Author - Jerry Paxton

World of Tanks Update 8.0 Released

26th September, 2012 — Wargaming is proud to announce that Update 8.0 for its free-to-play action MMO World of Tanks goes live on September 26 for North America and on September 27 for Europe. The most important upgrade since the game’s release in April 2011 brings major overhauls to the game’s in-game physics engine, bringing realistic tank behavior and numerous tactical opportunities for the players.

Along with the improvement, Update 8.0 adds a newly optimized user interface, enhanced rendering system for more lifelike and realistic visuals, as well as adaptive camouflage and new mini-map functions. Players can also now choose the combat mode type before entering the battle and transfer free experience into crew experience.

In addition, the USSR tech tree has been expanded with four new tank destroyers, and the first premium British machine, the Matilda Black Prince, rolled into the in-game shop for purchase.

About World of Tanks

World of Tanks is the first and only team-based, massively multiplayer online action game dedicated to armored warfare. Along with solid graphics, the game provides more than 160 tank models of the mid 20th century vehicles from United States, Germany, the Soviet Union, France and Great Britain carefully detailed with historical accuracy.

Join World of Tanks:

Assassin’s Creed III Minimum PC Requirements

In order to run Assassin’s Creed III properly, your PC MUST meet or exceed these minimum requirements:

Minimum System Requirements

Supported OS: Windows Vista (SP2) / Windows 7 (SP1) / Windows 8
Processor: 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better recommended
RAM: 2 GB (4 GB recommended)
Video Card: 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher (see supported list)*
Sound Card: DirectX 9.0c-compliant (5.1 surround sound recommended)
DVD-ROM: Dual-layer drive
Hard Drive Space: 17 GB
Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
Multiplayer: 256 kbps or faster broadband connection

Supported Video Cards at Time of Release:
AMD Radeon HD 3870 / 4000 / 5000 / 6000 / 7000 series or better
NVIDIA GeForce 8600 GT / 9 / 100 / 200 / 300 / 400 / 500 / 600 series or better

Laptop versions of these cards may work, but are not supported. These chipsets are the only ones that will run this game.

Screamfest LA 2012 Starts October 12

Los Angeles, CA., September 25, 2012 – Screamfest® kicks off its 12th annual festival on Friday, October 12 at 8:00 p.m. with the opening night horror The Collection, directed by Marcus Dunstan (writer of Saw IV, V, VI and Saw 3D: The Final Chapter). Screamfest®, the preeminent horror festival in the country, and what the LA Weekly calls “the best place to get a jump on tomorrow’s cult hits” presents the festival in Los Angeles on October 12 through October 21 at LA Live Regal Cinemas (1000 West Olympic Blvd., LA, CA).

From the writing-directing team Marcus Dunstan and Patrick Melton (Saw IV, V and VI) comes The Collection, a suspense horror film with nonstop thrills at every turn. Directed by Dunstan and starring Josh Stewart (The Dark Knight Rises, The Collector), Emma Fitzpatrick (The Social Network) and Christopher McDonald (“Boardwalk Empire,” Requiem for a Dream), the film centers on a traumatized man forced to help rescue a beautiful woman who has become the latest obsession of a crazed killer who “collects” humans in a booby-trapped house of horrors. Both Dunstan and Melton will be in attendance for the opening night screening as well as cast members Josh Stewart and Emma Fitzpatrick.

When ELENA (Fitzpatrick) is talked into attending an underground rave party with her friends, she finds herself caught in a nightmarish trap where the revelers are mowed, sliced and crushed to death by a macabre series of contraptions operated by a masked psychopath. When the grisly massacre is over, Elena is the only survivor. But before she can escape, she is locked in a trunk and transported to an unknown location.

Fortunately for Elena, one man-ARKIN (Stewart)-knows exactly where she’s headed, having just escaped from there with his life and sanity barely intact. Going back is the last thing on Arkin’s mind, but Elena’s wealthy father (McDonald) hires a crack team of mercenaries to force Arkin to lead them to the killer’s lair. But even these hardened warriors are not prepared for what they encounter: an abandoned hotel-turned-torture-chamber, rigged with deadly traps and filled with mangled corpses. Can Arkin and the team get to Elena before she too becomes part of his gruesome “collection?”

The film is written by Dunstan and Patrick Melton (Saw IV, V, VI, Saw 3D: The Final Chapter) and produced by Liddell Entertainment and Fortress Features. LD Entertainment is releasing The Collection on November 30th.

Look for additional titles to be announced soon.

For tickets and additional information, please contact info@screamfestla.com    

InXile Partners with J!NX for Wasteland 2 Accessories

Newport Beach, CA – September 25, 2012 – InXile Entertainment today announced an exclusive clothing and accessories line with the premier name in gaming and geek clothing. J!NX creates the clothing for the biggest franchises in the industry such as World of Warcraft, Minecraft, League of Legends and Portal 2.

Wasteland 2 is a highly anticipated Role-Playing Game that was recently fan funded via Kickststarter for approximately 3 million dollars.

“We are excited to be in such great company with the other games that J!NX represents and for the quality product they produce,” said Brian Fargo. “Wasteland 2 has a distinct visual look that lends itself perfectly to apparel.”

“As a long-time fan of Wasteland, and a day 1 backer on the Wasteland 2 Kickstarter, I couldn’t be more psyched to be working together with a legendary designer like Brian Fargo and his crew at InXile,” said Sean Gailey, Co-founder and CCO of J!NX.

The link for the Wasteland 2 site:

http://wasteland.inxile-entertainment.com/

Screenshots from Wargame AirLand Battle

Focus Home Interactive has released some new screenshots from their upcoming RTS sequel to Wargame European Escalation, Wargame AirLand Battle.

About Wargame AirLand Battle

Wargame AirLand Battle, the sequel to the impressive strategy game, Wargame European Escalation from Eugen Systems, reveals today a series of three new screenshots! These screenshots unveil some of the many new features of the game, such as the integration of air forces with a huge fleet of more than 150 crafts of all kinds, as well as more than 200 new ground-based combat units and vehicles.

Screenshots

NBA 2K13 Demo Out Now

New York, NY – September 25, 2012 – 2K Sports today announced that a free demo of NBA® 2K13 is now available on the Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®Network for the PlayStation®3 computer entertainment system. The demo allows players to relive last season’s NBA Finals and play one five-minute quarter as the Oklahoma City Thunder or Miami Heat. The Xbox 360 demo is available globally, and the PS3™ version is available in the Americas and Europe.

For the first time in NBA 2K history, fans that download the demo can play an online quick match, and those who download the Xbox 360 version can also test some of the game’s Kinect™ for Xbox 360 functionality. Kinect for Xbox 360’s voice recognition in NBA 2K13 allows players to seamlessly call out plays and strategies on the fly, as well as make substitutions (substitution functionality not enabled in the demo), without bringing up menus.

The NBA 2K13 demo also gives players their first opportunity to get accustomed to the all-new Control Stick. For the first time ever, all dribble moves have been mapped to the right analog stick, which players can use to string together crossover moves and shots for maximum control on the court.

NBA 2K13 is the latest installment of the top-rated NBA video game simulation franchise 12 years running*. This year, 2K Sports has joined forces with multi-platinum recording artist JAY Z as Executive Producer. Featuring an enhanced MyCAREER mode and all-new gameplay features, NBA 2K13 will let gamers pit the best players in NBA history against the new dynasty of talent, including the much-debated matchup between the 2012 U.S. Men’s National Team and the 1992 “Dream Team.”

Developed by Visual Concepts, a 2K Sports studio, NBA 2K13 is rated E for Everyone by the ESRB and will be available on October 2, 2012 in North America and October 5, 2012 internationally for the Xbox 360, PlayStation 3 system, PSP® (PlayStation®Portable) system, Wii™ system and Windows PC. The Wii U™ version of the title will be available during the holiday season. Fans are encouraged to pre-order now at participating retailers in order to receive the NBA All-Star content on day one at no extra cost.

For more information on 2K Sports, visit www.2KSports.com.

For more information on NBA 2K13, visit http://facebook.com/NBA2K.

2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Kinect, Windows, Xbox, Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

*According to 2008 – 2012 Gamerankings.com  through August 2012.

Halloween Horror Nights 2012 Review

We were fortunate enough to attend the media night of the 2012 Universal Studios Halloween Horror Nights which consists of their annual Eyegore Awards red carpet ceremony as well as entry into their haunted event. Braving the freeways from sunny Orange County, we checked into the press desks and found an underpopulated nook near the red carpet.

Celebrities began to walk the line, and we were pleased to see the likes of Guillermo Del Toro, Corbin Bernsen, and the host of SyFy’s Face Off (and the host of the awards this year) McKenzie Westmore. The red carpet went from about 7pm to 8pm at which time the actual Eyegore Awards began. The inner workings of the theatre where it was being housed were fun – they had the place dolled up like a campground straight from the Friday the 13th franchise.

Eyegore Red Carpet Panorama – Click to Open in New Window

Inside the Eyegore Awards – Click to Open in New Window

After leaving the awards show, we went into the park and walked through the Silent Hill maze, which takes elements of the game and two films into its design. The maze was well designed, with disturbing visuals and tons of “interesting” smells to discover. The room depicting the school bathroom was particularly challenging on the olfactory sense, smelling like excrement and foul water. I loved the “Armless Man” monster – they got that 100% right, but it was the Pyramid Head actors that stood out for me. They were very tall, walking on stilts I presume, and intimidated guests with their height and bulk of their head pieces. The only thing missing from them was the blade that the character is so often using. I would have hoped they could make that prop work, being that it would also serve as a crutch for the stilt-wearing performers.

The Halloween Horror Nights “Terror Tram” this year has been taken over by zombies from AMC’s The Walking Dead. The tram has always felt underused to me and, I am very sorry to say, seemed that way again this year. It always takes the same route through the backlot and Blackouts (employees who dress all in black and stand watch along the paths) seem far more concerned with yelling at guests to “Hurry up!” and “Keep it moving!” rather than letting the zombies do their job of scaring people. There were a few neat scenes set up along the guest path, with some random zombie actors just milling about in them for ambience, but we couldn’t really make too much out as those pesky Blackouts kept on pushing us forward.

The Walking Dead: Dead Inside maze, however, was a much better experience with lots of scenes from the TV show implemented along the way. The scare actors were all keeping in character for the most part – although, there was one zombie actor who kept telling guests he “Wanted their souls”. Tip for that zombie actor in The Walking Dead: “Walkers” don’t talk. You are working in The Walking Dead maze, not the Evil Dead one. The prop work was well done and very gruesome, with lots of fresh blood and body parts strewn about. Universal Studios is very interested in atmosphere, even at the expense of a missed direct-scare. This is best seen in the actors they have as victims for zombies to chew on. They scream, yell, and cry for help as they are being eaten. It really adds to the maze even if it is not a traditional monster scare. The set piece that I thought worked best in this maze was the bicycle zombie from the first episode of the TV series. The actor playing her was excellent, and the half-body effect worked like a charm. This maze was simply a lot of fun and a must-visit for fans of the show. (ed. note: Were those trees from the old E.T. ride?)

Halloween Horror Nights creator, John Murdy, is really working to attack guests on all levels, including the previously-mentioned olfactory one. This is nowhere better shown than in The Texas Chainsaw Massacre maze. What jumped out at me first about this maze, aside from the utter stench of rotting corpses, was the addition of a lot of prop replicas from the original film. The spinal lamp, taxidermy, steel door, and so much more. The original Texas Chainsaw Massacre is one of my favorite horror movies and they nailed it. The scare actors playing Leatherface were imposing and did an awesome job as did the victim actors in the maze. Of all the mazes I saw during my trip, this is the one that really made me feel like I was inside the movie set.

“Klownz” was back as a street zone and the monsters were, as always, bringing a lot of energy to their scares. The new “Witches” and “Toyz” areas also had interesting monsters and set pieces strewn about. Outside the Silent Hill and Texas Chainsaw Massacre mazes was a street zone with Silent Hill characters on it. Each Silent Hill monster was in character and did a great job in a VERY busy thoroughfare of people – it’s right in front of the escalators to the upper lot. Pyramid Head and The Boogeyman were on stilts, terrorizing guests, but I still missed Pyramid Head’s gigantic blade. I can’t help think that if they found a way to implement such a prop safely, it would have blown the doors off of that character.

Something about Halloween Horror Nights has always bothered me – and that’s that Universal Studios has no dedicated, sit-down restaurants inside the event. After walking around all night, I would love to sit my happy rear end down at an air conditioned restaurant and eat some well-prepared meals. Universal Studios has a real opportunity here to create a dining experience filled with horror movie props from their backlot prop house – their own “Monster Planet Hollywood”, so to speak. In any case, I would recommend filling up in one of the restaurants in the City Walk outside the event before entering. If you are eating inside the event, I would recommend Louie’s for some decent Italian fast-food.

I would be remiss to not mention this year’s La Llarona maze – so successful was last year’s maze that they brought it back with added effects and surprises. The Alice Cooper Goes to Hell in 3D maze featured some great lighting work – especially when viewed with 3D glasses. Additionally, the Bill & Ted show is back again with lots of humor and musical numbers sure to please.

There is so much to see at this year’s Universal Studios Hollywood Halloween Horror Nights that this review barely scratches the surface. Overall, this event was a great experience and I would have easily paid the money for a “front of the line” pass any night of the run. The best thing about the event is that, while not perfect, I have full confidence Creative Director John Murdy’s ability to keep topping himself each year in making the event better and better for guests. I would rate this event as a “Must-Go!” for the 2012 Halloween season.

Event Website and Ticket Information

Images from the Eyegores and HHN

Saint’s Row: The Third – The Full Package Release Date

AGOURA HILLS, Calif.–(BUSINESS WIRE)– THQ Inc. (NASDAQ: THQI) and Volition, Inc. today announced Saints Row: The Third – The Full Package will be available for purchase in North America on November 6, 2012, and internationally on November 9, 2012 for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, PlayStation Network and Windows PC for the suggested retail price of $49.99.

The premiere edition of Saints Row: The Third – The Full Package includes the award-winning, critically-acclaimed, almost universally lauded Saints Row: The Third; the three downloadable mission packs Genkibowl VII, Gangstas In Space, and The Trouble With Clones; and more than 30 bonus DLC items from such hits as the Shark Attack pack, Witches & Wieners pack, Special Operations pack, and the Genki Girl Vehicle pack. With every weapon, every vehicle, and every outfit ever created for Saints Row: The Third, players will go over the top, off the reservation, and to places where no decent game should go.

“The fans have asked for it, and with the Full Package, we are happy to deliver,” said Kevin Kraff, Vice President, Global Brand Management for THQ. “With all the amazing and over-the-top DLC Volition created, the Full Package now stands as the definitive edition of Saints Row: The Third. For anyone that has yet to play this one-of-a-kind game, it’s time to strap it on.”

New Game Director for The Secret World

Durham, USA – September 24th, 2012 – Funcom is excited to announce that Joel Bylos has taken the new position as Game Director on ‘The Secret World’,the company’s recently launched massively multiplayer online game (MMO). Mr. Bylos will work together with Creative Director Ragnar Tørnquist on expanding and enhancing the game through quality post-launch content. The team has already launched two major content updates in just over two months following launch, and focus going forward will be to expand the storyline, introduce entire new areas such as the upcoming New York raid, and much more.

Ragnar Tørnquist will continue in his role as Creative Director with even more focus on the overall setting and story for the game.

Mr. Bylos, who has been instrumental in shaping ‘The Secret World’ as Lead Content Designer’ throughout development, has extensive experience with developing post-launch content for MMOs. This includes serving as Lead Designer on the critically acclaimed ‘Rise of the Godslayer’ expansion pack for Funcom’s previous MMO launch ‘Age of Conan: Hyborian Adventures’. Mr. Bylos will manage the development team together with Scott Junior, who continues in his position as Producer on the game.

“Being given the opportunity to lead the game into a bold, new future is definitely a dream come true for me,” says Joel Bylos, Game Director on ‘The Secret World’. “I am very proud of what we as a team have created with ‘The Secret World’, and it is truly a brilliant canvas that will allow us to create more groundbreaking MMO experiences for many years to come. ‘The Secret World’ is only really getting started, and with a game world that draws upon our own,real world, there is no limit to what sort of amazing stories we can tell and fantastic locations we can visit in the upcoming content updates.”

“Joel and I have worked together for many years, and I cannot think of anyone more suited to maintain the vision and lead the game going forward than him,” says Ragnar Tørnquist, Creative Director on ‘The Secret World’. “I look forward to continue working with Joel on bringing the game forward through many, exciting post-launch updates, and I especially look forward to spending more time expanding on what I truly enjoy the most about ‘The Secret World’: the story, characters and the setting itself.”

The development team is currently working on wrapping up ‘Issue #3: The Cat God’, the latest content update for ‘The Secret World’, and production on‘Issue #4’ is also well under way. This update puts players in the middle of a devastated New York City where they have to battle an enormous monster crawling up from the depths of the New York subway system and onto the streets of Times Square.

‘The Secret World’ is developed by Funcom and co-published by EA Partners, a division of Electronic Arts Inc. (NASDAQ: EA). For more information about the game please visit www.thesecretworld.com.