Author - Jerry Paxton

Civilization V (PC) – A Review

Civilization has been a mainstay of the turn-based strategy genre on Windows PCs since 1991 with Sid Meier’s Civilization. This latest entry offers some incredible features for armchair Caesars, pharaohs, presidents – whatever you call yourself these days! For the uninitiated, Civilization has always been about turn-based, strategic development of a virtual empire from the stone age to the future colonization of Alpha Centauri. There are multiple ways of doing this, from cultural victories in which other nations of the world simply cannot resist turning to your way of life (with their cities declaring allegiance to your own), to the more standard domination victory which is where a nation simply conquers the rest in play.

Visually Civilization V takes advantage of the full-array of the latest PC technologies – including DirectX 11 effects. Thankfully, for those of you without those high-end GPUs, the game still fully-supports and takes advantage of DirectX 9 and DirectX 10 extensions.

In-game audio is adequate, although it is a tall order to recreate the sounds of an entire world. Instead, the developers focus on just playing sounds that are key to the actions taking place. When a unit moves, you hear marching – when it builds something, you hear the noise of construction. The game’s musical score is very clever – reflecting whichever nation/empire you choose to helm throughout the ages. Play as the American empire and you will hear Revolutionary War-style flutes early on, and more contemporary music later in the game.

The game’s diplomacy system has been enhanced quite a bit over its predecessors. Instead of being treated to a small window with the foreign leader’s face inside, you now get a full-screen window featuring the leader standing, waiting your audience. Some leaders, such as Montezuma, hover over elaborate set pieces. The new interface is not the only upgrade to the diplomacy system – now you have many more diplomatic options to pursue with foreign leaders. Options such as declaring secret pacts of cooperation against a particular enemy civilization. This is a pledge that both sides will do whatever is necessary to de-stabilize the target’s government without going as far as declaring war against them. Foreign leaders also now more realistically-react to your proposals.

Combat has also been tweaked for the better. Instead of being able to stack as many military units on top of one hex, now you can only support one per hex. While the military units in Civilization IV were visually denoted by about three of the particular unit standing next to each other in one hex (like three swordsmen or three warriors) – the military units now feature many more soldiers representing the unit. Coupled with only being able to place one military unit per square and it makes your armies look REALLY big at times, with them sprawled out over the territory.

Siege weapons, like catapults and ship-boar cannons, now feature a ‘ranged combat’ feature which allows them to engage enemy units from, well, range. Civilization V’s combat actually reminds me a lot of Panzer General, which is a plus as that game was incredibly fun. Also now taken more into account are unit experience and bonuses along with terrain modifiers – all making for a much more tactical game of combat.

By far, however, one of the most interesting new features of Civilization V is the nation-state. Nation-states are simply small, one-city empires that, while not able to do everything larger empires can, are instrumental in your course of world domination. Nation-states in Civ V act a whole lot like the ‘Minor Races’ did in Microprose’s 4X Star Trek title, Birth of the Federation. They can ally themselves with standard empires, fight in wars, and build units. For instance, in one long play-through of the game, I was acting as the Greek Empire and I had conquered one nation-state, thinking this was a good way of annexing a new city into the fold. I then proceeded to do this to two more nation-states… Apparently, they all shop at the same store or something as, in the next turn, all the remaining nation-states declared war on me at once. This unexpected turn of events made for a precariously-interesting situation as then all of the larger empires allied with them also declared war on me. Basically, in the course of two turns I had the entire world against me. Nation-states also have a very needy attitude, often-times announcing to the world something that they desire. If you satisfy the desire, which can be anything from obtaining a resource to the destruction of a rival nation-state, you gain faction with them.

The game also supports multiplayer gameplay, with players able to control their own empires – each vying for control on an AI-laden world. In fact, the only game mode that I would have liked to have seen in the game would be the April Fool’s Day ‘Extreme Diplomacy’ mode.

Overall, Civilization V is an incredible turn-based strategy title which perfectly blends the constructive, diplomatic, and combative elements from previous Civ titles, and amps them up to the Nth-degree. You owe it to yourself to try this game out as soon as possible.


(Extreme Diplomacy Mode in Would-be Action)

EA Sports NHL 11 – A Review (X360)

NHL 11 is EA Sports flagship hockey title for the year. While hockey is not the most popular sport in the United States, it still has a very large following and NHL 11 brings some really great (and not so great) features to the table for to enjoy.

While NHL 11 features a number of game modes, this edition of the NHL series is really built around the EASUHL, or, EA Sports Ultimate Hockey League. This online gameplay mode uses a trading card system for team building. Players receive a starter deck and gain new cards through in-game currency or real money purchases. Unfortunately, while this system is a lot of fun, the real money purchases makes competing online difficult unless you are willing to spend some cash on cards. Player cards can also be traded or put up for auction on the marketplace. In terms of overall gameplay, the other game modes like ‘Be A GM’, ‘Be A Pro’, ‘Playoff’, ‘Tournament’, and ‘Practice’ were, sadly, left largely unchanged.

A new real-time physics engine can create some very authentic inter-player hits and crashes. It also means shots and passes work like they do, pretty much, in reality. It also adds a level of unpredictability in where exactly that puck will end up. Sometimes a hit off the wall will result in a crazy deflection. This adds another element of fun to the game and helps keep things fresh.

Visually, NHL 10 looks and runs better overall than its predecessor, with the exception of some frame-rate hiccups in ‘Be A Pro’ mode. Players are realistically detailed and look like their real-world doppelgangers. The entire game has a TV sports broadcast-feel, although the instant replay system can sometimes choose wonky plays to bring up instead of the awesome one you just pulled off.

Game audio is excellent, surrounding you with the sounds of a hockey game from crowd chatter to skate ‘swooshes’. NHL 11 also features an in-game commentary by ESPN announcer Gary Thorne and former hockey-pro and analyst, Bill Clement, although sometimes their cues don’t seem to jive with what is actually happening on-screen. The game’s soundtrack rocks and features hits from bands like The Ramones to Europe and more.

EA Sports has overhauled the control scheme to allow for more in-depth moves and even allows for better more options during face-offs – from changing your grip on the stick or even trying to lift your opponent’s stick. Speaking of sticks – in this edition of NHL 11, you can even have player’s break their sticks! AI has been enhanced since NHL 10, with players acting in a more realistic and strategic manner, though even with these improvements, sometimes players held onto pucks a little longer than they should have or just plain missed the opportunity for a shot when they were wide open.

Overall, NHL 11 is EA Sports best entries into the NHL series yet with improvements in almost every area of play. Unfortunately, while the EASUHL is a lot of fun, it can put thrifty gamers at a disadvantage.

BRINK Dev Diary Showcases Sound Design


Splash Damage and Bethesda Softworks have released the fifth dev diary for their upcoming shooter, BRINK. This video dev doc focuses on sound design and just how the Splash Damage team revs up their creative juices. BRINK is due out next Spring.

Guitar Hero: Warriors of Rock Megadeth Trailer


This new trailer for the upcoming Guitar Hero: Warriors of Rock, shows off some of the background action which takes place during a playthrough of a Megadeth favorite. Warriors of Rock will feature 93 tracks of epic metalness for your playing enjoyment, and is due out on September 28th.

New Mortal Kombat Trailer is Disturbed

Warner Bros. Interactive Entertainment and NetherRealm Studios have released a new trailer for their reboot of the Mortal Kombat fighting game series, Mortal Kombat. This new trailer doesn’t show off any gameplay but does get our geeky hearts pumped up with silhouettes of your favorite fatalities in action. Also features in this trailer is rock band Disturbed’s new track, ‘Another way to die’.

Playseats Flight Simulator Gaming Chair – A Review (Hardware)

Playseats has long been known for their line of gaming chairs – mostly for racing titles. However, they more recently released a new chair aimed at desktop pilots. Their Flight Simulator Gaming Chair is large, standing at 44 inches tall and 39 inches wide when fully assembled, weighing in at about 50 pounds. It arrived in several pieces which, at first glance, seemed a bit daunting to put together. Thankfully, the guys at Playseats have instructions that the folks at IKEA should be vehemently jealous over – they are very easy to understand and follow.

Making the task even easier, Playseats includes all of the necessary Allen wrenches, bolts, screws, and nuts necessary for the job in a baggy. Following the instructions from start to finish, I had the chair assembled in a few minutes shy of a half hour. Once all bolted together, the chair’s durability becomes readily apparent. The black-coated steel frame supports the chair and arm assemblies with easy and, even though the rear side of the chair legs is set at an acute angle, it slides very easily even across carpet.

The vinyl seat is comfortable and is of the same style as seen in the company’s other gaming chairs, with one great exception – foldability! With the pulling of a small level on the user’s right side, the seat can fold forward for easier storage or just to custom-fit their posture. On the head-rest of the chair is the Playseats logo, and I often found myself a little too comfortable when in the most-reclined position. It is not all that reclined even, the chair is just comfortable.

The chair arm assemblies are mounted onto a rail system on both sides of the base frame. Each arm nacelle is adjustable and makes it very easy for both the long and short-armed user to reach their peripherals. Attached to each arm nacelle is a plate with several mount holes on it. The chair was designed in mind with Logitech’s G940 flight system, however I was able to use Saitek’s X-65F Pro Flight System without any issue. The secret to using other peripherals lies in the two greatest assets included with the Flight Simulator Gaming Chair – zip-ties and velcro strips!

Lining the right chair arm plate with velcro, it easily supported the use of the X-65F’s flight stick, and by using the included zip-ties, I easily fastened down the throttle quadrant. Even through repeated usage over several weeks, neither peripheral felt like it was loosening its grip on the unit and that is really saying something when one considers the amount of force required to move the X-65F’s throttle quadrant!

Product Characteristics
* Fully adjustable black-coated steel construction.
* Aluminium quick releases.
* Unique positioned steering wheel column; steering wheel plate fully adjustable in depth.
* Steering plate fits almost all joysticks like steering wheels and flight sticks.
* Patented foldable and suburb comfortable Flight Seat.
* Seat upholstered with sophisticated Black Alcantara fabric or optional in Military Green.
* Compatible with PC, Xbox & Xbox 360, Logitech, PS2 & PS3, Wii®.

Specifications
* Measurement assembled (LxWxH) 98×50×112 cm/ 39×20×44 inches.
* Net weight 24 kg/ 53 lbs.
* Maximum recommended drivers weight 112 kg/ 247 lbs.
* HS Code 9401 71.

Packaging
* Small full colour box, plus brown carton protection box.
* Dimensions (LxWxH) 60×50×40 cm/ 24×20×16 inches.
* Gross Weight 26 kg/ 57 lbs.
* Manual and guarantee card included in package.

Optional Accessories
* Floor Mat in order to protect fragile or wooden floors.

In between the legs of the user is a detachable center pylon. At the end of this pylon is a plate designed for your favorite flight yoke. I utilized it as a keyboard stand, as I primarily tested out combat flight simulators with the chair. The keyboard obviously would not screw down into the plate’s provided mounting holes, so again the savior here was velcro. Velcro and this gaming chair simply go together like peas and carrots – they expand the usability of the chair immensely.

An additional use of this central pylon comes through attaching an optional steering wheel adapter to it. Once done, you will be able to utilize Logitech racing wheels! This, again, would allow the user greater flexibility as they could use it on their console and PC racers as well as the originally-intended PC flight simulations.

The biggest challenge in using the chair is getting into and out of it – especially when the center pylon is mounted. Thankfully, this pylon is detachable, but if you have a heavy or unwieldy keyboard, yoke, or wheel attached to it – it is difficult to detach. The alternative is that you have to remove the peripheral mounted to the pylon, then detach it. Either way, it is not very user-friendly. Once you are seated, however, you are golden.

Overall, Playseats has done PC sim jocks a real favor in their Flight Simulator Gaming Chair. It provides a more realistic flight experience by allowing proper placement of throttle and flight stick peripherals as well as flight yokes through the central pylon. Your PC flight simulator experience will never be quite the same once have tried out one of these seats.

Review of the Otterbox iPhone 4 Defender Series Case

As a clumsy technophile, sure to drop his iPhone 4 within the first few weeks of ownership, I searched high and low for the most protective suits of armor for my phone. During my search, I happened across an article for Otterbox’s then-upcoming iPhone 4 Defender Series Case. What caught my eye first was that, for such touted protection, it appeared to be very stylish and not overly-clunky like a few other models out there. Otterbox has, since that read, released their new Defender case and we got our very own to play with.

Too many cases out there are simply a sleeve of rubber to encase your phone in. Otterbox’s Defender is actually a multi-layered protection system, starting with the internal skeleton giving the whole setup its strength. The internal skeleton is a hard plastic complete with inner felt lining so as to not scratch your phone from any banging around that may occur while encased by it. This has proven to be somewhat unnecessary as there is not much room for the phone to move around inside this skeleton, however it is a nice feature nevertheless.

One really nice thing about the internal skeleton is that it has a built-in screen protector. I hate having to constantly purchase those little stick-em screen protector packs for my devices and having one built-in is a blessing. I wish more phone/device cases had this feature.

After placing your iPhone 4 inside this inner skeleton, the entire thing is encased in the outer silicone layer. The silicone skin tightly wraps around the internal skeleton, and after installation you have to set it in place by pressing the edges into the internal skeleton’s ‘grooves’, nooks, and crannies.

The silicone layer has numerous flaps which allow the user access to the more vital iPhone 4 interfaces, such as the big sync/power/IO port on the bottom of the unit as well as the mute toggle on the side of the phone. Since this outer layer is silicone, it will stretch quite a ways before tearing or ‘stretching out’. This will ensure you are able to install and uninstall the phone from the Defender as many times as you like without the case getting worn out.

The only negative aspect to this case assembly is the over-sized belt clip. Unlike the iPhone 3GS Defender case, this model has a very robust clip. It is made of a hard plastic and covers the entire side of the phone and then some. It is cumbersome to say the least and I think the system would have been far better served to have a sheathe-style belt clip seen on the iPhone 3GS Defender model.

Overall, the iPhone 4 Defender Series Case from Otterbox is a must-buy if you are an iPhone 4 user. It provides maximum protection with minimum fuss.

Stay-tuned when we release our review of the Otterbox iPad Defender Series Case in just a few day’s time!

New Dev Diary for The Secret World Delves into Starter Experience

Funcom may have taken some inital flak over the initial lack of high-end content in their MMO, Age of Conan. One thing they undeniably know how to do, however, is make a starter experience. AoC features a VERY well-thought out first twenty levels. It looks like they are bringing that same starter experience ingenuity over to their upcoming The Secret World, which features a world divided by secret societies and factions with supernatural abilities.

Portal 2 and new L4D DLC on GTTV

A couple nights back on GameTrailers, Chet Faliszek of Valve Software dropped a huge bomb. While reporting standard information on Portal 2, he gave word of the new L4D DLC, entitled ‘The Sacrifice’.

The original L4D is coming back, with an all-new DLC featuring the original four survivors. ‘The Sacrifice’ weaves the story of the death of a comrade, but who dies is left up to the players themselves. A 150-page comic will be released in four digital portions as well, giving backstory to what happened to Bill before the events of the most recent L4D2 DLC, ‘The Passing’. Another fun thing is that this DLC will encompass both games. Yep, ‘The Sacrifice’ comes to L4D2 as well, and will bring all four original survivors, and even the No Mercy campaign.

Read more on this story, After the Break!
(cont.) Portal 2 was also reported on in the episode of GTTV, displaying the power of the Source engine, as well as the story to the game’s co-op mode. There’s a story completely independent of the single-player story, but it does take place in the same universe. More information will arrive when PAX rolls around.

The episode of GTTV featuring information on both games can be found here.