The PC Gaming Show is on tonight at 5pm Pacific at the Belasco Theatre in Downtown LA. Thanks to the power of Twitch, you can live stream it below!
Author - Jerry Paxton
SANTA MONICA, Calif. – June 16, 2015 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), today announced it is teaming up with acclaimed development studio PlatinumGames Inc. to release a groundbreaking new game starring the TRANSFORMERS Generations characters. Based on Hasbro’s colossal entertainment franchise,TRANSFORMERS: Devastation is a third-person action-brawler game with a breathtaking comic book-inspired visual style.
Forged with PlatinumGames’ gift for fast-paced action and mesmerizing art design,TRANSFORMERS: Devastation harnesses the unique abilities of its heroes to convert from robot to vehicle form to extraordinary effect. In this incredibly dynamic, combo-fueled experience, players battle as one of five AUTOBOTS – OPTIMUS PRIME, BUMBLEBEE, SIDESWIPE, WHEELJACK and GRIMLOCK. Throughout the game, players unlock new skills, forge new weapons, and augment their characters to battle against the vicious DECEPTICONS, including MEGATRON and the powerful combiner DEVASTATOR.
PlatinumGames utilizes cel-shaded artwork to create contemporary versions of the bold, brightly colored designs of the original TRANSFORMERS characters. The game features a story inspired by the IDW comic book universe and includes the talents of legendary voice actors like Dan Gilvezan as BUMBLEBEE, Frank Welker as MEGATRON and SOUNDWAVE, Gregg Berger as GRIMLOCK, and Peter Cullen as OPTIMUS PRIME.
TRANSFORMERS: Devastation is expected to arrive later this year on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox 360 games and entertainment system from Microsoft, and Windows PC via Steam. To keep up with the latest news and updates from the game, please visit www.TransformersGame.com and www.facebook.com/TransformersGame.
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LOS ANGELES, Calif. – E3 – June 16, 2015 – SteelSeries, the global gaming peripherals leader, today announced a new version of the Stratus XL Wireless Gaming Controller that is specifically designed for Windows and Android gaming. Gamers now have the option to control their games effortlessly and wireless via Bluetooth® on PC, Android devices, Amazon Fire TV, Ouya and other micro-console systems.
“When SteelSeries introduced the first Stratus Controller we believed that the gaming ecosystem was on the cusp of changing and that gaming was becoming less restrictive to players who wanted to game on their mobile devices. Two years later we see this evolution happening across multiple platforms and devices,” said Ehtisham Rabbani, SteelSeries CEO. “The new controller creates an easy-to-use experience and allows that multiscreen experience to really happen.”
Play all of your controller-enabled Steam® games with the Stratus XL for Windows & Android, which leverages the Microsoft® XInput game controller API. With XInput, the Stratus XL will function just like a console-style gaming controller on PC. Supported by the SteelSeries Engine software suite, gamers can personalize the controller, adjust joystick settings and sensitivity levels, and invert the axis.
The Stratus XL mirrors the familiar size and layout of console controllers; it features an 8-way directional pad (D-pad), two high fidelity, clickable analog joysticks, four face buttons and a total of four shoulder buttons, including two top shoulder buttons and two analog triggers. The Stratus XL also features four LEDs for player indicator and battery status level. For added convenience three center buttons allow easy navigation in games and Steam Big Picture Mode. The controller’s Bluetooth connection will allow multiple players to connect to the same wireless system when gaming. Powered by AA batteries, the Stratus XL will deliver an estimated 40 hours of gameplay.
Compatible on multiple platforms and devices paired with thousands of games on the Google Play® Store and on Steam, marks the Stratus XL for Windows & Android as the most versatile wireless gaming controller on the market. With thousands of game titles to choose from, the new The Witcher 3: Wild Hunt as well as Grand Theft Auto V, Call of Duty: Advanced Warfare, Outlast, The Binding of Isaac: Rebirth, Killing Floor 2, Middle-Earth: Shadow of Mordor, and ARK: Survival Evolved are just some of the controller-enabled games that when combined with the Stratus XL gamers are in for an incredible experience.
The Stratus XL for Windows & Android is available starting this July for $59.99 / €59.99. Gamers can find more details and be alerted when the controller is available to order at http://steelseries.com.
LOS ANGELES (June 15, 2015) – At Sony Computer Entertainment of America LLC’s (SCEA) E3 press conference today, SQUARE ENIX® announced that it has begun production on the full remake of FINAL FANTASY® VII for the PlayStation®4 computer entertainment system.
Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima.
First released in 1997 on the PlayStation® computer entertainment system, FINAL FANTASY VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 11 million copies worldwide and continues to receive widespread acclaim from critics and fans around the world. The popular game has even expanded into spin-offs, films, and merchandise.
More updates on this project will be revealed at a later time.
LOS ANGELES (E3 2015) – Razer™, a world leader in connected devices and software for gamers, today announced the world’s most advanced gaming mouse, the new Razer Mamba. The successor to one of the leading wired/wireless gaming mouse, the new Razer Mamba is powered by the world’s most precise gaming mouse sensor, the revolutionary Adjustable Click Force Technology, and industry leading gaming grade wired/wireless technology.
The new 5G laser sensor is capable of tracking up to 16,000 DPI which is optimized for multi-display set-ups with ultra-high display resolutions. The 5G laser sensor is also the world’s most precise – with its ability to track up to 1 DPI increments (as opposed to the current industry standard of 50 DPI increments). The next generation gaming mouse sensor is also able to track lift-off cut-off distance as precise as 0.1 mm, reducing on-screen jitter so your aim stays on target even as you move. The 5G laser sensor in the new Razer Mamba was designed to be an extension of your natural hand movement.
Razer’s latest gaming mouse also features the patent pending, revolutionary Adjustable Click Force Technology. One of the most important facets of a gaming mouse is the click force – and in the past, gamers have had to adapt to a mouse’s click force or be compelled to search through a multitude of mice and switches to find the perfect mouse button click force.
With the new Adjustable Click Force Technology, instead of having to adapt to a mouse’s set click force, this revolutionary feature allows gamers to freely adjust the level of click force needed to activate the left and right mouse buttons, from distinct clicks for high accuracy actions such as sniping in FPS games to lighter presses for rapid fire action needed for MOBA games. The Razer Mamba’s Adjustable Click Force Technology is capable of up to 504° turn, providing users with a total of 14 distinct choices to set their signature click feel for a more personalized gameplay.
“The original Razer Mamba was launched six years ago and, even today, is the gold standard for a wireless gaming grade mouse,” says Min-Liang Tan, Razer co-founder and CEO. “Our enhancements to the Razer Mamba with the most precise laser sensor and the revolutionary Adjustable Click Force Technology, together with the industry leading gaming grade wired/wireless technology, leave us ahead of the curve when it comes to gaming mice.”
Also launching today is the Razer Mamba Tournament Edition wired gaming mouse, specifically designed for eSports athletes. Featuring the same precise gaming mouse sensor, ergonomic form factor, and advanced Chroma customizable lighting as the wireless Razer Mamba, the Razer Mamba Tournament Edition embodies the absolute best elements an eSports athlete needs to dominate in any tournament.
Both new mice join the Razer Chroma line of devices, which includes an array of mice, keyboards and a headset. Each Chroma enabled product comes with the option of 16.8 million customizable colors and a range of effects through Razer’s cloud-based hardware configurator, Razer Synapse. Razer Synapse also allows the Razer Mamba and Razer Mamba TE to sync lighting colors and effects with other Chroma enabled devices.
Additionally, the publicly available Razer Chroma SDK allows game developers worldwide to directly interact with Chroma enabled devices, displaying lighting effects directly on the peripherals for a more immersive experience to gameplay. For more information, interested parties may visit http://developer.razerzone.com/chroma/.
PRODUCT FEATURES:
Razer Mamba:
- 16,000 DPI laser sensor
- 210 inches per second / 50 G acceleration
- Adjustable Click Force Technology mouse buttons
- 9 programmable buttons including the tilt-click scroll wheel
- Wired and wireless connection mode with 1 ms response time
- Magnetic charging dock
- Battery life: Approximately 20 hrs (continuous gaming)*
- Chroma lighting with 16.8 million customizable color options
- Razer Synapse enabled
- 2.13 m / 7 ft. lightweight, braided fiber USB charging cable
- Approximate size: 128 mm / 5 in. (Length) x 70 mm / 2.76 in. (Width) x 42.5 mm / 1.67 in. (Height)
- Approximate weight: 125 g / 0.27 lbs.
*Life expectancy of the battery depends upon its usage
Razer Mamba Tournament Edition:
- 16,000 DPI laser sensor
- 210 inches per second / 50 G acceleration
- 9 programmable buttons including the tilt-click scroll wheel
- Chroma lighting with 16.8 million customizable color options
- Razer Synapse enabled
- 2.13 m / 7 ft. lightweight, braided fiber cable
- Approximate size: 128 mm / 5 in. (Length) x 70 mm / 2.76 in. (Width) x 42.5 mm / 1.67 in. (Height)
- Approximate weight: 133 g / 0.29 lbs. (with cable)
PRICE:
Razer Mamba: US: $149.99/EUR: 179.99€
Razer Mamba Tournament Edition: US: $89.99/EUR: 99.99€
Availability: Q3 2015
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LOS ANGELES — June 15, 2015 — Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Tom Clancy’s Ghost Recon® Wildlands, a new entry in the acclaimed Ghost Recon series and the franchise’s first open world title. Ghost Recon Wildlands is scheduled to be released on Xbox One, PlayStation®4 computer entertainment system and Windows PC.
Development on Tom Clancy’s Ghost Recon Wildlands is being led by Ubisoft Paris in collaboration with five other Ubisoft studios*.
Set a few years from now, Ghost Recon Wildlands lets players lead a team of Ghosts, a four-player U.S. Elite Special Operations unit, on a covert mission to eliminate the Santa Blanca drug cartel, an underworld power and growing global threat within Ubisoft’s imagining of an incredibly beautiful, yet dangerous Bolivia. Ghost Recon Wildlands takes place in the largest and most diverse action-adventure open world Ubisoft has created to date. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore. The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones, will help them take down their almighty enemy.
“With Tom Clancy’s Ghost Recon Wildlands, we’re moving the Ghost Recon franchise in a new direction, with a massive, beautiful and living open world that reacts to players’ choices,” said Nouredine Abboud, Senior Producer, Ubisoft. “Whether going it alone or teaming up with friends in co-op, players in Ghost Recon Wildlands will never encounter the same situation twice, providing amazing possibilities and creative freedom to cultivate very personal stories and experiences with the game.”
Tom Clancy’s Ghost Recon Wildlands gives players unprecedented freedom. Players can engage in the entire game solo or team up with up to three friends in co-op to roam freely in this gigantic playground. Players will have complete flexibility in how they tackle the game’s story, missions and objectives, as well as their approach, whether it’s stealth, distraction, tactical or frontal assault, or a combination of styles. As a member of the Ghosts, players face countless difficult decisions, and those choices have tangible – and often unexpected – consequences for enemies and allies alike creating dynamic and emergent gameplay throughout.
For more information about Tom Clancy’s Ghost Recon Wildlands, please visit ghostrecon.com.
For the latest on all of Ubisoft’s games, please visit ubiblog.com.
LOS ANGELES, Calif. – June 15, 2015 – Coldwood and Electronic Arts Inc. (NASDAQ: EA), today announced a partnership on the development of a new puzzle platformer game titled, Unravel™. Unravel introduces Yarny, a tiny, new character made from a single thread of yarn, who embarks on a seemingly larger than life journey through the breath-taking, lush environments of Northern Scandinavia. Using Yarny’s small thread and big heart, players will traverse nature’s obstacles in this unique physics-based puzzle platformer. To watch the first gameplay trailer and learn more about the game, please visit www.unravelgame.com.
“The idea of Unravel was created from a very personal place. We didn’t start out by saying we’re going to make a puzzle platforming game. We started by thinking more about our lives, and the things we hold meaningful. We wanted the game to have a heart and the gameplay could always be designed to represent that,” says Martin Sahlin, Creative Director at Coldwood. “The tale of Unravel is about love, and the bonds between people. And the yarn is a representation of that. Yarny’s red thread is the tie that connects everything in the game, from the gameplay mechanics to the story, and the people in it.”
Unravel is a game all about overcoming obstacles, both big and small. Some challenges are simple, like using Yarny’s thread to swing across a gap, or rappel down a tree. Sometimes things get more complex, and players will need to use Yarny’s thread in clever and creative ways to find the path forward. Whatever the case, no feat is too big for Yarny. Along the way, witness him unlock a heartfelt story about love and longing, and the ties that bind. The tale is told completely without words and Yarny is the red thread that runs through it all.
Unravel will be available for digital download on Origin™ for PC, the PlayStation®4 computer entertainment system, and Xbox One, the all-in-one games and entertainment system from Microsoft.
To join the conversation on Unravel, please follow us on Twitter® at www.twitter.com/unravel_game.
COPENHAGEN, JUNE 16th, 2015 – Today Io-Interactive unveils HITMAN™, the new digital-led gaming experience for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Launching on December 8th, 2015.
HITMAN™ will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game.
“This is a true HITMAN fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, Io-Interactive. “You have the power and intelligence of Agent 47™ at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”
Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you. And for the first time HITMAN will lead with a digital release inviting players into a world of assassination.
“This is new ground for HITMAN, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready – where $60 and not a dollar more gets you full access to the experience.”
HITMAN will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.
“This game marks a new direction for the studio,” continued Seifert. “With HITMAN, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for HITMAN.”
Related Links
Announcement trailer
Official Website: hitman.com
Official Facebook Page: facebook.com/hitman
Follow @Hitman on Twitter: twitter.com/hitman
Visit the subreddit: reddit.com/r/hitman


















