Author - Jerry Paxton

Bobster Alpha Ballistics Goggles Review (Airsoft)

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Bobster’s Alpha Ballistics Goggles are their newest entry into their tactical/safety eyewear line. Featuring durable rubber frames and two interchangeable, poly-carbonate lenses, the Alpha Ballistics Goggles are an effective alternative to higher-cost goggles from companies like Revision Military and ESS. The Alpha Ballistics Goggles are very durable, meeting ANSI Z87.1-2003 +, MCEPS/ Military Ballistics Impact Standards, and CE EN166 standards for safety. Also, much like the higher-end Revision Desert Locust goggles, the padding between the goggles themselves and your face is very thin and would seem, at first glance, to be too firm to be comfortable. Thankfully, this is not the case and the Alpha Goggles are very comfortable to wear for long periods of time.

The Bobster Alpha Ballistic goggles come with an attached dust cover as well as two interchangeable lenses: A smoked and clear option. Each lens claims to have anti-fogging capabilities and, overall, I was pleased with their performance in that area. While not entirely fog-free, you should be okay applying some Cat Crap anti-fog and not letting your breath escape up into the goggles.

Overall Bobster’s Alpha Ballistics Goggles are an excellent purchase for about $90 dollars. You can find these goggles over at their official website.

[easyreview title=”ESS Profile TurboFan Ballistic Goggles Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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King Arms Metal VLTOR M4 VIS Carbine AEG Review (Airsoft)

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King Arms has always been known for solid build quality and performance in their airsoft guns. Recently, we were sent over one of their King Arms VLTOR M4 VIS carbine AEGs – a very aggressive-appearing M4 based on the real steel VLTOR VIS M4. In terms of overall style and look, the King Arms Vltor M4 VIS is very stylish, featuring an all metal VIS integrated receiver and rail platform as well as a multi-position, clubfoot style stock. Each of these rifles comes with a unique serial number and detailed laser markings engraved on the integrated receiver and rail platform. The M4 VIS features VLTOR trademarks as well as some cool laser engravings.

In case you are not sure what VLTOR’s VIS (Versatile Interface Structure) is, here is the official description from the real steel manufacturer’s website:

The VIS is a polylithic upper receiver assembly that ties the normally individual receiver and handguard into an aggregate single part. This combination overcomes many problems that are associated with the traditional “two piece” design, most notably being greatly improved structural strength and repeatable accuracy; while affording the user the benefits of a free-floating barrel and rock solid railed fore end.

In a nice surprise, we found that the box includes one vertical foregrip, two cheek weld adapters, and a barrel nut tool – not to mention the 300 round hi-cap magazine to boot. Once all put together, it is easy to imagine using this baby on the airsoft field. It’s length is adjustable, thanks to the stock, from 26.3″ inches to a maximum length of 29.5″ inches. Please take note, however, that this M4 variant airsoft gun is, even at 29.5″, pretty short compared to more standard-sized guns. If you are looking for a compact M4 AEG, though, this airsoft gun will definitely make you happy. This airsoft gun also utilizes a reinforced, 7mm bearing Ver. 2 gearbox.

Another outstanding feature of this VIS M4 is that the lower handguard is removable in the exact same way it is on the real steel version. What this means is that, once removed, the outer barrel is exposed making it possible to mount an M203 grenade launcher on it! The ingenious qualities of the VIS system cannot be understated and I applaud both VLTOR for creating it and King Arms for bringing it to airsoft.

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We clocked the King Arms Vltor M4 VIS shooting a little on the hot side at roughly 405 FPS out of the box. Usually, these guns have about a 1,000 round or so break-in period, after which time the FPS settles a bit. Once you put the gun through this, it should come in nicely at about 400FPS, keeping it within the “gray area” that many outdoor fields observe. It is important to note that in my chronographing of the gun, the BB velocity was VERY consistent. As you can see in the five shot series I performed above, the FPS was within 3 units of one another. I should note that the chronograph we used was an Evike.com Advanced Compact Airsoft Computer Chronograph II.

Unfortunately, I did have some difficulty attaching and removing the vertical fore-grip from the underside rail of the M4 VIS AEG. The grip uses a strange dual push-rod system to release tension on the attachment point. The problem is that holding both of those points down while also sliding it onto the rail is very uncomfortable – removing it even more so. It’s just not a very friendly system and I would have rather seen them include a more traditional screw-on fore-grip. Also, the multi-position stock is somewhat wobbly when attached to the buffer tube, but not dangerously-so. It is actually a good replica of the VLTOR Modstock system that the real steel firearm uses.

Overall, the King Arms VLTOR M4 VIS Carbine is an airsoft gun of excellent quality and one I would have no issue taking into a long-term airsoft tournament with me. This King Arms AEG performs well and has more than enough power to handle whatever you throw at it. The airsoft gun retails for about $250 dollars over at sites like eHobbyAsia and TigerHK. I am pleased to award the King Arms VLTOR M4 VIS Carbine AEG a solid 5 out of 5 stars.

[easyreview title=”King Arms Metal VLTOR M4 VIS Carbine AEG Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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Battlefield 4 Single Player Review (PC)

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Electronic Arts has released their highly-anticipated Battlefield 4, and I just had to review it. I was not a HUGE fan of Battlefield 3’s campaign. That being said, Battlefield 4’s single player campaign is a much better affair to play through. Battlefield 4 puts China in center stage as the country stands on the brink of an all-out civil war. After a very intense opening scene, the game takes off and and brings the player to several locales around the globe, introducing (and killing) many interesting characters along the way. There is even one returning character from Battlefield 3 that makes a nice, albeit short, cameo.

I did not like that the player character has no actual voice and obviously, because of that choice on the part of the developers, never speaks. “Recker”, your character, is Tombstone squad’s squad leader but you never feel like it as you don’t give any orders or commands to your marines. The only decision you get to make as “squad leader” comes at the very end of the game and feels tacked-on. The game’s conclusion is also somewhat lackluster when compared to some of the campaign’s other big set pieces – I am assuming this will be expanded upon in some of the game’s future DLC packs. Also, the rivalry between one of your marines and an outside contractor goes on ad nauseum, with very insulting things being said on the part of the marine. Then, after one sentence of dialog later in the game – after establishing all this anger and distrust between the two, the marine does a complete 180 and accepts this character without question. It goes completely against this marine’s character in the story and simply doesn’t make any sense – especially given what this other character has done.

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Many gamers are complaining of buggy builds of the game and I, unfortunately, also had some issues. After dying, sometimes the game would just hang at the re-loading screen, forcing me to alt-tab out and kill the process manually. Also, I experienced some graphical glitching where light spots would look really odd and pixelated (this issue was rare).

Now, for the game’s many positive attributes. Visually, the Frostbite 3 engine running behind the scenes of Battlefield 4 looks beautiful and features a lot of open maps where you can soak up all the detail the game engine pushes out. I ran the game smoothly on Ultra settings and had little to no lag to speak of with my GTX-680 FTW+ 4GB graphics card. Just be sure not to click on the 32-bit executable by mistake if you are running a 64-bit gaming PC. I wasn’t paying enough attention when first starting the game up and found this out the hard way – Doh! Battlefield 4 does a great job in allowing you to have several options in how you complete missions than other shooters on the market right now. There are plenty of open areas where you are free to handle the OPFOR as you like, using stealth or a frontal assault. This is refreshing as there are stealth-based missions in many shooter titles where, if you get found out, the game fails you and re-loads from the previous checkpoint. This simply irritates me to no end. For the most part, Battlefield 4 lets you handle it if you get found out. If you can dispatch the enemies that located you, the music will eventually return to being more peaceful and the rest of them lose your trail.

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The game’s singe player storyline is also well-crafted, save for the few gripes I wrote about earlier. The story actually draws from the science fiction IP Battlestar Galactica quite a bit in concept and I actually wish they would have taken that a bit further. Not by adding space ships or anything – just the “lone, ragtag fleet against a larger force” idea. The story succeeds most when your CVBG (Carrier Battle Group) is cut-off and you are left to your own devices. There is the feeling of dread that something bad could happen at any moment – so much so that the Capt. Garrison, who is in charge of the CVBG, has even posted marines and other naval security forces to stand guard on the deck and catwalks with assault rifles to repel any surprise boarding parties.

Overall, Battlefield 4 is a fun shooter that delivers some super-awesome eye candy and intense action sequences. Just beware that that the game still has some bugs to work out and there are some annoying plot details to contend with on the single player side. I also wish that Electronic Arts would have played a bit more with the influences from Battlestar Galactica. The BSG inspired missions seem to go by almost too quickly and make up some of the most fun the game has to offer.

[easyreview title=”Battlefield 4 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Call of Duty: Ghosts Single Player Review (PC)

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Having just gotten off this crazy roller coaster ride called Call of Duty: Ghosts, I am happy to say that the franchise is back and better than ever. Call of Duty: Ghosts takes place in a world where the United States, once a superpower, now stands a mere shell of its former self thanks to a cyber attack on an orbital strike rod facility which caused it to destroy most of the Southwestern United States. A new power known as the “Federation” has risen to the spot of the world’s number one superpower. Being made up of the countries of South America, the Federation has advanced equipment and is preparing to invade what is left of the United States. The ones at the forefront of stopping the Federation is a hyper-elite squad of Tier 1 operators known simple as “Ghosts”.

Your character is Logan Walker, one of two brothers who, along with their Father, find themselves smack dab in the middle of all the chaos at the start of the game. The nice thing about Call of Duty: Ghosts is that you feel like you are an integral part of the story. Even though your character is part of a larger team, your actions matter. Other shooters strive to put you in the middle of a much larger war, which has its place as well. Ghosts, much like past Call of Duty games, puts YOU as the star in your very own Tom Clancy or Michael Bay film.

Visually, Call of Duty: Ghosts is very attractive, with crisp details abound. Strangely, the visuals don’t look as good as I would have hoped – looking very similar to Black Ops 2. Not that this is a bad thing – the game is really pretty, but I expected a bit more from the game which is set to run on “next-gen” consoles (especially as I have a PC more than capable of handling it). Like previous Call of Duty titles, the levels always feel a bit small or closed in – even when they are meant to be outdoors. Often times the maps set in what is supposed to be open areas use smoke and mirrors with animated backdrops that you can’t ever reach that are meant to give the illusion of open space. Call of Duty games have always been known for doing this and, while it may seem like some sort of cop-out, it allows them to really turn up the detail on the stuff you can reach.

The voice talent of the game deserves special mention, with the likes of Brandon Routh, Stephen Lang, and Kevin Gage bringing the more prominent characters to life. One of the most wasted characters in the game was that of “Riley”, the brothers’ war dog. I loved the idea of Riley being a part of the squad and, when he is on your team, he is a blast to see in action. That being said, I disliked being Riley immensely. Controlling the character felt very sluggish and more of a gimmick than anything else. Unfortunately, the character doesn’t get more time to simply be a part of the squad. In the expansion, I hope to see Riley as the first canine member of the “Ghosts”.

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Unfortunately, the game does have some issues which need mentioning. First is that the controls, in general, can be a bit sluggish – the worst examples being seen in the underwater and in-orbit sequences. Other annoying things are the slow and roadblocking qualities of your teammates and the too narrow field of view (which cannot be altered in the visual options menu).  Additionally, the vehicle levels tend to drone on a bit. Going further with the vehicles, tanks feel really strange to pilot, with them gliding around like they are hover-tanks or something. The helicopter is no better, with very arcade-like controls and no ability to raise or lower the aircraft’s collective. Another point of contention I had with the game was the motivation of the Federation for engaging the United States so aggressively. Without that, there would not be a game, but the story never goes into exactly why this hatred has built up to the point where they would launch what are essentially weapons of mass destruction down on America.

Other single player modes include Extinction, in which the player takes on hordes of alien creatures, and Squads in which you take your customized, AI squad up against another AI squad. While neither of these modes are perfect, I found them to be a lot of fun and a welcome addition to the single player package. It is nice to see Activision and Infinity Ward mixing it up a bit for the single player gamer like myself when so much of the attention given to Call of Duty has to do with its multiplayer.

Overall, Call of Duty: Ghosts takes the player on an adrenaline-fueled adventure that is well worth the price of admission. Despite the issues I had with the game’s controls, field of view, and some plot-holes, I am giving it a 4 out of 5 based on the sheer amount of fun I had taking the campaign on. There are a decent variety of missions, decreased reliance on quick-time events, and tons of bad guys to dispatch. Also Call of Duty: Ghosts succeeds greatly in making the player feel like an integral part of their own action movie. I would love to see a Ghosts sequel at some point.

[easyreview title=”Call of Duty: Ghosts Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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War Thunder Passes 5M Players

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November 8, 2013 — Gaijin Entertainment announced that their next-gen MMO combat game War Thunder, which recently won Gamescom’s Best Simulation Game award, is celebrating two important milestones. War Thunder’s Open Beta received clearance for lift off exactly one year ago in Russia, and in that time, more than 5,000,000 players have mixed it up in aerial dogfights piloting the most deadly WWII planes in history.

Over the course of one year, Gaijin Entertainment added almost a hundred new planes to War Thunder alongside with new exciting modes and improvements. During that time, War Thunder released on Steam and became the first Russian game for PlayStation 4 and the next generation of consoles.

“To those who have served, and to those who continue to step up to answer the call of duty in War Thunder – we salute you. It is in your honor that we at Gaijin Entertainment are offering every player Golden Battles on November 3rd and 10th as well as a limited edition decal for decorating your planes – do not miss your chance to get it and improve your balance as well”, said Anton Yudintsev, CEO of Gaijin Entertainment.

Over five million players already know the enjoyment of raining down aerial destruction via the PC-version of War Thunder and this fan base continues exponential growth. War Thunder is currently in Open Beta on PC, in development for Mac OS and Oculus Rift and will be a PlayStation4 launch title. Download War Thunder for free from the official website and join in a heated battle to dominate the skies at: http://warthunder.com

New Screenshots from Contrast

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Here are some new screenshots from Focus Home Interactive and Compulsion Games’s upcoming Contrast, which is set to launch on November 15, 2013 for the PlayStation 3, Xbox 360, and Windows PC platforms.

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Mad Catz Shipping Tritton Kunai Mobile Headset

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San Diego – November 7, 2013 – Mad Catz Interactive, Inc. (“Mad Catz”) NYSE MKT/TSX: MCZ) announced today the shipping of the TRITTON Kunai Mobile Stereo Headset.

The TRITTON Kunai Mobile Stereo Headset is compatible with most popular handheld consoles, Windows® PC, and Mac, as well as smart phones and smart devices.  When used with compatible Apple products, the Kunai provides the ability to adjust volume, answer calls, and control music on-the-fly via the convenient in-line audio controller.

Darren Richardson, President and Chief Executive Officer of Mad Catz Interactive, said, “The TRITTON Kunai range was designed to deliver an ideal balance of performance, value and aesthetics, a combination which has resonated with the passionate gamer.  Today’s announcement will allow us to introduce Kunai to a broader mobile segment who we believe will be extremely receptive to our headset.”

The TRITTON Kunai Mobile Stereo Headset is available in matte black, matte orange, matte blue, and matte red colors.

Chivalry: Deadliest Warrior Release Date and Trailer

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The folks at Torn Banner Studio have announced that Chivalry: Deadliest Warrior will be released on November 14th, 2013. This title is an expansion to their first-person slasher, Chivalry: Medieval Warfare.

Expansion Description:

Chivalry: Deadliest Warrior will bring the most iconic warriors from the ancient world, epic new environments and all new game modes to the already expansive First-Person Slasher, Chivalry: Medieval Warfare.

Every environment is an iconic homeland of one of the warrior factions. Fight in ancient Nordic villages, kick people into pits as a spartan or run along moonlit roofs as a ninja in a bamboo forest.

Chivalry: Deadliest Warrior adds all-new game modes including multi-team (up to 6 teams at one time!), capture the flag variants and an all-new duel mode.

Faster, more diverse gameplay makes Chivalry’s 1st-person melee combat even more intense in this massive expansion.

Each warrior has a unique arsenal and abilities, which promotes more variety in play styles and forces players to adapt their strategy to the situation.

  • 30 new weapons
  • 5 all-new classes with new character models and new voice overs
  • 30 new helmets and accessories
  • 36 new emblem packs with over 135 emblems
  • 6 all-new maps with variants
  • 6 total game modes with 2 new modes
  • 6 teams with limitless class combinations per team
  • 37 stats tracked per weapon, per class for a total of over 3500 tracked stats
  • All new user interface

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Titanfall Collector’s Edition Will Include Large Titan Poster

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Electronic Arts has announced that the collector’s edition of their upcoming Titanfall will include a large, 24 inch by 36 inch, poster of the Atlas class titan seen in the game. You can read the full blog post here and look for the game when it launches on the Xbox One, Xbox 360 and PC platforms come March 11, 2014 in North America, and beginning March 13, 2014 in Europe.

Poster Image (Click it to make BIG):