Author - Jerry Paxton

Razer Unveils New Blade Gaming Laptop at PAX

SEATTLE, Wash. (PAX Prime) – Aug. 31, 2012 –Razer™, the world leader in high-performance gaming hardware, unveiled the next generation of the world’s first true gaming laptop, the Razer Blade. The Razer Blade raised the bar on portable gaming laptops, pushing performance limits without compromising on its ultra-thin form factor. The new Razer Blade will be available for pre-order for $2,499 on Sept. 2 and begin shipping to consumers in North America on Sept. 30, 2012.

“The all-new Razer Blade is built to defy all conventions; it is has extreme levels of performance and yet amazingly thin,” said Min-Liang Tan, Razer Chief Executive Officer. “The Blade features the next generation of Intel® quad core processors combined with powerful NVIDIA® GTX class graphics chips and the fastest RAM available, resulting in a machine that is insanely powerful.”

The original Razer Blade’s thermal system was completely re-engineered and built from custom-crafted parts with larger vents and specially designed heat pipes that allow more airflow to the unit’s extreme components. With one of the most innovative thermal solutions in the industry, the new Razer Blade incorporates a tremendous amount of power and performance in an ultra-thin form factor.

The new Razer Blade is only 0.88 inches thick, less than half the thickness of traditional gaming laptops of comparable performance. Combined with an ultra-slim power supply, the entire system weighs less than seven pounds, less than half the weight of other gaming laptops, making it the lowest profile, lightest gaming laptop of its class.

In short – the Razer Blade has equivalent performance to some of the most powerful traditional gaming laptops, but at a fraction of their size and weight.

PC gamers will now be able to experience today’s most graphics-intensive games at phenomenal frame rates on the new Razer Blade’s remarkable 17.3-in. high-definition display. The machine’s new hybrid drive solution delivers data up to three times faster than traditional hard drives, with double the storage space. Additional features include quieter fans, optimized speakers, and three USB 3.0 ports with charging capabilities even when the system is switched off.

The most striking and innovative feature of the Razer Blade remains its multi-award-winning Switchblade User Interface (UI). The unique integrated LCD display/multi-touch panel and 10 dynamic adaptive tactile keys put commands and control functions within fingertip reach. The Switchblade UI features a growing list of applications designed specifically for gaming by Razer’s in-house software engineers as well as by Razer’s active community of users. These apps allow users to browse the web for in-game guides, watch online videos, stay connected within their social networks, and take advantage of an expanding list of dedicated gaming apps without ever having to leave a game.

“With the new Razer Blade, we set out to design something truly phenomenal with extreme performance for gamers in an ultra-thin form factor,” said Min. “The design and hardware advancements, combined with our revolutionary user interface, makes the new Razer Blade, without doubt, the very best gaming laptop we’ve ever designed. The Beauty is now the Beast.”

Watch the “Razer Blade: The Beauty is Now the Beast” video at:
http://www.razerzone.com/gaming-systems/razer-blade

Halloween Haunt Museum Ribbon Cutting Ceremony

Today, we got the chance to checkout the ribbon cutting ceremony and media walkthrough of Knott’s Berry Farm’s Halloween Haunt Museum. The museum is home to a huge amount of Knott’s “Scary” Farm memorabilia – even including the couch used by Elvira during her fabled park shows back in the day. The Halloween Haunt Museum is located within the Calico Ghost Town area of Knott’s Berry Farm in Buena Park, CA. The museum is open now.

Knott’s annual Halloween Haunt is scheduled to begin on Sept 21, 2012.

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Primal Carnage Now Available for Pre-Order

Twain Harte, CA – August 31, 2012 – Lukewarm Media and Reverb Publishing’s upcoming dinos-vs.-humans deathmatch,Primal Carnage, is available now for preorder at the official website (http://www.primalcarnage.com/website/preorder). For $14.99, gamers will get a Steam key that will grant them early access to Primal Carnage in the closed beta, as well as an exclusive feathered raptor skin when the game launches later this year. Get in early and experience class-based online combat unlike anything else on the market and the best dinosaur game to date.

Not since 1993’s Jurassic Park has the terror of a dinosaur onslaught felt so real and thrilling. With Primal Carnage, players hunt AND are hunted, and must choose between defending themselves against a slew of deadly prehistoric creatures with an arsenal of today’s weapons, or decimating humans into piles of sinew as vicious carnivores of all sizes and variety. With five unique human classes and five unique dinosaurs, Primal Carnage is a dynamic, enthralling experience. Rendered in high-fidelity using the Unreal Engine, this is one of the greatest looking digital games to date.

Features of Primal Carnage include:

  • Five large, open environments in which to team up and take down the human or dinosaur competition online
  • 10 playable classes (five human, five dinosaur) each with unique skills and abilities that can trump each other in a rock-paper-scissors fashion
  • Play from both first-person (humans) and third-person (dinosaurs) perspective
  • Multiple achievements, unlockables and planned DLC

Primal Carnage is a part of Reverb Publishing’s growing roster of titles, which includes the massively-successful Dungeon Defenders, the recently-released Jeremy McGrath’s Offroad and JAM Live Music Arcade, as well as the upcoming Sanctum 2,Ravaged, Beatbuddy, Black Knight Sword, Rocketbirds: Hardboiled Chicken and much more. For more information on Reverb Publishing and its line-up of titles, please visit us at www.reverbpublishing.com. For more information about Lukewarm Media andPrimal Carnage, please visit www.primalcarnage.com and be sure to “Like” us at www.facebook.com/primalcarnage.

New F1 2012 Developer Diary Released

Los Angeles, Calif. – Aug. 31, 2012 – Codemasters® today released a new developer diary for F1 2012, the next game in the award-winning series which will launch in the US on September 18 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Windows PC.

The new developer diary details the team’s objectives to “break new boundaries” and “match real life” as it introduces a wide range of new features and improvements that star in the game. Advances in physics, weather, audio and more are introduced alongside stunning in-game and real-life footage in the video, now playing at www.youtube.com/formula1game.

“Significant work has gone into the physics model, particularly the suspension, which has a real sea change on the feel of the car,” said Stephen Hood, Creative Director. “You can really attack the track. It’s those extra elements that make you feel like a real FORMULA ONE driver.”

“The whole weather scenario system has really been refined this year,” said Paul Jeal, Game Director. “You’ll get weather fronts come in now and it could be raining at one section of the track but dry on another. So you get those moments where you’re not sure which tyres to be on and that really mixes up the racing.” Stephen Hood added, “If you want that FORMULA ONE experience, the stuff we’ve been doing in 2012 has moved on a whole new generation now.”

F1 2012 is set to deliver the most accessible and immersive FORMULA ONE game for fans of all abilities. Players will feel the unparalleled thrill of becoming a FORMULA ONE driver with a host of new features, wide-ranging technical and gameplay advancements and extensive competitive and co-operative multiplayer components. F1 2012 will feature all of the official teams, drivers and circuits from the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP™, including the debut of the 2012 FORMULA 1 UNITED STATES GRAND PRIX at Austin, Texas and the return of Germany’s famous Hockenheim circuit to the calendar.

F1 2012 is in development at Codemasters Birmingham for Xbox 360, PLAYSTATION 3 and Windows PC and is available for pre-order ahead of its September worldwide release. To get all the news straight from the studio, race over to www.facebook.com/formula1game or follow the team on twitter at www.twitter.com/formula1game.

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The Secret World State of the Game

Funcom Creative Director and Senior Producer Ragnar Tørnquist has relased their “State of the Game” letter for August on the health of their new MMO, The Secret World. Enjoy!

STATE OF THE GAME, AUGUST 2012

Hi all,

As most of you probably know, The Secret World team has been through a turbulent couple of weeks. We’ve had to let some people go, and we’re in the process of reshuffling and reorganising ourselves around the remaining staff. This is never fun, but it’s the way of things: we need to scale down from a full development team to a more cost-efficient live team.

So what does this mean for The Secret World? How will a smaller team affect the delivery of upcoming content? And most importantly, does TSW have a future?

That last one is an easy one: of course it does! The Secret World has a bright future ahead of it and the team remains dedicated to delivering monthly content updates.

Okay, look, we all know there are a lot of alternatives out there — from warring guilds to kung-fu-fighting pandas — but I can safely say that no other game offers what The Secret World offers. Freedom from classes and levels; a modern-day setting with real world locations; a critically acclaimed storyline and an atmosphere second to none; fully voiced characters that you can empathise with and believe in; a deep and unique character progression system, with boundless opportunities for experimentation and character development.

The list goes on and on. I think it’s fair to say that TSW is an original and ground-breaking game, and our players agree. Our ratings remain incredibly high — in fact, with an 8.4 Metacritic user score, we’re amongst the highest rated MMOs of the past decade — and our community is vocal, positive and growing.

And that’s why we’re not about to change. We’re not going to play it safe. We won’t be introducing classes or levels, elves or dwarves, and regardless of the competition, we won’t back down from our original vision. We’re going to keep doing what we’re good at. We’ll continue to push the boundaries, and we’ll keep reinventing the wheel (quite literally). Five years ago, we set out to revolutionise the genre, and the revolution has just begun.

Fact is, this is more than bullet-points on the back of a box: The Secret World is actually unique and different, and even if our players go off to dabble in a bit of high fantasy, we’ll still be here when they come back, doing what we’ve been doing since launch, offering a deeper and more complex experience, a game that’s truly original, mature and challenging. A game for gamers.

On the development side, we have two main goals right now: To continue to service our existing players with new content, features and gameplay — along with tweaks and fixes to existing content, of course — and to build our player base by reaching out to new players who haven’t yet had the opportunity to take the game for a spin and get hooked.

How do we plan on doing this? First off, we’re going to stick with our monthly release schedule. Like we’ve said before, we feel it’s important to give our paying customers new content and features every single month. Our second issue — Digging Deeper — has unfortunately been delayed by two weeks, due to the restructuring of the team, but issue #3 (title to be announced, but there are cats and it ties in with our Halloween event) will be released on time.

Secondly, we’ll be polishing, fixing and streamlining the game based on feedback from our community, in order to make The Secret World even more inviting to new players. We won’t mess with the core game, but we will continue to improve the experience — visually and mechanically — and this will certainly benefit players both new and old.

So what’s ahead in upcoming issues? There’s a ten-person raid in New York scheduled for October, and it’s not like any raid you’ve ever played before. We have a bunch of auxiliary weapons on the way, and more character customisation improvements. We have a huge and exciting new feature pencilled in for Christmas, which ties into the achievement system and gives a lot more meaning to the usual ‘Kill 1,000 Vampires’ goals. (After all, who hasn’t wondered what it would be like to have some vampiric abilities to play around with?) We’re creating intermediary decks with brand new clothing rewards; we have a ton of new missions and storylines in development; and we have a huge new adventure zone scheduled for next spring, bringing players back to Tokyo’s Ground Zero, to face brand new threats, meet new characters, play new missions and explore an intriguing urban environment unlike anything you’ve ever seen in an MMO.

And that’s only some of the cool content we have in the pipeline. The Secret World is far from done: in fact, we’re just getting started. (Actually, we’re pretty far along, but you know what I mean.)

This game will continue to grow and evolve in the months and years ahead, and I hope to see you all along for the ride!

Ragnar

P.S. Oh, and please tell your friends and family about our trial! All you have to do is go to our official website and register to enjoy three whole days of The Secret World, free of charge.

Kalypso to Publish Horror Game Anna


Ridgewood, NJ, August 30, 2012 – Kalypso Media Digital today announced a digital distribution deal for Anna, the first person horror adventure title from developers Dreampainters. Anna will be available to purchase on PC and Mac through Kalypso’s digital distribution partners on September 21 for $9.99.

Anna is a first-person horror adventure that explores the darkest depths of the human psyche. Set in an abandoned sawmill nestled high in the mountains, Anna challenges you to uncover horrific clues and use them to solve puzzles related to your character’s dark past.  As you play, Anna will change locations and unveil new secrets. The way you play will not only determine the mental health of your main character, but will also lead to one of three possible endings.

Features:

  • A haunting  tale of psychological terror
  • Three possible endings, each determined by the player’s actions in the storyline
  • Physics-based environmental puzzles
  • A faithful 3D recreation of the Italian countryside and a sinister sawmill that await your exploration
  • Atmospheric soundtrack
  • Brain-twisting puzzles to solve and horrific clues to uncover

The digital version of Anna will also include the following bonus material:
  • Photos of the real-world sawmill location
  • Complete soundtrack
  • Main character’s notebook in English and Italian

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