Author - Jerry Paxton

Lost Planet 3 Gets Official Release Date

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Capcom has announced that the third installment of the Lost Planet franchise, Lost Planet 3, will be making its debut across North America on June 25 and in Europe on June 28 for the Xbox 360, PlayStation 3, and Windows PC platforms.

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Official PR Text

The extreme conditions that characterized the Lost Planet series return, harsher than ever before, with the release of Lost Planet 3 across North America on June 25 and in Europe on June 28. The latest chapter in the Lost Planet series will be available for Xbox 360, PlayStation 3 and PC.

Discover more of what awaits on E.D.N. III in a brand new trailer and screens that introduce the Snow Pirates and new giant Akrid, the Carrier, which can be downloaded now at the Capcom Press Center.

The trailer continues the story of Jim Peyton’s time on E.D.N. III as a NEVEC employee seeking out further sources of the planet’s energy supply T-Eng. During one of these missions, Jim comes under attack from E.D.N. III’s indigenous Akrid, causing his Utility Rig to fall down an icy fissure, leaving him unconscious and injured. Jim wakes to find himself in what appears to be a secret base, hidden beneath the planet’s frozen surface. On discovering he was rescued by one of the base’s inhabitants, Mira, the daughter of Snow Pirate leader, So’ichi, Jim realizes that NEVEC are not the only human inhabitants of E.D.N. III.

Will the Snow Pirates welcome NEVEC or will Jim have to face yet another hostile force on E.D.N. III?  

For all of the exclusive pre-order details, including a guest appearance by Hunk from the Resident Evil franchise, please visit your local retailers. You can also check out Capcom-Unity and the Lost Planet 3 Facebook page for more information.

THIEF Reboot Announced

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Montréal (March 5, 2013) – Square Enix® and Eidos Montréal®, the award winning studio behind the critically acclaimed Deus Ex: Human Revolution®, today unveiled THIEF™ for high-end PC’s and next generation consoles. THIEF is the reinvention of a franchise that helped define an entire genre of games.

Time has moved on. Power has shifted. New greed replaces the old. But to remain free in the city of chains – that is still the greatest prize. First I stole to survive… then I survived to steal. I am one man; I hear your secrets, see your hidden truths. I am the shadows, the dark and deadly, the velvet night. You will not see me coming. I am Garrett….What’s yours is mine.

There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.

Into this shadowy world steps Garrett, THE master thief in a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge.

“We’re handling a precious gemstone with THIEF. Fans remember the original games very fondly and we want to preserve that essence which we have excellent experience of doing at Eidos Montréal, whilst also introducing THIEF to a brand new, next-generation, audience,” said Stephane D’Astous, General Manager, Eidos Montréal. “Our goal is to deliver the fantasy of being Garrett, the master thief, and we’re building this game around that core experience.”

Exclusive coverage and developer interviews can be found in Game Informer’s April issue. Additionally, visit GameInformer.com/thief throughout the month for on-going coverage.

Tiger Woods PGA Tour 14 Demo out Now

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March 5, 2013 – Tiger Woods PGA TOUR 14 demo is now available on Xbox 360 and PlayStation 3. Experience golf from the past and present, and play as golf icon Arnold Palmer in the all-new Legends of the Majors mode, experience the LPGA Tour and get a taste of the Connected Tournaments feature where players can compete online with friends.

  • The Tiger Woods PGA TOUR 14 demo features one of the most compelling modes in franchise history –Legends of the Majors. The featured challenge, 1961 Open Championship at Royal Birkdale, puts players in the shoes of golf legend Arnold Palmer, in the 1960’s era, with the legend’s era-specific attire, equipment and skills. Once the challenge is passed, gamers will unlock 1960’s Arnold Palmer for use in the full version of the game.
  • For the first time in franchise history, the game will feature LPGA integration and gamers can get a preview of the LPGA via the all-new Quick Tournaments feature. Players can use LPGA golf phenom Lexi Thompson on a new course – Oak Hill Country Club.
  • Golf in a “Twenty-foursome” through our all-new Connected Tournaments mode in the Tiger Woods PGA TOUR 14 demo. Compete online against other players or friends and see as many as 23 shot arcs from other players on the course at the same time. Players can get a jumpstart on creating their country club tournaments by going to the Tiger Woods PGA TOUR 14 website.
  • The Tiger Woods PGA TOUR 14 demo will support motion control and continue the level of immersion as fans can play the demo with Kinect for Xbox 360 or Sony PlayStation Move controllers.

Yesterday, PGA TOUR launched The Legendary Debate – a fan vote to determine the most historic legend in Tiger Woods PGA TOUR 14. Fans go to the PGA TOUR’s Facebook page to cast their vote for their favorite in-game legend and an opportunity to win a copy of the game. Voting runs from March 4 through March 25.

The Tiger Woods PGA TOUR franchise is developed in Orlando, Florida by EA Tiburon. For more information and exclusive updates regarding Tiger Woods PGA TOUR, become a fan of the Tiger Woods PGA TOUR Facebook page at or follow on Twitter at @EASPORTSGOLF.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling video game franchises, award-winning interactive technology, fan programs and cross-platform digital experiences.  EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, includingMadden NFL football, FIFA SoccerNHL® hockey, NBA LIVE basketball, NCAA® FootballTiger Woods PGA TOUR® golf, SSX™ and Fight Night boxing.

For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visitwww.easports.com to connect, share and compete.  For additional media assets including screenshots and video, please visit http://info.ea.com.

MechWarrior Online Introduces Testing Grounds and New Cicada Video

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VANCOUVER – Today Piranha Games and Infinite Game Publishing went live with arguably the most important feature to date in MechWarrior Online: Testing Grounds. The new feature enables opportunities for players to become master pilots and battle-strategy experts before they are ever tested in live competition, changing the way players approach the game. New and veteran fans alike are now able to try out their favorite Mechs, get familiar with maps, Mech controls and seek out key vantage points and ambush scenarios behind the scenes and off the scoreboards.

In addition to this gigantic new mode, an epic new Hero Mech, Cicada, is now live in the Mech Lab and ready to rock! Sporting a top speed of 133.7 km/h at 40 tons, the Cicada X-5 Mech is definitely one you want on your side. A brand new trailer sporting the Cicada’s strengths can be found here: http://www.youtube.com/watch?v=9vbud123P6U.

Today’s phenomenal update also comes with newly trackable player statistics including Savior Kills and Defensive kills. Savior Kills give rewards upon killing an enemy Mech, if an enemy who had been attacking a teammate who has a critical component that is 50 percent health or lower within the last 10 seconds you will be awarded 7500CBills, and 150XP. Defensive Kills rewards for killing an enemy Mech if that enemy was currently capping a base, anyone who had attacked the capturing mech within the last 10 seconds will be awarded 7500CBills, and 150XP. The game will now track Mech Stats, Weapon Stats, Map Stats, Game Mode Stats and Pilot Module Stats.

Fans can now also trick out their Mechs with the Mountain Lion Mech Pattern and are invited to check out the new hanging items for their cockpit for the ultimate customization.

Additionally, this update sees major enhancements to gameplay including enhanced Mechlab functionality and Host ‘state-rewind’ that is now implemented for instant fire weapons (i.e. lasers, machine guns, flamers); players should now be able to hit fast moving targets with these weapons even when experiencing high latency. More things going boom, faster.

For complete details about this new content drop please visit http://mwomercs.com/news/2013/03/618-2013-march-creative-director-update.

To sign up to fight in the Inner Sphere, go to www.mwomercs.com and play for free today!

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Strike Suite Zero Patch #3 Video

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The good people over at Born Ready Games have released a video detailing the new features and fixes to be found in their third patch for Strike Suit Zero.  The patch is available now. Look for a list of changes below.

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Patch Notes

The third patch for Strike Suit Zero is available now, offering some substantial updates to the game. Full patch notes below:

-Implemented the cockpit:

  • Cockpit view now uses a 3D cockpit Mesh which we enable/disable when we switch camera modes.
  • New settings option to play Suit in third person or first person
  • Cockpit uses a small speed shake when boosting
  • Cockpit reacts when damaged
  •  Cockpit has mesh swap for Suit and Strike modes
  • Added option to make the cockpit visible or invisible
  • Checkpoints now saved during a mission — The Player can resume missions from the last checkpoint. Restarting a checkpoint will leave you with the flux you had when you started it
  • Changing difficulty mid mission requires a restart of the mission
  • New difficulty modes added: Easy and Hardcore
  • Choose difficulty in mission select
  • Score per difficulty uploaded to Leaderboards
  •  Leaderboards filter updated to reflect new difficulties

-Added message to start of the game first time running with new difficulty options

-Created new Targeting Filter: override the current Select Nearest Objective functionality. Use mouse wheel or back button on pad to change Target from dynamic list of targets, press target button to confirm.

-Mission 7 Difficulty change:

  • Increased number of allied fighters+ bombers
  • Increased enemy priorities on allied fighters
  • Separated enemy AI priorities from strike to player/fighter/bomber
  • Reduced the amount enemy fighters will target the player bomber.

-Mission 3 Difficulty changes:

  • · Increased time to destroy wreckage in final stage
  • Removed half the fighter squads and one bomber squad from final stage of the battle

-Mission M8 Difficulty Change:

  • Removing one corvette squad + escorts from cruiser group.

-Updated lighting on all missions

-Fixed intensities and colours

-OUTPUT/ASSERT macros to allow output to stay on in distribution without performance hit

-Support for direct input force feedback, edit ForceFeedbackEffect.ffe with DXSDK8 tool fedit.exe to make your own effects.

-Fix for windows 8

-Fixed exit message and added fail message in Mission 4

-Fixing for success scores to match gold medals scores across the board

-Fix for Mission 7 upgrade not unlocking in some circumstances

-Fixed plasma projectiles that were not properly targeting the turret platforms.

-Fix crash with hanging entity bug with multiple entities have same name.

-Decreased the explosion screen flash on the doors in Mission 13

-Fixed subtitles issues with the epilogues

-Fixed bug with turret dead zones

-Bug Fixes in Mission 9

-Moved explosion spawns to their own spawn points, and changed swap delay for the supply cylinders on the fuel platform.

Awesome First Screens from Space Hulk

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March 5, 2013 — Full Control today released the first screens from Space Hulk, its 3D digital turn based strategy game based on the best-selling board game and set in the Warhammer 40,000 universe. Revealing a claustrophobic look, classic to the board game, these first screens show off the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space as a small force of fearless Space Marine Terminators battle in a ferocious fight for survival against hordes of predatory alien Genestealers.

First Screenshots

Arma 3 Alpha Launch Trailer

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Prague, Czech Republic, Tuesday 5th March 2013 — Marking today’s release of the Arma 3 Alpha, Bohemia Interactive has deployed a brand new ‘2013 Sneak Preview’ trailer for its upcoming military tactical shooter game, Arma 3™. The video explores the playable and sandbox content in the Alpha and scans the horizon for what is to come later this year.

The Arma 3 Alpha, which was officially announced one week ago, provides players with the opportunity to try out and provide feedback on the game’s military sandbox gameplay. The content in the Arma 3 Alpha is limited, and includes four showcase missions (Infantry, Vehicles, SCUBA and Helicopter), a subset of weapons and vehicles, two multiplayer scenarios, the scenario editor and modding support. Whereas the final game will also feature the 270 km² Mediterrean island of Altis, the Alpha is positioned on Stratis – which hosts 20 km² of rugged terrain, expansive forests and a man-made airbase.

The Arma 3 Alpha is now available for purchase on Steam and Store.bistudio.com.

For more information, be sure to take a look at the Alpha Briefing on the Arma 3 website. Here, you can also find an overview of the various Arma 3 bundle editions that give people access to the Arma 3 Alpha. Each of these editions include beta-access and a Steam version of the final game later on.

Last but not least, Bohemia Interactive also plans to release a free, limited version of the Arma 3 Alpha on March 14th, 2013. This version, named Arma 3 Alpha Lite, does not include multiplayer or modding – and requires an invite from people who have purchased the regular Arma 3 Alpha.

Trailer

Insurgency Early Access Preview (PC)

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Insurgency is technically the sequel to Half-Life 2 mod, Insurgency: Modern Infantry Combat, an online shooter where team work and good tactics are what makes winners. New World Interactive has released an “early access” build of the sequel to gamers willing to make a $19.99 pre-order purchase of the game, and we got the chance to check it out. The Early Access build of Insurgency is somewhere between an Alpha and Beta build, but you would rarely notice in actual gameplay. Even in its current, “rough” state, the game plays very smoothly. Opening the server browser in the game’s main menu reveals the some of the various game types available for players to enjoy. My personal favorite is the co-op scenarios where you and other human players take on hordes of AI-controlled enemies. The game’s AI bots are very challenging and we lost just as many rounds as we won. I am interested to see if New World Interactive will include some “Escort/President” game types in the mix. Each game round supports up to 32 players and I did not experience any lag or latency issues.

Upon entering a match (or re-spawning in one), you can choose your loadout based on supply points picked up by you and your team during the missions. These supply points allow you to attach add-ons light optics, fore-grips, etc to your weapons. There are multiple types of weapons available, with the exception of support weapons like the M249 or M240G, although I am hopeful those will be in the final build. I warn you, players should NOT go off on their own – stick in at least two man teams. Team work and tactics are of the utmost importance in Insurgency. It doesn’t take many hits to kill a player and if you run-and-gun, you will be punching a toe tag before you can yell “Leeroy Jenkins!” Insurgency’s game controls are very smooth, with players being able to go prone, crouch, sprint, and even lean around corners.

Early Access Gameplay Clip

Visually, the game is attractive – even with these alpha-level art assets in place. I am excited to see how it ends up looking upon release. The best part is that the lack of Crysis 3 level visuals is nothing to grieve for. It actually helps – this is a game about tactics and too much eye candy would cause players to lose focus. I only played on a few maps in this build of the game, but they are well-planned and have lots of places to hide and use as cover.

Insurgency’s audio is also good, with the weapons all sounding appropriate. The in-game 3D VOIP system is awesome, allowing players to keep in communications with one another. Music is somewhat lacking but that is no loss to the experience. I would mute music anyway to better hear what’s going on in the game world.

I have played quite a few matches  and am really enjoying this Early Access build of Insurgency. If New World Interactive plays their cards right and markets this bad boy correctly, they could have a huge winner on their hands. You can learn more about the game over at its official website. Currently, the Early Access build is available to gamer’s who pay $19.99 and pre-order the game. I would suggest that, if you like tactical shooters, you do so. I don’t think you will be disappointed – especially considering how polished the game is already.

Early Access Screenshots