was exactly what we hoped to hear. The importance of this decision, both for our industry and for all who cherish free speech, cannot be overstated.

While the legal news played out in Washington, the rest of the world continued to be amazed by the increasing sophistication of the games our industry produces. As Seth Schiesel wrote in The New York Times earlier this month:

“Game makers are producing more high-quality entertainment for a broader variety of players than they ever have in the past. No other form of fun melds advanced digital technology, personal engagement and mass-market cultural relevance as felicitously as video games. That is why video games are the ascendant form of popular entertainment.”

Entertainment will always be the heart of our industry, but I would also note the growing awareness that exists about the positive impact games have on improving other top priorities for the American people, including our economy, our education and healthcare systems, the workplace and the arts. Consider just a few examples from this year:

  • Art: Video games gained new appreciation as works of art, as their stunning graphics and captivating soundtracks attracted the art community’s attention. The Smithsonian Institution announced that it will unveil a new exhibit dedicated to showcasing the incredible artistry within games at its American Art Museum in Washington, D.C. ESA is proud to sponsor the exhibit, titled “The Art of Video Games,” which opens March 16, 2012.
  • The Economy:  As many of you know, video game companies continue to post strong sales, with sales of game content, hardware and accessories generating $25.1 billion in revenue in 2010. Gamers’ increasing interest in mobile, social and online play is a key component of this success, and we recognize The NPD Group’s decision to begin reporting digital game sales on a monthly basis and the firm’s new partnership with EEDAR that will help it do so. Their decision recognizes the significance of digital games to our business, and will provide a more complete picture of industry sales.
  • Healthcare: Using an online game called Foldit, designed by Professor Zoran Popovic at the University of Washington, online gamers deciphered the protein that helps the HIV gene multiply. The protein stumped scientists for more than a decade, but the gamers unlocked it in just 10 days. While this is certainly a major breakthrough in the ongoing battle against AIDS, it also shows the unique power of our medium to solve incredibly difficult and complex problems.
  • Education: In September, the White House launched Digital Promise, a public-private partnership aimed at incorporating technological tools, including games, into American classrooms. The program will support research and development efforts to identify effective teaching technologies, develop new approaches for rapid evaluation of new products and explore ways to expand the market for learning software.

I am proud to report that, in partnership with this initiative, ESA is once again sponsoring the National STEM Video Game Challenge in collaboration with The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and the Corporation for Public Broadcasting/PBS KIDS’ Ready to Learn initiative. The competition challenges students and developers to create original games that stimulate interest in science, technology, engineering and math (STEM) learning.

Of course, these are just a few examples of the reach and promise of games, and we see new and inspiring instances every day. We will continue sharing these stories with you through our monthly newsletter and on our website while also exploring opportunities to provide further support and encouragement for this movement.

In 2011, our industry continued to grow, to innovate and to be a source of entertainment, inspiration and learning. We also reaffirmed our rightful legal place alongside the other art forms that entertain and enlighten our society. These developments made for an historic year.

I thank you again for your interest in and support of our industry, and wish you and your families a joyous and healthy holiday season.

Sincerely,

Michael D. Gallagher
President and CEO
Entertainment Software Association