Author - Jerry Paxton

Cataclysm Launch Event Begins in Just A Few Hours

We are a three and a half hours until Blizzard Entertainment begins their World of Warcraft: Cataclysm Launch Event at the Fry’s Electronics in Fountain Valley, CA. We will be heading out there shortly to cover the event as best as we can, so you don’t miss out on anything – including a performance by The Artists Formerly Known as Level 80 Elite Tauren Chieftain!

We are also on-track to interview Lead Designer Tom Chilton at a little after 10pm PT. If you have any questions, throw them into the comments after the break or send them out on Twitter, with an @GamingShogun in your Tweet.

Stay Tuned!

Razer Nostromo Expert Gaming Keypad | Review

Gamepads are standard on gaming consoles. The buttons are all in easy-to-reach places, and it allows you to quickly navigate your game controls in a relatively small device. Keyboards, in contrast, are much larger. While this increased size means you can map a ton more controls to the various buttons that adorn most of the devices these days, it also takes more time to get from one button to another. Originally conceived for PC first-person shooter gamers, the Razer Nostromo aims to give gamers that gamepad-like experience with the customization potential of a keyboard.

While the original series of Nostromo devices were marketed by Belkin, this is the first of the series to be primarily under the Razer brand, with a nod to co-developer Belkin on the packaging.

From a design standpoint, the Nostromo is a very pretty gaming peripheral. It features an all-black plastic design with a sleek shape and layout. The black, plastic body has a shine to it and the 16 buttons which adorn the control area are a rubberized plastic for comfort. The device uses a USB 2.0 interface to connect with your Windows PC, with a nice braided cable to avoid tearing or tangling. The unit is weighted enough at half a pound so that it is not effortless to move and has good ‘feet’ on it to prevent sliding around on most desktop surfaces.

The Nostromo also features a nice back lighting system with an icy-blue light. The back lighting brightness level can be adjusted within the configurator software. Those of you looking to customize your lighting color will not find that option here.

Installation of the Nostromo is not going to be any trouble for an average user. Simply install the CD and software then plug the unit into an available USB 2.0 port. From the Nostromo Configurator software, you can program all the buttons you like, or just use the out-of-the box presets, which work very well for most shooters and should be familiar to PC gamers. There is a 3-LED system to denote which of the 8 control profiles you are currently using, which can be a bit problematic if you forget which light pattern means what. I would have rather seen an LCD display with a profile’s name on it. Still, having 8 key maps and up to 20 game profiles available is a great thing and will serve you well, especially if you have a ton of macros to program into the unit.

After configuring the Nostromo, it was time we took it for a spin with Call of Duty: Black Ops. Using the Nostromo took some getting used to, but after feeling it out a while I was sufficiently impressed with its (and my own) performance to try it in a game not really meant for the device: 2K Game’s Civilization V. Civ V is a turn-based, empire-building title where game sessions can last for weeks depending on any number of factors. This means the Nostromo would have to be comfortable enough to use in such a situation – where it was not meant to be used. After many hours of play, I was still impressed with the Nostromo and its functionality on such a slowly-progressing game. Now, some of you may argue that you do not play with the keyboard a lot in Civ V. I would say to you, dear gamers, that you really should to be as efficient as possible (there are a ton of helpful keyboard shortcuts to know). As I have been beta testing DC Universe Online, an upcoming MMO from Sony Online Entertainment, I decided to give it a test in that environment next. Again, the biggest ‘trouble’ I had in using the device was deciding where to assign keyboard shortcuts on the control pad. After that, things went very smoothly and I had my fiery villain character decimating the city before I knew it.

The controls are all very responsive, and I did not have trouble reaching any of them. The one button which I felt needed to be a little more ‘springy’ in its design was the thumb button. It replicates the function of a space bar in games, but did not have a strong enough return spring. I prefer ‘clicky’, quick-to-bounceback buttons as opposed to ‘squishy’ keys, so I digress. I would have also liked to have seen the thumb button be a bit larger in dimension. While reachable, it is not entirely effortless to access, being slightly off from where my thumb usually sits. This point will largely depend on your hand, of course, and its size in comparison to the Nostromo.

Also, the 8-way directional ‘nubbin’ was a mixed-bag. On one hand, you could use it for moving around the screen by assigning it WASD functionality. Essentially, this makes the Nostromo a fully independent controller. However, doing so proved a very odd experience, not really all that precise in comparison to a standard keyboard setup.

Overall – the Razer Nostromo’s performance, both in fast and slow-paced games, is very admirable and I would recommend it to any PC gamer looking to pare down the keyboard to a more focused gaming solution.

Review of Mafia II: Joe’s Adventures (Xbox 360)

Joe’s Adventures is the second DLC pack for 2k Games’ Mafia II, after Jimmy’s Vendetta. This time around, the story focuses entirely on enforcer Joe Barbaro and his antics during the time of Vito Scaletta’s imprisonment. Joe returns to Empire Bay after a long hiatus – he ended up a marked man and had to leave town – to regain his proper standing and clear his ‘good’ name.

A cool breath of fresh air for the game, Joe’s Adventures allows players to drive a new, and fun-to-drive, vehicle as well as listen to some new songs from that period in time. There are also new Playboy magazines to collect for those of you seeking more achievements. Not such a breath of fresh air is that, unlike the base game, Joe’s Adventures does not feature anywhere near the amount of voice over work – instead opting for a plethora of text to read.

All the voice over work in the base game, as well as great performances, helped immerse the player into the gritty, crime-thriller story. Save for some well-done cinematics, this is largely missing here. Now, that’s not to say there is no story of any kind – there is. You just have to read it. Taking into account all the text, there is actually more story to be found here than in Jimmy’s Vendetta. It would have just been nice to have the aural presentation found in the base game.

Throughout the course of the adventure, the player will visit several new locations around Empire Bay – all of which look great and feature several
missions to complete before climaxing with, usually, a big showdown (lots of lead flying about). These big climactic events are a lot of fun and usually feature action-packed moments that would make any geek smirk. Speaking of set pieces, the frozen lake sequence is an especially fun experience, both in terms of gameplay as well as visuals with plenty of thin and cracking ice to be found.

While the aforementioned missions are a lot of fun, the expansion’s biggest problem lies in its strange cadre of poorly-designed missions. Some are moronically-easy to complete, whereas others are straight-up impossible. One gets the feeling that many of the simpler missions are ‘filler’ to round-out the expansion’s play time which, to its credit, is about six hours or so.

Overall, Joe’s Adventures has its share of high and low-points. For $10 dollars, it is a worth-while purchase for fans of the original game, but it is clearly not the end-all, be-all DLC pack for you to spend your cash on this holiday season. This is a big shame too, as the expansion pack has some sincerely cool moments. If only there had been more of them.

First Back to the Future The Game Screenshots Released

Telltale Games has released the first screenshots from its upcoming Back to the Future game series. Back to the Future The Game takes place after the events of Back to the Future III and features the talents of Bob Gale and Christopher Lloyd. The first of the five game episodes is due out this Winter on Windows PCs and, hopefully, the iPad and iPhone platforms.

Checkout the first screenshots, After the Break!

EPIC Games Releases New Unreal Engine 3 Demo Video

EPIC Games has released a new video showing off the capabilities of their new Unreal Engine 3 game engine. The UE3 features a number of enhancements over the previous version, such as the ability to add fracture effects to static meshes and simulations of large crowds.

ThinkGeek Announces TK-421 iPhone Case with Built-In Keyboard

ThinkGeek has announced the launch of the TK-421 iPhone Case. The case is unique as it features a twist-and-fold layout that, when fully-opened, reveals an onboard bluetooth keyboard. There are two models currently available, one for the iPhone 3GS and the other for the iPhone 4. Each retail for $49.99 and are available now.

Epic Mickey Into the Archives Trailer Talks Game Inspiration

Disney Interactive Studios has released a new trailer for their upcoming actioner, Epic Mickey, which gives viewers a behind the scenes look at the 80 years of inspiration available to the developers in creating the game world. Epic Mickey is due out on November 30th, only on the Nintendo Wii.

Lord of Arcana Red Band Trailer Released

Square Enix has released the official ‘red band’ trailer for its upcoming PSP action-RPG, Lord of Arcana. Lord of Arcana is due out on January 25th, 2011 for the Sony hand-held platform and features hand and slash gameplay with plenty of giblets to spare.

World of Warcraft: Cataclysm Launch Events

Blizzard Entertainment has released world of the official launch events to take place around the world on the night of December 6th – most notable in the United States being at the Fry’s Electronics store in Fountain Valley, CA. The Fountain Valley launch event will begin at 9:00pm PT and feature a performance by The Artist Formerly Known As Level 80 Elite Tauren Chieftain, as well as door prizes, developer signings, and more.

We will have a couple of reporters on-hand for the event to provide you with as much coverage as possible of the festivities. Stay-tuned!

Checkout the full launch event info portal for more details!

The Next BIG Thing Gets Release Date – New Screens

Focus Home Interactive and Pendulo Studios have announced that their upcoming 2D, point-and-click adventure title, The Next BIG Thing, will be released on March 25th, 2011 on the Windows PC platform. The game is a departure from the studios’ previous Runaway series and begins a new tale.

Checkout the new screenshots, After the Break!