Author - Jerry Paxton

LUCID M7 Microdot Red Dot Sight Review (Airsoft)

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Lucid’s M7 Microdot Red Dot Sight promises parallax-free function (something usually only reserved for holo-sights) and tough construction. Does this red dot sight live up to its promises? I was very pleased to find out that it does indeed. Out of the box, the Lucid M7 felt very durable thanks to its cast aluminum frame. The optic has a good bit of heft to it for such a small form factor and I was pleased with its overall look. Designed to be in the same optic category as the venerable T1/H1, the Lucid M7 offers comparable performance at a much less expensive price point. Please keep in mind, I am reviewing this for use in an airsoft setting. The demands for airsoft use are obviously not as high as real steel usage. Even so, an airsoft optic has to be tough as many big airsoft games are played in pretty rough terrain. Additionally, being struck by a BB can cause serious damage to optics, so sight durability is a high priority for players.

[box type=”info”] Please note that the initial version of this review mentioned the optic being capable of a green dot sight. This is incorrect and has been fixed in this draft of the article.[/box]

Airsoft players will be happy to hear that you can get an optional riser mount for the Lucid M7 which will bring the optic up so be able to co-witness an M4/AR-15 style front post sight in its lower 1/3 field of view. If you don’t have a front post sight on your AR-15/M4 style airsoft rifle, you can still get the riser to better use your airsoft rifle while wearing a thick mask which might not allow for a tight cheek weld – the choice is yours. Please note that some Lucid M7 images in this article show the optic with and without the optional riser.

Additionally, zeroing an airsoft rifle with an optic like this can be tricky business as, unlike real steel weapons, zeroing an airsoft gun has the additional element of a hop-up unit to work into the equation. A hop-up unit, for those of you who don’t know, is a device which puts backspin on an airsoft BB. This creates a lifting effect on the BB while in-flight, allowing it to stay on a more horizontal trajectory longer. So, when zeroing you optic on the airsoft rifle, you need to keep hop-up in mind as well moving the Lucid M7’s windage and elevation dials. Speaking of dials and controls, the Lucid M7 comes with the traditional windage and elevation adjustment knobs, nicely protected under screw-off caps. It also has a nifty control array on the shooter’s left side of the optic. The control array features three buttons: one for power and two brightness adjustments – sneakily, that’s not all they do. This is where a lot of the real magic happens as the Lucid M7 has some great features you don’t normally find on an optic you are going to use for airsoft play.

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Turning the optic’s red dot on is as simple as pushing the power button. However, if you press the button once again, it engages the auto-brightness mode. This feature is the optic’s ability to auto-adjust the brightness of its reticle based on ambient lighting. The brighter the conditions, the brighter the reticle becomes. If you press the power button again, you will disable the auto-brightness feature and can manually control it with the two brightness setting buttons. This feature makes moving in and out of dark buildings or structures a breeze as you never have to mess with the brightness once it is enabled. The red laser reticle is very crisp and the unlimited eye relief was welcome – especially on the IWI Tavor 21 style airsoft rifle I was installing it on.

Now for the best part of the Lucid M7 Microdot: Its parallax-free promise. Amazingly, this is pretty much true for use on the airsoft field. I have heard that, in real steel shooting, there can be some small variation depending on how the red dot is initially zeroed in relation to the bore of the rifle. However, this is third-party hearsay, and doesn’t have a bearing on my review of its airsoft usage. Remember, as I previously stated, zeroing an airsoft gun can be tricky (actually a little trickier than zeroing a real rifle thanks to the hop-up). What I care about most is that, once that zeroing process is completed, the airsoft BBs hit where I am aiming as best as they can. No airsoft rifle is 100% accurate and they will not be until they figure out a way to change the BB “round” into a conical shape and rifle the inner barrels. At that point, though, we would be playing with some really dangerous replicas and I would hate to see the injuries that would be inflicted on other players.

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Overall, the Lucid M7 Microdot Red Dot Sight is a terrific airsoft game option. By all accounts, it would also seem to be a terrific real steel option, but don’t quote me on that as I did not put it through that kind of testing. At $229, it is on the high end of price points for an optic to use in your airsoft play but you won’t second guess yourself once you experience it on the field. Just be sure to get the optional kill-flash or an external, rail-mounted lens protector. You DO NOT want to get the front lens of this optic shot out by a BB. The extra $30 dollars is worth protecting your Lucid M7 Microdot investment.

The Lucid M7 Microdot Red Dot Sight is available now with an MSRP of $229 dollars. You can find it at various online retailers as well as Lucid’s official website.

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Knott’s Berry Farm For The Cure Partnership With Susan G. Komen OC Media Event

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This is the 2nd year that Knott’s Berry Farm has partnered up with Susan G. Komen Orange County to help provide support to survivors of breast cancer. To kick-off this continued partnership, Knott’s hosted a media event on the morning of January 10, 2015. Attending were people affected by breast cancer, either by going through it themselves, or their friends and families that support them. Also in attendance were several media outlets as well as park marketing and catering staff.

The event began with a nice breakfast buffet in the Cloud 9/Boardwalk Ballroom located in the Boardwalk area of Knott’s Berry Farm. After about an hour of enjoying the pink yogurt fountain, scrambled eggs and bacon, gluten-free macaroni & cheese, as well as a host of other good eats, the presentation began on the ballroom’s small stage. We heard from the manager of the park, who spoke of the important of the partnership, and we also heard from cancer survivors and their ofttimes emotional stories in dealing with their illness. Seeing the strength in the cancer survivors who are managing to stay positive and live life to the fullest while battling such a menacing illness was overly-inspiring.

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After the presentation, we were escorted out to the park’s Jaguar roller coaster – but not before stopping to pledge our allegiance to the US flag as the park officially opened. It is refreshing that Knott’s Berry Farm upholds such important national rituals when so many have forgotten them or, worse yet, are not even being taught it in elementary school! But, I digress…

Our morning concluded after watching the survivors and their loved ones take the first ride on Jaguar of the day. Again, their strength and courage are commendable and we wish them as much good thoughts and continued success as possible in their battles. We would also like to thank Knott’s Berry Farm’s marketing team for having us out to the event.

Knott’s For the Cure Partnership runs from now until March 27th:

  • January 5 through March 27, guests can purchase a Pink Ticket ($39 adults, $35 Jr./Sr. ages 3-11, 62+), online only at knotts.com.
  • A portion of the ticket and merchandise proceeds will benefit Susan G. Komen Orange County
  • The three month long promotion will provide guests with the opportunity to enjoy Knott’s world class entertainment, attractions and specially-themed “pink” décor, while supporting a great cause.
  • The famous Calico Mine Ride, Knott’s Berry Farm Main Gate and the Camp Snoopy waterfall will all glow pink in honor of the campaign.

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Life is Strange Video Dev Diary and PC Requirements

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Square Enix has sent our their new video dev diary for the upcoming Life is Strange, as well as revealing its recommended and minimum PC specifications.

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MINIMUM:
OS: Windows Vista
Processor: Dual Core 2.0GHz or equivalent
Memory: 2 GB RAM
Graphics: ATI or NVidia card w/ 512 MB RAM (not recommended for Intel HD Graphics cards)
DirectX: Version 9.0
Hard Drive: 3 GB available space

RECOMMENDED:
OS: Windows 7
Processor: Dual Core 3.0GHz or equivalent
Memory: 2 GB RAM
Graphics: ATI or NVidia card w/ 1024 MB RAM (NVIDIA GeForce GTX 260 or ATI HD 4890)
DirectX: Version 9.0
Hard Drive: 3 GB available space

Bladestorm: Nightmare Release Date

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BURLINGAME, Calif. January 8, 2015 – KOEI TECMO America today announced an updated launch date for the Troop Command Action title, Bladestorm: Nightmare. The Hundred Years’ War epic will commence on March 17, 2015 in North America for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The PlayStation®3 computer entertainment system digital only version will also be available at the same time.

Additionally, new images were released offering a first glimpse at the character edit mode and showcasing the Troop Command battle system that makes the game a stand out offering in the strategy genre. More details were also revealed for the new ‘Nightmare’ mode.

In Bladestorm: Nightmare the player is summoned to create a mercenary and accept missions that will advance the English or the French cause in the course of the Hundred Years’ War. The successful completion of these missions depends on a variety of elements that put the player’s fighting abilities, strategy, tactical and leadership skills to the test. The Mercenary does not ride to the field alone, but as the commander of an army unit chosen to fit each individual situation as some missions are better fought with foot soldiers, others with lances, archers, light cavalry, or a combination of melee, ranged and mounted units.

The updated battle system in Bladestorm: Nightmare allows for simultaneous control of up to 4 army units increasing the game’s strategic edge— units can be repositioned at any time and ordered to take certain actions that will aid in a successful mission including attacks from specific angles and holding a position or group within another unit.  The player can choose to switch to command any of these units in real time, combine them in a 200 soldier troop for a charged attack, or issue orders to each and any of them using the battle map interface.

More details were also revealed for the ‘Nightmare’ mode, an all-new and original fantasy scenario involving battling and controlling armies of mythical creatures. In the opening sequence of this mode a group of Mercenaries in possession of a sword able to control monsters arrive in war-stricken Gascony only to find the combined forces of England and France under siege by an army of demonic forces. As the leader of the group, the player fights through this army to rescue the defenders and decides to investigate the origins of this new threat.

Bladestorm: Nightmare is published by KOEI TECMO America and will be available on March 17, 2015in North America.  The PlayStation 4 and Xbox One versions will be available for $59.99 and thePlayStation 3 digital only version will be available for $49.99. This title has been rated T for “Teen” by theESRB.

For more Bladestorm: Nightmare news please follow us on www.facebook.com/koeitecmous or@KoeiTecmoUS  and visit koeitecmoamerica.com/bladestormnightmare.

Deceptive Marketing at CES? The Levitating Bag That Wasn’t

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Leading up to the Consumer Electronics Show in Las Vegas, we receive a ton of press announcements for a variety of products, big and small. One of the more intriguing of this year’s bunch was STM’s “Levitating” backpack. Here is the CES meeting pitch we got from STM’s marketing firm, Asylum PR:

“…CES is about to be invaded by a magical haunted backpack! No, this is not a stint done by a Las Vegas magician; STM has created a backpack that has levitating powers. You can casually toss your bag onto the counter, the back of a chair, and then when it hits the floor; you can now pay no attention to any damaged goods. Instead of cringing and hoping no damage will be done, ditch the basic purse or laptop bag for one that levitates fragile electronics inside it so they are safe even when the bag is dropped. STM Bags has created the drifter backpack with a floating pocket inside that is lined and padded for electronic devices. If you drop the bag, the pocket will remain safely suspended inches above the ground…”

The marketing firm also sent us at least nine official press releases on behalf of STM, touting the Drifter backpack’s levitating abilities thanks to its “floating pocket”. Between the aforementioned invitation and all of the press releases, we were intrigued and excited. How did they engineer this seemingly-miraculous levitation?

Well, the simple answer is that they didn’t. Our reporter approached the Radtech booth, where STM had setup their meetings and was shocked not to see the backpack anywhere! Oh, here it is (look closely)…

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That’s right, it’s hiding under the table, almost out of sight. Our reporter thought something was weird and proceeded to the meeting. Excited about this new tech, he asked them about the levitation and an unnamed booth rep responded with “It doesn’t levitate, it was a typo. It was supposed to say linear.”

A typo? Linear?!? Well, I have nine press releases and a custom-written invitation from Asylum PR touting a magical, levitating backpack! Not to mention that a “Linear” Backpack doesn’t really make sense at all. To top it all off, the marketing rep was nowhere to be found and, according to my reporter, they looked for about a half hour to find them, coming up empty. Something tells me that we are not the first people to cry foul over this matter. Much like showing an “in-game engine demo” of a highly anticipated video game at E3 only to find out that it was not at all the same engine or code as the released product (Gearbox Software, lookin’ at you), it is an absolutely irritating and awfully-deceptive bait and switch practice.

Does the blame fall on the shoulders of STM or Asylum PR? That, I cannot say – but, it does reinforce the axiom, “There’s a sucker born every minute.” Well, I was that sucker, and I wanted to see a backpack that levitates the tech gear inside.

We reached out to Asylum PR for comment and will update this story when we receive it.

**UPDATE Feb 1, 2015 – They didn’t care to respond.

Blizzard and Dark Horse Team Up for WoW Chronicle Books

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MILWAUKIE, OR – Dark Horse Comics is proud to announce a multi-volume series detailing the history of the Warcraft® universe: World of Warcraft®: Chronicle.

World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.

“We often get questions from players who want to know more about the origins of the Warcraft universe, and the rise and fall of their favorite characters” said Paul Sams, chief operating officer of Blizzard Entertainment. “This new series digs deeply into all of that—we can’t wait for players to read it.”

This beautiful hardcover book features over twenty full-page illustrations by World of Warcraft artist Peter Lee and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

“This is an amazing project that will be absolutely irresistible to the legion of Warcraft fans. The people at Blizzard have been great to work with and we are extremely happy and proud to be working with them,” added Dark Horse President Mike Richardson.

World of Warcraft: Chronicle Volume 1 is on sale November 4, 2015 in comic shops and November 17 in bookstoresPreorder your copy today!

Wadjet Eye Unveils Technobabylon

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Wadjet Eye Games has revealed its upcoming Technobabylon, an adventure game it is co-creating with indie developer Technocrat. Here is the first teaser trailer and screenshots for the game, featuring one of the its characters.

First Character Trailer

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The Witcher 3: Wild Hunt PC Requirements Revealed

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cd Projekt RED has posted up the official minimum and recommended PC requirements to run their upcoming The Witcher 3: Wild Hunt. The Witcher 3: Wild Hunt is due out on May 19th, 2015.

Minimum System Requirements

  • Intel CPU Core i5-2500K 3.3GHz
  • AMD CPU Phenom II X4 940
  • Nvidia GPU GeForce GTX 660
  • AMD GPU Radeon HD 7870
  • RAM 6GB
  • OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • DirectX 11
  • HDD Space 40 GB

Recommended System Requirements

  • Intel CPU Core i7 3770 3,4 GHz
  • AMD CPU AMD FX-8350 4 GHz
  • Nvidia GPU GeForce GTX 770
  • AMD GPU Radeon R9 290
  • RAM 8GB
  • OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • DirectX 11
  • HDD Space 40 GB