Author - Jerry Paxton

Arma 3 Video Mounting A Defense

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November 5, 2015 – Bohemia Interactive today deployed a brand new video guide for their tactical military shooter Arma 3. While previous episodes in the official Community Guide series focused on the attack, this new episode explores the basic principles of mounting an effective and efficient defense – making it a must-watch for everyone with an interest in tactical gameplay.

In the video, Andrew Gluck (better known as Dslyecxi, leader of the Arma community group Shack Tactical) examines the most essential planning considerations for a solid defense, such as understanding the terrain, defining areas of responsibility, and identifying potential force multipliers. In addition, the video describes what vehicles and weapons are most suitable for defending a location. To increase your odds of surviving in battle, Dslyecxi concludes the video by discussing individual actions, such as positioning and communications, and knowing when it’s time to retreat.

Previous episodes in the Arma 3 Community Guide video series covered topics such as infantry combat, multiplayer teamwork,helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare, ground vehicle crew, machine gun teams, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available on Arma 3’s YouTube Channel.

World of Warships Update 0.5.1 Released

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November 4, 2015 —Wargaming is excited to announce update 0.5.1 for World of Warships will go live on November 5 in North America and on November 6 in Asia, the CIS and EU. This update brings a boatload of great content including three new maps—with the very first night map—a brand new game mode “Zone”, and further improvements.

Three new maps for World of Warships are set to test players’ skills by plunging them into new and exciting waters. For the very first time, commanders will find “Northern Lights”, a reimagining of a once-familiar locale, doused in darkness and the spectacle of the Aurora Borealis. New maps include “Land of Fire”, inspired by South America and “The Trap”, which is modelled on the fierce battles between U.S. and Japanese fleets, complete with an active volcano.

The new game mode “Zone” pits opposing teams in contention of one giant base in the middle of a map. However, this base only becomes available for capture two minutes into the battle. With “Zone”, players will have to reevaluate their old tactics and techniques, trading off the vulnerability of open waters for glory. Also in update 0.5.1 are various additions and enhancements such as “Events”, “Challenges”, “Missions, and “Daily Missions”.

Ranked Battles now feature even more rewards in the form of flags to deck out a vessel and make it the envy of others on the high seas. Also for those still finding their sea legs, Introductory Missions have been added with a tutorial to help commanders develop their tactical skills and strengthen their grasp of the game.

For the latest information, visit the official World of Warships website:

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The Peanuts Movie: Snoopy’s Grand Adventure Launch Trailer

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SANTA MONICA, Calif. – Nov. 3, 2015 – Activision Publishing, Inc. has released The Peanuts Movie: Snoopy’s Grand Adventure, a new console game, as a part of its deal with Peanuts Worldwide. The game is inspired by the classic comic strip from Charles M. Schulz, which just recently celebrated its 65thanniversary. This side-scrolling exploration platformer features simple, pick-up-and-play controls and the classic characters and humor of Peanuts, delivering a great experience for fans of all ages.

When Charlie Brown and the gang run off to play hide-and-seek, Snoopy hits the trail to track them down. As players dive into the wild worlds of Snoopy’s imagination, they’ll traverse a multitude of different environments, from the deep jungle to the moon itself, each teeming with surprises and dangers. Snoopy can reach new places with unique hidden costumes that give the beagle new abilities based on his many infamous alter egos, including Joe Cool and the Flying Ace, which unlocks special flight stages. A second player can partner up as Woodstock to help Snoopy get past dangerous creatures and obstacles, or find secret paths and collectibles such as jelly beans and the trusty Beagle Scouts.

The Peanuts Movie: Snoopy’s Grand Adventure draws from the distinctive style and playful charm of The Peanuts Movie, coming to theaters on Nov. 6 from 20thCentury Fox and Blue Sky Studios. The varied worlds of Snoopy’s daydreams are painted in gorgeously colorful 3D detail, and the film’s vocal cast is showcased throughout the game.

The Peanuts Movie: Snoopy’s Grand Adventure is out today in North America on the PlayStation®4 computer entertainment system and Xbox One for $49.99 MSRP, Xbox 360 and Nintendo’s Wii U™ system for $39.99 MSRP, and the Nintendo 3DS™ hand-held system for $29.99 MSRP. It is rated E (Everyone) by the ESRB.

In addition, Activision Publishing, Inc. will be launching Peanuts: Snoopy’s Town Tale, a free-to-play mobile game for select iPhone, iPad and iPod touch devices, on Nov. 5 via the App Store. Players can join Snoopy and other fan-favorite PEANUTS characters to build, explore, and go on quests through the iconic locations from the comic strip. Peanuts: Snoopy’s Town Tale will be available in December for select Android devices through Google Play and Kindle Fire via the Amazon Appstore.

Activision Blizzard Acquires King Digital Entertainment for $5.9 Billion

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Santa Monica, CA and London, UK – 2 November 2015 – Activision Blizzard, Inc. (“Activision Blizzard”) (Nasdaq: ATVI) and King Digital Entertainment plc (“King”) (NYSE: KING) today announced the signing of a definitive agreement under which ABS Partners C.V. (“ABS Partners”), a wholly owned subsidiary of Activision Blizzard, will acquire all of the outstanding shares of King for $18.00 in cash per share, for a total equity value of $5.9 billion (the “Acquisition”). The $18.00 per share purchase price implies a 20% premium over King’s 30 October 2015 closing price, a 26% premium over King’s 30 October 2015 enterprise value (which excludes net cash), a 23% premium over King’s one month volume weighted average price per share and a 27% premium over King’s three month volume weighted average price per share. The boards of directors of both Activision Blizzard and King unanimously approved the Acquisition, which is being implemented by means of a scheme of arrangement under Irish law. The Acquisition is subject to approval by King’s shareholders and the Irish High Court, clearances by the relevant antitrust authorities and other customary closing conditions, and it is currently expected that the Acquisition will be completed by Spring 2016.
Activision Blizzard believes that the addition of King’s highly-complementary business will position Activision Blizzard as a global leader in interactive entertainment across mobile, console and PC platforms, and positions the company for future growth.

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The combined company will have a world-class interactive entertainment portfolio of top-performing franchises, including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga®, Candy Crush Soda Saga™), the world’s most successful console game franchise (Call of Duty®), and the world’s most successful personal computing franchise (World of Warcraft®), as well as such well known franchises as Blizzard Entertainment’s Hearthstone®: Heroes of Warcraft™, StarCraft®, and Diablo® and Activision Publishing’s Guitar Hero®, Skylanders® and Destiny, along with over 1,000 game titles in its library. Activision Blizzard expects that this leading content, together with expertise across subscription, upfront purchase, free-to-play and micro-transaction business models will enhance Activision Blizzard’s position as one of the world’s most successful interactive entertainment companies. During the last twelve months ended 30 September 2015, Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion. During the same period Activision Blizzard had adjusted EBITDA of $1.6B and King had adjusted EBITDA of $0.9 billion. During the last twelve months ended 30 September 2015, Activision Blizzard had GAAP revenues of $4.9 billion and King had IFRS revenues of $2.1 billion. During the same period, Activision Blizzard had GAAP net income of $1.1 billion, and King had IFRS profit of $0.6 billion.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “The combined revenues and profits solidify our position as the largest, most profitable standalone company in interactive entertainment. With a combined global network of more than half a billion monthly active users, our potential to reach audiences around the world on the device of their choosing enables us to deliver great games to even bigger audiences than ever before.”

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Kotick, added: “Riccardo, Sebastian, and Stephane are some of the best minds in the business, and we have long-admired King for consistently creating incredibly fun, deeply engaging free-to-play games that capture the imaginations of players across ages and demographics. Activision Blizzard will provide King with experience, support and investment to continue to build on their tremendous legacy and reach new potential. We share an unwavering commitment to attracting and developing the best talent in the business, and we are excited about what we will be able to accomplish together.”

Riccardo Zacconi, Chief Executive Officer of King, said, “We are excited to be entering into this Acquisition with Activision Blizzard. Since 2003, we have built one of the largest player networks on mobile and Facebook, with 474 million monthly active users in the third quarter 2015, and our talented team has created some of the most successful mobile game franchises. We believe that the Acquisition will position us very well for the next phase of our company’s evolution and will bring clear benefits to our players and employees. We will combine our expertise in mobile and free-to-play with Activision Blizzard’s world-class brands and proven track record of building and sustaining the most successful franchises, to bring the best games in the world to millions of players worldwide. We are very much looking forward to working with Activision Blizzard. We have two teams that, together, will have an amazing footprint, innovative technology, and leadership across platforms, and unique, established IPs to delight one of the largest networks of players in the world.”

Gerhard Florin, Chairman of King’s board of directors, said, “The Acquisition provides a return to King shareholders through the premium that it provides to King’s share price and the immediate liquidity that the Acquisition will provide to all of our shareholders upon completion. The King board of directors believes that Activision Blizzard’s cash offer is attractive given the balance of future opportunities, risks and competitive forces confronting King’s business.”

Activision Blizzard Strategic Rationale

Activision Blizzard believes that the following points will accelerate Activision Blizzard’s strategic growth plan:

One of the Largest Global Entertainment Networks. This Acquisition will create one of the largest global entertainment networks with over half a billion combined monthly active users in 196 countries. This global audience will reach across casual and core gamers, female and male players, and developed and emerging markets throughout the world. Direct relationships with this large and diverse audience will extend Activision Blizzard’s reach, creating opportunities to cross-promote content and engage new players with Activision Blizzard’s franchises.

A New Global Leader in Mobile Gaming. Through this Acquisition, Activision Blizzard will become a global leader in mobile gaming-the largest and fastest-growing area of interactive entertainment, that is expected to generate over $36 billion of revenue by the end of 2015 and grow cumulatively by over 50% from 2015 to 2019.
Diverse Franchise Portfolio with Leadership Across Key Platforms and Genres. The combined company will have a portfolio encompassing 10 of the world’s most iconic interactive entertainment franchises with leading titles including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga®, Candy Crush Soda Saga™), the world’s most successful console game franchise (Call of Duty®), and the world’s most successful personal computing franchise (World of Warcraft®), among others. This world-class collection of games spans genres and platforms, drives deep, year-round engagement, and is well-positioned for continued growth.

Potential Cross-Network Growth Opportunities. Combining one of the largest mobile gaming communities with Activision Blizzard’s leading franchises creates potential opportunities to grow and cross-promote content to a diverse audience, while providing players more opportunities to engage with its content.
Enhanced Capabilities Across Business Models. The combined company’s capabilities across subscription, upfront purchase, free-to-play and micro-transaction business models will accelerate diversification of Activision Blizzard’s revenue streams. This expertise across diverse monetization methods will lead to new opportunities to delight players and provide Activision Blizzard with key capabilities to meet evolving player preferences and reach new untapped audiences. The combined company will benefit from King’s leading mobile capabilities that can be applied across the portfolio from micro-transactions, game analytics and mobile marketing to increase digital revenues.

The Most Profitable, Successful Standalone Interactive Entertainment Company in the World. During the last twelve months Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion, and for the same period, adjusted EBITDA of $1.6 billion and $0.9 billion, respectively. The combined company will have further diversified and recurring revenues, cash flow generation, and long-term growth opportunities to propel future value creation for shareholders. Activision Blizzard believes the Acquisition will be accretive to 2016 estimated non-GAAP revenues and earnings per share by approximately 30% and significantly accretive to 2016 estimated free cash flow per share. Activision Blizzard expects the combined company to maintain a disciplined capital allocation policy and strong balance sheet.

Experienced Management Team. King will continue to be led by Chief Executive Officer Riccardo Zacconi, Chief Creative Officer Sebastian Knutsson, and Chief Operating Officer Stephane Kurgan, all of whom have strong expertise and proven track records in mobile gaming and have entered into long-term employment contracts. It is Activision Blizzard’s intention that King will operate as an independent operating unit, with enhanced resources to support its industry-leading franchises. Activision Blizzard has a strong integration track record, and implementing the Acquisition as structured will minimize disruption and integration risk while maintaining the spirit of creative independence. The combination unites Activision Blizzard’s and King’s highly-complementary cultures, with aligned commitment to innovation, deep respect for the creative process, franchise focus, and emphasis on talent development.

Terms of the Acquisition

Under the terms of the Acquisition, which has been unanimously approved by the boards of directors of both companies, King’s shareholders will receive $18.00 in cash per share comprising a total equity value of $5.9 billion and an enterprise value of $5.0 billion. The purchase price represents a 20% premium over King’s closing price on 30 October 2015, a 23% premium over King’s one month volume weighted average price per share, and a 27% premium over King’s three month volume weighted average price per share and implies a multiple of 6.4x King’s estimated 2015 adjusted EBITDA.

The cash consideration payable by Activision Blizzard under the terms of the Acquisition will be funded from approximately US$3.6 billion of offshore cash on the balance sheet of the Activision Blizzard Group and by an incremental term loan committed by Bank of America Merrill Lynch and Goldman Sachs Bank USA, as incremental lenders, under Activision Blizzard’s existing credit agreement in the amount of US$2.3 billion.

The King board of directors, who have been so advised by J.P. Morgan as to the financial terms of the Acquisition, consider the terms of the Acquisition to be fair and reasonable. In providing its advice to the King Directors, J.P. Morgan has taken into account the commercial assessments of the King Directors.
Accordingly, the King Directors unanimously recommended that King’s shareholders vote in favour of the resolutions relating to the Acquisition at the relevant shareholder and scheme meetings.

It is intended that the Acquisition will be implemented by means of a scheme of arrangement under Chapter 1 of Part 9 of the Irish Companies Act 2014 (the “Scheme”). It is intended that the scheme document, (the “Scheme Document”) containing the full terms and conditions of the Acquisition (including notices of the shareholder and scheme meetings), will be issued to King’s shareholders, and, for information only, to holders of King’s options and share awards, within 28 days of this Announcement, unless otherwise agreed with the Irish Takeover Panel. The Scheme Document will be made available by Activision Blizzard at activisionblizzard.acquisitionoffer.com and by King at http://investor.king.com/acquisition.

The Acquisition will be put to King’s shareholders at both a scheme meeting and a shareholder meeting. In order to become effective, the Scheme must be approved by a majority in number of the King’s shareholders voting at the scheme meeting, either in person or by proxy, representing at least 75% in value of the King shares voted in each relevant share class. In addition, a special resolution implementing the Scheme and approving the related reduction of share capital must be approved by the King shareholders representing at least 75% of votes cast at the shareholder meeting.

The Acquisition, by means of a Scheme, is conditional, among other things, on the satisfaction or waiver of the conditions set out in Appendix I. The Scheme will also require the sanction of the Irish High Court. Subject to the satisfaction, or where relevant waiver, of all relevant conditions and the sanction of the Irish High Court, it is currently expected that the Scheme will become effective and the Acquisition will be completed by Spring 2016. An expected timetable of principal events will be included in the Scheme Document.

If the Scheme becomes effective, it will be binding on all King shareholders, irrespective of whether or not they attended and/or voted at the court or shareholder meetings (and if they attended and voted, whether or not they voted in favour).

Activision Blizzard and ABS Partners have received irrevocable undertakings from Messrs. Riccardo Zacconi, Stephane Kurgan, Sebastian Knutsson, being members of the King Board, that they will vote in favour of the matters and resolutions to be considered at the court and shareholder meetings in their capacity as shareholders (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of King shares amounting to, in aggregate, 49,408,045 King shares, representing approximately 16% of the issued share capital of King on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

In addition, Activision Blizzard and ABS Partners have received irrevocable undertakings from certain other King Shareholders, namely Bellaria Holding S.à r.l. and Mr. Thomas Hartwig, King’s Chief Technology Officer, that they will vote in favour of the matters and resolutions to be considered at the court and shareholder meetings (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of King shares amounting to, in aggregate, 147,107,666 King shares, representing approximately 47% of the issued share capital of King on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

In addition, Activision Blizzard and ABS Partners have received irrevocable undertakings from Messrs. Robert Miller, Marcus Jacobs, Tjodolf Sommestad and Nicholas Pointon and Ms. Frances Williams and Jill Kyne, being holders of linked shares, that in their capacity as holders of linked shares they will vote in favour of the matters and resolutions to be considered at the relevant class meetings relating to approval of the Scheme (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of linked shares (as applicable) amounting to, in aggregate, 190,790 linked shares which, together with the commitments from Messrs. Zacconi and Kurgan referred to above (which amount to 2,077,080 linked shares in aggregate), represents approximately 92% of the issued linked share capital on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

This summary should be read in conjunction with, and is subject to, the full text of the attached Announcement (including its appendices). The Acquisition is subject to the conditions set out in Appendix I to this Announcement and the further terms to be set out in the Scheme Document. The sources and bases of information contained in this Announcement are set out in Appendix II and Appendix V. Additional information is provided in Appendix III. Certain definitions and expressions used in this Announcement are set out in Appendix IV.

Conference Call, Webcast, Investor Presentation and Copy of Announcement

Activision Blizzard and King will host a conference call at 8:00 a.m. ET/New York time tomorrow, 3 November 2015, to review the Acquisition and host a question and answer session. To access the conference call, interested parties may dial 888-596-2572 (domestic callers) or 913-312-0653 (international callers). The Conference ID Number is 9960349. Participants can also listen to a live webcast of the call through the Investor Relations page of Activision Blizzard’s website at investor.activision.com. During the conference call and webcast, management will review a presentation summarizing the Acquisition, which can be accessed at investor.activision.com or at activisionblizzard.acquisitionoffer.com. A webcast replay will be available for the duration of the offer period at activisionblizzard.acquisitionoffer.com. Please call five minutes in advance to ensure that you are connected. Questions and answers will be taken only from participants on the conference call. For the webcast, please allow 15 minutes to register, download and install any necessary software.

Simultaneous with this Announcement, Activision Blizzard issued its third quarter 2015 results in a separate release. Activision Blizzard plans to address questions regarding its quarterly financial results during a separate portion of the conference call scheduled at 8:00 a.m. ET/New York time tomorrow, 3 November 2015. Activision Blizzard previously planned to issue its earnings following the close of the market tomorrow. The previously scheduled call following the markets close tomorrow has been cancelled.

King will announce third quarter 2015 results and hold its conference call for analysts and investors on 4 November 2015 as regularly scheduled.
A copy of the Announcement and the documents required to be published pursuant to the Irish Takeover Rules by Activision Blizzard will be made available by Activision Blizzard free of charge, subject to certain restrictions relating to persons in restricted jurisdictions, on activisionblizzard.acquisitionoffer.com by no later than 12 noon ET/New York time on 3 November 2015. King will also make the Announcement and the documents required to be published pursuant to the Irish Takeover Rules by King available on its website free of charge, subject to certain restrictions relating to persons in restricted jurisdictions, on http://investor.king.com/acquisition by no later than 12 noon ET/New York time on 3 November 2015

Sword Coast Adventurer’s Guide Released

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November 3, 2015 – Wizards of the Coast today released the Sword Coast Adventurer’s Guide – everything players need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter! The Sword Coast Adventure’s Guide is available at retail stores for $39.95 beginning today.

Designed for fifth edition of the Dungeons & Dragons tabletop roleplaying game, the Sword Coast Adventurers Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerun. It is also a great way to catch up on recent events in the Forgotten Realms, to get background on the Rage of Demons storyline, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. The new source book is a valuable resource for both Dungeon Masters and players, offering a plethora of new character options to intrigue and inspire every member of the adventuring party.

Dying Light Halloween Message Trailer

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October 30th, 2015 – Wroclaw, Poland – As the season for frights and scares approaches, Techland has prepared a special video message for all zombie and horror fans out there.

As can be expected on Halloween, something horrible is going bump in the night. But in the zombie-infested countryside of Dying Light: The Following, those noises turn out to be something rather different. A little more treat than trick this time around.

Watch the video on YouTube:

“If once you’re done partying you still feel like having a bit of a fright this Halloween season, we’ve got the perfect challenge for you” – teases community manager Michał Napora. “In the evening, fire up the game on Hard Mode, turn off all the lights in your room, put on some headphones and see how long you can survive at night without entering the safe zones. Then share your stories on our official social media channels with #GoodNightGoodFright. We’ll give away some cool digital goodies to the best entries next week.”

During the week of Halloween, Dying Light will be 50% off on Steam across the globe.

Just Cause 3 Story and Missions Trailer Released

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October 29, 2015 – The fourth – and penultimate – entry in the JUST CAUSE 3 Dev Diary series takes a look at the story and missions driving JUST CAUSE 3’ s explosive action.

In JUST CAUSE 3, Rico Rodriguez returns to his homeland – the Mediterranean island of Medici. Far from the paradise it might appear on the surface, Medici is ruled by the dictator General Di Ravello, who uses the island’s resources to further his plans of world domination. Thankfully, Rico is no stranger to removing tyrannous dictators from power, and takes charge of the rebellion.

 “Our missions are an excuse for you to try cool things,” explains Francesco Antolini, Principal Designer at Avalanche Studios. “…we’ve kept the same philosophy from the rest of the game which leaves the player free to experiment and reach their goals however they prefer.”

As well as highlighting the story and events leading up to the start of the game, the video takes a look at characters and the technologies behind them. In the video, there’s a fantastic insight into performance capture and the camera tech Avalanche Studios has used in bringing JUST CAUSE 3’s cast to life.

Watch the ‘Episode 4 – Story & Missions’ dev diary here –

JUST CAUSE 3, developed by Avalanche Studios and published by Square Enix, is due for release on PlayStation 4, Xbox One and high-end PCs December 1st, 2015.

Related Links
Official Homepage: justcause.com
Official Facebook® Page: facebook.com/JustCause
Official YouTube Channel: youtube.com/c/JustCauseGame
Follow @JustCause on Twitter®: twitter.com/JustCause

Knott’s Merry Farm Begins November 21

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BUENA PARK, CA. (November 2015) – Starting November 21, Knott’s Berry Farm is filled with the spirit of the holiday season as it wondrously transforms into Knott’s Merry Farm! The perfect place to make holiday memories and traditions invites guests to celebrate with thrillingattractions, live entertainment, a crafts fair, festive food, lavish holiday decorations, and nightly snow in Ghost Town.

Returning this year, the PEANUTS® gang, and a cast of world class ice skaters perform in the breathtaking ice show, Merry Christmas, Snoopy! in the 2,100 seat Charles M. Schulz Theatre. In this whimsical show, Snoopy enjoys all of the best parts of the season, including trimming the Christmas tree, awaiting Santa’s arrival, and attending the Christmas Ball!  Select dates, November 21 – Jan 3 (dark Wednesdays).

The Wilderness Dance Hall in Ghost Town transforms into Santa’s Christmas Cabin for the holiday season. Here, the young and the young at heart can share their wish lists with jolly ol’ St. Nick and take home a picture of the occasion.  Indulge in holiday delights like Santa’s homemade cookies, mouthwatering pastries, fresh roasted nuts, seasonal craft beer, and decadent cinnamon rolls. Knott’s world-famous holiday treats can be found all throughout Ghost Town, including fresh poured-to-order maple lollipops at the Gold Trails Hotel, holiday churros from the Churro Factory, and warm gingerbread men baked at the Farm Bakery.

The Ghost Town and Calico Railroad will once again invite guests to celebrate Christmas on Engine 41.  Vintage railcars are filled with an ever-changing group of cheery Ghost Town denizens eager to share their busy Christmas plans. A perfect reprieve from the hustle and bustle of the Christmas season, the Camp Snoopy theater will debut an all-new show, Christmas Time is Here, Charlie Brown. The show features a delightful mash up of some of your favorite holiday songs with a cheerful and heartwarming dose of the Peanuts gang.

Relax and unwind in Knott’s Christmas Crafts Village, as Ghost Town transforms into a shopping wonderland filled with dozens of local artisans selling their unique gifts.

Can’t-miss highlights of the Village include powerful chainsaw sculpting and elegant glass blowing demonstrations. Entrance to the Knott’s Christmas Crafts Village is free Monday through Thursday, November 23 – December 10, and is included with theme park admission every day. Strolling the pathways of Ghost Town, the Calico Carolers share the sounds of the season through songs and hand bell chimes. In the intimate setting of Ghost Town’s historic Bird Cage Theatre, Knott’s melodrama company brings to life Charles Dickens’ A Christmas Carol and O. Henry’sA Gift of the Magi with daily performances.

When the sun sets on the Farm, the buildings and paths in Ghost Town will twinkle to the beat of holiday music while snow gently falls.  This year, snow falls across even more of Ghost Town, from the School House to the Saloon and down to the Assay Office.  Another nighttime tradition at Knott’s Merry Farm is Snoopy’s Merriest Tree Lighting show on the Calico Square Stage. This whimsical tree lighting features a cast of marching toy soldiers, the loveable Mrs. Claus, dancing snowmen, and the world’s most famous beagle, Snoopy!

The toe tappin’, hand clappin’, comedy and bluegrass of Krazy Kirk and the Hillbillies continues their Knott’s Merry Farm residency this holiday season in the Birdcage Theatre on select nights.  Plus, the upbeat blue grass quartet, the Ghost Town Miners, make their eagerly awaited return to the Fireman’s BBQ stage. Southern California’s finest live bluegrass bands can only be seen at Knott’s Merry Farm.

The perfect stocking stuffer is now on-sale! A 2016 Season Pass includes one free admission in 2015, unlimited visits in 2016 with no blackout dates, discounts on select food and merchandise, and access to exciting year-round seasonal events. For affordable year-round fun for everyone on your “nice” list, Season Passes start at just $81.00, the best price of the year for a limited time.

To learn more visit knotts.com or call (714) 220-5200. Join the festive conversation using the holiday hashtag #MerryFarm on the Knott’sFacebook or Twitter pages.

Triborn Panel Announced for Comikaze 2015

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The cast and crew of TRIBORN will be hosting their first Comikaze panel this Halloween at 1:00pm. If you’ll recall, TRIBORN started as the Aliens fan film, Alien Identity, before being given a cease and desist letter from 20th Century Fox. Now, the project has been re-tooled as TRIBORN and features a ton of very talented people both in front of and behind the camera. Check out the panel details below!

Panel Details

Come meet the cast and creators of TRIBORN, a Science-Fiction Action Thriller by Sonnet Realm Films. In this panel discussion the creators and designers will talk about their inspirations behind their vision, and the actors will give a little insight about their characters. Come join the adventure that will make independent cinematic history. #JoinTheAdventure www.TRIBORNmovie.com @TRIBORNmovie www.facebook.com/TRIBORNmovie

  • Date and time: Saturday, October 31, 2015 – 1:00pm
  • Panel Length: 50 Minutes
  • Room: 502B
  • Genre / Topic: Film
  • Moderator: James Ganiere

Participants: Adam Sonnet – Director/Writer (Sonnet Realm Films, Space Command)Elle Viane Sonnet – Actress (Space Command, Star Trek: Phoenix)Carrie Henn – Actress (Newt from Aliens)Neville Page – Creature Designer & Actor (Prometheus, Avatar, Star Trek)Patrick Kilpatrick – Actor (Minority Report, Star Trek Voyager, Sarah Conner Chronicles)Ricco Ross – Actor (Aliens, Mission Impossible)Rico Anderson – Actor (Star Trek: Renegades, Bones, Criminal Minds)Carmine Downey – Master martial artist and Spec Ops Military consultant serving as the Triborn Stunt Coordinator.

Paradox Interactive Acquires White Wolf Publishing from CCP Games

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STOCKHOLM – Oct. 29, 2015Paradox Interactive, a global games developer and publisher, today announced the acquisition of White Wolf Publishing from CCP Games in an all-cash deal. Now a subsidiary of Paradox Interactive, White Wolf Publishing is a licensing business that owns and manages intellectual properties including World of Darkness, Vampire: The Masquerade and Werewolf: The Apocalypse. Led by CEO Tobias Sjögren, former EVP of Business Development at Paradox, White Wolf Publishing will operate as an independent entity with a dedicated team.

White Wolf Publishing has a long history of producing gaming universes that span mediums, including tabletop and collectible card games, PC games and books. Paradox Interactive acquired all of White Wolf’s brands, and its new subsidiary will pursue development opportunities across relevant categories of games under the White Wolf Publishing name.

“Like Paradox’s games, White Wolf’s properties have dedicated, passionate communities. While there are similarities in spirit, White Wolf’s IPs have very different themes than Paradox’s titles, and deserve their own brand and team,” said Fredrik Wester, CEO and President of Paradox Interactive. “We have great respect for White Wolf’s gaming worlds and see big opportunities for their expansion in the future under our new subsidiary.”

“Over the last 20 years, I’ve had the opportunity to work with beloved studios like DICE and Paradox on the business management side of games, and as a developer earlier in my career. I look forward to bringing my experience to bear as we pursue new ways to interact with White Wolf’s universes,” said Tobias Sjögren, CEO of White Wolf Publishing. “The White Wolf IPs are well suited for all kinds of media and we see great potential to expand them in the future.”

“At CCP, we have great admiration for the White Wolf brands and communities, and it was extremely important to us that the acquiring company share the same respect and understanding,” said Hilmar Veigar Pétursson, CEO of CCP Games. “With Paradox, we know we are leaving the brands in good hands.”

For more information about White Wolf Publishing, please visit www.whitewolf-publishing.com.