Author - Jerry Paxton

Hakuoki: Warriors of the Shinsengumi Coming to PSP

Torrance, CA, October 30, 2012 – Aksys Games proudly announces that the men of the hit series Hakuoki are back and ready for some action!  Hakuoki: Warriors of the Shinsengumi will be available for the PSP® (PlayStation®Portable) system, offering fans cut-‘em-down action, yet staying true to its Hakuoki roots with a powerful story of  adventure.  Play as Saito, Hijikata or the four other main characters from the Hakuoki series in an alternate storyline and change the fate of the Shinsengumi, or relive the events of Hakuoki: Demon of the Fleeting Blossom.  Unlock two characters for use in free play, and use special attacks and deadly strikes to plow through hordes of enemies in this action-packed follow-up to the 2012 hit!

Background

After 260 years of samurai rule, the shogunate’s hold on the country began to weaken as men ostensibly loyal to the emperor began to sow chaos and dissent throughout the nation.  The Shinsengumi was formed to combat this rising tide of violence, and to protect the shogun and the people from dangerous ronin.

As the country inches close to all-out war, Chizuru travels to Kyoto to find her missing father. She encounters both danger and the Shinsengumi, in quick succession.  After learning that the Shinsengumi are also looking for her father, Chizuru goes under their protection.  However, they soon find themselves in the midst of political intrigue, supernatural power struggles, and much more as they search desperately for the answer they need.

Hakuoki: Warriors of the Shinsengumi Key Features

Two Major Storylines – Play through events of Hakuoki: Demon of the Fleeting Blossom with each of the six playable characters, or change history in “Shinsengumi Chronicle”!

Shinsengumi Chronicle – Change history as any one of the six main characters in “Shinsengumi Chronicle” mode.  Play in an alternate universe where you control the fate of the Shinsengumi!

Shinsengumi Memorial – Step into the shoes of your favorite samurai and play through battles from Hakuoki: Demon of the Fleeting Blossom.  Join in on the action as you battle your way through Kyoto in “Shinsengumi Memorial” mode.

Fury Mode – When a character’s life is spent, he will enter Fury Mode, unleashing an inner ferocious killing machine, able to tear down anyone that gets in his way.  However, becoming a Fury too many times can unlock a particularly bad ending.

Slash & Slaughter with Furious Attacks – Each character is equipped with several different attacks, allowing players to plow through numerous enemies at once.  Keep tabs on how many foes you’ve taken down, pick up dropped items, and level up to achieve even greater strength.

Hakuoki: Warriors of the Shinsengumi has not been rated by the Entertainment Software Ratings Board.  For more information, visit www.hakuoki.com.

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Tropico 4 Gold Edition Screenshots

Ridgewood, NJ, October 30, 2012 – El Presidente, the beloved leader of Tropico, is very pleased to release new images from his island paradise today. In these new screens from Tropico 4 Gold  Edition, you will get a close-up look at life on the island of Tropico and some key elements of Tropico 4 Gold, the upcoming city-builder for  the Xbox 360® video game and entertainment system from Microsoft  and Windows PC. Tropico 4 Gold contains both the original and critically acclaimed city-builder, Tropico 4, and its award-winning expansion, Modern Times, all on one disc. In Tropico 4, players will build an island paradise during the political upheavals of the Cold War, while the Modern Times expansion moves the game into the modern era. Tropico 4 Gold Edition will be available in North American retail stores on November 13.

Tropico 4 Gold Edition is the ultimate city building experience, including: Tropico 4 and the “Modern Times” expansion. As the president of a tiny Caribbean island, it’s up to you to lead your country to greatness!  Will you be a benevolent and tolerant leader, or a power-mad dictator?  Will your economy rely on tourism, farming, big business or cheap sweatshops?  The decisions you make will shape the future of your island, and more importantly, the size of your off-shore bank account.

●      Become the heroic leader, or a despicable despot as your customized El Presidente avatar makes decisions for the good or ill of the people
●      Two extensive campaigns consisting of more than 30 unique missions including the new“Modern Times” campaign
●      More than 100 buildings in total, including the stock exchange, shopping mall, aqua park, car factories and shuttle launch pad
●      Council of Ministers – Elevate citizens to government positions to help push through your more controversial decisions
●      Sandbox mode for custom games, with improved map and scenario editor for endless replayability

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Disney Acquires Lucasfilm – Will Make More Star Wars Films

Burbank, CA and San Francisco, CA, October 30, 2012 – Continuing its strategy of delivering exceptional creative content to audiences around the world, The Walt Disney Company (NYSE: DIS) has agreed to acquire Lucasfilm Ltd. in a stock and cash transaction. Lucasfilm is 100% owned by Lucasfilm Chairman and Founder, George Lucas.

Under the terms of the agreement and based on the closing price of Disney stock on October 26, 2012, the transaction value is $4.05 billion, with Disney paying approximately half of the consideration in cash and issuing approximately 40 million shares at closing. The final consideration will be subject to customary post-closing balance sheet adjustments.

“Lucasfilm reflects the extraordinary passion, vision, and storytelling of its founder, George Lucas,” said Robert A. Iger, Chairman and Chief Executive Officer of The Walt Disney Company. “This transaction combines a world-class portfolio of content including Star Wars, one of the greatest family entertainment franchises of all time, with Disney’s unique and unparalleled creativity across multiple platforms, businesses, and markets to generate sustained growth and drive significant long-term value.”

“For the past 35 years, one of my greatest pleasures has been to see Star Wars passed from one generation to the next,” said George Lucas, Chairman and Chief Executive Officer of Lucasfilm. “It’s now time for me to pass Star Wars on to a new generation of filmmakers. I’ve always believed that Star Wars could live beyond me, and I thought it was important to set up the transition during my lifetime. I’m confident that with Lucasfilm under the leadership of Kathleen Kennedy, and having a new home within the Disney organization, Star Wars will certainly live on and flourish for many generations to come. Disney’s reach and experience give Lucasfilm the opportunity to blaze new trails in film, television, interactive media, theme parks, live entertainment, and consumer products.”

Under the deal, Disney will acquire ownership of Lucasfilm, a leader in entertainment, innovation and technology, including its massively popular and “evergreen” Star Warsfranchise and its operating businesses in live action film production, consumer products, animation, visual effects, and audio post production. Disney will also acquire the substantial portfolio of cutting-edge entertainment technologies that have kept audiences enthralled for many years. Lucasfilm, headquartered in San Francisco, operates under the names Lucasfilm Ltd., LucasArts, Industrial Light & Magic, and Skywalker Sound, and the present intent is for Lucasfilm employees to remain in their current locations.

Kathleen Kennedy, current Co-Chairman of Lucasfilm, will become President of Lucasfilm, reporting to Walt Disney Studios Chairman Alan Horn. Additionally she will serve as the brand manager for Star Wars, working directly with Disney’s global lines of business to build, further integrate, and maximize the value of this global franchise. Ms. Kennedy will serve as executive producer on new Star Wars feature films, with George Lucas serving as creative consultant. Star Wars Episode 7 is targeted for release in 2015, with more feature films expected to continue the Star Wars saga and grow the franchise well into the future.

The acquisition combines two highly compatible family entertainment brands, and strengthens the long-standing beneficial relationship between them that already includes successful integration of Star Wars content into Disney theme parks in Anaheim, Orlando, Paris and Tokyo.

Driven by a tremendously talented creative team, Lucasfilm’s legendary Star Warsfranchise has flourished for more than 35 years, and offers a virtually limitless universe of characters and stories to drive continued feature film releases and franchise growth over the long term. Star Wars resonates with consumers around the world and creates extensive opportunities for Disney to deliver the content across its diverse portfolio of businesses including movies, television, consumer products, games and theme parks.Star Wars feature films have earned a total of $4.4 billion in global box to date, and continued global demand has made Star Wars one of the world’s top product brands, and Lucasfilm a leading product licensor in the United States in 2011. The franchise provides a sustainable source of high quality, branded content with global appeal and is well suited for new business models including digital platforms, putting the acquisition in strong alignment with Disney’s strategic priorities for continued long-term growth.

The Lucasfilm acquisition follows Disney’s very successful acquisitions of Pixar and Marvel, which demonstrated the company’s unique ability to fully develop and expand the financial potential of high quality creative content with compelling characters and storytelling through the application of innovative technology and multiplatform distribution on a truly global basis to create maximum value. Adding Lucasfilm to Disney’s portfolio of world class brands significantly enhances the company’s ability to serve consumers with a broad variety of the world’s highest-quality content and to create additional long-term value for our shareholders.

The Boards of Directors of Disney and Lucasfilm have approved the transaction, which is subject to clearance under the Hart-Scott-Rodino Antitrust Improvements Act, certain non-United States merger control regulations, and other customary closing conditions. The agreement has been approved by the sole shareholder of Lucasfilm.

Note: Additional information and comments from Robert A. Iger, chairman and CEO, The Walt Disney Company, and Jay Rasulo, senior executive vice president and CFO, The Walt Disney Company, regarding Disney’s acquisition of Lucasfilm, are attached.

Forward-Looking Statements:

Certain statements in this communication and the attachments may constitute “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements relate to a variety of matters, including but not limited to: the operations of the businesses of Disney and Lucasfilm separately and as a combined entity; the timing and consummation of the proposed merger transaction; the expected benefits of the integration of the two companies; the combined company’s plans, objectives, expectations and intentions and other statements that are not historical fact. These statements are made on the basis of the current beliefs, expectations and assumptions of the management of Disney and Lucasfilm regarding future events and are subject to significant risks and uncertainty. Investors are cautioned not to place undue reliance on any such forward-looking statements, which speak only as of the date they are made. Neither Disney nor Lucasfilm undertakes any obligation to update or revise these statements, whether as a result of new information, future events or otherwise.

Actual results may differ materially from those expressed or implied. Such differences may result from a variety of factors, including but not limited to:

  • legal or regulatory proceedings or other matters that affect the timing or ability to complete the transactions as contemplated;
  • the risk that the businesses will not be integrated successfully;
  • the possibility of disruption from the merger making it more difficult to maintain business and operational relationships;
  • the possibility that the merger does not close, including but not limited to, due to the failure to satisfy the closing conditions;
  • any actions taken by either of the companies, including but not limited to, restructuring or strategic initiatives (including capital investments or asset acquisitions or dispositions);
  • developments beyond the companies’ control, including but not limited to: changes in domestic or global economic conditions, competitive conditions and consumer preferences; adverse weather conditions or natural disasters; health concerns; international, political or military developments; and technological developments.

Additional factors that may cause results to differ materially from those described in the forward-looking statements are set forth in the Annual Report on Form 10-K of Disney for the year ended October 1, 2011, under the heading “Item 1A—Risk Factors,” and in subsequent reports on Forms 10-Q and 8-K and other filings made with the SEC by Disney.

 

ROBERT A. IGER, CHAIRMAN AND CEO, THE WALT DISNEY COMPANY REMARKS FOR ANALYSTS REGARDING DISNEY’S ACQUISITION OF LUCASFILM LTD., AS PREPARED

As we just announced, The Walt Disney Company has agreed to acquire Lucasfilm and its world class portfolio of creative content – including the legendary Star Wars franchise – along with all of its operating businesses, including Industrial Light & Magic and Skywalker Sound.

George Lucas is a visionary, an innovator and an epic storyteller – and he’s built a company at the intersection of entertainment and technology to bring some of the world’s most unforgettable characters and stories to screens across the galaxy. He’s entertained, inspired, and defined filmmaking for almost four decades and we’re incredibly honored that he has entrusted the future of that legacy to Disney.

Disney has had a great relationship with George that goes back a long way – with Star Wars theme attractions in our parks in Anaheim, Orlando, Paris and Tokyo. This acquisition builds on that foundation and combines two of the strongest family entertainment brands in the world. It makes sense, not just because of our brand compatibility and previous success together, but because Disney respects and understands – better than just about anyone else – the importance of iconic characters and what it takes to protect and leverage them effectively to drive growth and create value.

Lucasfilm fits perfectly with Disney’s strategic priorities. It is a sustainable source of branded, high quality creative content with tremendous global appeal that will benefit all of Disney’s business units and is incredibly well suited for new business models, including digital platforms. Adding the Lucasfilm IP to our existing Disney, Pixar and Marvel IP clearly enhances our ability to serve consumers, strengthening our competitive position — and we are confident we can earn a return on invested capital well in excess of our cost of capital.

Star Wars in particular is a strong global brand, and one of the greatest family entertainment franchises of all time, with hundreds of millions of fans around the globe. Its universe of more than 17,000 characters inhabiting several thousand planets spanning 20,000 years offers infinite inspiration and opportunities – and we’re already moving forward with plans to continue the epic Star Wars saga.

The last Star Wars movie release was 2005’s Revenge of the Sith – and we believe there’s substantial pent up demand. In 2015, we’re planning to release Star Wars Episode 7 – the first feature film under the “Disney-Lucasfilm” brand. That will be followed by Episodes 8 and 9 – and our long term plan is to release a new Star Wars feature film every two to three years. We’re very happy that George Lucas will be creative consultant on our new Star Wars films and that Kathleen Kennedy, the current Co-Chair of Lucasfilm, will executive produce. George handpicked Kathy earlier this year to lead Lucasfilm into the future. She’ll join Disney as President of Lucasfilm, reporting into Walt Disney Studios Chairman Alan Horn and integrating and building the Star Wars franchise across our company.

Our successful acquisitions of Pixar and Marvel prove Disney’s unique ability to grow brands and expand high-quality creative content to its fullest franchise potential and maximum value.

We’ve leveraged Pixar’s terrific characters and stories into franchises across our company – from feature films to consumer products online games, major attractions in our theme parks, and more.

The 2006 Pixar acquisition delivered more than great Pixar content — it also delivered the means to energize and revitalize the creative engine at Walt Disney Animation – which was crucial to our long term success. Animation is the heart and soul of Disney and our successful creative resurgence will be on full display this weekend when Wreck-It-Ralphopens in theaters across the country.

Our acquisition of Marvel three years later combined Marvel’s strong global brand and world-renowned library of characters with Disney’s creative skills, unparalleled global portfolio of entertainment properties, and an integrated business structure that maximizes the value of creative content across multiple platforms and territories. Our first two Marvel films – Thor and Captain America grossed a total of more than $800 million at the box office. This year, Marvel’s The Avengers grossed more than $1.5 billion to become the world’s third highest grossing movie of all time – and an important and lucrative franchise for us.

We’re looking forward to a robust slate of new Marvel movies – starting with Iron Man 3and Thor: The Dark World next year, followed by Captain America: The Winter Soldier in 2014. And, as we announced previously, Joss Whedon is writing and directing Avengers 2and developing a Marvel-based series for ABC.

Pixar and Marvel both fit our criteria for strategic acquisitions – they add great IP that benefits multiple Disney businesses for years to come, and continue to create value well in excess of their purchase price. The acquisition of Lucasfilm is in keeping with this proven strategy for success and we expect it to create similar opportunity for Disney to drive long-term value for our shareholders.

We’re clearly excited about this move forward. We believe we can do great things with these amazing assets….we have a proven track record of maximizing the value of our strategic acquisitions…. and we’re poised to do the same with this one.

 

JAY RASULO, SENIOR EXECUTIVE VICE PRESIDENT AND CFO, THE WALT DISNEY COMPANY REMARKS FOR ANALYSTS REGARDING DISNEY’S ACQUISITION OF LUCASFILM LTD., AS PREPARED

Lucasfilm, and more specifically the Star Wars franchise, fits perfectly within the Disney portfolio of intellectual properties and the strategic and financial implications of this acquisition are compelling. Our team has spent a tremendous amount of time evaluating this deal and we have concluded we are uniquely positioned to maximize the value of Lucasfilm’s IP in a manner that can generate substantial value for our shareholders above and beyond the purchase price.

In this transaction we will acquire rights to the Star Wars and Indiana Jones franchises, a highly talented and expert team, Lucasfilm’s best-in-class post production businesses, Industrial Light and Magic and Skywalker Sound, and a suite of cutting edge entertainment technologies. Our valuation focused almost entirely on the financial potential of the Star Wars franchise, which we expect to provide us with a stream of storytelling opportunities for years to come delivered via all relevant platforms on a global basis.

There are a number of ways our company will derive value from Lucasfilm’s intellectual property—some of which can be realized immediately while others will accrue to us over time. George and his team have built Star Wars into one of the most successful and enduring family entertainment franchises in history, as well as one of the best selling licensed character merchandise brands in the U.S. and around the world. However, we believe there is great opportunity to further expand the consumer products business. Today, Star Wars is heavily skewed toward toys and North America. We see great opportunity domestically to extend the breadth and depth of the Star Wars franchise into other categories. We also plan to leverage Disney’s global consumer products organization to grow the Star Wars consumer products business internationally.

Let me note that in 2012 Lucasfilm’s consumer products business is expected to generate total licensing revenue that is comparable to the roughly $215 million in consumer products revenue Marvel generated in 2009, the year in which we announced our acquisition. With renewed film releases, and the support we can give the Star Warsproperty on our Disney-branded TV channels, we expect that business to grow substantially and profitably for many years to come.

We also expect to create significant value in the film business. We plan to release the first new Star Wars film in 2015, and then plan to release one film every two to three years. These films will be released and distributed as part of our target slate of 8-10 live-action films per year, and will augment Disney’s already strong creative pipeline for many years to come. Lucasfilm has not released a Star Wars film since Revenge of the Sith in 2005. However, adjusted for inflation, as well as growth in both international box office and 3D, we estimate the three most recent Star Wars films would have averaged about $1.5 billion in global box office in today’s dollars. This speaks to the franchise’s strength, global appeal and the great opportunity we have in the film business.

We also expect to utilize Star Wars in other businesses including Parks & Resorts, in games and in our television business. These initiatives were also considered in our valuation.

Under the terms of the agreement, Disney will buy Lucasfilm for $4.05 billion, consisting of approximately fifty percent cash and fifty percent in Disney stock. Based on Friday’s closing price of Disney stock, we expect to issue approximately 40 million Disney shares in this transaction. We continue to believe our shares are attractively priced at current levels and therefore, we currently intend to repurchase all of the shares issued within the next two years– and that’s in addition to what we planned to repurchase in the absence of the transaction.

Our valuation of Lucasfilm is roughly comparable to the value we placed on Marvel when we announced that acquisition in 2009. Our Lucasfilm valuation is almost entirely driven by the Star Wars franchise, so any success from other franchises would provide upside to our base case. I realize it may be a challenge for you to quantify our opportunity given the limited amount of publicly available information. But to give you some perspective on the size of the Lucasfilm business– in 2005, the year in which the most recent Star Wars film was released, Lucasfilm generated $550 million in operating income. We’ve taken a conservative approach in our valuation assumptions, including continued erosion of the home entertainment market, and we expect this acquisition to create value for our shareholders.

In terms of the impact on our financials, we expect the acquisition to be dilutive to our EPS by low single digit percentage points in fiscal 2013 and 2014 and become accretive to EPS in 2015.

Our capital allocation philosophy has been consistent since Bob took over as CEO. In addition to returning capital to shareholders, we have invested, both organically and through acquisitions, in high quality, branded content that can be seamlessly leveraged across our businesses. Our acquisition of Lucasfilm is entirely consistent with this strategy, and we’re incredibly excited by the prospect of building on Lucasfilm’s successful legacy to create significant value for our shareholders.

Razer Kraken Pro Review

Razer has released their Kraken Pro gaming headset and been kind enough to shoot one over to us for review. The headset we received is clad mostly in Razer’s signature neon green color, with tons of softness and foam pieces to boot. This is because Razer is marketing this at long-haul and tournament gamers who need to sit and play for hours on end without their heads feeling like they are being crushed in a headset vice. Does it live up to this lofty goal? Simply put: Yes. I spent several gaming sessions, two in excess of five hours each wearing the 0.65 lbs headset. It’s one of the lightest and most comfortable I have ever worn. Even its headband is soft and will not squeeze your favorite noggin after a time – a feat many gaming headsets out there have yet to achieve. Without resorting to hyperbole, the Razer Kraken Pro will make your head feel as if it were a small cherub, wrapped in a diaper made of clouds and rainbows. Okay, I resorted to hyperbole… The cable, while not braided, measures around 10 feet long when the included mic/headset audio splitter is attached (about half that without) and provides ample length to wrap around obstacles. The microphone is fully retractable and does a fine job of vocal reproduction so your victims teammates will be able to hear your chatter, loud and clear. The internal 40mm drivers do a great job of pumping out the sound and I was surprised by just how clear it was – especially with how “bassy” they are. If I could add one feature to the Kraken Pro it would be to have an inline volume adjuster. Because of all the sound the Kraken Pro can put out, sometimes it is just too much – an inline control would be very helpful with this.

Overall, the Razer Kraken Pro is an excellent choice for gamers looking to hang in there over hours and hours of gameplay – whether at home or in a tournament. It is available now for $79.99 at their official website.

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Pros

  • Very comfortable over hours of gameplay
  • Clear sound
  • Good bass
  • Retractable microphone

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Cons

  • No braided cable
  • No inline volume control

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Official Specs

Headphones

  • Frequency Response: 20 – 20,000 Hz
  • Impedance: 32 Ω at 1kHz
  • Sensitivity (@1kHz, 1V/Pa): 110 ± 4dB at 1 kHz Max
  • Input Power: 50 mW
  • Drivers: 40 mm, with Neodymium Magnets
  • Inner Ear Cup Diameter: 50 mm / 1.97”
  • Cable Length: 1.3 m / 4.27 ft plus 2m / 6.6 ft splitter adapter
  • Approximate Weight: 293 g / 0.65 lbs
  • Connector: Analog 3.5 mm combined jack (headphone and mic)

Microphone

  • Frequency Response: 100 – 10,000 Hz
  • Signal-to-Noise Ratio: 52 dB
  • Sensitivity (@1kHz, 1V/Pa): -40 ± 3dB
  • Pick-up Pattern: Unidirectional

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Iron Sky: Earth Defense Release Date

Karlsruhe, Germany, October 29th – TopWare Interactive announces the new release date for the space combat simulation “Iron Sky: Invasion” from Reality Pump. The game was announced for November 9th.

Alexandra Constandache, CEO of TopWare Interactive: “After thoroughly testing the game within the community, we’ve listened to the feedback and have decided to implement some positive changes that will allow us to retain our high quality standards. We all here at TopWare Interactive and Reality Pump are huge fans of space combat simulations and want to combine the humor and bizarre world from the movie “Iron Sky” with great game features.”

More information on www.ironskyinvasion.com.

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Sinister Pointe 2012 Review

The Sinister Pointe crew is at it again this Halloween season, bringing their annual offering of shrieks and creeks to entertain and scare guests. Based in a Brea, CA warehouse, the haunted attraction boasts some seriously cool frights and one of the most interesting “rooms” I have ever seen in a haunted house before. Without spoiling anything, I will say you might get a little water splashed on you… The 10,000 square foot maze features several interactive elements as well – although not as many as seen in years past. As always, their maze set design, construction, and haunted house music are very professional and impressive. A note for the claustrophobic: There are several narrow places in the maze where you could have a bit of an issue. If you feel like this could be a problem, ask the talent at the start of these areas to route you around. One of my group was claustrophobic and the talent graciously helped out. The “monsters” of Sinister Pointe did a good job of staying in character and bringing intensity to their scares and should be commended for their talent. Despite the new sections of the maze, a lot of the attraction felt re-used from previous years. Hopefully, they will be able to do a full remodel at some point in order to “shake things up”.

Outside the maze, in the warehouse’s parking area, the event housed several tents with food and merchandise vendors. This smaller version of Sinister Pointe’s “Dark Market” was a very smart move on the event’s part and offered a place to relax after our harrowing experience. My cohort even picked up a cool bit of zombie swag to take home.

Overall, this year’s Sinister Pointe features some cool new stuff, some neat old stuff, and a lot of fun to go around. Checkout their official website for ticket and date information.

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Haunted Hollywood Sports Review

This week, we got the chance to checkout the Haunted Hollywood Sports event in Bellflower, CA. Normally an airsoft and paintbull arena complex by day – by night the event turns dark and haunted for the Halloween season. The event spans rougly 23 acres – features four walkthrough mazes, a 21+ bar, and two scare zones. However, what sets the Haunted Hollywood Sports event apart from your usual haunted house are what it coins as its “killhouses”. These are interactive experiences where small groups get armed with laser or airsoft gear (from the park) and get guided through a maze, “killing” whatever creatures try to stop you.

We had attended on a special event night, where only one maze, the bar, and one killhouse was running. The walkthrough maze we went through was called “Cannibal Caverns”, and was to take us on a trip through some caverns filled with, well, cannibals… The maze is actually built on one of the event’s arenas (used for paintball/airsoft) and how beat up everything is (from countless matches) really helps sell the set design. The maze featured some low ceilings and uneven ground, so watch your step. To its credit, there are some really cool corrugated metal tunnels to walk through and these provide a cool, claustrophobic experience – especially when brushing past a scare actor in one of them. The one thing that took me out of this maze was that many of its talent just lacked energy – standing there, watching us walk-by and not doing anything.

Next stop on our journey was the “Zombie Killhouse”. This is that interactive attraction I mentioned before. The line was somewhat slow-moving due in part to there being some media that went through ahead of us and were taking photos. Also, the killhouse only takes small groups through at one time to give the zombie actors a chance to reset their positions, etc. Just have some patience, it will be worth it. So, after standing in line, our group was escorted to a holding pen to get geared up. We had expected this maze to feature airsoft guns and face masks but apparently the park got a great deal on some military-grade laser gear. So, we were each given an M4 carbine and our squad leader, a park employee decked out in ACUs, began running us through the maze. Zombie actors popped out of every corner and reacted very well when “lit-up” by a guest’s laser. The M4s handed to guests were very functional with solid construction – each featuring a fire mode selector to customize how you like to dispatch your undead opponents. Additionally, the carbine’s features a recoil effect to help sell the shooting experience. This kind of experience is where Haunted Hollywood Sports needs to focus more next year. Sure, there needs to be a couple walkthrough mazes for those uninterested or unable to do the killhouse but the balance should weight more in the killhouse’s favor. This was a lot of fun and provided something that no other haunted attraction does (in this area, anyway). As we left the killhouse, we were nothing but laughs and smiles. Everyone had a good time and were left wanting to go back for more.

The “Club Crimson” 21 and over bar was our next stop of the night and we were very impressed with its vampire-gothic decor. It is a very pretty setup and the two bartenders were very easy on the eyes – each fitting the look of the club. They also had a nice selection of drinks and even a DJ spinning some tunes.

Overall, the Haunted Hollywood Sports event is a lot of fun and has a great deal of potential. Next year, they should focus even more on what sets them apart from the other events out there – the killhouses.

Haunted Hollywood Sports is on now – checkout their official website for ticket information.

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Mechwarrior Online Open Beta Starts Monday

MONTREAL – October 26, 2012 – Infinite Game Publishing (IGP) and Piranha Games announced today that MechWarrior Online is set for Open Beta next week on October 29. MechWarrior Online, one of 2012’s most anticipated titles, has been lauded by fans and the games media as the return of true mech combat. Recently the companies jointly announced that the MechWarrior Online Founder’s Program achieved more than $5 million dollars in sales since July.

Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™.  Command your Mech and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

Get your pilot name and more information at www.mwomercs.com.