Author - Jerry Paxton

Guncraft Gets A Release Date

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Twain Harte, CA – June 6, 2013 – Exato Game Studios and Reverb Publishing announced today that Guncraft will be officially launching on July 11, 2013.  As the definitive voxel-styled shooter of 2013, Guncraft is ready to “Block and Load” for PC gamers everywhere with devilishly fun multiplayer modes, immense level building features and a compelling Gun Smithing system that allows gamers to customize their own unique weapons.

“To say we’re excited to launch Guncraft would be a gross understatement,” states John Getty, lead developer of Guncraft and founder of Exato Games Studios.  “It’s been a true labor of crazy love with the amount of features we’ve packed in and we’re eager to see the creativity of our fans when we officially deliver the fully launched game.  A big thank you goes to all our fans for their support! As we count down to launch we ask fans to please continue supporting our efforts to get Guncraft on Steam by upvoting us on Greenlight!”

Guncraft is launching with a full set of exclusive features, paired with continual community-driven content updates:

KEY FEATURES

  • 8+ outlandish game modes for up to 16 players (Online/LAN), including:
    • “Lava Survival” mode where magma slowly rises as players build upward to avoid the instant orange death. It’s a new variation of “Last Man Standing”.
    • “Onslaught Mode” mode, where four players band together to fight off endless waves of deadly robot spiders, soldiers, drones, and aircrafts.
    • “Spleef” – Players drill and destroy blocks on the platform near or under their opponents in order to cause them to fall to their deaths, while fervently avoiding suffering the same fate.
    • “Seige Mode” – A building and prefab centric game mode where two teams are pitted in a race to build a trebuchet-style catapult first. Be sure to defend it, else you get your structure destroyed by the other team.
  • Build your own arsenal block by block in the Gun Smithing feature. This one of a kind scalable weapon crafting system lets gamers create anything from flintlock pistols to grenade launching cats. Fully modify the gun’s stats to create the perfect weapon.
  • Create custom prefab structures, levels, characters, and weapon structures – the only limit is your own imagination.
  • Player-controlled vehicles, perk/killstreak, class loadouts, clan system, and ranks.
  • Continual Content Updates – New gigantic maps, wild gameplay modes and additional features to be added in the future, based on community feedback

In anticipation for this impending release, players can download the on-going Beta here: www.exatogames.com, and jump on into the wildest and most polished community-driven voxel-based shooter in 2013.

Guncraft will be available for sale starting on July 11th for $14.99 on Desura, Green Man Gaming, Rain Digital Games, GamersGate and via the official Guncraft website. To see Guncraftup on Steam, please vote for it on Greenlight here: www.steamcommunity.com/sharedfiles/filedetails/?id=94212175

To learn more about Guncraft, please visit www.exatogames.com, as well as ‘Like’ it on Facebook and follow the game @ExatoGames for all the latest developer updates and news.

The Lone Ranger Play Set Announced for Disney Infinity

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Disney Interactive has revealed The Lone Ranger play set for its upcoming Disney Infinity. The play set promises gun play (with a ricochet game mechanic), mounts, train defense play modes, and more. The Lone Ranger play set pack will be available when Disney Infinity launches on August 18.

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Unreal Engine 4 Integrated Partners Program Announced

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CARY, N.C. (June 6, 2013) – Epic Games, Inc. announces the Unreal Engine 4 Integrated Partners Program (IPP), which brings together leading middleware technologies and software that are integrated with Epic’s Unreal Engine 4 game engine.

Unreal Engine 4 is a revolutionary toolset that is designed for efficient workflow and is built to scale from high-end PC and console to mobile and the Web. Each Unreal Engine 4 IPP member brings significant value to the program by providing tools and features that are trusted for high-quality game development.

The inaugural Unreal Engine 4 IPP members and their integrated products are as follows:

  • Audiokinetic – Wwise
  • Autodesk – Autodesk Gameware
  • Donya Labs – Simplygon
  • Geomerics– Enlighten
  • IDV – SpeedTree for Games
  • Intel – Intel Threading Building Blocks (TBB)
  • NaturalMotion – morpheme and euphoria
  • NVIDIA – PhysX and APEX
  • Oculus VR – Oculus Rift
  • RAD Game Tools – Bink Video and Telemetry Performance Visualizer
  • RealD – RealD Developer Kit (RDK)
  • Umbra Software – Umbra 3
  • Xoreax – IncrediBuild-XGE

“The new Integrated Partners Program helps Unreal Engine 4 developers maximize their time with the most advanced toolset we’ve ever developed,” said Tim Sweeney, founder and technical director of Epic Games. “We have taken the time to integrate UE4 with the best middleware technologies so our licensees can stay focused on making great games.”

In addition, Epic maintains the Unreal Engine 3 Integrated Partners Program, which includes more than 20 leading technology providers. For more information, please visit www.unrealengine.com/partners.

PDP Announces E3 Line Up

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LOS ANGELES, June 6, 2013 – Performance Designed Products LLC (PDP), leading manufacturer of third-party peripherals and accessories for video games and mobile devices, today revealed its 2013 Electronic Entertainment Expo (E3) product lineup, which will include the introduction of the Afterglow Prismatic Wireless Dolby 5.1 Headset. The latest addition to the popular Afterglow line of universal gaming headsets, the Afterglow Prismatic Wireless Dolby 5.1 Headset will feature universal compatibility and crisp, clear Dolby 5.1 surround sound at an affordable price.

“Our philosophy of providing affordably priced, high quality, professionally tuned audio headsets for gaming continues with the latest addition to the Afterglow Universal Headset family. We’re excited to see the industry’s response to what we believe is our best headset yet,” said Bill Otte, Senior VP of Marketing and Sales at PDP. “On top of that, we will debut our SmartTrack controller technology for the 10th anniversary of Afterglow controllers, our exclusive line of official Disney Infinity accessories, award-winning Energizer gaming and mobile charging accessories and a gorgeous line of licensed and proprietary mobile cases. This will mark PDP’s most diverse and impressive E3 lineup to-date.”

Product highlights for the PDP lineup at E3 include:

  • Afterglow Audio: In addition to the debut of the Afterglow Prismatic Wireless Dolby 5.1 Headset, PDP’s audio lineup includes the unveiling of Headbanger®, PDP’s line of consumer headsets and earbuds, and the Afterglow Wired On-Ear Headset for Xbox 360.
  • Disney Infinity Accessories: PDP is proud to be the exclusive manufacturer of Infinity Storage and Travel accessories. The line consists of six individual products that provide players with several transportation and storage options featuring their favorite characters.
  • Energizer Portable Power: PDP is the proud manufacturer of the Energizer charging solution line and will be showcasing their current line of products, along with the CES Innovation Award winning Afterglow HDMI cables at E3
  • Afterglow and Licensed Controllers: PDP introduces their custom engineered SmartTrack Technology, which provides superior analog stick performance and accuracy that allows for more accurate shots, tighter turns, and greater control. SmartTrack will be featured in the Afterglow 10th Anniversary Gaming Controllers and upcoming specially licensed controllers for Xbox 360 and PlayStation 3.
  • PDP Mobile: Also available are new licensed mobile cases from DC Entertainment, Disney, Marvel and Nintendo and the latest Nerf mobile and gaming accessories. At E3, PDP will also unveil its upcoming mobile lifestyle brand, ZUMI®. ZUMI will feature high-impact, functional mobile case designs, combining unique materials and utility features including arm straps, card cases, belt clips and game controllers.

For a first hand look at these upcoming products from PDP, please visit Booth #2803 in the South Hall of the Los Angeles Convention Center. For more information, please visit www.pdp.com.

Might & Magic X Legacy Now in Open Development

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SAN FRANCISCO, CA — June 6, 2013 — Today, Ubisoft announced that Might & Magic® X Legacy starts its Open Development phase with the availability of a dedicated section on the game website: www.mightandmagicX.com

Through this website, players will be able to join the game development, discuss game features with the developers & other gamers and participate in the creation of a unique dungeon by voting every week and bringing in their own ideas. All this with a simple objective: to develop a video game for the players and with the players.

Limbic Entertainment is an independent game development studio based in Germany and has been a third party developer for Ubisoft for around four years. Thanks to the Open Dev, the team is aiming to share its passion for the Might & Magic brand.

Might & Magic X Legacy is an authentic solo experience in the classic first-person RPG genre, with a turn-based gameplay system. By creating and leading a group of adventurers in and around the exciting city of Karthal, by battling powerful mythical creatures while collecting ancient magical treasures, players will determine the fate of the Agyn Peninsula.

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Diablo III Coming to Consoles on September 3rd

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IRVINE, Calif.—June 6, 2013—A new legion of heroes will soon rise up and take a stand against the Lord of Terror. On September 3, Diablo® III will make its console debut on the Sony PlayStation® 3 computer entertainment system and the Xbox 360® games and entertainment system from Microsoft in the U.S., Canada, Spanish-speaking Latin America, Europe, Australia, and New Zealand.

In preparation for the upcoming launch, select retailers in these regions are now taking preorders for the PS3 and Xbox 360 versions of the game, which will be available at a suggested retail price of $59.99. Both console versions of Diablo III will be fully localized in English, German, French, Latin American Spanish, European Spanish, Russian, Italian, Polish, and Brazilian Portuguese. Further release details, including retail availability in Brazil, South Korea, Taiwan, Hong Kong, and Southeast Asia, will be announced at a later date.

The console versions of Diablo III have been custom-tailored for gamepad-driven action, with a dynamic camera perspective that puts your hero front and center, as well as an all-new user interface and an intuitive control system that make vanquishing evil feel like second nature. Players can take on the vile denizens of the Burning Hells alone or in a party of up to four via same-screen local cooperative play or online over PlayStation® Network or the Xbox Live® online entertainment network from Microsoft. In addition, the game supports parties composed of both local and online players. Once gamers experience the rush of Diablo III’s unique brand of hack-and-slash gameplay from the comfort of their couch, Sanctuary will never be the same.

[quote_box author=”” profession=””]“Playing Diablo III on a big screen with your friends brings a whole new level of intensity to the game, and with all of the control and interface adaptations we’ve made, it’s extremely fun to play on PS3™ and Xbox 360,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “In addition to the fine-tuning we’ve done for the console versions, we’re also including major content and design updates we’ve made to the PC version over the past year, so players can expect an epic Diablo gaming experience when the PS3™ and Xbox 360 versions launch in September.”[/quote_box]

Players who preorder either console version of Diablo III will receive an exclusive in-game item: the Infernal Helm, which grants an experience point boost to any character who wears it, accelerating their progression as they rise in power. Certain retailers will also offer limited-edition preorder bonuses—check with your local retailer for further information.

In Diablo III, players take on the role of one of five heroic characters—barbarian, witch doctor, wizard, monk, or demon hunter—and embark on a perilous quest to save the world of Sanctuary from the corrupting forces of the Burning Hells. As players make their way from the demon-besieged town of New Tristram to the Diamond Gates of the High Heavens, they’ll engage in pulse-pounding combat with hordes of monsters and challenging bosses, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them along the way.

Diablo III was originally released for Windows® and Macintosh® PC on May 15, 2012 and within 24 hours became the fastest-selling PC game of all time. As of December 31, 2012, Diablo III had sold through more than 12 million copies worldwide.*To learn more about Diablo III, including a list of participating retailers, please visit the official website at http://www.diablo3.com.

With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.

* According to The NPD Group, GfK Chart-Track, and internal company estimates.

PlayStation is a registered trademark of Sony Computer Entertainment, Inc.

BandFuse: Rock Legends Box Art Unveiled

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Click Me to Make Big

Realta Entertainment has released the official box art to their upcoming music game, BandFuse: Rock Legends, which will launch later this year on the PlayStation 3 and Xbox 360 platforms.

BandFuse: Rock Legends Gameplay Overview:
Seamlessly connecting real guitars, basses and microphones to game consoles, BandFuse empowers players to jam to a fully unlocked library of hit songs from rock to metal and punk to funk, featuring 55 massive genre-jumping songs from Slash, Maroon 5, Rush, The Strokes, Heart, Pearl Jam and more.

BandFuse: Rock Legends includes Slash, the iconic Grammy-winning musician and former lead guitarist of Guns N’ Roses, who serves as the game’s master guitar instructor; Zakk Wylde, lead guitarist of Black Label Society who played with Ozzy Osbourne for many years; Bootsy Collins, the Funkmaster of the Bass, Jason Hook and Zoltan Bathory from Five Finger Death Punch and George Lynch, who gained fame as the heavy metal guitarist for renowned bands Dokken and Lynch Mob. These Legends will mentor players and help them navigate through the game’s features to build a rock star following and fine-tune their playing skills.

Pre-E3 Arma 3 Livestream Announced for June 8

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Prague, Czech Republic, Thursday 6th June 2013 — Live from Bohemia Interactive HQ, the Arma 3 development team will host a second pre-E3 hangout on Saturday June 8 at 17:00 UTC. Offering a sneak peek at the upcoming Arma 3 Beta, this official livestream on Twitch.tv presents the Combined Arms Showcase – available in the upcoming Arma 3 Beta. Altis, the 270 km² island from the full game, will also make a brief appearance.

Following a successful first livestream on scenario editing, Mission Designer Thomas Ryan and several other Arma 3 devs will do multiple playthroughs of the new Beta mission, placing an emphasis on the dynamic gameplay in Arma 3.

The session is expected to be about one hour and viewers are welcome to join the conversation on Twitch chat and Twitter.Those who do not want to miss out can already enlist for the official event via Arma 3’s Facebook Page.

Two New Bound by Flame Screenshots

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Under development for many months now, Bound by Flame unveils more today through two new screenshots, before making its debut at E3 where it will be presented for the very first time to international press. After the recent release of Mars War Logs for download on PC (planned for release early Q3 2013 on Xbox LIVE® Arcade and PlayStation®Network), Spiders Studio, with Bound by Flame, benefits from a bigger budget and extensive development planning allowing them to realize their great ambitions in this big action/role-playing game.

Bound by Flame lets you play a mercenary possessed by a flame demon in an ambitious Dark Fantasy universe. As a victim of this demonic influence, players will have to choose between the powers offered by this evil or to reject the demonic influence, developing heroic talents instead. Dangers, and enemies becoming more terrifying and fearsome in battle, will be temptations to acquire more power by giving up part of the hero’s soul to the demon. Progression of the demonic influence will be reflected by the transformation of the hero’s body.

Through its different chapters, Bound by Flame will offer many quests around a primary, epic adventure. Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience, adding important replayability to the game. Real-time battles are impressive and dynamic. If the player begins the game knowing only the basics of combat, fire magic, and assassination, he will be able to specialize by unlocking and improving many skills and powers, through 3 different skill trees.

Bound by Flame lets the players customize their character. During the creation of their hero, players will be able choose their gender and facial characteristics. This will of course have an influence on the demon’s appearance. Bound by Flame also includes a crafting system, allowing them to create and improve equipment, including their armor and weapons. Several companions will join the player during his quest, and will, depending on the player’s actions, develop friendship, romance or rivalry.

Finally, the bestiary of Bound by Flame is rich and spectacular. Players will get to fight many impressive creatures: shadow dragons, liches, undead, ice creatures… epic confrontations abound. Which path will the players take? Will they lust after the demon’s power and magic to annihilate their foes, or will they favor their combat skills and their bravery?

Bound by Flame is targeted for release on PC, PlayStation®3 and Xbox 360® at the end of 2013.

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