Author - Jerry Paxton

Pax Augusta Release Date Trailer

Publisher Senatis and developer Roger Gassmann are pleased to announce that their Roman city-builder, Pax Augusta, is coming to PC on April 17th and that a demo for the game is available from now until the beginning of April on Steam. Take on the role of an ambitious governor as you build impressive city districts, ensure the well-being of your citizens, engage in flourishing trade and erect magnificent monuments that will last for centuries. The road to the top is full of challenges – fire, corruption, unrest and the whims of the emperor will put your leadership skills to the test time and again.

Pax Augusta features historically accurate architecture, with numerous buildings based on real-life models that have been recreated with meticulous accuracy. That carries over into a gripping campaign based on the historical writings of the Roman historian Tacitus. Pax Augusta also offers a sandbox mode where you can create your perfect Roman city without restrictions.

Build residential areas, market squares, temples, forums, thermal baths and much more, with each building fulfilling an important purpose for city life. As your city grows from a small outpost to a vibrant metropolis, you will have to import and export goods, pay close attention to the needs of your citizens and deal with the changing whims of benevolent, profligate or capricious emperors who have a great influencer on your office as governor.

“I’m a big fan of games like the Caesar series and Imperator: Rome and it was in looking for more games like those that I ended up deciding to just make one myself,” said developer Roger Gassmann on the genesis of Pax Augusta. “I can’t wait for the game to release on April 17th and I want to say thank you to the community for their support, including the historians and architects whose feedback has been invaluable in making Pax Augusta as authentic as possible!”

Key Features

  • The ultimate ancient city-building simulation
  • Historically accurate architecture based on real-life models, some of which can be seen as ruins today
  • Construct a Roman city, building residential areas, market squares, temples, baths and more as you grow from a small outpost to a vibrant metropolis
  • Challenges and dangers including natural disasters, diseases and political power games
  • Expand to the northern borders of the empire as you experience a large, detailed game world and colonise the regions of Gaul and Germania
  • Dynamic trade mechanics allow you to import and export goods as you seek to control trade routes for maximum profit
  • Sandbox and story mode offer the option of creating your perfect roman city with restrictions or diving into a gripping campaign based on the writings of Tacitus.

Dune: Awakening Secrets of the Desert Trailer

On May 20, Dune: Awakening, the first-ever open-world, multiplayer survival game set on Arrakis, will launch. In today’s new video, Funcom is proud to show the scale and scope of the desert planet, which is inspired by Frank Herbert’s legendary sci-fi novel and Legendary Entertainment’s award-winning films. Discover what lies beyond the horizon in Exploring Arrakis – Secrets of the Desert.

Although a desert planet, Arrakis is surprisingly diverse, as showcased in the recent Beauty of Arrakis video. Reveal the resources of your immediate surroundings through your personal scanner and modules attached to your vehicles, or climb the highest peaks to launch a survey probe that fills in a large area of your map, including important points of interest, like shipwrecks or ecology labs.

The huge, ever-changing end-game area, the Deep Desert, beckons with one hand and threatens with the other, as spice blows and Coriolis storms fill the sky. These fatal planetary storms sweep across the map regularly, changing the map every time, revealing new resources and locations while burying the old. When the dust settles, players can scout the fresh land, making maps to sell on the Exchange to other players.

Exploration is essential in Dune: Awakening, but only part of the whole. Keep an eye out for the next video, which will address Dune: Awakening’s sandbox combat.

Dune: Awakening arrives on May 20. Players can download the Character Creator & Benchmark Mode right now on Steam to fully prepare their character ahead of launch and receive the exclusive Frameblade Knife skin.

MicroProse to Publish Knights of Frontier Valley

MicroProse is thrilled to announce its publishing partnership with Adamant Studios for Knights of Frontier Valley, a challenging, old-school-inspired roguelike RPG that brings the depth, danger, and discovery of classic fantasy adventures to a living, breathing digital world.

In a major development for the RPG community, tabletop gaming legend Rob Kuntz — one of the founding pioneers of Dungeons & Dragons — joins the project to bring his unparalleled experience and creative vision to the game.

Rob’s influence on tabletop fantasy gaming is immeasurable. This extraordinary collaboration marks a rare moment where the origins of fantasy role-playing meet the cutting edge of indie game development.

As a close friend and collaborator of Gary Gygax, Kuntz co-created the iconic Greyhawk setting, penned some of the earliest D&D modules, and helped lay the foundation for modern RPG storytelling.

Rob Kuntz himself shared his excitement:

“Frontier Valley immediately spoke to me because it captures what I loved about the earliest days of D&D — the thrill of discovery, a world that breathes on its own, and the feeling that every decision matters. This is a world that evolves with the players,” said Kuntz.

“This is a world that breathes, challenges, and reacts. Knights of Frontier Valley isn’t just a game – it’s an adventure in the truest sense.”

A Living World Shaped by a Master of the Craft

Knights of Frontier Valley offers players an immersive, procedurally generated world filled with danger, faction intrigue, and tough choices — all set within a living, breathing world where days turn to nights, seasons shift, and survival is never guaranteed.

With an original score from world-class composer Kevin Manthei (Neverwinter Nights) and the amazing Rob Kuntz contributing to the game’s lore design, worldbuilding, and quest structure, players can expect the kind of layered storytelling, organic world creation, and player-driven discovery that defined the golden age of role-playing.

Key Features:

  • Procedurally generated world full of unique characters, factions, dungeons, and mysteries waiting to be uncovered.
  • Gridlessturn-based battles where positioning and tactics matter – or auto-resolve for faster play.
  • Deep survival mechanics, including hunger, thirst, injuries, and weather in a game where the frontier is as dangerous as the monsters lurking within it.
  • Robust character customization with multiple classes, professions, and skill sets to shape your hero or villain’s journey.
  • A living world with working NPCs, evolving stories, and no quest markers — only clues to uncover.
  • Hand-drawn art, proudly created without generative AI.
  • Permanent Consequences – There’s no safety net here. Every choice carries weight, and every adventure is unique.

A Historic Collaboration for RPG Fans

“Having Rob Kuntz lend his creative vision to Knights of Frontier Valley is nothing short of historic,” said Chris Ansell, CMO of Microprose. “This is a designer whose fingerprints are on the very foundation of tabletop role-playing. Fans of Dungeons & Dragons, classic CRPGs, and deep strategic role-playing should take notice – this is a game built for you.”

A True Indie Gem, Backed by MicroProse and Enriched by a Legend

Created by Martin Menzel, a passionate solo developer using a custom-built engine, Knights of Frontier Valley honors the spirit of classic RPGs while forging its own path into the future.

With MicroProse’s support and Rob Kuntz’s creative guidance, this is more than just a game — it’s a love letter to the entire history of role-playing, from the tabletop to the digital age.

Razer Iskur V2 X Gaming Chair is Now Available in Light Gray

Razer’s essential ergonomic chair, Razer Iskur V2 X, debuts a Light Gray, in one of the lightest colorways we’ve announced. The essential gaming chair is designed with the core ergonomic features of our award-winning Razer Iskur V2 to provide unparalled ergonomic support at an accessible price point.
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Key Features of the Razer Iskur V2 X Light Gray:
  • Core Ergonomics: Retains the integral lumbar support and high-density foam cushions from the Iskur V2, ensuring optimal posture and comfort during extended gaming sessions.
  • Adjustable Design: Features the 152-degree recline that gamers loved with the Iskur V2 and Enki Line, with adjustable 2D armrests, allowing for personalized comfort and support.
  • Breathable Materials: Upholstered with multi-layered fibers for enhanced breathability and cooling even during long hours of gaming.
  • Sleek Aesthetic: Available in a stylish light gray finish that complements any gamer’s space while providing superior comfort and support.
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For more information on the Razer Iskur V2 X Light Gray, please visit Razer.com, or experience it at your local RazerStore.

MLB PRO SPIRIT 2025 Season Free Update

Konami Digital Entertainment, Inc. has announced that its mobile game eBaseball™: MLB PRO SPIRIT (MLB PRO SPIRIT) will receive a free update for the 2025 season on March 25. This update will introduce a brand-new key visual featuring Shohei Ohtani, the two-way superstar of the Los Angeles Dodgers, highlighting his unparalleled ability as both a dominant pitcher and elite hitter. In addition to the updated key visual, players can look forward to new team rosters, uniforms, and in-game campaigns, fully aligned with the 2025 MLB season.

Rutschman and Merrill Become Official “Partner Athletes”

Baltimore Orioles’ Adley Rutschman and San Diego Padres’ Jackson Merrill have been named “Partner Athletes” for MLB PRO SPIRIT, bringing their elite skills to the virtual game. Rutschman, with elite framing, power, and plate discipline, is a rising superstar behind the dish. Merrill, known for his defense, versatility, and solid bat-to-ball skills, represents the next wave of talent in San Diego. Their partnership with MLB PRO SPIRIT highlights their impact on the game, both on the field and in the gaming world.

In-Game Campaigns

JAPAN LEGENDS: Event featuring Japanese MLB legends Ichiro Suzuki, Hideki Matsui and others who have made their MLB mark will be available for a limited time. Take this opportunity to scout them and strengthen your team!

SPRING FEVER 10-PLAYERS FREE: Users can obtain a player from their favorite team through a one-time special free 10-pull scout. One “Grade IV” player is guaranteed.

Tokyo Series Present: Logging in during the event period grants a Grade III “Cover Athlete: Shohei Ohtani (DH).”

Join the eBaseball™ Fan Club!

The eBaseball™ Fan Club is a dedicated platform for MLB PRO SPIRIT users, now available in nine countries and four languages. Users can register for free with a KONAMI ID, linking their MLB PRO SPIRIT account to unlock weekly login rewards, including exclusive in-game items, digital wallpapers, and more.

How to join:

  1. Create your free KONAMI ID here: https://my.konami.net/en_US
  2. Join the Club

Strange Scaffold’s TMNT: Tactical Takedown Releases May 22

Teenage Mutant Ninja Turtles: Tactical Takedown, the upcoming turn-based beat-em-up from acclaimed developer Strange Scaffold (I Am Your Beast, CLICKOLDING), and in partnership with Paramount Game Studios, is set to launch on Steam for PC on May 22, 2025.

To celebrate, a brand new trailer offers a glimpse at the title’s high-flying Turtles action, and a demo is also playable at this month’s Game Developers Conference, kicking off at Day of the Devs: San Francisco Edition on March 16.

Reimagining the franchise with a bold new vision, Tactical Takedown blends turn-based strategy with fast-paced beat-em-up action. With Splinter and Shredder dead, and the Turtles on the cusp of adulthood, players fight through 20 mutating levels, battling iconic foes like the Foot Clan in this coming-of-age story.

Players modify loadouts, unlock skills, and carve through enemies strategically, allowing for deep tactical play. Unleash Michelangelo, Donatello, Leonardo, and Raphael’s unique movesets and super moves to progress through a diorama-inspired world.

Tactical Takedown brings the Turtles world to life with a striking graphic novel-inspired art style, featuring bold paint splatters and detailed diorama setpieces. The game’s action is backed by a high-energy, multi-genre soundtrack from award-winning composer RJ Lake (Unbeatable, I Am Your Beast).

PowerWash Simulator 2 Announcement Trailer

FuturLab, the award-winning UK game studio, invites you to return to Muckingham in PowerWash Simulator 2, a sud-tacular follow up to the worldwide pressure washing sim phenomenon that has worked gamers up into a lather since 2022.

Releasing later this year on PlayStation®5, Xbox Series X|S and PC, PowerWash Simulator 2 is bubbling with fresh locations in a whole new campaign, improved visuals, soap-erior equipment and splashy features. Effortlessly transform soiled surroundings into clean, serene scenes, solo or with pals either online or – for the first time – in split-screen. Satisfaction is a spray away!

“PowerWash Simulator 2 feels like a natural evolution from its predecessor. The original game’s design was all about eliminating anything that detracted from the pure satisfaction of taking something dirty and making it clean. PowerWash Simulator 2 is all about adding in even more avenues for players to achieve that same sense of satisfaction, with new tools, features and quality of life improvements,” says Dan Chequer, Design Director at FuturLab. “We’re really excited to see players dust off their power washers and get stuck into this brand-new campaign, that brings you even more to clean, and even more ways to release the pressure.”

“We couldn’t be more thrilled to finally announce the sequel to one of our most successful titles. With over 17 million players worldwide, PowerWash Simulator has allowed us to self-publish a sequel, an exciting challenge we are delighted to undertake,” says Chris Mehers, COO of FuturLab. “We look forward to bringing players the next step-up in the PowerWash Simulator series.”

Craving more to Clean?
The jobs and water keep flowing in PowerWash Simulator 2. Play through a fresh new campaign, uncovering more of Muckingham’s mysteries. Plus, venture even further out to brand-new grime-coated locations like Sponge Valley, Power Falls and Lubri City.

No Place like your Home-base
Kick back and relax in your home-base after a hard-days-cleaning. Put down your roots and make the place yours by collecting furniture and trinkets to spruce it up along the way, then invite your power wash pals over to check out your pad.

Soap-erior Washing
Watch your worries melt away with each swipe of your power washer. Cleaning feels even better in PowerWash Simulator 2, including enhanced soap that clings to stubborn stains and annihilates dirt.

Clean in Split-screen!
Satisfaction on the double! Share campaign progression online together for the first time. In addition to online play, split-screen co-op has entered the chat. Team up and take on the dirt with twice the wash-power, from the convenience of one screen.

There’s Lots More to Come…
Watch this space as we dish the dirt on new content and features coming in PowerWash Simulator 2!

PowerWash Simulator 2 is currently in development for PlayStation®5, Xbox Series X|S and PC, and releases late-2025. FuturLab is excited to share more information in April.

Wishlist now on Steam and visit the website for more information about PowerWash Simulator 2.

Vampire: The Masquerade – Bloodlines 2 Meet The Hunters Dev Diary

In Dev Diary 17 we introduced you to the Anarchs, one of the enemy factions you will face. Tonight, we want to introduce another: the I.A.O.

The Information and Awareness Office spearheads the U.S. government’s response to the Blankbody threat. While officially defunded, it operates on a large black budget that allows its hunters to face the undead under the guise of “training missions” and “counter-terrorist strikes”.

Baker (1)

Agent Baker

“Does your kind still feel protective over the young? Do you still feel at all?”

Agent Baker is pragmatic and methodical. She leads the I.A.O. in its mission to investigate the Blankbody presence in Seattle. She doggedly follows up on any suspicious deaths or disappearances and re-examines historical events to achieve her goal: to understand the monsters that she hunts so their elimination can be absolute.

The agents under her command respect her and have given her a nickname, which she bears proudly: “Mother Hen.”

First and foremost the I.A.O. needed to represent a different type of enemy to those that the player would have already encountered in the game. As opposed to the rough and ready Anarch, I.A.O. are a highly trained paramilitary force hunting a very specific type of prey.

From their hard leather padded extremities or the glaring haze of the thermal weapons, we really wanted the I.A.O. to both look and feel like an adversarial force an elder vampire would think twice about before attacking.

I.A.O. are human and thus use technology and tactics to fight their foe, so it was important that we convey the range of enemies and the threat they pose to Phyre as visually and distinctly as possible. Ranged enemies have large, hooded ponchos framing their piercing eyes from range. The more up-front melee enemies have wide dynamic stances as they swing their thermal batons at you. The weapons are military grade so overall feel harder, heavier and built for a specific purpose. The I.A.O. may not have the perks of ghouls or vampires but they’re a formidable force, using technology to their advantage.

– Project Art Director Ben Matthews

IAO Lineup (1)

In one of my favourite quests to work on, Phyre explores an I.A.O. stronghold on Harbor Island which is heavily guarded both inside and out by I.A.O. agents.

It’s one of the game’s largest and most expansive combat areas, providing multiple ways to navigate the environment, as well as allowing you to tackle objectives in whichever order you choose. The I.A.O. have set up thermal shielding to block certain routes – touching or going near the shields will damage you. You will need to search Harbor Island to find a way of shutting them down, opening up more areas to explore.

I.A.O. agents are more organized than the other enemies you would have faced by this stage of the game. They patrol the facility in groups making it harder to pick them off one-by-one, and their use of night-vision goggles, searchlights, and personal radios requires you to be more strategic if you want to take them out without being spotted.

If you engage the I.A.O. in combat head-on they will use more militaristic tactics with better accuracy and knowledge of their weapons, knowing where to shoot you for the most damage. They wear combat armor, allowing them to take more damage than other humans, but are still weak compared to ghouls and vampires. They make up for their mortal frailty with an arsenal of anti-vampire weapons, which are the strongest you will face in the game: Thermal Batons for close combat, which unlike other enemies will cause damage if you hit them when they are blocking your attacks; Phosphor Grenades which create pools of burning damage to flush you out of hiding spots; and Sniper Crossbows which fire explosive bolts causing lots of damage if you don’t remove them in time.

A favourite tactic of mine is to catch the phosphor grenades or explosive bolts mid-air and throw them back for maximum carnage. It’s also a great quest for using a Ventrue’s Possession ability, getting an agent to attack one of their own and hearing the panicked screams of friendly fire.

– Senior Game Designer Martin Akehurst

Santiago

The I.A.O. aren’t the only hunters to feature in Bloodlines 2. There is evidence that an ancient hunter is active on the streets of Seattle.

In the early years of the 20th Century, many Kindred met their Final Deaths at the hands of a hunter known only as Santiago. Multiple coteries were wiped out in San Francisco and New Orleans, their destruction attributed to this same relentless pursuer. At the site of each incident, an ornate metal memento in the shape of a sharpened cross was left behind. Crucifixes of this form are called the Cross of St. James – hence the name given to this hunter.

Speculation persists that Santiago, whoever they truly were, was a member of the Society of Leopold, one of the most ancient and feared factions of hunters of the supernatural. If that were true, Santiago would have seen themselves as a soldier of Christ, waging a holy war against the Damned.

– Project Narrative Director Ian Thomas

CrossofStJames (1)

Bee Simulator: The Hive Announcement Trailer

Untold Tales and VARSAV Game Studios have announced Bee Simulator: The Hive, coming to PC, PlayStation, Switch and Xbox this year.

Bee Simulator: The Hive combines the original Bee Simulator game released in November 2019, with a hefty expansion named The Hive.

The Hive adds new content and mechanics into the base game and endgame to create a fresh new experience for those who never tried the original game. The main highlight of The Hive lets players now build and customize their very own sprawling bee hive colony. You’ll be zipping around the map gathering resources, setting up outposts, and unlocking various buildings to start creating and customizing your very own home for you and your colony.

New Features added by The Hive include:

  • Build and customize your own sprawling bee hive
  • Wind tunnels and jet streams to zip around the map faster
  • 2 additional mini-game challenges
  • Bee vision for gathering resources and highlighting outposts
  • Weather randomisation (in free flight mode)
  • Additional coop maps now playable in single player

BEE SIMULATOR: THE HIVE GAME FEATURES

EMBARK ON BIG ADVENTURES AS A LITTLE BEE

Take flight in a heartwarming single-player story where you must protect your hive from looming danger. As one of the swarm’s most diligent workers, your tiny wings will carry the fate of your entire colony.

EXPLORE A VIBRANT, WORLD-FAMOUS PARK

Fly around and explore every nook and cranny of a vast, semi-open world map inspired by New York’s famous Central Park. From ponds to picnic grounds, funfairs to the zoo, you’ll uncover secrets, mini-games, and resources throughout. Find people, animals, plants, and other insects to interact with along the way.

BUILD YOUR OWN SPRAWLING HIVE

The Hive expansion lets you build and customize your very own beehive from the ground up. Optimize your resource-gathering to collect what you need to create a buzzing home. Use a variety of practical and decorative buildings to bring your hive to life.

MINI-GAMES GALORE

Being a bee means non-stop activity! Race through jet streams, collect pollen, perform bee dances, defend your colony from wasps, and tackle various challenges in an exciting mix of exploration and action-packed gameplay.

SPLIT SCREEN COOP

Team up with up to four friends or family in split-screen co-op. Play through custom-designed multiplayer maps with both cooperative and competitive game modes—fun for everyone, young and old!

A VIBRANT AND PEACEFUL SOUNDTRACK

Soar through the world with a peaceful and immersive soundtrack composed by Mikołaj Stroiński, renowned for his work on The Witcher 3 and The Vanishing of Ethan Carter.

Dragon’s Lair: The Legend Re-Releases for the Nintendo Game Boy

Retro publisher Incube8 Games and development studio Elite are thrilled to announce the re-release of Dragon’s Lair: The Legend for the Nintendo Game Boy. First released in 1991, Dragon’s Lair: The Legend returns to handheld gaming in its original form, offering a chance for new players and longtime fans to experience the timeless adventure of Dirk the Daring. Dragon’s Lair: The Legend will be released in Complete-in-Box and Digital Edition formats; pre-orders are open, shipping in April.

About the Game

Dragon’s Lair: The Legend’s gameplay isn’t about slaying dragons or battling evil wizards—it’s about mastering jumps, dodging hazards, and keeping your cool when things go horribly wrong. Dirk must collect all 194 fragments of the Life Stone by journeying through 11 distinct regions, each packed with tricky platforming, moving platforms, and spike traps that will test even the bravest adventurers. There are no enemies to fight—just you, your reflexes, and the ever-present risk of mistiming a jump. If you still have lives left, you’ll respawn right where you fell. But if you run out? Well… let’s just say you’ll be getting very familiar with the starting screen.

This re-release of Dragon’s Lair: The Legend is based on the European (EU) version, which includes several adjustments that make the challenge slightly more manageable:

  • No Fall Damage: Unlike other versions, Dirk no longer dies from high falls, allowing for more freedom in platforming.
  • Extra Lives: For every 42 Life Stones collected, Dirk gains an extra life (up to a maximum of 10).
  • Refined Jumping Mechanics: Instead of infinite jumping by holding the button, players must tap repeatedly to achieve the same effect, preventing unintentional exploits.