Author - Jerry Paxton

World of Warcraft: Legion Now Available For Pre-Purchase

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IRVINE, Calif.—November 6, 2015The Burning Legion’s assault on Azeroth begins next summer—but for heroes around the world, hunting preparations start now. Today at BlizzCon® 2015, Blizzard Entertainment announced that World of Warcraft®: Legion™, the sixth expansion to its acclaimed massively multiplayer online role-playing game, is now available for pre-purchase at www.wowlegion.com.

Players who pre-purchase World of Warcraft: Legion digitally can immediately boost one character of their choosing to level 100. In addition, those who pre-purchase will get early access to the brand-new hero class coming with Legion, the Demon Hunter, prior to the expansion’s release.

During today’s BlizzCon opening ceremony, Blizzard also unveiled the intro cinematic for the expansion, setting the stage for the demonic Burning Legion’s devastating return. As the Horde and the Alliance battle against hopeless odds, heroes of both factions must seek salvation among the Broken Isles—ancient center of a doomed night elf civilization. There, they’ll take up mighty Artifact weapons and make a forbidden pact with the dread Demon Hunters of the Illidari—a final, desperate bid to save their world from falling under the Great Burning Shadow.

World of Warcraft: Legion is one of the most intense chapters in the Warcraft saga yet, filled with features and content that will push new and veteran heroes to their limits,” said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. “Whether players want to boost a new character or get a head start on mastering a Demon Hunter, they’ll be primed and ready to battle the Burning Legion when the expansion launches next summer.”

Prepare for Battle

World of Warcraft: Legion will be available in a Standard Edition (physical and digital versions available; SRP $49.99), which players can pre-purchase digitally now at www.wowlegion.com. Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition (SRP $69.99), which contains the following in-game bonuses for World of Warcraft and other Blizzard games (available upon or before the expansion’s launch):

·         World of Warcraft – Illidari Felstalker Mount and Nibbles Pet—Stalk the invading demonic forces atop one of the Burning Legion’s own twisted hounds of war, and summon a delightfully demented companion to keep you warm by the fel fire—both available immediately upon pre-purchase.

·         Heroes of the Storm Felstalker Mount—Charge down the lanes of the Nexus and wreak havoc on the opposing team astride this fierce fanged terror.

·         StarCraft® II – Fel Protoss Portraits—Take back Aiur in infernal style with psionic-infused StarCraft II portraits of Illidan and Gul’dan.

·         Diablo® III – Wings of the Betrayer—Equip your hero with Illidan’s wings and strike terror into the hearts of Sanctuary’s demons.

Players who pre-purchase either the digital Standard Edition or Digital Deluxe Edition of Legion through www.wowlegion.com will be able to immediately boost one character to level 100, allowing them to experience the latest World of Warcraft content alongside their friends††. Players who wish to prepare multiple characters for battle against the Burning Legion also now have the option to purchase additional level-100 character boosts directly through the game at $60 each. Further details on character boosts, including information on the gear, skills, and Garrison upgrades boosted level-100 characters will receive, can be found at www.worldofwarcraft.com.

Pre-purchasing Legion will also grant early access to the Demon Hunter prior to the expansion’s release. This dexterous and deadly new hero class turns the twisted power of the Burning Legion against them; drawing on fel forces to fuel their attacks, Demon Hunters pursue their prey with uncanny agility, unleash pent-up fury in the form of devastating attacks, and metamorphose into terrifying demonic forms. As a hero class, Demon Hunters begin their journey at a higher level than other World of Warcraft classes. During the pre-launch early-access period, players will be able to complete the Demon Hunter’s unique starting experience and achieve level 100—leaving them fully prepared to join their allies on the Broken Isles the moment the expansion launches. Further details on the Demon Hunter upcoming early-access period, including the timing and duration, will be announced at a later date.

World of Warcraft: Legion will also be available in a retail-only Collector’s Edition (SRP $89.99), which includes the digital bonuses from the Digital Deluxe Edition along with a full-color hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Legion mouse pad. Supplies are limited; players should check with their local retailer for pre-order details and availability.

World of Warcraft: Legion Features

World of Warcraft: Legion is filled with features and content that will transform Azeroth’s heroes into Legion-slaying avatars of vengeance, including:

·         New Hero Class: Demon Hunter—Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.

·         New Feature: Artifact Weapons—Smite the Legion with class-specific weapons of lore. Unlock awesome abilities and traits, and customize your weapon to suit your needs.

·         New Continent: The Broken Isles—Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.

·         Boost to Level 100—Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraftavailable immediately upon pre-purchase.

·         New Feature: Order Hall—Unite fellow NPC members of your class’s order to carry out missions at your command.

·         New PvP Honor System—Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.

For more information about World of Warcraft: Legion or to sign up for the upcoming beta test, visit www.wowlegion.com. For screenshots, videos, and other media, visit the Blizzard Entertainment press site athttp://blizzard.gamespress.com/world-of-warcraft.

With multiple games in development, Blizzard has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.

Razer Unveils Chroma Peripherals for Blizzard’s Overwatch

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ANAHEIM, Calif. (BlizzCon® 2015) – Razer™, a world leader in connected devices and software for gamers, and Blizzard Entertainment, developer and publisher of some of the industry’s most epic games, today announced a full suite of Chroma-enabled PC gaming peripherals based on Blizzard’s upcoming team-based shooter, Overwatch™.

Set in an all-new Blizzard game universe, Overwatch is a 6v6 first-person shooter featuring a vibrant cast of heroes, each with his or her own unique arsenal of weapons and abilities. As part of its official Overwatch gaming peripheral collection, Razer is enhancing the award-winning DeathAdder Chroma gaming mouse, BlackWidow Chroma keyboard and Goliathus Extended mouse mat with Overwatch game elements on the hardware.

Gamers playing with the Razer BlackWidow Overwatch gaming keyboard will also experience dynamic Chroma lighting effects that change based on in-game action, including displaying a hero’s signature color (also available on the Razer DeathAdder Overwatch gaming mouse) and showing indicators for the hero’s abilities, cooldowns, and Ultimate ability readiness—all displayed in real time via Razer Synapse.*

Watch a video of how Overwatch has integrated Chroma lighting effects: https://youtu.be/xgnOeVOr3Gs

For more information about the Chroma lighting open platform, please visit www.razerzone.com/chroma/.

All three Overwatch Razer hardware products are on display and able to be demoed by BlizzCon® 2015 attendees at the Razer booth.

“Overwatch is one of the most sought-after titles out there and it’s a blast to play,” says Min-Liang Tan, Razer co-founder and CEO. “We’re excited to bring Blizzard players, our own fans, and PC gamers everywhere the preferred FPS peripherals of eSports athletes from world-leading teams. Clad in a custom-designed theme and with in-game Chroma lighting effects created by Blizzard specifically for the keyboard and mouse, these peripherals add another layer of immersion to the Overwatch experience.”

Overwatch brings Blizzard’s signature easy-to-learn, hard-to-master gameplay to the FPS genre. Players pick their hero of choice and join forces in teams of six to battle each other across a range of futuristic global locations, from the hologram-lit streets of London to a bazaar in the shadows of a high-tech Egyptian pyramid. The battlefields are built to highlight each character’s unique abilities, and fights can shift from streets to rooftops to open skies within the span of a breath.

“We’re excited to be working with Razer to bring Overwatch players and FPS fans a line of high-quality gear to take into battle,” said Matt Beecher, vice president of global consumer products at Blizzard Entertainment. “The development team has come up with some cool ways to integrate Overwatch’s gameplay with Razer’s technology, giving Blizzard gamers a whole new way to customize their experience.”

*Chroma game integrated lighting effects are available on all Razer BlackWidow Chroma and DeathAdder Chroma products via Razer Synapse.

Fallout 4 Pip Boy App Released

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November 5, 2015 – From Vault-Tec and RobCo Industries comes the Pip-Boy – America’s finest, easiest-to-use personal information processor – now available for free on iOS and Android with and will be available for Windows mobile devices later today.

CREATING AN ELECTRONIC BOND!

This app lets your portable device interact with Fallout 4 on your Xbox One, PlayStation 4 or PC.  Away from your game system?  No problem!  Pip-Boy will remember your status and allow you to access your data while on the go.

SYNCRONIZED TO YOUR TERMINAL!

Improve your life by integrating completely with Fallout 4.  Check your Stats, Inventory, Map, Radio and even play your holotape games all from the convenience of your Pip-Boy application.

MINI GAME MANIA!

Thanks to revolutionary advances in emulation technology, you can now play holotape games on your Pip-Boy.  Atomic Command included free!

MADE JUST FOR YOU!

Designed for both new Vault Dwellers and those already familiar with the dangers of the Wasteland!

FALLOUT 4 PIP-BOY EDITION COMPATIBILITY!

Did you purchase the Fallout 4 Pip-Boy Edition for your favorite game system? Make sure to snap in your phone device for the complete Pip-Boy experience!

App Store Link: https://itunes.apple.com/us/app/fallout-pip-boy/id1049061806?mt=8

Google Play Link: https://play.google.com/store/apps/details?id=com.bethsoft.falloutcompanionapp&hl=en

Slated for release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC, Fallout® 4 is the long-awaited follow up to the 2008 ‘Game of the Year’, Fallout® 3, and the first title from the award-winning team at Bethesda Game Studios® since the release of their global phenomenon and 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®.

Fallout 4 is the next generation of open-world gaming where every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.

Fallout 4 is rated M for Mature by the ESRB. For more information on the game please visit: www.Fallout4.com.

Star Wars Battlefront Planets Experience

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November 5, 2015 – Today, we’re excited to give you a unique tour of each planet in the Star Wars™ Battlefront™ Planets Experience. Through this immersive tour, you’ll get valuable facts on game modes, units, and characters found in Star Wars Battlefront. Read up on T-47 Snowspeeders, Ion Torpedoes, and Darth Vader himself to get an edge when Star Wars Battlefront releases on November 17th.

Explore Endor, Hoth, Tatooine, and Sullust in the Star Wars Battlefront Planets Experience here: StarWarsBattlefront.com/planets

Plants vs. Zombies Garden Warfare 2 Release Date

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Vancouver, B.C. – November 5, 2015 Spring comes early when zombies take over! PopCap Vancouver, creator of some of the world’s most beloved video game franchises and a studio of Electronic Arts Inc. (NASDAQ: EA), today announced that Plants vs. ZombiesTM Garden Warfare 2 will be in stores February 23, 2016, arriving ahead of the expected spring launch. Plants vs. Zombies Garden Warfare 2 drops you into an all-out battle where for the first time in franchise history, zombies have conquered Suburbia and plants are on the attack. Players who pre-order will get immediate access to the new Grass Effect Z7-Mech when they start the game. Inspired by one of the development team’s favorite videogame franchises, PopCap Vancouver worked in close partnership with BioWareTM to create this one-of-a-kind mech that comes loaded with the melee Zomni-tool, kinetic padding, and a biotic ability ‘Pull’ to quickly close the gap between you and the plant menace.

In addition to the Grass Effect Z7-Mech, fans who pre-order Plants vs. Zombies Garden Warfare 2 will receive an emoji pack filled with 14 all-new emoji-style accessories to customize each character class with.

Arma 3 Video Mounting A Defense

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November 5, 2015 – Bohemia Interactive today deployed a brand new video guide for their tactical military shooter Arma 3. While previous episodes in the official Community Guide series focused on the attack, this new episode explores the basic principles of mounting an effective and efficient defense – making it a must-watch for everyone with an interest in tactical gameplay.

In the video, Andrew Gluck (better known as Dslyecxi, leader of the Arma community group Shack Tactical) examines the most essential planning considerations for a solid defense, such as understanding the terrain, defining areas of responsibility, and identifying potential force multipliers. In addition, the video describes what vehicles and weapons are most suitable for defending a location. To increase your odds of surviving in battle, Dslyecxi concludes the video by discussing individual actions, such as positioning and communications, and knowing when it’s time to retreat.

Previous episodes in the Arma 3 Community Guide video series covered topics such as infantry combat, multiplayer teamwork,helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare, ground vehicle crew, machine gun teams, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available on Arma 3’s YouTube Channel.

World of Warships Update 0.5.1 Released

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November 4, 2015 —Wargaming is excited to announce update 0.5.1 for World of Warships will go live on November 5 in North America and on November 6 in Asia, the CIS and EU. This update brings a boatload of great content including three new maps—with the very first night map—a brand new game mode “Zone”, and further improvements.

Three new maps for World of Warships are set to test players’ skills by plunging them into new and exciting waters. For the very first time, commanders will find “Northern Lights”, a reimagining of a once-familiar locale, doused in darkness and the spectacle of the Aurora Borealis. New maps include “Land of Fire”, inspired by South America and “The Trap”, which is modelled on the fierce battles between U.S. and Japanese fleets, complete with an active volcano.

The new game mode “Zone” pits opposing teams in contention of one giant base in the middle of a map. However, this base only becomes available for capture two minutes into the battle. With “Zone”, players will have to reevaluate their old tactics and techniques, trading off the vulnerability of open waters for glory. Also in update 0.5.1 are various additions and enhancements such as “Events”, “Challenges”, “Missions, and “Daily Missions”.

Ranked Battles now feature even more rewards in the form of flags to deck out a vessel and make it the envy of others on the high seas. Also for those still finding their sea legs, Introductory Missions have been added with a tutorial to help commanders develop their tactical skills and strengthen their grasp of the game.

For the latest information, visit the official World of Warships website:

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The Peanuts Movie: Snoopy’s Grand Adventure Launch Trailer

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SANTA MONICA, Calif. – Nov. 3, 2015 – Activision Publishing, Inc. has released The Peanuts Movie: Snoopy’s Grand Adventure, a new console game, as a part of its deal with Peanuts Worldwide. The game is inspired by the classic comic strip from Charles M. Schulz, which just recently celebrated its 65thanniversary. This side-scrolling exploration platformer features simple, pick-up-and-play controls and the classic characters and humor of Peanuts, delivering a great experience for fans of all ages.

When Charlie Brown and the gang run off to play hide-and-seek, Snoopy hits the trail to track them down. As players dive into the wild worlds of Snoopy’s imagination, they’ll traverse a multitude of different environments, from the deep jungle to the moon itself, each teeming with surprises and dangers. Snoopy can reach new places with unique hidden costumes that give the beagle new abilities based on his many infamous alter egos, including Joe Cool and the Flying Ace, which unlocks special flight stages. A second player can partner up as Woodstock to help Snoopy get past dangerous creatures and obstacles, or find secret paths and collectibles such as jelly beans and the trusty Beagle Scouts.

The Peanuts Movie: Snoopy’s Grand Adventure draws from the distinctive style and playful charm of The Peanuts Movie, coming to theaters on Nov. 6 from 20thCentury Fox and Blue Sky Studios. The varied worlds of Snoopy’s daydreams are painted in gorgeously colorful 3D detail, and the film’s vocal cast is showcased throughout the game.

The Peanuts Movie: Snoopy’s Grand Adventure is out today in North America on the PlayStation®4 computer entertainment system and Xbox One for $49.99 MSRP, Xbox 360 and Nintendo’s Wii U™ system for $39.99 MSRP, and the Nintendo 3DS™ hand-held system for $29.99 MSRP. It is rated E (Everyone) by the ESRB.

In addition, Activision Publishing, Inc. will be launching Peanuts: Snoopy’s Town Tale, a free-to-play mobile game for select iPhone, iPad and iPod touch devices, on Nov. 5 via the App Store. Players can join Snoopy and other fan-favorite PEANUTS characters to build, explore, and go on quests through the iconic locations from the comic strip. Peanuts: Snoopy’s Town Tale will be available in December for select Android devices through Google Play and Kindle Fire via the Amazon Appstore.

Activision Blizzard Acquires King Digital Entertainment for $5.9 Billion

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Santa Monica, CA and London, UK – 2 November 2015 – Activision Blizzard, Inc. (“Activision Blizzard”) (Nasdaq: ATVI) and King Digital Entertainment plc (“King”) (NYSE: KING) today announced the signing of a definitive agreement under which ABS Partners C.V. (“ABS Partners”), a wholly owned subsidiary of Activision Blizzard, will acquire all of the outstanding shares of King for $18.00 in cash per share, for a total equity value of $5.9 billion (the “Acquisition”). The $18.00 per share purchase price implies a 20% premium over King’s 30 October 2015 closing price, a 26% premium over King’s 30 October 2015 enterprise value (which excludes net cash), a 23% premium over King’s one month volume weighted average price per share and a 27% premium over King’s three month volume weighted average price per share. The boards of directors of both Activision Blizzard and King unanimously approved the Acquisition, which is being implemented by means of a scheme of arrangement under Irish law. The Acquisition is subject to approval by King’s shareholders and the Irish High Court, clearances by the relevant antitrust authorities and other customary closing conditions, and it is currently expected that the Acquisition will be completed by Spring 2016.
Activision Blizzard believes that the addition of King’s highly-complementary business will position Activision Blizzard as a global leader in interactive entertainment across mobile, console and PC platforms, and positions the company for future growth.

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The combined company will have a world-class interactive entertainment portfolio of top-performing franchises, including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga®, Candy Crush Soda Saga™), the world’s most successful console game franchise (Call of Duty®), and the world’s most successful personal computing franchise (World of Warcraft®), as well as such well known franchises as Blizzard Entertainment’s Hearthstone®: Heroes of Warcraft™, StarCraft®, and Diablo® and Activision Publishing’s Guitar Hero®, Skylanders® and Destiny, along with over 1,000 game titles in its library. Activision Blizzard expects that this leading content, together with expertise across subscription, upfront purchase, free-to-play and micro-transaction business models will enhance Activision Blizzard’s position as one of the world’s most successful interactive entertainment companies. During the last twelve months ended 30 September 2015, Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion. During the same period Activision Blizzard had adjusted EBITDA of $1.6B and King had adjusted EBITDA of $0.9 billion. During the last twelve months ended 30 September 2015, Activision Blizzard had GAAP revenues of $4.9 billion and King had IFRS revenues of $2.1 billion. During the same period, Activision Blizzard had GAAP net income of $1.1 billion, and King had IFRS profit of $0.6 billion.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “The combined revenues and profits solidify our position as the largest, most profitable standalone company in interactive entertainment. With a combined global network of more than half a billion monthly active users, our potential to reach audiences around the world on the device of their choosing enables us to deliver great games to even bigger audiences than ever before.”

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Kotick, added: “Riccardo, Sebastian, and Stephane are some of the best minds in the business, and we have long-admired King for consistently creating incredibly fun, deeply engaging free-to-play games that capture the imaginations of players across ages and demographics. Activision Blizzard will provide King with experience, support and investment to continue to build on their tremendous legacy and reach new potential. We share an unwavering commitment to attracting and developing the best talent in the business, and we are excited about what we will be able to accomplish together.”

Riccardo Zacconi, Chief Executive Officer of King, said, “We are excited to be entering into this Acquisition with Activision Blizzard. Since 2003, we have built one of the largest player networks on mobile and Facebook, with 474 million monthly active users in the third quarter 2015, and our talented team has created some of the most successful mobile game franchises. We believe that the Acquisition will position us very well for the next phase of our company’s evolution and will bring clear benefits to our players and employees. We will combine our expertise in mobile and free-to-play with Activision Blizzard’s world-class brands and proven track record of building and sustaining the most successful franchises, to bring the best games in the world to millions of players worldwide. We are very much looking forward to working with Activision Blizzard. We have two teams that, together, will have an amazing footprint, innovative technology, and leadership across platforms, and unique, established IPs to delight one of the largest networks of players in the world.”

Gerhard Florin, Chairman of King’s board of directors, said, “The Acquisition provides a return to King shareholders through the premium that it provides to King’s share price and the immediate liquidity that the Acquisition will provide to all of our shareholders upon completion. The King board of directors believes that Activision Blizzard’s cash offer is attractive given the balance of future opportunities, risks and competitive forces confronting King’s business.”

Activision Blizzard Strategic Rationale

Activision Blizzard believes that the following points will accelerate Activision Blizzard’s strategic growth plan:

One of the Largest Global Entertainment Networks. This Acquisition will create one of the largest global entertainment networks with over half a billion combined monthly active users in 196 countries. This global audience will reach across casual and core gamers, female and male players, and developed and emerging markets throughout the world. Direct relationships with this large and diverse audience will extend Activision Blizzard’s reach, creating opportunities to cross-promote content and engage new players with Activision Blizzard’s franchises.

A New Global Leader in Mobile Gaming. Through this Acquisition, Activision Blizzard will become a global leader in mobile gaming-the largest and fastest-growing area of interactive entertainment, that is expected to generate over $36 billion of revenue by the end of 2015 and grow cumulatively by over 50% from 2015 to 2019.
Diverse Franchise Portfolio with Leadership Across Key Platforms and Genres. The combined company will have a portfolio encompassing 10 of the world’s most iconic interactive entertainment franchises with leading titles including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga®, Candy Crush Soda Saga™), the world’s most successful console game franchise (Call of Duty®), and the world’s most successful personal computing franchise (World of Warcraft®), among others. This world-class collection of games spans genres and platforms, drives deep, year-round engagement, and is well-positioned for continued growth.

Potential Cross-Network Growth Opportunities. Combining one of the largest mobile gaming communities with Activision Blizzard’s leading franchises creates potential opportunities to grow and cross-promote content to a diverse audience, while providing players more opportunities to engage with its content.
Enhanced Capabilities Across Business Models. The combined company’s capabilities across subscription, upfront purchase, free-to-play and micro-transaction business models will accelerate diversification of Activision Blizzard’s revenue streams. This expertise across diverse monetization methods will lead to new opportunities to delight players and provide Activision Blizzard with key capabilities to meet evolving player preferences and reach new untapped audiences. The combined company will benefit from King’s leading mobile capabilities that can be applied across the portfolio from micro-transactions, game analytics and mobile marketing to increase digital revenues.

The Most Profitable, Successful Standalone Interactive Entertainment Company in the World. During the last twelve months Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion, and for the same period, adjusted EBITDA of $1.6 billion and $0.9 billion, respectively. The combined company will have further diversified and recurring revenues, cash flow generation, and long-term growth opportunities to propel future value creation for shareholders. Activision Blizzard believes the Acquisition will be accretive to 2016 estimated non-GAAP revenues and earnings per share by approximately 30% and significantly accretive to 2016 estimated free cash flow per share. Activision Blizzard expects the combined company to maintain a disciplined capital allocation policy and strong balance sheet.

Experienced Management Team. King will continue to be led by Chief Executive Officer Riccardo Zacconi, Chief Creative Officer Sebastian Knutsson, and Chief Operating Officer Stephane Kurgan, all of whom have strong expertise and proven track records in mobile gaming and have entered into long-term employment contracts. It is Activision Blizzard’s intention that King will operate as an independent operating unit, with enhanced resources to support its industry-leading franchises. Activision Blizzard has a strong integration track record, and implementing the Acquisition as structured will minimize disruption and integration risk while maintaining the spirit of creative independence. The combination unites Activision Blizzard’s and King’s highly-complementary cultures, with aligned commitment to innovation, deep respect for the creative process, franchise focus, and emphasis on talent development.

Terms of the Acquisition

Under the terms of the Acquisition, which has been unanimously approved by the boards of directors of both companies, King’s shareholders will receive $18.00 in cash per share comprising a total equity value of $5.9 billion and an enterprise value of $5.0 billion. The purchase price represents a 20% premium over King’s closing price on 30 October 2015, a 23% premium over King’s one month volume weighted average price per share, and a 27% premium over King’s three month volume weighted average price per share and implies a multiple of 6.4x King’s estimated 2015 adjusted EBITDA.

The cash consideration payable by Activision Blizzard under the terms of the Acquisition will be funded from approximately US$3.6 billion of offshore cash on the balance sheet of the Activision Blizzard Group and by an incremental term loan committed by Bank of America Merrill Lynch and Goldman Sachs Bank USA, as incremental lenders, under Activision Blizzard’s existing credit agreement in the amount of US$2.3 billion.

The King board of directors, who have been so advised by J.P. Morgan as to the financial terms of the Acquisition, consider the terms of the Acquisition to be fair and reasonable. In providing its advice to the King Directors, J.P. Morgan has taken into account the commercial assessments of the King Directors.
Accordingly, the King Directors unanimously recommended that King’s shareholders vote in favour of the resolutions relating to the Acquisition at the relevant shareholder and scheme meetings.

It is intended that the Acquisition will be implemented by means of a scheme of arrangement under Chapter 1 of Part 9 of the Irish Companies Act 2014 (the “Scheme”). It is intended that the scheme document, (the “Scheme Document”) containing the full terms and conditions of the Acquisition (including notices of the shareholder and scheme meetings), will be issued to King’s shareholders, and, for information only, to holders of King’s options and share awards, within 28 days of this Announcement, unless otherwise agreed with the Irish Takeover Panel. The Scheme Document will be made available by Activision Blizzard at activisionblizzard.acquisitionoffer.com and by King at http://investor.king.com/acquisition.

The Acquisition will be put to King’s shareholders at both a scheme meeting and a shareholder meeting. In order to become effective, the Scheme must be approved by a majority in number of the King’s shareholders voting at the scheme meeting, either in person or by proxy, representing at least 75% in value of the King shares voted in each relevant share class. In addition, a special resolution implementing the Scheme and approving the related reduction of share capital must be approved by the King shareholders representing at least 75% of votes cast at the shareholder meeting.

The Acquisition, by means of a Scheme, is conditional, among other things, on the satisfaction or waiver of the conditions set out in Appendix I. The Scheme will also require the sanction of the Irish High Court. Subject to the satisfaction, or where relevant waiver, of all relevant conditions and the sanction of the Irish High Court, it is currently expected that the Scheme will become effective and the Acquisition will be completed by Spring 2016. An expected timetable of principal events will be included in the Scheme Document.

If the Scheme becomes effective, it will be binding on all King shareholders, irrespective of whether or not they attended and/or voted at the court or shareholder meetings (and if they attended and voted, whether or not they voted in favour).

Activision Blizzard and ABS Partners have received irrevocable undertakings from Messrs. Riccardo Zacconi, Stephane Kurgan, Sebastian Knutsson, being members of the King Board, that they will vote in favour of the matters and resolutions to be considered at the court and shareholder meetings in their capacity as shareholders (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of King shares amounting to, in aggregate, 49,408,045 King shares, representing approximately 16% of the issued share capital of King on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

In addition, Activision Blizzard and ABS Partners have received irrevocable undertakings from certain other King Shareholders, namely Bellaria Holding S.à r.l. and Mr. Thomas Hartwig, King’s Chief Technology Officer, that they will vote in favour of the matters and resolutions to be considered at the court and shareholder meetings (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of King shares amounting to, in aggregate, 147,107,666 King shares, representing approximately 47% of the issued share capital of King on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

In addition, Activision Blizzard and ABS Partners have received irrevocable undertakings from Messrs. Robert Miller, Marcus Jacobs, Tjodolf Sommestad and Nicholas Pointon and Ms. Frances Williams and Jill Kyne, being holders of linked shares, that in their capacity as holders of linked shares they will vote in favour of the matters and resolutions to be considered at the relevant class meetings relating to approval of the Scheme (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of linked shares (as applicable) amounting to, in aggregate, 190,790 linked shares which, together with the commitments from Messrs. Zacconi and Kurgan referred to above (which amount to 2,077,080 linked shares in aggregate), represents approximately 92% of the issued linked share capital on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

This summary should be read in conjunction with, and is subject to, the full text of the attached Announcement (including its appendices). The Acquisition is subject to the conditions set out in Appendix I to this Announcement and the further terms to be set out in the Scheme Document. The sources and bases of information contained in this Announcement are set out in Appendix II and Appendix V. Additional information is provided in Appendix III. Certain definitions and expressions used in this Announcement are set out in Appendix IV.

Conference Call, Webcast, Investor Presentation and Copy of Announcement

Activision Blizzard and King will host a conference call at 8:00 a.m. ET/New York time tomorrow, 3 November 2015, to review the Acquisition and host a question and answer session. To access the conference call, interested parties may dial 888-596-2572 (domestic callers) or 913-312-0653 (international callers). The Conference ID Number is 9960349. Participants can also listen to a live webcast of the call through the Investor Relations page of Activision Blizzard’s website at investor.activision.com. During the conference call and webcast, management will review a presentation summarizing the Acquisition, which can be accessed at investor.activision.com or at activisionblizzard.acquisitionoffer.com. A webcast replay will be available for the duration of the offer period at activisionblizzard.acquisitionoffer.com. Please call five minutes in advance to ensure that you are connected. Questions and answers will be taken only from participants on the conference call. For the webcast, please allow 15 minutes to register, download and install any necessary software.

Simultaneous with this Announcement, Activision Blizzard issued its third quarter 2015 results in a separate release. Activision Blizzard plans to address questions regarding its quarterly financial results during a separate portion of the conference call scheduled at 8:00 a.m. ET/New York time tomorrow, 3 November 2015. Activision Blizzard previously planned to issue its earnings following the close of the market tomorrow. The previously scheduled call following the markets close tomorrow has been cancelled.

King will announce third quarter 2015 results and hold its conference call for analysts and investors on 4 November 2015 as regularly scheduled.
A copy of the Announcement and the documents required to be published pursuant to the Irish Takeover Rules by Activision Blizzard will be made available by Activision Blizzard free of charge, subject to certain restrictions relating to persons in restricted jurisdictions, on activisionblizzard.acquisitionoffer.com by no later than 12 noon ET/New York time on 3 November 2015. King will also make the Announcement and the documents required to be published pursuant to the Irish Takeover Rules by King available on its website free of charge, subject to certain restrictions relating to persons in restricted jurisdictions, on http://investor.king.com/acquisition by no later than 12 noon ET/New York time on 3 November 2015

Sword Coast Adventurer’s Guide Released

sword-coast-adventurer-guide

November 3, 2015 – Wizards of the Coast today released the Sword Coast Adventurer’s Guide – everything players need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter! The Sword Coast Adventure’s Guide is available at retail stores for $39.95 beginning today.

Designed for fifth edition of the Dungeons & Dragons tabletop roleplaying game, the Sword Coast Adventurers Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerun. It is also a great way to catch up on recent events in the Forgotten Realms, to get background on the Rage of Demons storyline, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. The new source book is a valuable resource for both Dungeon Masters and players, offering a plethora of new character options to intrigue and inspire every member of the adventuring party.