Author - Jerry Paxton

Operation Flashpoint Dragon Rising – A Review

In Codemasters Operation Flashpoint Dragon Rising you play as part of a fictional US incursion into the Russian Federation island of Skira. Unfortunately for the Russians, the Chinese are making a push to ‘reclaim’ the island and the United States is not going to let that happen. The campaign’s opening missions all showcase Force Recon and other special operations to set the stage for the large invasion to come. Many of the later missions break from the intimate nature of the first few to show the larger battle unfolding.

To start with, you will be put in charge of a four-man US Marine fire team. This usually consists, aside from yourself in the lead role, of a grenadier, support gunner, and rifleman. Each mission starts with a briefing screen showing various items of interest on the large map of the island. You can also choose to view the blue forces available during the missions. In this screen, I was hoping to be able to customize my team’s loadout before embarking on the mission. Unfortunately, Codemasters does not allow this – I am assuming for the sake of realism. Even if they would not let us choose any weapon we like, which I can understand, and just narrowed it down to armaments in the same category as the default ones – this would have been enough to make me happy. After understanding your mission’s primary and secondary objectives, its time to deploy – Hoorah!

While Codemasters has called the game’s campaign ‘dynamic’, this is really not the case. A truly dynamic campaign is one that evolves dependent upon not only the player’s actions but also those of other forces in the AO (Area of Operations). In Dragon Rising, the missions rollout exactly the same no matter the outcome and are success-dependent. This means that if you fail one mission you cannot move onto the next one.

The game features three difficulty settings, none of which affect enemies or mission objectives in the least. Instead, these settings directly control how much help the user-interface provides you as well as the option to have your fallen fire team members re-spawn once an objective is reached. This most difficult setting even takes away your on-screen compass as well as any waypoints – it’s up to you to navigate the mission yourself. This freedom of choice is nice, I just wish they would have gone further with it – allowing, say, to have no on-screen compass or waypoints but choose to get my fallen teammates back at checkpoints, but I digress.

In the game you will find a large variety of weapon systems from all sides of the conflict. Each feels very realistic and features accurate reload animations and average reload times. Something that struck me rather quickly once the lead started flying was the usage of weapons in the game. Firefights often take place at long distances, sometimes a even a few hundred meters away! While this is probably nothing surprising to any real-life US Marines perusing this review, for the average gamer you will undoubtedly find this a new experience. Most shooter games, even ones priding themselves on realism, bring gun battles up close for the sake of your vision and accessibility. Plus, its hard to see all the cool polygons of a character that is a couple hundred meters away. To its credit, Dragon Rising keeps the ranges real and you will strain your eyes constantly attempting to pick out exactly where that enemy solider is firing at you from. Just remember, if you here a whistling noise zoom past you – get down!

One role I love to fulfill in co-op play, yes you can play the whole campaign with three of your friends (awesome, btw), is that of the support gunner. In most military shooters the support gun is not used for its intended purpose, which is to suppress enemy positions during an assault or withdrawal. Enemies just keep on firing as the large machine gun flings lead in their direction. Dragon Rising is an exception to this horrid rule as enemies have great sense of imminent danger and the second they hear the SAW unloading at them, they dive for cover. This allows players to actually use suppressing fire to a tactical effect.

On the flipside, the vehicle and aircraft experience tends to be simplistic, utilizing WASD keys as much as possible for throttle and steering. I would have preferred a slightly more sim-like quality to this part of the game, allowing for the use of flight yokes and joysticks. It would be more in keeping with the realistic depiction of the rest of the game.

Visually, Dragon Rising is a stunning experience with tons and tons of sprawling foliage, hills, beaches, and more. Thankfully, all of this eye candy does not stop at the environments as the characters and vehicles are also well-detailed and realistic. Explosion effects in the game have had a lot of attention placed on them due to the realistic way Codemasters is portraying them. Unlike many titles where, say, artillery shells create gigantic balls of fire that rival a would-be nuclear blast, Dragon Rising shows those effects realistically, with large plums of smoke and earth being tossed into the air. On higher graphics settings the smoke will hang out for quite some time and can even be utilized for concealment if it is close enough to the ground.

Audio is extremely important in military games and in this latest Operation Flashpoint, it is no different. Weapon sounds are realistically showcased as is the sound of bullets whizzing past you at various distances. I, for one, would have loved to be on the sound team for this game – going out and test firing all the various weapons. Now, that’s my idea of a good time!

Operation Flashpoint Dragon Rising is a very fun and intense military simulation – especially on the fire team level. On the easiest setting it’s very accessible to new players and when the difficulty is cranked up, the game will provide a real challenge to veteran shooter/war game players as they navigate themselves around from one objective to another. Hopefully, we can expect to see a slew of new campaigns and other downloadables released for the title as well as third-party mod community influence on the PC side of things.

New Dead to Rights: Retribution Screenshots


Namco Bandai have released some new screenshots for their upcoming Dead to Rights: Retribution. Retribution is due out in the first quarter of 2010 and will continue the story of Jack Slate and Shadow.

Check out the new screenshots, After the Break!

Review of the Razer Orochi Mobile Gaming Mouse

The mobile gaming mouse market is rather sparse these days, what with the best-selling laptops actually being netbooks that usually don’t have any gaming potency to speak of. Most laptop mice are of the Bluetooth variety and designed for casual or business usage – not gaming.

Razer has unleashed a new challenger to the mobile mouse market with their Orochi mobile gaming mouse. The Orochi features an all-black plastic design with rubberized buttons and some minor lighting effects which fit in well with the unit’s small form factor. The Orochi measures roughly 4-inches long and 1.4-inches tall making it perfect for carrying about in your backpack or messenger bag.

The Orochi features a 3G, 4,000 dpi laser sensor which rivals any standard-size gaming mouse in performance. As with all of Razer’s mice, the Orochi can be used with or without the included configuration software. The software is really a necessity if you plan to game using the mouse as without it you cannot get the Orochi into 1Ghz ultra-polling mode which allows the mouse to transmit location/state updates to the laptop every millisecond.

Playing games with the Orochi is pretty much just like playing them with and of Razer’s gaming mice so I won’t talk about the mouse’s responsiveness and 4,000 dpi sensitivity – you should just know it works very well. Something to note, however, is that the Orochi’s form-factor does allow for ambidextrous usage, although don’t expect to use the two side buttons located on the opposite side of the mouse as your thumb as their position makes it difficult to move the mouse and buttons at the same time. The two buttons on the thumb-side of the mouse work very well, however, and I know quite a few lefties who will be picking this up thanks to its versatile shape.

Unfortunately, in what otherwise would be a stellar review, a little rain must fall. In this case, it is rain made of a a micro USB Bluetooth receiver, which Razer DID NOT include with the mouse. Their reasoning is that most laptops include built-in BT receivers. Well, mine doesn’t and it would be nice to use the Orochi in wireless mode when necessary. Thankfully, Razer includes a cable for those of you like me without built-in BT on your laptop which works just as well and doesn’t eat up the two AA batteries used by the unit to power its BT transmitter.

Overall, the Orochi is well worth the $80 dollar price tag should you have a powerful gaming laptop in need of an equivalent human interface device or just can’t find a left-handed laptop mouse of comfort. For those of you who NEED a Bluetooth mobile mouse and don’t have a built-in receiver, or just don’t game a lot on your laptop – chances are that the Orochi is not for you.

The Razer Orochi Official Product Page

The Empty Grave Haunted Attraction – A Review

If you are a Southern California haunted attraction-fan, you may remember last year’s The Haunted Cellar, located at the Anaheim Garden Walk outdoor mall complex in Anaheim, CA. This year the fine folks from The Haunted Cellar have returned with The Empty Grave haunted attraction.

Last year, The Haunted Cellar consisted of four theatrically-staged rooms – each with their own narrative followed by scary encounter. This year they have utilized the full indoor space of their rented suite, which equates to over 50,000 square feet – more than some attraction’s entire outdoor scare zones!

The talent inside the maze was very excited and one could tell they were really putting themselves into their assorted characters. From grave diggers to creepy little girls, I could not get one to break character in the least. Even more interesting is that this very dedicated group of guys and gals is made up, mostly, of high school students volunteering their time to make the event successful.

The biggest issue I had with The Empty Grave was its use of open space within the attraction. At first, you are just overtaken by its sheer size and potential, then as you progress onwards you begin to feel that some of the space was not used as well as it could have been. Some areas which could have been utilized by additional props and scenery just feel bare. According to The Empty Grave’s creator, Mike Talarico, the original plan was for a much more detailed, complex layout, however the tricks he had up his sleeve were squelched by the city, which had to approve it prior to build.

The Anaheim Garden Walk is a beautiful, open mall complex housing a multitude of shops and eateries, making it a great setting to grab some food with your friends after experiencing the terror of The Empty Grave. There is even a gastro pub across the way which makes for a great after-scare pint.

Mike Talarico told us that, on a regular night, you can expect to see 25 to 30 monsters roaming the large indoor space as well as some outside in the Anaheim Garden Walk itself, scaring ‘innocent’ shoppers and beckoning people into the fun. Both Mike, and his wife, were very approachable and friendly – each oozing the kind of welcome enthusiasm you see in people doing what they love to do. The Empty Grave is definitely one to add to your ‘must-experience’ list for this Halloween season.

A ticket to The Empty Grave will cost a very reasonable $13 dollars and the event continues on various days throughout October and even on Sunday, November 1st. You can find more information on The Empty Grave, including full dates/directions, at the attraction’s official website.

*Also, for $3 dollars off the price of a ticket, bring in this flier.

Crime Scene Website Goes Live

Due out in February of 2010, SouthPeak Games’ Crime Scene for the Nintendo DS promises some super-challenging sleuthing puzzles for gamers to sink their dental records into. The company announced today, however, that the game’s official website is now live and features a plethora of details about the upcoming title. It even features a sleuthing quiz to test your investigative abilities.

The also released some new screenshots, which you can see After the Break!

Crime Scene Website

Megan Fox Addresses Issues at 2009 SCREAM Awards

While at Spike TV’s 2009 SCREAM Awards, which was filmed last Saturday, Megan Fox took time out while accepting her Best Sci-Fi Actress award to address critics of her personal opinions on the Transformers movie franchise.

We had a reporter at the event and will have our photo blog up in just a short while, so check back soon!