Author - Jerry Paxton

EVR E3 2013 Hands-On Impressions

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Playing DCS: A-10C Warthog on my home cockpit setup, I am always interested in getting a more immersive sim experience. Going back as far as I can recall, the biggest issue in getting the ultimate in flight sim realism is the padlock view. What this view usually does in a flight sim is virtually turn the pilot’s “head” to face the target while you allowing you to independently maneuver your aircraft into a beneficial position to engage it. In real life, fighter pilots are constantly jerking their heads back and forth to keep eyes-on a bandit in a dogfight. Because it is a simulation and you can’t feel the effects of maneuvering on your body, the padlock view is hard to master.

When I heard that the Oculus Rift VR headset had been adopted by some developers at CCP Games in Iceland, I was ecstatic. No – not because they had modified their immensely-popular MMO, EVE Online, to use it but because they created a Wing Commander-style space combat game called “EVR” for it! Right now it is just an early prototype – a side project some of the devs undertook. But, the potential…. Imagine actually turning your head to keep eyes-on a bandit. At last week’s E3 Expo in Los Angeles, I finally had that dream realized – and it was glorious!

Two of the longest and busiest meeting rooms over near the West Hall were being used by CCP Games and Oculus VR. It is clear that gamers and developers who have used the system see its promise. So, I was very excited to get to try them out. After trying out the SD and HD goggles in the Oculus meeting room, I stepped into the CCP Games meeting room and eagerly-awaited a turn with EVR. Five other reporters and I were given a basic pre-flight briefing. The idea was that we were participating in a 3v3 engagement starting in a “neutral” position (i.e. starting nose to nose with one another from our space carrier vessels).

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The basic game controls were straight-forward and intuitive with the exception of the weapon systems. In most aircraft, missiles are used as longer ranged ordnance. In EVR, missiles are used up close and are locked on to bandits by turning one’s head and staring at them while holding the left trigger down. This forces players into getting used to turning their heads and is an intentional move on the part of CCP Games. They also mentioned that the right and left bumper buttons were not used very often and control the space fighter’s yaw (couldn’t wait to try those out). Lastly, the developer giving us the briefing instructed us how to don our Oculus Rift headset and adjust it to our faces (a simply fidgeting with it to find the “sweet spot”).

We all reported to our designated seats and adorned our VR headsets. After getting it squared away and secure on my face, I began to look around my virtual cockpit. The immersion factor was incredible. I could look down and see my pilot’s knees, legs, and feet. I could look at the other fighters preparing to launch to my left and right. I could really get a sense of scale of the carrier ship my fighter craft was in. The one thing the headset did not translate into movement was leaning forward and backwards, but I can see how that could be added later on. A dev plopped a headset on my ears and an Xbox 360 controller in my hands. The illusion was complete. We rocketed forth from our launch tubes and entered the void, squaring off with the opposing flight in the distance. I surveyed my surroundings and immediately zeroed in on a nearby space station at my 3 o’clock low. Assuming most of the bandits would head straight for our carrier, I would bracket around and use the station as a cover between myself and any missiles they may fire.

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What I was surprised with was just how instantly I got the hang of looking in multiple directions and also independently moving in others. I am unsure whether it was my years of flight simulation or just how intuitive the motion tracking is of the Oculus Rift. What I do know is that I was turning and burning, weaving in and around the station and just having a ball. I am sure that, to outsiders, I appeared to be “spazzing out” – but, to be combat effective in a dogfight, you need to watch your enemies carefully, folks!

After the sortie was completed, I pulled the Oculus Rift from my head and returned, disappointingly, to the “real world”. I have nothing but good things to say about my experience with EVR and cannot wait to see how this project evolves. The possibilities are truly endless.

 

BandFuse: Rock Legends Love Bites E3 Video

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June 12, 2013 — Realta Entertainment has tapped into the excitement of E3 2013 today by unveiling the brand new BandFuse: Rock Legends video “Love Bites…(So Do I)” from the GRAMMY-award winning, hard rock band Halestorm. BandFuse: Rock Legends, coming later this year to Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system, is the music video game where legendary rockers transform players into real-world guitarists, bassists and vocalists.

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Seamlessly connecting real guitars, basses and microphones to game consoles, BandFuse empowers players to jam to a fully unlocked library of hit songs from rock to metal and punk to funk, featuring 55 massive genre-jumping songs from Slash, Maroon 5, Rush, The Strokes, Heart, Pearl Jam and more.

BandFuse: Rock Legends is rated “T” for Teen by the ESRB and will launch globally later this year on Xbox 360® video game and entertainment system from Microsoft and PlayStation 3® computer entertainment system.

To learn more about BandFuse: Rock Legends, please visit www.bandfuse.com, ‘Like’ it on Facebook, and follow the game on Twitter for all the latest updates and news.

New Blackguards Screenshots

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Hamburg & Los Angeles, June 12th 2013. On the second day of E3, Daedalic Entertainment offers new materials for their upcoming games. Today the developer has released new screenshots for Blackguards, the studio’s combat focused turn-based strategy RPG.

The life of Blackguards’ protagonist lies in ruins: He’s accused of murder and sentenced to death. Now an outlaw, he manages to flee his homeland with a bunch of fellow misfits and rogues.

In Ascania, a land of slave mongers and poisoners, they hope to regain their freedom and escape the long arm of the law. Instead, a much darker threat awaits: The Shadow of the evil God without a Name.

The screenshots give an impression of the combat system of the recent, darkest interpretation of the Dark Eye’s universe.

More than 190 individual battle maps, full of interactive objects and strategically challenging situations takes the player to exotic locations and confronts them with deadly encounters.

Blackguards can be played in hands-on-presentations during E3. Furthermore, Daedalic Entertainment is also presenting their upcoming games Goodbye Deponia, Memoria and 1954: Alcatraz in Los Angeles.

You can find Daedalic Entertainment at booth nr. 6509, Concourse Hall. The team is still available for short notice presentation-appointments. Just check on our booth or contact our PR team.

http://www.blackguards.de

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The Incredible Adventures of Van Helsing II Announced

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BUDAPEST, HUNGARY – June 12, 2013 – Esteemed indie developer NeocoreGames announced today The Incredible Adventures of Van Helsing II for PC, bringing players the follow-up to the popular gothic-noir steampunk action-RPG influenced by Bram Stoker’s Dracula. Returning fans will be able to import their characters from the first adventure, while new hunters will have the opportunity to create their own legendary monster-hunter.

“In the first game it all seemed so simple,” said Viktor Juhász, narrative designer at NeocoreGames, “defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes.”

The incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with the help of his charming, ghostly companion, Lady Katarina. The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

The Incredible Adventures of Van Helsing, currently available worldwide for $14.99 via Steam on Windows® PC, is a one-of-a-kind action-RPG that pits players in fierce battles against familiar supernatural foes and enables players to partake in a tower-defense mini-game within Van Helsing’s upgradable lair to ward off evil that attempt to overrun the base by way of force.

For more on The Incredible Adventures of Van Helsing II, read the team’s DevBlog, ‘Like’ the game onFacebook, and follow it on Twitter.

Deadfall Adventures Release Date Announced

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Vienna, Austria (June 12th 2013) – Nordic Games hereby announces that the release date for Deadfall Adventures has now been confirmed as September 27thand will be available on the Xbox 360® video game and entertainment system from Microsoft and Windows PC.

The development team at The Farm 51 have been working around the clock to ensure that the game is packed full of unique gameplay. It will feature a single player campaign, multiplayer battle arenas and can now reveal it will also feature a survival cooperation mode for the most impactful, action adventure game. The first person shooter experience has been combined with puzzle solving exploration so that players can immerse themselves in the role of the adventurer Quatermain.

“This is our most ambitious game to date and we’re working very closely alongside The Farm 51 to make sure that Deadfall Adventures provides players with seamless action and puzzle-solving experience,” said Reinhard Pollice at Nordic Games. “Holding back the game’s release until September is the right decision for us to ensure that the content included offers the greatest value for players, which it certainly will.”

“Adding the new survival cooperation mode adds even more content to the game which is always going to be a bonus for players,” said Wojciech Pazdur Development Director at Farm 51. “The new mode will be both challenging and engaging and players will be able to jump straight into the game toget the best of the action.”

In the long-forgotten temple complex, the thrill of the chase awakens the true adventurer in Quatermain, as he and Agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather’s stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten.

Developed using Unreal Engine 3, Deadfall Adventures is full of spectacular jaw-dropping moments, as player’s battle natural and not-so-natural enemies across stormy deserts of Egypt to the icy depths of the Arctic and all the way to the steaming jungles of Guatemala. Assuming the role of adventurer Quatermain, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.

Deadfall Adventures will be released on September 27th 2013 for Windows PC and Microsoft’s Xbox 360®.

Tom Clancy’s Ghost Recon Movie in the Works

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LOS ANGELES – June 11, 2013 – Today, Ubisoft Motion Pictures, the film and television division of Ubisoft, announced that they are collaborating with Warner Bros. Pictures and Michael Bay the award-winning director of blockbusters, including “Armageddon,” “Pearl Harbor” and “Transformers” on development of a feature film based on Tom Clancy’s™ Ghost Recon.

“Having one of Hollywood’s boldest feature film directors attached to bringing Ghost Recon to the big screen is a dream come true for us,” said Jean-Julien Baronnet, chief executive officer, Ubisoft Motion Pictures. “And with Warner Bros. unmatched track record of successfully producing, marketing and distributing big movies from the industry’s top talents, we think this project has huge potential.”

Tom Clancy’s Ghost Recon is one of Ubisoft’s best-selling video game franchises, with more than 24 million copies sold. The Ghosts are untraceable soldiers who are part of the Group for Specialized Tactics, a Special Mission Unit under the direct command of the Joint Special Operations Command, the elite of the modern US Special Forces. Recent additions to the franchise include blockbuster shooter Tom Clancy’s Ghost Recon Future Soldier®, and Tom Clancy’s Ghost Recon Online®, a free-to-play online game. Also, Ubisoft recently released a live action short film called Tom Clancy’s Ghost Recon Alpha® as a complementary experience to Tom Clancy’s Ghost Recon: Future Soldier™.

Take On Mars Announced

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Prague, Czech Republic June 11th 2013 – Bohemia Interactive prepares to go up, up, and away, into the stars, with Take On Mars, the new game in the Take On series.

Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars’ distant past.

“Explore the scarred face of another world. Journey through rocky terrain and sandy wastes, pushing your vehicles to the max in this new installment to the Take On series.”

Featuring 3 main gameplay modes, explore the unforgiving Martian terrain:

• Space Program – Explore Mars from the perspective of a science-driven Space Agency. Develop new technologies, vehicles and instruments to tackle the tasks ahead.

• Scenarios – Head straight to the surface of Mars and complete individual missions centered around various Science Missions and objectives.

• Editor – Create scenarios with complex missions, or just play around with whatever you wish in this limitless, free-form mode.

The most notable features in Take On Mars include:

• Dynamic destruction system – Break off cameras, robotic arms, even individual struts and wheels, all affecting the way the vehicle handles.

• Economy – Send missions to Mars with the budget you have available, raised by completing missions and individual tasks.

• Realistic Terrain – Explore the surface of Mars in locations based on actual satellite data from locations such as Victoria Crater.

Last, but certainly not least, Take On Mars will be heavily aimed at modability, allowing users to create and share their own custom content, including scenarios, vehicles, and locations.

Everything in the game is modifiable.

E3 2013 Day One Photoblog

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Here is our day one photo album from the 2013 Electronic Entertainment Expo in Los Angeles, CA.

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GTA V Screens Along with Bundle Info

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So, if you were watching the SONY E3 presser yesterday, you no doubt saw that Rockstar Games had partnered with SONY to release a GTA V PS4 bundle (a couple, actually). Now, Rockstar Games has released some new screenshots from the game, which you can see below.

Bundle Details

Are you ready for Grand Theft Auto V? We wanted to celebrate the release of this groundbreaking game on September 17th in a big way. To mark the occasion we’re releasing a brand new PlayStation 3 Grand Theft Auto V Bundle, a custom Grand Theft Auto V Pulse – Elite Edition headset and a custom audio mode!

For $299 (MSRP), this bundle comes complete with a 500GB PlayStation 3, a Blu-ray copy of Grand Theft Auto V and a 30-day PlayStation Plus trial membership. You can pick up this awesome bundle when it hits stores on September 17th.

In addition to the bundle, we partnered with our friends over at Rockstar Games to create a custom designed Grand Theft Auto V Pulse – Elite Edition headset that features styling created specifically for Grand Theft Auto V. The custom headset design was inspired by Grand Theft Auto V’s focus on the almighty dollar. The new custom headset will be available September 17th exclusively at GameStop for $179.99 (MSRP).

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