Author - Jerry Paxton

Kojima Announces FOX Engine – Updated with Screenshots

We just finished up at the Konami Pre-e3 2011 show at the Sony Pictures Studios in Culver City and, while there was no real earth-shattering announcements, one very interesting thing to hear was that Kojima is developing his ver own game engine. The FOX Engine is under development at Kojima Productions and will be utilized first in Kojima’s still unannounced title.

The engine will be multi-platform, feature “transafrring” support right out of the box, and will also include a full suite of dev tools for when they decide to farm it out to other developers.

We should hear more on this engine, and Kojima’s next project, at the very latest by next E3. So, stay-tuned!

Screenshots of Game Engine in Action

Photos from Konami’s Pre-E3 2011 Show

Here are some photos from the ongoing Konami Pre-E3 2011 show in Culver City, CA. The full presentation is set to begin at 5pm, so be sure to checkout our live blog of the event.

Images

Transformers Universe Details to be Announced at BotCon

Jagex Games has released the first details of their upcoming Transformers Universe, an MMO based on the popular “robots from space” IP we loved as children. The first details about the game will be unveiled at Transformers “BotCon” convention being held in Pasadena from June 3rd through 5th. Additionally, attendees of the convention will be able to see behind-the-scenes footage of the game being developed as well as design their own custom Transformer on the side of the Decepticons or Autobots.

Mark Blecher, Senior Vice President and General Manager of Digital Gaming and Media at Hasbro, commented: “The unveiling of some of the first details of TRANSFORMERS UNIVERSE from Jagex at BotCon, where Hasbro celebrates all elements of our hugely popular TRANSFORMERS brand, is an extremely exciting prospect for both Hasbro and the dedicated fanbase attending. We are delighted to welcome Jagex to the show and are sure that what the fans will able to see, participate in and take away from their experience at the Jagex booth will make them as excited about the upcoming MMO as we at Hasbro are.”

LINK: Transformers Universe Official Website

JAWS: Ultimate Predator Announced

Just when you thought it was safe to play a video game, Majesco has announced that they are developing a new game based on everyone’s favorite shark, “Jaws”, for the Nintnedo 3DS and Wii platforms. JAWS: Ultimate Predator is due out this fall.

“The Jaws movie defined a generation and forever changed our perception of sharks,” said Jesse Sutton, CEO, Majesco Entertainment.  “Sinking your teeth in as the ultimate predator is a strong and compelling concept underlined by the performance of our best-selling Jaws console games years ago.  Never before released for Nintendo platforms, JAWS: Ultimate Predator lets a new generation experience that same visceral underwater thrill.”

About the Games

JAWS: Ultimate Predator on the Nintendo 3DS™ system puts you in control of the hulking terror of the seas like never before, letting you experience the action through the eyes of the beast in startling 3D. Developed by n-Space and produced by Microprose, the Nintendo 3DS™ version of JAWS: Ultimate Predator lets you defeat an army of shark hunters and rule the ocean by unleashing deadly attack combinations such as Feeding Frenzy and Corkscrew Shred while using the Touch Screen to bite, ram and dodge enemies.

JAWS: Ultimate Predator for Wii™ transforms you into the fierce creature, protecting its underwater domain from human interlopers while hunting and killing prey with 20 different advanced attack combos. Fill up the Rage Meter and confront deadly bosses including the Tiger Shark, Killer Whale and Sea Serpent that match JAWS in strength and size.  Explore real life environments and lush underwater settings from Hawaii to the Great Barrier Reef, plus the infamous locale where it all started, Amity Island. In addition, discover hidden collectibles and upgrade special abilities to unleash critical damage with maximum power and speed!

Alice: Madness Returns Launch Trailer


Electronic Arts and Spicy Horse have released the official launch trailer for their upcoming third-person actioner, Alice: Madness Returns. The game is due out on June 14th and puts players back in the titular role of Alice as she ventures back in to Wonderland, which has grown corrupt and twisted.

 

DCS A-10C: Warthog 1.1.0.8 Patch Released

DCS has announced the release of Patch 1.1.0.8 for their highly-realistic combat flight simulation, DCS A-10C: Warthog. The patch weighs in at over one gigabyte and can be reached over at their official website.

FEATURES

Audio

  • Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

User Interface

  • Added the Briefing panel in the flight – [LALT-B]
  • Added the Debriefing panel in the flight – [RSHIFT – ‘]
  • Aerial refueling now tracked in log book.
  • AIM-9 loadout listed twice corrected.
  • Option to turn random systems failures on or off.
  • Pre-set HDR options of Off, Normal, Hard, and Soft added.

Units

  • New E-2D “Hawkeye” AWACS.
  • Corrected L-39 landing/taxi lights.
  • Fixed CH-53E textures.
  • UAZ LOD model fixed.
  • Su-33 floating on carrier deck fixed.
  • Low-level of detail (LOD) distance adjusted.

World Environment

  • Detailed terrain texture distance extended.
  • Building shadows corrected.

Effects

  • New dynamically self-shadowing cockpit with option to turn off and on in Options screen.
  • Improved cloud density.
  • HDR overcast blur adjusted to be less noticeable.
  • HUD preventing shadows in field of view fixed.
  • Lightning color fixed.
  • Fixed glowing dust clouds behind ground units.
  • Fixed blue flare.
  • Fixed disappearing cloud shadows.
  • KC-135 navigation light bloom adjusted.
  • Improved distant terrain noise texture.
  • Internal canopy glare added.
  • Improved distant terrain noise texture.

Artificial Intelligence

  • Reduced delay in JTAC messages.
  • JTAC Abort messaging adjusted.
  • JTAC releasing player before all targets destroyed fixed.
  • Predator taxi problems corrected.
  • Wingmen Engagement logic improved when threats are in target area. Better self-preservation.
  • Corrected remaining gun ammo report to JTAC.
  • JTAC “use cannon” message fixed.
  • After refueling other aircraft, tankers will no longer fly into oblivion.
  • Wingmen now better engage targets around player SPI when give “Engage With…” command.
  • Wingmen no longer detect and reports RWR spikes well before the player’s RWR detects any emitters.

Weapons

  • Corrected inaccurate AGM-154 JSOW.

Track Replay

  • Improved track replay accuracy.

Multiplayer

  • Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.
  • Muliplayer users spawning at same location fixed.
  • Multiplayer timeout / server timeout fixed.
  • AI planes will stop taxiing when more than 1 player is on server.
  • Client aerial refueling corrected.
  • Air-to-Air TACAN working correctly.
  • Laser Spot Search and buddy lasing working.

Avionics / Cockpit

  • Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.
  • Sidewinder jettison capability was removed.
  • HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.
  • DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.
  • Numerous HUD symbology fixes in HARS mode.
  • Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.
  • Fixed GCAS training auto-scroll function.
  • Fixed ILS audio control.
  • Fixed AC Generator caution lights logic.
  • More accurate signal light test indications.
  • Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.
  • Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.
  • Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.
  • Maverick power management by location fixed.
  • ILS working with no power fixed.
  • RWR symbol placement adjusted.
  • ILS and Marker beacons fixed.
  • Laser guided bombs guiding with no designation fixed.
  • Fire detect bleed air leak test button light fixed.
  • System Status page 1760 station indications corrected.
  • EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.
  • Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.
  • Most of the UFC SEL rocker functions were made UFC mode independent.
  • DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.
  • GCAS and weapon events counters were implemented on CDU LASTE page.
  • Fixed missing audio during RWR test.
  • CDU DIVERT page was fixed – some airfields were missing.
  • “Slave all to SPI” function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.
  • Airfield name on CDU FLDINFO page has correct maximum length now.
  • TAD hook is cleared now if it was a SADL symbol and SADL was switched off.
  • AI radar detection range by RWR was adjusted.
  • Maverick stations selection logic in DSMS was fixed.
  • TAD symbols hooking and display priorities were updated.
  • HUD SPI symbology display conditions adjusted.
  • Maverick impact point accuracy in Forced Correlate mode was improved.
  • An option to turn on/off closest friendlies symbols was added on TGP CTRL page.
  • T-handle lights now working correctly.
  • Corrected cockpit tool tips.
  • Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.
  • Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.
  • JTAC SADL NetID now working correctly.
  • HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC.
  • SAI excessive precession was fixed.
  • SAI cage function was fixed – it should cage much faster now.
  • ILS frequency selector function was completely reworked according to video recorded in the real cockpit.
  • Inverter OFF/TEST logic was reimplemented. In TEST it will revert Essential AC bus power to inverter. In OFF Essential AC bus will be not powered by any source (even if AC power from generators is available).
  • INST INV caution lamp logic was implemented.
  • APU GEN caution lamp logic was implemented.
  • LEFT/RIGHT GEN caution lights logic was fixed.
  • Inverter noise was added. It will be heard when inverter goes online.
  • With ITT gauges inop, L/R ENG NOT caution lights will be always on.
  • L/R MAIN PUMP, and L/R WING PUMP caution lights are connected to Essential DC Bus now (and thus will be lit in cold cockpit once DC power is provided by any source).
  • Excessive SAI precession fixed.

Campaigns

  • Reported errors in campaigns have been fixed.

Watch CD Projekt’s Big Reveal LIVE

As you may or may not know, CD Projekt RED has teamed up with GOG.com to create a “CDP Summer Days” event in order to bring forth a big secret reveal for an upcoming title. Well, today is that day and at 12PM Los Angeles time, a little under an hour from now, you can watch that reveal live right here! Enjoy!

 


Live TV : Ustream

THQ Announces Darksiders II

The Upcoming GameInformer Magazine Cover

THQ has announced that they will follow-up their actioner Darksiders, where players stepped into the shoes of War (yes, the Horseman), with Darksiders II. Darksiders II is scheduled for a 2012 release and, this time, players will jump into the boots of Death! It is being developed for the Windows PC, Xbox 360, and PlayStation 3 platforms.

Danny Bilson, Executive Vice President of Core Games, commented: “We have taken the best parts of Darksiders and improved on them with a host of new mechanics and features. You will see great things from this epic game.”

Darksiders II Reveal Trailer

War in the North Box Art Revealed

Warner Bros. Interactive Entertainment and Snowblind Studios have unveiled the official box art for their forthcoming action game, The Lord of the Rings: War in the North. Due out August 24th, War in the North puts players in control of a party fighting the lesser-spoken of Northern Front in the War of the Ring.