Author - Jerry Paxton

Fallout 4 Vault Suit Coming to Rock Band 4

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Boston MA and Rockville MD – November 20th, 2015 – To celebrate the blockbuster success of Fallout® 4, Harmonix Music Systems, Inc. and Bethesda Game Studios® today announced that the Fallout 4 Vault 111 Suit will be added to the character creator in Rock Band™ 4 for both Xbox One and the PlayStation®4 computer entertainment system.

Players’ in-game avatars can rock their way through the apocalypse sporting the Vault 111 Suit, complete with the music-reactive Pip-Boy™, when the free Rock Band 4 title update launches on December 8th.

“Rock Band’s character creator has always provided our players a way to live out their rock and roll fantasies, and we’re excited Rock Band 4 allows us to expand those fantastic possibilities by adding new assets to it, highlighted by the Vault 111 Suit. I’ve been a Fallout fan since the beginning.  Playing some of the amazing songs in our Rock Band catalog with a band of Vault dwellers is something we think you’ll find is crazy fun” said Harmonix CEO Steve Janiak.

For more information on Rock Band 4 and to stay up to date with the latest news and announcements, head over to http://www.rockband.com and follow @RockBand Twitter for updates.

For more information on Fallout 4 visit http://www.fallout4.com.

An Epic Year for The Witcher Trailer Released

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November 24, 2015 – This has been a phenomenal year for The Witcher! Here are a couple words from Konrad Tomaszkiewicz our Game Director: “This year was really epic for the entire crew behind The Witcher. We launched Wild Hunt, the RPG we’ve been working on for so long, then we’ve gone above and beyond to give gamers as many free DLC as we could, and then released Hearts of Stone, which – judging from player feedback – took the game even further. And we innovated all along the way — if you compare Wild Hunt to our previous game, almost every element was improved or changed. Now we’re working on Blood and Wine, the final expansion for Wild Hunt which we will launch in 2016. To thank everyone for being with us this whole time, we’ve prepared something special — enjoy the Epic Trailer!” said Konrad Tomaszkiewicz, Game Director, CD PROJEKT RED.

Blood and Wine will be available for purchase in 2016, but players can also obtain it as a part of the Expansion Pass.
Buy the Expansion Pass and save up to 15%

The Witcher 3: Wild Hunt Expansion Pass secures your access to two epic adventures set in the vibrant world of monster hunter Geralt of Rivia. Collectively offering 30 hours of new content, gear and foes — all crafted with maximum attention to detail and quality — the expansions feature characters both new and dearly missed while bringing to life stories previously untold within the Witcher universe.

Saitek Heavy Equipment Precision Control System Review

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Saitek and its parent company, Mad Catz, have have really stepped up their game with regards to simulation peripherals – beginning a few years ago with a hardcore line of Microsoft Flight Simulator oriented control units. Continuing in this tradition, they have branched out into other areas of simulation gaming. Enter: The Heavy Equipment Precision Control System for PC. When this package arrived at my doorstep, I immediately took note that it was a hefty bundle of peripherals – getting it out of the box could be used for light weight training. The contents of the control system consist of: One steering wheel unit, one side control panel, and a brake and accelerator floor pedal unit. Immediately after unboxing this setup, its build quality became apparent as I dropped it all onto the faux-wood flooring. The three peripherals collided with quite a sound and I went into panic mode: Were they broken?!? No! Thankfully, while the whole system is made from a heavy duty plastic and it is very durable enabling it to survive the fall unharmed.

I pressed on and continued setting everything up. Installation is very easy – the steering wheel and side panel units each have twist on/off attachment points that to a fine job of keeping them both in place. Thanks to the flexible head on the screw that puts pressure on whatever surface the units are c-clamped around, it can work on desktops that even have a slight bend or curve in their design. The steering wheel clamp even has a nice coating of rubber on it to protect the surface of whatever you are clamping it to. Also, everything plugs in via USB cables so you won’t need any special ports to use or anything like that (those of you that remember EPIC cards will be very happy about this).

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The control units set up very easily in Farming Simulator 15 which, I might add, is a steal at $29.99, and is the principal game intended for use with this control system. That being said, the controllers are configurable USB devices and could technically be used in any sim title you desire. For instance, the side control panel works especially well in Frontier Developments’ Elite Dangerous. Additionally, you will be very happy using this entire control system with Euro Truck Simulator 2 – especially with the nifty turning knob attached to the steering wheel unit. I kept wanting to reach for an imaginary CB radio and yell “Convoy!” You can even assign the rotary knob on the side control panel as a head turning/view control in the game – pretty nifty stuff here. While the wheel is not the best in terms of design/function for racing games, you can definitely use it for them. There are two paddle controls on the backside of the wheel which can be assigned to shifting gears. Also, I was unable to test it on this game but Saitek claims the peripherals work great with Rail Simulator.

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I was not a huge fan of the Farming Simulator series before this peripheral set. After, however, I can’t stop playing it. This peripheral bundle simply takes the game to an entirely new level. Driving the tractors and using cranes has never been so much fun on a PC. Overall, the Saitek / Mad Catz Heavy Equipment Precision Control System is a testament to Saitek’s focus on simulation as a form of entertainment and and is a must-buy for those fans of the farming or utility sim genres. It is a pricey bundle of simulation goodness at $299.99, but you will not find a better heavy equipment sim peripheral set anywhere. Additionally, if you are a sci-fi sim gamer, you can’t go wrong with that side control panel peripheral to add some extra buttons and other controls to your starship, starfighter, etc.

Mad Catz Store Product Page

[easyreview title=”Saitek Heavy Equipment Precision Control System Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

NBC4 Presents The Wishing Tree at Universal CityWalk

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Universal City, California – November 23, 2015 During this joyful season of giving, Universal CityWalk and NBC4 Southern California are collaborating to present the first-ever “The Wishing Tree” event, inviting the public to pay it forward by making a wish for someone deserving.

From Friday, November 27 through Tuesday, December 22, Universal CityWalk visitors may place their wishes for friends and family next to the decorative trees adorning Universal CityWalk’s “5 Towers” plaza.  NBC4 viewers can also share their wishes at www.NBCLA.com/wishingtree.

Wishes will be granted live weeknights from December 9 – 23 during the NBC4 News at 5 p.m. and 6 p.m. from Universal CityWalk with longtime NBC4 Weathercaster Fritz Coleman.

Those visiting The Wishing Tree are encouraged to post photos and video using #NBC4You.  Updates and a schedule of the Holidays at Universal CityWalk can be found at www.CityWalkHollywood.com as well as on CityWalk’sFacebook- Universal CityWalk Hollywood, Twitter and Instagram @CityWalkLA. Viewers can tune in to NBC4’s Today in LA at 4:30 – 7 a.m. and News at Noon, and follow @NBCLA on Facebook and Instagram for highlights of the surprising moments.

“NBC4 is pleased to collaborate with our family at Universal CityWalk on The Wishing Tree and inspire a tradition of giving during the holidays,” said Steve Carlston, President and General Manager of NBC4 Southern California.  “The Wishing Tree aligns with the station’s legacy of supporting the community through several philanthropic initiatives.”

In addition to The Wishing Tree, Universal CityWalk will ring in the season with a wintertime transformation from Friday, November 28, 2015 through Friday, January 1, 2016.  A spectacular 40-foot tall Christmas tree will glisten with 200,000 LED icicles choreographed to the lights and sounds of the season in the “5 Towers” plaza, plus Santa Claus will make nightly appearances and offer special photo opportunities. Each evening, snow falls hourly at the heart of CityWalk. Admission to Universal CityWalk is free.

Mad Catz Announces Standalone Rock Band 4 Wireless Fender Stratocaster Guitar Controller

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San Diego – November 23, 2015 Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) announced today the availability of the standalone Rock Band 4 Wireless Fender StratocasterGuitar Controller for Xbox One and PlayStation®4 computer entertainment system. Built to deliver an unrivaled rock experience, the Wireless Guitar Controller is perfect for shredding in the game’s new flagship feature – Freestyle Guitar Solos. Now, gamers can purchase the standalone Wireless Guitar Controller, ideal for use as a lead guitar with either the digital or software versions of Rock Band 4. In addition, gamers can now use the Wireless Guitar Controller to complement their Band-in-a-Box bundle, allowing their band to play both lead and bass guitar simultaneously and experience the ecstatic rush of playing with a full four-piece band.

The Rock Band 4 Wireless Fender Stratocaster Guitar Controller is now available for purchase for either the Xbox One or PlayStation 4 through the Official Rock Band 4 Store online atstore.madcatz.com and other top retailers.

Based on the authentic and iconic Fender Stratocaster Guitar, a defining symbol of rock n’ roll for decades, the Rock Band 4 Wireless Fender Stratocaster Guitar Controller features two sets of fret buttons, a silent strum bar, a whammy bar, and a redesigned tilt sensor for precision Overdrive activation. With improved battery life and no need for external adapters or dongles, the Wireless Guitar Controller seamlessly connects with either the Xbox One or PlayStation 4 gaming console and features automatic game calibration technology, adapting to your TV screen for low latency, fuss-free precision.

“With Rock Band 4, Harmonix has created the defining music gaming platform for this generation –delivering the only full-band experience available and an ever growing music library of rock’s biggest acts,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’re excited to now give gamers the opportunity to add a Wireless Guitar Controller, and complete their Rock Band 4 experience.”

Called “the new benchmark for rhythm gaming” by GamesRadar+, Rock Band 4 delivers the ecstatic rush of a live full-band game experience like never before. Rock Band 4 builds on the core gameplay people love, with brand new features, including game-changing Freestyle Guitar Solo gameplay that allows players to craft their own face-melting and truly original guitar solos.

For more information or to purchase Rock Band 4 Wireless Fender Stratocaster Guitar Controller, please visit: http://store.madcatz.com/Rock-Band-4/

For more information on Rock Band 4 and to stay up to date with the latest news and announcements, head over to http://www.harmonixmusic.com  and http://www.madcatz.com, and follow @RockBand and @MadCatz on Twitter for updates.

Star Wars: The Force Awakens Google Cardboard VR Experience Unveiled

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BURBANK, CALIF. (November 23, 2015)—Disney announced today that in an unprecedented collaboration with Google, Star Wars fans will have an opportunity to share in immersive experiences—Awaken the Force Within and Google Cardboard Virtual Reality—in celebration of Lucasfilm’s Star Wars: The Force Awakens.

Awaken the Force Within global program starts today and fans logging onto google.com/starwars can make a choice to be on the Dark Side or the Light Side for the upcoming Star Wars: The Force Awakens. Their favorite Google apps will transform to reflect the path they choose. Special experiences have been developed for Android Wear Watches, Google Calendar, Chrome, Chromecast, Gmail, Google Maps, Google Now, Waze and YouTube with added features for fans to discover on their Inbox by Gmail, Google Translate and Google Search.

Coming on December 2 is a new virtual reality experience developed along with Google and Verizon. This will feature the first-of-its-kind serialized Google Cardboard Virtual Reality (VR) experience that combines a compelling story and exclusive, never-seen-before content, which ties directly into the opening of Star Wars: The Force Awakens, with the very latest cutting-edge Virtual Reality technology.

ILMxLAB, a laboratory for immersive entertainment from Lucasfilm, Industrial Light & Magic and Skywalker Sound, created the Virtual Reality content for the Google Cardboard VR Experience utilizing the group’s combined expertise in special effects, design and artistry.

The Google Cardboard Virtual Reality experience launches via the official Star Wars app and is available on both Android and iOS devices.

Four custom Google Cardboard viewer designs featuring popular Star Wars images will also be available exclusively in Verizon stores beginning December 2.

Chivalry: Medieval Warfare Coming to Consoles

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SANTA MONICA, Calif. – Nov. 19, 2015 – Activision Publishing, Inc. has announced it will bring Chivalry: Medieval Warfare, Torn Banner Studios’ intense, melee-oriented action game, to the PlayStation®4 computer entertainment system and Xbox One next month. This new release features 24-person online multiplayer, over 25 maps, dedicated server support, and a new horde mode for teams of up to six.

Chivalry: Medieval Warfare is expected to storm the PlayStation®4 via the PlayStation®Store and Xbox One through the Xbox Games Store in North America on Dec. 1 for $19.99 MSRP. Also launching that day for $29.99 MSRP on both platforms is Chivalry: Medieval Warfare Ultimate Edition, which includes the full game, plus the Barbarian Character Pack, Marauding Arbiter Pack, Inquisitive Dreadnaught Bundle and Barbarian Weapon Pack. Pre-orders for both versions are expected to open on Nov. 25 for Xbox One only.

Chivalry: Medieval Warfare makes combat fast, forceful and precise with a deep melee fighting system and the ability to quickly switch between first and third-person perspectives.  Lay waste to castles and villages as one of four distinct classes – Knight, Vanguard, Man-at-Arms and Archer – in battles of cold, ruthless steel across a multitude of solo and team-based modes. The game includes over 60 period-authentic swords, axes, maces, javelins, bows and more, complemented by a range of armors, helmets and siege weapons, including catapults, ballistae, boiling oil and battering rams.

A number of cosmetic DLC sets, each sold separately, will also be available when Chivalry: Medieval Warfare arrives. The Barbarian Character Pack contains savage barbarian skins for each of the game’s four classes. The Marauding Arbiter Pack features new skins and helmets for the Vanguard class. The Inquisitive Dreadnaught Bundle holds new skins, helmets and special weapons for the Knight class. Finally, the Barbarian Weapon Pack delivers five brutal weapons of war.

Chivalry: Medieval Warfare is rated M (Mature) by the ESRB. For more information, please visit www.tornbanner.com/chivalry, and follow the game on Facebook.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com, or by following @Activision.

About Torn Banner Studios

Torn Banner Studios is an exciting independent video game company located in Toronto, Canada. Passion and innovation are the core elements of everything that Torn Banner creates. For more information, visit TornBanner.com, or follow @TornBanner.

Mordheim: City of the Damned Launch Trailer

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November 19, 2015 – Focus Home Interactive and Rogue Factor today proudly unveil the launch trailer for their video game adaptation of Games Workshop‘s cult classic Mordheim. Set in the Warhammer world’s decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead Warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After the Comet of Sigmar crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Mordheim is a hostile place, so make sure you’re ready when traveling across all the different districts. From the Temple of Sigmar, to the Market District or the Count Steinhardt’s palace, Mordheim is not only filled with enemy Warbands but also with other evil creatures lurking in the shadows, such as the great Chaos Ogre, the lethal Alluress, the Curator, and many more.

Featuring four independent campaign modes for each of the four Warbands, as well as multiple online modes, develop your Warband and take them into the fray online, enjoying many maps within the City of the Damned, featuring both procedurally generated campaign missions, and procedural map elements.

Having explored the game in detail through the Overview Trailer, and its exciting campaign in our Campaign Trailer, it’s time to delve into the city and fight for glory and Wyrdstone.

Fallout 4 Review – Back to the Wasteland, Skyrim Style

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“War. War never changes.” This iconic phrase has been synonymous with the Fallout series since the original game was launched back in 1997. The series has seen lots of changes since then. It moved studios, changed genres, and even platforms. This whole, turbulent journey has led us to today. Fallout 4 is out and on store shelves. The game, which is set in 2287, takes place ten years after the events of Fallout 3.

Fallout 4 begins, however, with a very cool prologue sequence that takes place before The Great War begins. It allows you a taste of life before the bombs fell and also serves as a way to create your character. However, in this Fallout game, the character creations has changed quite a bit. Sure, you still have your S.P.E.C.I.A.L. attributes to select, but gone are the individual skills of previous games.

For example, you no longer select and/or level up individual skills. Instead, your S.P.E.C.I.A.L. attributes, and any Perks you have, will be the deciding factor on how you fare in using equipment or fighting, etc. The new system is a bit of a letdown for hardcore RPG gamers. Even in The Elder Scrolls V: Skyrim, you level up individual weapon skills by focusing on using that kind of weapon. You are not good at using all categories of weapons and have to specialize. This brings up a lot of replayability – how would I have done if I were a two-weapon fighter, assassin, etc? In Fallout 4, there is much less specialization and a lot more generalization with regards to skills.

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Because of this, the Perks and Magazine systems are more important than ever before. Perks allow you to get bonuses and special abilities in a variety of categories. You can also increase your S.P.E.C.I.A.L. attributes in each of the base Perk types. Magazines, comics, and other pre-war books that you find will give even more bonuses to your skills – some even grant you additional things to build at crafting tables. Additionally, if you travel with any of your companions for some time, and get them to like you by your actions, you will eventually receive special Perks from each one. These could be experience boosts for a specific type of dialog persuasion, etc.

Crafting comes back hard in Fallout 4, with players being able to modify just about any piece of equipment they pick up in the game. The game is set in “The Commonwealth”, the area we now refer to as Massachusetts. This area is replete with its own style of weapons and equipment. Sure, some of the old favorites return, like the minigun, etc but gone are the more realistic weapon types seen in Fallout: New Vegas (Such as the M4 assault rifle). Fallout 4 allows players to take a base weapon and turn it into anything they like. You can start with a standard “Pipe Pistol”, which is a rudimentary firearm from the region. You can then use a Weapons Crafting station and turn it into a Pipe Rifle, a Pipe Submachine Gun, and more. Armor is also interesting, as you can wear full body costumes or instead to opt for base layers like army fatigues, long johns, etc. From there, you add individual armor pieces – chest, right arm, left arm, etc. This will allow you to fully customize not only your stats but, also, your look and style. The mixing and matching is addictive to get just the right amount of defense from your getup.

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With this lack of weaponry from previous games, one might think that the game distances itself from previous entries, such as New Vegas. However, that couldn’t be further from the truth. Throughout the game, you will find numerous references to previous Fallout games. These homages and callbacks add a lot to the player universe – especially if you have played the previous games to understand them.

Also new for Fallout 4 is how Power Armor is handled. In past Fallout games, Power Armor was a single suit or piece of armor/apparel. Donning that one piece of armor turned your entire character into a walking chrome menace. I still remember getting that first Power Armor unit in the original Fallout… Good times. In Fallout 4, Power Armor is donned in pieces. Sure, you have the basic Power Armor Frame which is skeletal in nature, but you then equip various pieces of armor you find to that frame. When damaged, specific armor sections will blow off the frame, making for some visually striking combat sequences. While I like the modular nature of this system, it seems to take away the special, rare quality of Power Armor. Now, Power Armor pieces can be found all over the Commonwealth. I found at least three almost-full sets of X-01 advanced prototype armor by just exploring. Raiders have Mad Max style Power Armor components as well – all these pieces means you can Frankenstein together a custom suit of armor segments. A T-45 arm here, T-51 leg there, T-60 torso, X-01 head… In previous games, getting that Power Armor was a big achievement. If you follow Fallout 4’s main storyline, you can get a basic suit of T-45 armor within about 25 minutes.

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My Stable of Power Armor – I am the Commonwealth’s Tony Stark!

 

Another huge update for Fallout 4 is the ability to build up and manage settlements located around the wasteland, starting with your home neighborhood of Sanctuary Hills. Sometimes, you will get word that one of your settlement needs assistance in some way, and these calls for help do expire, at the cost of that settlement in some way (people could die, happiness decreases, etc). You can construct all manner of interesting structures, as defensible as you desire. You can collect a whole slew of power armor throughout the game, so I constructed my own power armor base a la Tony Stark, with multiple racks to display each. The possibilities for creativity are staggering. However, the game never really explains all the ins and outs of the building/workshop system – but, a bit of personal exploration should help with that.

Fallout 4 is, in many ways, a successor to The Elder Scrolls V: Skyrim – in some ways even more than Fallout 3. Even more interesting is what Fallout 4 could mean for The Elder Scrolls saga going forward. Seeing how the settlement building and management system works in Fallout 4, it is totally within the bounds of possibility that our next visit to Tamriel will see the player being able to build/manage villages of their own.

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From a story perspective, Bethesda has opted to forego the Fallout trope of having an ending which explains the fate of each faction/city/character. Now, there is a brief ending sequence and you are right back out to continue questing around the wasteland. While some have criticized this, I believe there is a deeper strategy at work. I believe Bethesda is saving this for the variety of DLC coming out for the game in 2016. With Fallout 3, they made the mistake of ending the game completely at the end of the story – only to have to retcon it for their Broken Steel expansion pack. Not this time!

Finally, Fallout 4’s overall game experience is very satisfying – especially when you get the chance to just go wander the wasteland in search of adventure (hint: You WILL find it). There is so much to do out in the wilds, it reminds me quite a bit of Skyrim in that regard. I completed my playthrough in about 50 hours, but I barely scratched the surface of the side quests – the game is simply massive.

Overall, Fallout 4 is an excellent return to the nuclear wasteland replete with quests to accomplish and interesting characters to engage with. The game does have its share of unpolished points but, overall, it is the most epic Fallout title yet.

[easyreview title=”Fallout 4 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]