Author - Jerry Paxton

DCS 1.1.1.1 Patch Released for Black Shark 2 and A-10C

Eagle Dynamics has announced the release of their latest patch, version 1.1.1.1. This time, however, the patch updates two of their titles: DCS: Black Shark 2 and DCS: A-10C Warthog. You can find the patch over at their official website!

Complete Patch Notes

Common A-10C 1.1.1.1 and Black Shark 2 1.1.1.1 Patch Changes

GENERAL
•Crash with South Ossetia in Fast Mission Generator is corrected.
• Added option to turn tree shadows off and on. Setting tree shadows off will result in better frame rates.

GRAPHICS
•HDR effect on sun corrected.
•Dust and smoke grenade effects at night no longer appear as if day.
•Fixed building errors at Sukhumi airbase
•Visibility range of rocket smoke marker has been increased.
•Contrail duration time is reduced.
•Corrupted NVG image after long use is corrected.
•Tree shadow rendering improved.

AI
•SEAD flights use anti-radiation missiles correctly again.
•Crash with more than one aerial tanker in a mission is corrected.
•Orbit trigger action has been corrected.
•FARP and airbase ATC now respond correctly after landing.
•Ground unit logic of driving over bridges adjusted.
•Repeating wingman rejoin messages fixed.

A-10C Specific 1.1.1.1 Patch Changes

GENERAL
•Updated A-10C flight manual.

GRAPHICS
•Canopy reflections have been corrected.
•Targeting pod sensor head flicking fixed.

AI
•JTAC radio options now appear properly for clients.
•A-10C wingman AI evasive manoeuvring adjusted.

AIRCRAFT AND WEAPONS
•Fixed occasional crash using CBU-97 and CBU-105.
•Occasional A-10C engine shut down during start up or taxi is fixed.
•A-10C weapon alignments adjusted.

AVIONICS
•A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.
•Fixed HSI Course offset when navigating with TACAN.
•Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.
•Engine oil pressure lights logic fixed. They will light when pressure is low whether the engines are running or not.
•TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS ‘Slave All to SPI’ or ‘Slave TGP to Steerpoint’ commands have been attempted.
•Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.
•The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.
•With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.
•SCS point color on TAD was changed to yellow.
•Flight plan lines are correctly removed now from TAD when SCS is selected.
•Flight plan waypoints auto-sequence is disabled when SCS is active.
•IFFCC target elevation cannot be edited in SCS now.
•ADI vertical steering works correctly with SCS now.
•The last created markpoint will be not blanked from display on TAD in SCS mode.
•IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.
•When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.
•AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.
•Fixed wrong geographical coordinates position (it was shifted up) on TGP display.
•Fixed: external fuel tanks are red boxed on DSMS.
•Fixed wrong symbols input on UFC upon the first attempt.
•IFFCC hot elevations can be entered via scratchpad now.
•Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.
•If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.
•DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.
•LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.
•Fixed store settings display in Quick Look profile.
•‘IFF’ VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.
•HUD is correctly initialized with HARS mode at ramp start.
•Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.
•PBIL jitter (especially in CCIP CR) was eliminated.
•MRS will correctly account now for MIN TOF set in BDU-33 profile.
•DRC now should display correct impact point according to DES TOF set in profile.
•Fixed MRS/DRC calculations for CBU-97.
•DRC/MRS calculations now account for target elevation – i.e. they should work correctly in mountains.
•PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.
•CCIP pipper does not jitter anymore with CBU-97.
•TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.
•Default CBU-97/105 open height is temporarily changed to 1800 ft.
•Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.
•So called ‘initial points’ will be loaded with correct elevation into CDU.
•Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed -0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.
•Fixed FPS drop down by 30-40% when ILS is turned on.
•Search radars now display correctly on the RWR.
•Changes in balance for A-10C (GAU-8 ammo weight and handling and general fine tune of weight distribution) have been made.

Black Shark 2 Specific 1.1.1.1 Patch Changes

AIRCRAFT AND WEAPONS
•Landing gear door animation for Ka-50 is fixed.
•Trim with force feedback joysticks has been fixed.
•NVG effects re-done.
•Turning down Shkval contrast, produced Negative light in cockpit, making HUD completely dark at night, effect of this problem has been reduced.

Note: v1.1.1.1 will break any joystick or keyboard config that uses custom modifier keys – It is a simple fix to re-add the Custom Modifier Key to the Modifier list.

Razer Gets 50M in Venture Funding

Razer has announced that they have acquired US$50 million in their first venture capital round, led by IDG-Accel China Capital Fund (“IDG-Accel”), one of the leading global investment funds in the world with IDG and Accel Partners as its strategic partners.

“We took a long time raising our first VC round as games like Battlefield 3 kept us pretty busy recently,” said Min-Liang Tan, co-founder and CEO of Razer. “More importantly, we took our time selecting an institutional investor as we wanted to find a partner that understood our commitment to gaming and our no-compromise attitude to designing products. Plus these guys didn’t freak out when we disappeared for a week in the middle of the deal when Skyrim launched.”

Devil May Cry HD Collection Release Date

Today Capcom is pleased to confirm that the Devil May Cry HD Collection will be released in both North America and Europe on Tuesday April 3, 2012 for the MSRP of $39.99. Available for both PlayStation 3 and Xbox 360 the Devil May Cry HD Collection brings the first three original Devil May Cry titles; Devil May Cry, Devil May Cry 2, and Devil May Cry 3: Dante’s Awakening Special Edition together in one package for the first time along with bonus content and support for both Trophies and Achievements.

World of Warplanes Unveils US Aircraft Line

Wargaming.net has released the full lineup of US aircraft to be featured in their upcoming online actioner, World of Warplanes – if you didn’t catch our interview with the developer, please do so! 😉

“We are proud to reveal the initial American tech tree,” said Victor Kislyi, Wargaming.net CEO. “Throughout the course of WWII, the US planes proved to be extremely powerful and efficient machines, and we could not but include them into the primary stack of World of Warplanes nations.”

Screenshots/Tree

F1 Online: The Game Closed Beta Announced

Today Codemasters announced that gamers can be amongst the first in the world to play F1 ONLINE: THE GAME by registering to join a closed beta program at www.F1OnlineTheGame.com.  F1 ONLINE: THE GAME is a new free-to-play racing and management game in production at Codemasters Studios under exclusive worldwide agreement with Formula One World Championship Limited and will feature all the cars, stars and circuits.

New Screens and Game Mode for Alan Wake’s American Nightmare

It was announced today that Alan Wake’s American Nightmare, Remedy Entertainment’s stand-alone digital spin-off for Xbox LIVE Arcade, will include a relentlessly intense arcade mode called “Fight till Dawn”. Published by Microsoft Studios, the game will be released in middle of the first quarter of 2012.

The main story mode in Alan Wake’s American Nightmare is part of the ‘Night Springs’ TV show fiction and offers an exaggerated pulp action adventure where the horrors of reality have the all too easy habit of coming true. Alan Wake finds himself stuck in an altered reality filled with dangerous shadows; he must leap into action and pursue his evil doppelganger, Mr. Scratch, across the Arizona mesa towards the town of Night Springs. Scratch, a supernatural serial killer, has his evil plans set on Wake’s wife, Alice. Wake must learn to control reality itself and unravel the secret to Mr. Scratch’s demise while using the power of light to put an end to the darkness.

New Screenshots

King Arthur II Quest and Objectives Dev Blog, New Screens

The good folks over at Paradox Interactive and Neocore Games have posted up a new dev blog post talking about the quests and objectives system found in their upcoming King Arthur II – The Role-playing Wargame, which is due out on January 10, 2012. They also released some new screenshots, which you can see below.

The main goal of King Arthur II is to protect your people from various threats from the North, conquer new lands till you gain control over all Britannia, and restore the peace that was lost when King Arthur suffered a magical wound that never heals, the Holy Grail was shattered and the Fomorians invaded your former kingdom. You’ll achieve all these goals if you complete the game’s Objectives, which together paint a grandiose portrait of an epic struggle.

New Screenshots

More Jimi Heading to Rock Band 3

Harmonix has announced that seven titles from Jimi Hendrix will be making their way onto the Rock Band Music Store come December 20th. Checkout the full list and price info below!

Available on Xbox 360, Wiiand PlayStation®3 system (December 20th, 2011):

·         The Jimi Hendrix Experience – “Long Hot Summer Night” O
·         The Jimi Hendrix Experience – “Gypsy Eyes”
·         The Jimi Hendrix Experience – “All Along the Watchtower” X
·         Jimi Hendrix – “Voodoo Child (Slight Return) (Live)”
·         Jimi Hendrix – “Dolly Dagger”
·         Jimi Hendrix – “Freedom” O X
·         Jimi Hendrix – “Angel”

Pro Guitar/Bass Upgrades for Legacy Songs

·         The Jimi Hendrix Experience – “Purple Haze”
·         The Jimi Hendrix Experience – “Little Wing”

(These tracks will be available in Europe on PlayStation®3 system December 21st)

The tracks will be available as “Experience Jimi Hendrix Pack 01,” with all songs available for purchase individually on Xbox 360, PlayStation®3 system and Wii. Tracks marked with “O” feature support for keyboards; tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:                   
$10.99 USD, £5.99 UK, €8.99 EU (880 Microsoft Points, 1100 Wii Points) for the “Experience Jimi Hendrix 01” pack
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points) per song
$2.00 USD (200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.