Author - Jerry Paxton

Antec Reveals High Current Gamer M PSU Series

Fremont, Calif. – February 1, 2012 – Antec, Inc., the global leader in high-performance computer components, announces the High Current Gamer M series, a mid-range wattage class of hybrid modular power supplies. The High Current Gamer M series is an extension of the HCG PSU line issued in late 2010 but features hybrid modularity, allowing for cleaner systems by reducing cable clutter behind the motherboard.

Antec‘s new desktop PSU series provides quiet, efficient power in 400W, 520W, and 620W models, accommodating casual gamers, home office and corporate consumers. The High Current Gamer M Series is the perfect combination of power and cabling that supply extreme levels of power and superb efficiency.

Maximum Efficiency – As one of industry’s mainstream 80 PLUS® Bronze certified PSU, the High Current Gamer M series offers an ideal combination of industry-leading reliability, guaranteed Continuous Power and up to 87% energy efficiency to help reduce electric bills.

Whisper Quiet – A simple 135mm two ball-bearing fan controlled by Antec’s renowned Thermal Manager and CircuitShield™ operates with minimal noise even at full load.

Premium Components – High Current Gamer M employs 4 fully-protected High Current +12V rails with high load capabilities to ensure maximum CPU and GPU compatibility. It’s designed with 100% Japanese capacitors, ensuring maximum DC stability and regulation. It also offers stealth wires for minimal visibility inside the chassis and a 10-pin modular socket for High Current Flexibility.

Black mesh cable sleeves – All wires darkened for minimal visibility in chassis

Safety Precautions – Patented Circuitshield™ includes voltage, current, power, under voltage, and short circuit protection which automatically shuts down the PSU to prevent further system damage.

All HCG-M power supplies are covered by an Antec five-year parts & labor warranty.

“Antec has succeeded with providing consumers with quiet and efficient power supplies to choose from,” said Mafalda Cogliani, Global Marketing Director at Antec. “And now we want to provide the same type of power and convenience via hybrid modularity power supply that will help with energy reduction.”

Availability
The HCG-M PSU series will be available in the US on Newegg, ASI, Ma Labs, Amazon, J&R and Buy.com and in Canada on NCIX and Canada Computers in early February.

High Current Gamer M

MSRP

HCG-400M – USD $89.95

HCG-520M – USD $99.95

HCG-620M – USD $119.95

Detailed Specifications:

• 620W Continuous Power
• 80 PLUS® BRONZE certified – Up to 87% efficient
• 10-pin modular sockets
• 135mm double ball bearing fan with long lifetime
• All-black wires for minimal visibility in chassis
• All Japanese Heavy-Duty Capacitors
• Advanced low voltage fan control for optimal heat & noise management
• 92.9% +12V – Output for maximum CPU & GPU support
• 2 PCI-E connectors for multiple GPU support
• AQ5 – Antec Quality 5 year warranty and global online support 24/7
• Industrial grade protections:
o Over Current Protection (OCP)
o Over Voltage Protection (OVP)
o Under Voltage Protection (UVP)
o Short Circuit Protection (SCP)
o Over Power Protection (OPP)
o Surge & Inrush Protection (SIP)

**taken from HCG-620

Power Supply Connectors:

Fixed cables:

1 x 24(20+4)-pin main connector
1 x 8(4+4)-pin ATX12V/EPS12V

Modular cables:
2 x 8(6+2)-pin PCI-E
1 x FDD + 3 x Molex
3 x Molex (1 each)
2 x SATA (3 each)

**taken from HCG-620

About Antec, Inc.

For 26 years, Antec, Inc has been the global leader in high-performance computer components and accessories for the gaming, PC upgrade and Do-It-Yourself markets. Antec remains an industry pioneer and market leader for quiet, efficient and innovative products such as the P280 and SOLO II enclosures, and it has been independently recognized as the power supply manufacturer with the lowest return rate.

Antec continues to push the industry to its limits with many state-of-the art products like the Mini-ITX-made enclosures, the ISK Series, and the functional, efficiently cooled Eleven Hundred gaming enclosure. Antec has also furthered the PSU market with the environmentally-safe EarthWatts Series, the office-friendly VP Series for efficient, quiet power, and the gamer-specialized HCG and HCP Series for hours of reliable, continuous power. soundscience, a subsidiary of Antec, Inc, was created to manufacture audio and video-enabled lifestyle products, such as the soundscience rockus™ 3D | 2.1 speaker system, for the PC and home entertaining markets.

Founded in 1986, Antec is headquartered in Fremont, California, with international marketing headquartered in Berlin, Germany. Antec has additional offices in The Netherlands, China and Taiwan. Please visit Antec online for more information.

Follow the official Antec Facebook page http://www.facebook.com/AntecInc for event updates or visit the Antec blog at http://blog.antec.com/.

Jagged Alliance: Back in Action Preview

First released in 1994 by Sir-Tech, Jagged Alliance is a classic PC game which features tactical, turn-based gameplay in controlling a squad of mercenaries against various enemies across numerous maps. Kalypso Media and bitTech have sought to remake the sequel to that game, Jagged Alliance 2, and bring it into the modern age with 3D graphics and a completely new UI (as well as some other surprises). The biggest change between this game and the original is that the new version is played in real-time with paused, turn-based gameplay. Some have criticized this, but it really helps keep the game moving as well as satisfy that need for turn-based, classic action. I prefer to move my troops into position, switch to turn-based and plan everything out, then hit spacebar once again to disengage the pause and watch my actions unfold.

The game features a lot of employable mercenaries, each has their own personality and some don’t like one another, and there is a ton of equipment to purchase, both from an “online” store and local merchants, and outfit your troops with. In the preview build I played, there were definitely some frustrating AI issues to overcome, but I kept going back for more – that is a testament to the game’s lasting fun factor. I, for one, am very excited to see what the retail build ends up like when the game is released on February 14th, 2012.

If you are a fan of tactical PC games, I think you will enjoy it.

Mass Effect 3 Voice Cast Announced, New Screens

In a series known for delivering one of the most cinematic experiences in all of interactive entertainment with an emphasis on high quality digital acting, BioWare is aiming to once again set a new bar with Mass Effect™ 3. Today, BioWare, a Label of Electronic Arts Inc., unveiled the cast for 2012’s first blockbuster game, Mass Effect 3. The ensemble will see the return of fan favorites, including Martin Sheen as the Illusive Man, Mark Meer and Jennifer Hale as Male and Female Shepard and will introduce Freddie Prinze, Jr. as James Vega, a marine who will help Commander Shepard take Earth back.

“We are absolutely thrilled with the passion and emotion the entire cast brought to their performances in Mass Effect 3,” said Casey Hudson, Executive Producer of the Mass Effect series. “In a story where Earth and the entire galaxy are at war, we needed to take the performances to a level of dramatic power and intensity that we’ve never previously attempted. This extremely talented cast delivered.”

The star-studded cast for Mass Effect 3 includes the return of Golden Globe winner Sheen (“The Departed”, “Apocalypse Now”), Seth Green (Robot Chicken”, “Family Guy”) as Joker, Tricia Helfer (“Battlestar Galactica”) as the Normandy’s A.I. EDI, Yvonne Strahovski (“Chuck”) as Miranda, and Carrie-Anne Moss (“The Matrix”) as Aria T’Loak. Other returning fan favorites include Meer and Hale as Male and Female Shepard, Ali Hillis as Dr. Liara T’Soni, Keith David (“Platoon”) as Captain Anderson and Lance Henriksen (“Aliens”) as Admiral Steven Hackett. Prinze, Jr. (“24”) and Jessica Chobot (G4 TV) as news reporter Diana Allers, are the newcomers to the series.

“I have always loved science fiction and I have always loved games and Mass Effect is really the first time both come together successfully,” said Prinze, Jr. “It is a completely immersive game where you really feel like you’re part of this journey inside this universe. It will make you think, you will care about the character you are playing, and you will care about the characters that you bring into battle with you.”

In Mass Effect 3, players will be thrust into an all-out galactic war to save the galaxy from an ancient alien race known only as the Reapers. Players will assume the role of Commander Shepard, a war-torn veteran who’s willing to do whatever it takes to eliminate this nearly unstoppable foe. With a team of elite, battle-hardened soldiers at your side, each player decides how they will take Earth back, from the weapons and abilities they utilize to the relationships they forge or break. Gamers can get their first taste of the galactic war when the Mass Effect 3 demo launches worldwide on February 14.

Mass Effect 3 arrives on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC in North America on March 6, 2012 and in Europe on March 9, 2012 and is available for pre-order now at participating retailers. Fans who pre-order* have the opportunity to arm themselves with cutting-edge in-game weapons and armor to prepare for the all-out galactic war.

For more information on Mass Effect 3, please visit http://masseffect.com, follow the game on Twitter at http://twitter.com/masseffect or “like” the game on Facebook at http://facebook.com/masseffect or contact:

*Conditions and restrictions apply. See http://masseffect.bioware.com/me3/game/preorderbonus/ for more details.

New Screenshots

Dragon’s Dogma Release Date, RE6 Demo Access

SAN MATEO, Calif. — Jan. 31, 2012 — Capcom®, a leading worldwide developer and publisher of video games today confirmed that Dragon’s Dogma™, its highly anticipated open world action title, will be released for the Xbox 360 ® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system in North America on May 22, 2012 and across Europe on May 25, 2012. Capcom is also pleased to announce that purchasers of Dragon’s Dogma will have the opportunity to be the first to experience a playable demo of Resident Evil® 6, ahead of its release on Nov. 20, 2012.

Retail versions of Dragon’s Dogma will contain a redeemable token that will allow owners to download the Resident Evil 6 demo. Purchasers of the Xbox 360 version of Dragon’s Dogma will be able to redeem this token and download the Resident Evil 6 demo globally on the Xbox LIVE® Marketplace for Xbox 360 60 days earlier than any other platform starting on July 3. The demo for owners of the PlayStation®3 system version of Dragon’s Dogma will go live on the PlayStation®Store on Sept. 4 in North America and Japan and Sept. 5 in Europe.

An exciting new franchise which redefines the action genre, Dragon’s Dogma is from the team that produced some of Capcom’s greatest action games. Set in a huge open world, Dragon’s Dogma offers an exhilarating and fulfilling action combat game with the freedom to explore and interact in a rich, living and breathing world.

Dragon’s Dogma introduces an innovative team system to the genre. Known as Pawns, these three AI partners fight independently, demonstrating prowess and ability they have developed based on traits learned over time from the player and their actions. By utilizing the Xbox LIVE online entertainment network or PlayStation®Network, players will journey to the Rift where they can share their own Pawns with friends and be rewarded with treasure, knowledge of the world and strategies for taking down enemies. Conversely, players can borrow friends’ Pawns with the specific skills or experience required to tackle a particular quest.  In addition, Dragon’s Dogma will ship with thousands of ready-made Pawns for players to pick their allies offline.

For those wishing to reserve their day one copy of Dragon’s Dogma, the following pre-order initiatives will be available:
GameStop is offering the ‘Pawn Upgrade Pack’ which will give players additional Rift Crystals allowing them to rent higher level experience Pawns from the outset.
The ‘Armor Upgrade Pack’ offered through Best Buy and the ‘Weapon Upgrade Pack’ from Amazon.com will deliver higher level armour and weapons respectively giving players a real advantage when tackling the toughest of enemies.  Please check local retailers for details.

Furthermore, Capcom will be supporting Dragon’s Dogma post launch with a comprehensive suite of downloadable content including additional quests as well as weapon and armour upgrades.

To be the first to view the brand new story trailer visit www.facebook.com/dragonsdogma. The page also includes more secrets about the world of Dragon’s Dogma and access to exclusive artwork.

Capcom is pleased to confirm that B’z, Japan’s foremost rock band, will be writing and recording a brand new original track to feature in Dragon’s Dogma.

Q&A with KRATER Producer Robert Bäckström


Q&A with KRATER Producer Robert Bäckström
What is Krater?
Krater is a top-down roleplaying game in a colourful post-apocalyptic setting from Swedish developer Fatshark set to be released Q2 2012. It combines the combat mechanics of action-rpgs with the top-down tactics of the classic old-school RTS such as Syndicate. The rich world opens up for the players via exploration of the immense world map.

It is based on a new IP – Krater takes place in a gigantic impact crater, where a city has been built on the aftermath of a bomb. Teams of adventurers, called free-diggers, compete with each other to excavate valuable pre-armageddon technology from an endless system of tunnels, caves and bunkers.

Krater is set in the oddly unique world of lush post-apocalyptic Sweden, where genre-typical deserts are replaced by Nordic pine forests and red wooden cottages.

Could you tell us a little about the release schedule of the game? You mentioned that the main story comes is released as a trilogy?
Krater is a title that we plan to keep alive for a long time. All tools, the game world and its content is designed with this in mind. The paid content of the first year of the game is divided into three major campaigns (the main release and two DLC´s) along with a number of smaller content packs with characters and items.

In addition of the paid content the game will see a number of updates to extend multiplayer (coop and PvP) support as well a updates and additions to all ingame content. We will not force people to pay for the extra content in order to play – it should be an option if you like the main story and want to experience more of that or if you like to be the one with the coolest looking gear in multiplayer.

Where did you get the idea having three characters simultaneously and a big roster to choose from? And is it fun to allow the player characters to die?
We have several inspirational sources for this. We initially wanted the players to design their team in the same way as you try to find the best and most optimized combinations of forces when you setup your army in table top games such as Warhammer Fantasy Battles.

We also wanted the characters to evolve in all directions (not only upwards in the skill trees) and come to life through the course of the game.

One thing led to another – if you have consequences such as death you will need to adapt the game mechanics for this. Loosing it all without tools to cope with the loss is not good game design while no risk at all removes the meaning of rewards in a sense.

To lessen the impact of injuries or death of individual characters we want the player to focus on their team. We think that a typical team will consist of 10-20 characters – enough to lessen the impact of losses but not too many to loose personality of the individual characters. The characters itself will act as a log of the team – where injuries and battle scars play an equally important role as awards and achievements.

How will character progression work?
All characters and abilities range from common to, in the initial release, rare which decides how many slots they have available for upgrades and abilities.

Upgrades increase you stats which affect your ability usage, hit points and damage output. Abilities are special skills that you perform with you character in addition to your normal attacks.

New characters are found in the world, received as rewards from quests or purchased as DLC´s.

How does the fact that Krater takes place in a dark future in Sweden affect the art direction and feel of the game?
We initially talked about putting the story somewhere in Europe and never really considered Sweden as a setting. But somewhere early in our design process we got to hear, through the musician Christian Gabel, about a Swedish post-apocalyptic movie set in the small town of Karlstad. He had come across a number of concepts and a manuscript for the film from the early 80’s which was canned before any filming had been done.

One of the concepts depicted a gigantic crater big enough for a society to be built inside it – an iconic setting that immediately got our attention. Shortly thereafter it was decided that we should put the story in Sweden and build the myth about Krater city.

The colorful setting of the world steams from two things. On thing is that vibrant colors in post-apo settings felt like a somewhat different take on the genre art style, which normally settle for a desert with lots of subtle earth colors.. The other thing is the fact that Sweden or at least Stockholm during the winter vey much looks like the classic post-apo world where everything comes in shades of white and grey. We felt the need to create a world that stood out from the dull winter landscape outside our office windows, an odd and amusing place that tickles your imagination.

What can you say about the music, will it be original tracks?
It turned out that Christian Gabel had started to work on how the soundtrack for the canned movie that inspired the game might have sounded like. But since there was no movie to use the soundtrack in we suggested that we should use the music in the game instead which turned out to be a brilliant idea.  All tracks are originally created and adapted for the game.

In conjunction with the release of Krater we will work together with a number of contributors and release a pretty lavish soundtrack as homage to the film. That release includes a booklet with the original cancept art and all Gabels tracks.

How long do you think it will take players to finish Krater if they only pursue the main quest? And what can you tell us about the scope of the game?
The main release will contain 200+ quests. Out of these I would say the 25% is main story quests.

It is very difficult to estimate the playthrough time because if can be defined in so many ways. Is it to unveil all corners of the map? Or to play all the quests? Conquer all the duungeons? How many times, some of the dungeons will look totally different every time you visit them. Maximize your characters? Another daunting task since there is a large number of combinations to try out.

Tell us more about the multiplayer support in Krater.
The initial release will contain customized 2 player coop missions. We aim to expand this to 4 player coop at a later stage. During 2012 we will also see a PvP update with both arena fighting and faction warfare.

Character progression from coop blends seamlessly with the single player game and vice versa.
You will be able to bring your single player team to play a coop mission with your buddies and anything you can put your hands on, you are allowed to keep,

How does crafting work?
You can create items for base materials but also upgrade existing items. You can get new items by, buying them, looting them, breakdown equipment, completing quests or by crafting them from other components.

New abilities are created by components you find from loot. These components are crafted into ability containers (where a rare container have more slots available than a common container). Any component can be combined in the container. You can for instance use two stuns and one damage component in a three slot container to create an ability with a minor damage output and a high degree of stun. Or you can use a cool down reducer instead of the damage component to further specialize the ability.

The character class decides how these abilities are delivered (the Bruiser can for instance use his cleave attack to affect several opponents with the effects his cleave attack is made of – in the above case stun and damage). The class also receive bonuses to components that are connected to you class – a medikus utilizes a heal ability better than when the damage dealer uses the same ability.
Homepage www.kratergame.com, contact gunnar@fatshark.se, follow www.twitter.com/fatsharkgames and like www.facebook.com/fatsharkgames

Madden NFL Predics NYG to Win Super Bowl XLVI

EA SPORTS Madden NFL 12 Simulation Crowns the New York Giants Super Bowl XLVI Champions

January 30, 2012 – The New York Giants captured their fourth Vince Lombardi Trophy, defeating the New England Patriots 27-24 in Super Bowl XLVI, according to the annual EA SPORTS Madden NFL Super Bowl simulation powered by Xbox 360, the official console sponsor of the NFL and NFL PLAY 60.

Kicker Lawrence Tynes kicked a game-winning 40-yard field goal as time expired to lift the Giants past the AFC Champion Patriots, bringing home the Giants’ second Super Bowl championship in four years.

The exciting ending was reminiscent of what took place in the title game four seasons ago when the Giants stunned the Patriots 17-14 after a heroic game-winning touchdown late in the fourth quarter of Super Bowl XLII.

Giants Quarterback Eli Manning was named the game’s MVP, completing 25 of 39 passes with two touchdowns and an interception. New England’s Tom Brady also had a big day, throwing for 327 yards and three touchdowns with one interception.

Most of Brady’s best moments came late in the game.

Trailing 24-10 with less than 10 minutes remaining in the fourth quarter, Brady led New England on a furious rally, scoring two touchdowns to tie the game 24-24, the second coming on a 14-yard pass to wide receiver Wes Welker with 1:50 left on the clock.

Unfortunately for New England, there was still plenty of time left for Manning and the Giants’ offense.

Mixing in short passes to wide receivers Victor Cruz and Hakeem Nicks, and with key runs by running back Ahmad Bradshaw, Manning drove New York down the field and into New England Territory, setting up Tynes’ second game-winning conversion in two games.

To watch the official EA SPORTS Madden NFL Super Bowl XLVI simulation video, please visit:
http://www.youtube.com/watch?v=tqq96Dh3H8s

 

1

2

3

4

OT

TOTAL

Patriots

3

7

0

14

0

24

Giants

7

10

7

3

0

27

 

Dating back to Super Bowl XXXVIII, EA SPORTS has conducted the annual Super Bowl simulation using the latest iteration of the Madden NFL franchise. The Super Bowl XLVI simulation was conducted utilizing artificial intelligence powered by real-life data from each team to determine player ratings, and includes variances, such as injuries, to predict the outcome. Six out of the last eight Super Bowl champions have been accurately predicted by Madden NFL. Previous results include:

  • Super Bowl XXXVIII – Patriots 23, Panthers 20
    • Actual Score: Patriots 32, Panthers 29
  • Super Bowl XXXIX – Patriots 47, Eagles 31
    • Actual score: Patriots 24, Eagles 21
  • Super Bowl XL – Steelers 24, Seahawks 19
    • Actual score: Steelers 21, Seahawks 10
  • Super Bowl XLI – Colts 38, Bears 27
    • Actual score: Colts 29, Bears 17
  • Super Bowl XLIII  – Steelers 28, Cardinals 24
    • Actual score: Steelers 27, Cardinals 23
  • Super Bowl XLIV – Saints 35, Colts 31
    • Actual score: Saints 31, Colts 17

Madden NFL 12 is available on the Xbox 360® video game system from Microsoft, PlayStation®2 and PlayStation 3 computer entertainment systems, Wii™, and PSP®  (PlayStation®Portable) handheld entertainment system.  Madden NFL 12 is also available for download globally on mobile platforms including iPod® touch and iPad® and feature phones.

Madden NFL 12 is developed in Orlando, Florida by the EA Tiburon studio, which also produces NFL Blitz, NCAA® Football, Tiger Woods PGA TOUR®, and EA SPORTS™ MMA.