Author - Jerry Paxton

Universal Studios Halloween Horror Nights Review 2016

At this year’s Universal Studios Hollywood’s Halloween Horror Nights, the event’s creative team has wrangled some of the best IPs in the horror industry to make haunted houses from. Freddy Krueger, Jason Vorhees, Michael Myers, Leatherface, Krampus, and the monsters from American Horror Story are all represented in their own haunted houses, just waiting to scare park guests. With this many iconic characters and franchises to pull from, you would think they’d be hard-pressed to come up short. Does Halloween Horror Nights live up to its potential or does it come up wanting?

We started off our night at Halloween Horror Nights experience on the red carpet that Universal Studios rolled out for its celebrity guests. The red carpet is always a fun pre-show to experiencing the Horror Nights attractions, and this year was no exception. Celebrities ranged from Kerris Dorsey (Ray Donovan) and Michael Dougherty (Trick R Treat, Krampus) to Michael Rosenbaum (Impastor) and the Soska sisters (Hellevator). Unlike some past years, the park did not host the Eyegore Awards so celebrity guests were ushered into a VIP reception. At about 7:15pm, the carpet began to thin and we entered into the park looking for scary fun.

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The first thing we did was head down to the park’s lower lot where a mass of haunted houses are setup. The first on our kill list for the night: The Exorcist. Using the press passes issued to us, we were able to access the “Gate A” front of the line option and I highly recommend you purchase front of the line passes if you visit. They are a lot more expensive than the general admission but, with 1 to 2 hours per haunted house, getting in within 20 minutes (sometimes A LOT less) it is well worth the $150 dollar price – I digress. The Exorcist exterior featured a recreation of the iconic moment in the film where Father Merrin approaches the MacNeil house in which the young girl Regan, possessed by the demon Pazuzu, is waiting. This maze was awesome in how it portrayed various plot points from the exorcism portion of the film, culminating in a meeting with Pazuzu itself. Some of critiqued the maze by claiming there is a lot of “dead space” and I can see how some would think that. However, that “dead space” is just extraneous pathing to get you back into the main story rooms of the maze.

After that, we walked our happy selves over to the trio of haunted houses in the back lot. One of my biggest disappointments of the night came on this walk. I should preface this with the knowledge bomb that The Purge is the only theme for scare zones around the park. Horror Nights Orlando does this one theme for scare zones bit a lot and, especially with The Walking Dead, to great effect. Unfortunately, Horror Nights Hollywood does not pull this off as well – but more on that later. There is a long, concrete transportation tunnel that guests have to walk through to get to the back lot this year. This tunnel is all decked out in what the park considers The Purge theming: Blinking red and blue lights, metal music, and what appear to be stoners (the monsters kind of just ambled about). It is a loud, cacophonous walk that will leave you with a headache and not scared in the least. The area is also a choke point where a nice walkway gets squished into two three foot wide paths demarcated by stanchions with legs that can be easily tripped on – especially when the lights start pulsating. This whole tunnel was simply ill-conceived and should be removed ASAP. Turn  the lights up a bit so people are not tripping, widen the paths so people can be more comfortable, and get people to the back lot which is where they wanted to go initially – before the 0.37 Miles walk each way (wear good shoes).

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Once we arrived to the New York Street back lot area, we began the journey through the haunted houses in the area: Krampus, Freddy vs Jason, and American Horror Story. Without question, Krampus was the best haunted house in the entire park and my personal favorite. Krampus puts you inside a house being visited by the titular demonic anti-clause as they attack the family that lives there. Often times, maze designers at Horror Nights will rely on awful smell effects for sheer shock value – even when it might not be appropriate or do anything to actually help scare guests. With Krampus, you enter the home in disarray and you smell a sour pine scent which echoes a Christmas gone horrible wrong. The maze is beautifully-crafted and the home feels like a real house. Also, the creature design is incredible, and all the monsters look like they jumped right off the silver screen and into your personal space. I won’t spoil any particular gimmick in the maze for you – suffice it to say that Krampus was awesome and should not be missed.

Maybe it’s just the age of the characters at the point, but Freddy vs Jason didn’t really do much for me. It was a decent enough maze, set inside the fictional “Craven Industries” (RIP Wes) building, and you do see a lot of the titular characters in various stages of kicking the other one’s hide. It just sort of paled in comparison to Krampus. With the exception of one really awesome creature, it was an alright experience which was enjoyable with the front of the line pass. Had I waited in line for 2 hours for it without the front of the line pass, I would be irritated – especially after the previously mentioned The Purge tunnel of terribleness.

The American Horror Story haunted house takes the “Murder House”, “Freakshow”, and “Hotel” seasons of the show and gives guests an abbreviated look at each one. Overall, this was a great maze and the designers gave each season just enough space for guests to see highlighted monsters and characters represented. It moved quickly and I loved the use of the scent effects in this maze – especially the Hotel area, where the scent of used linen (not soiled, just worn) permeated the air. I have covered enough events and stayed in enough “historic” hotels for this site that I am all too familiar with that smell. Set decorators did a terrific job of placing props where they should be and there was a great sense of immersion in each of the maze’s areas.

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The Purge scare zones, as I previously wrote about, are fine save for the tunnel. The Purge characters are all working hard to get scares and the guests seem to be having a good time. There are not as many “sliders” (monsters that run and slide towards guests on pads) as in other parks, but what Horror Nights misses in sliding, it makes up for almost ad nauseam in chainsaw wielders. I love the chainsaw as a scare prop, but it was a bit too much this year. Between all the characters on the street wielding them as well as all the clown characters on the Terror Tram. Ease up on the chainsaws gang. They are more effective when used like hot pepper – a spice rather than a main ingredient.

Speaking of the Terror Tram, this year’s experience sees the tram occupied by disgruntled circus clowns. On the way to the Terror Tram walking paths, we were shown a cool video about how once good “Koodles the Clown” went bad and became a serial killer known as “Hollywood Harry”. He was last seen in the back lot somewhere…. And it was up to us to find him! The Terror Tram is often a spectacle and I thought this year’s theme, which was brought together with the help of Eli Roth and Crypt TV, should have been the opposite. I wanted to feel stalked by Hollywood Harry and his minions. I wanted to have space to look for Harry in the rubble, feel him getting closer as he zeroed in to attack. They basically just threw a bunch of clowns in the area previously occupied by zombies and all their past monsters. They did pour concrete in the previously dirt path up to the Psycho house, which was really nice but, aside from that, the Terror Tram was generic and disappointing. Given the theme and the viral video they put out to set it up, it should have been amazing and scary as hell. There is also a traffic problem in that experience now as there is a “maze within a maze” where people are jammed into a queue line and made to wait. It was annoying to say the least and I was glad to get back on the tram and head to the theme park proper.

Thankfully, my annoyance turned back to glee when we went through Universal Studios The Walking Dead walk-through attraction. The park has added more zombies inside for the Halloween event and this added oomph was awesome. The attraction features some meticulous set design where every object strewn about has its own story – right down to a capsized bio-hazard-only waste basket. It is also nicely air conditioned in the building which takes out the humidity and makes it a very comfortable scare experience. The effects are great, zombies are scary with great costumes and makeup, and the place looks incredible. What more could you possibly want from a maze based on The Walking Dead?!

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Texas Chainsaw Massacre: Blood Brothers is a take on Texas Chainsaw Massacre 2, where guests visit a BBQ joint that serves the most dangerous game and is ran by a very special family which includes Leatherface! The maze hits all the right marks for a cannibal barbeque maze and, overall, is a fun trip. There is some great set design here, with the prop makers clearly getting inspiration from the film and its time frame. Halloween: Hell Comes to Haddonfield is, like the Texas Chainsaw Massacre 2 inspired maze, a solid trip. Based on Halloween 2, the maze features a lot of sets and recreations from that film, starting right where the movie starts (and the original leaves off). There are a lot of Horror Nights jump scares here with lighting and music cues and they work. Some find them repetitious but I had no issue with them in this maze. Maybe the subject matter lends itself to those kinds of jump out scares surrounded by eerie quiet. I put these two mazes into the same paragraph as they are a kind of mid-tier position for the park’s line up of haunted houses. Not the best of the bunch yet not the worst, simply solid performers that help bolster the event as a whole.

Overall the 2016 incarnation of Universal Studios Halloween Horror Nights is, despite a couple duds, a terrific haunted attraction with plenty of scares to go around. I would only recommend you go to the park if you get front of the line passes. If you stick to general admission, you will be lucky to get into 3 mazes in the whole night. So just shell out your dough already and get walking! Krampus, American Horror Story, and The Exorcist are incredible and not to be missed.

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Final Fantasy XII The Zodiac Age TGS 2016 Trailer

LOS ANGELES (Sept. 19, 2016) –  To coincide with Tokyo Game Show 2016, SQUARE ENIX® released a brand new trailer for the upcoming game, FINAL FANTASY® XII THE ZODIAC AGE. The trailer further showcases some of the newly re-mastered visuals and environments as well as gameplay in action.

With FINAL FANTASY XII THE ZODIAC AGE, fans can finally experience the world of Ivalice like never before . The high definition release will also give western audiences the first opportunity to experience the Zodiac Job System, a 12-job character progression system first introduced in the 2007 title, FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM.

FINAL FANTASY XII THE ZODIAC AGE will be available in 2017 for the PlayStation®4 computer entertainment system. For more information, please visit: www.finalfantasyxii.com.

Starpoint Gemini Warlords Gets Outlanders Update

September 19th, Zagreb, Croatia. The Update titled “Outlanders” adds a multitude of gameplay and station options to the gorgeous looking space sim, currently in Early Access.

Check out the brand new gameplay trailer HERE to see what awaits you in the updated version of Starpoint Gemini Warlords. If you’d like to test all the new features for yourself, you can get a copy of the game on Steam for as little as 22.99 EUR.

Starpoint Gemini Warlords ‘Outerlands’ Update v.0610 includes:

  • Added docking in-game sequences
  • Added docking bay interiors
  • Several new space stations designs
  • Added outlaw/pirate spaceship design
  • Added new customization system with set of tools to visually remake your docked ship
  • Added random encounter quests
  • Added in space “ship-to ship” trading menus as part of between ship communication
  • Added Steam Trading Cards

For the full-length changelog of this Update, please click here.

Little Green Men Games’ CEO Mario Mihokovic says: “This update is the second one in a series of larger upgrades for Starpoint Gemini Warlords. We’re excited to say that it is also the first one that includes community suggestions from Early Access users! Examples are the docking bay interiors, meant to make the game more immersive, as well as the recreation of customization panels, which now offer far more options and control over the customization process. Another surprise will be introduced in the following updates: an entirely redesigned skill system and enhanced UI, both as a direct result of feedback from the community. You guys are making the development process tougher but it is also very engaging. Thanks!”

Starpoint Gemini Warlords is a unique blend of space sim, RPG and 4X games focused on larger ships, ranging from gunships to carriers. Command your starship, send your war fleets into enemy territory, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you. For more information about the game, please visit the official website at www.starpointgemini.com, as well as the Facebook and Twitter profiles.

Escape from Tarkov Closed Alpha Gameplay 2

September 16, 2016 – Development studio and publisher Battlestate Games is proud to release a new video comprised of gameplay footage from the Escape From Tarkov in-progress closed alpha. The video takes place in different weather climates and times of day, all from the perspective of a former operative of the United Security (USEC), one of the two Tarkov factions. The ex-operative moves across different locations, waging war against former partners from USEC and Scav marauders.

Along with the action packed battles the video also shows off the trading interfaces, weapon modding, several locations, various combat situations and weapon applications. The trailer showcases such environmental factors as daylight time changes, lighting effects and weather conditions. The fighting takes place in varying operating conditions: long range and close quarters, open areas and cover-rich locations in the broad daylight and at night with flashlight and NVDs.

Escape from Tarkov is a hardcore online game that combines FPS/TPS with RPG elements. As a hazardous environment combat simulator, the game uses multiple system modules for ultimately immersive gameplay and complete feeling of reality. The closed beta-testing of Escape from Tarkov is planned for 2016. Sign up for beta on the official website at: www.escapefromtarkov.com
Players can unlock access to Escape from Tarkov as early as closed testing stage by placing a pre-order on the project’s official website: www.escapefromtarkov.com/preorder-page

HTC Vive Now Available on Amazon

Seattle — September 15, 2016 – HTC VIVE virtual reality system can now be purchased from Amazon.com in the United States, bringing best in class virtual reality to a wider audience than ever before.

“VIVE offers consumers the most immersive virtual reality experience available today with the most complete hardware system and a robust portfolio of content. Our expansion to Amazon further underscores our commitment to our customers to deliver options across virtual reality,” said Dan O’Brien, VP of VR at HTC.

HTC VIVE, priced at $799, was designed from the ground up for room-scale VR, allowing true-to-life interactions and experiences thanks to an adjustable headset displaying stunning graphics, two wireless controllers with HD haptic feedback and 360° motion tracking. For a convenient and safe experience, HTC VIVE incorporates essential functionality from your phone and features a front-facing camera that blends physical elements into the virtual world. Working in concert, this system immerses you visually, physically and emotionally in the virtual world.

With more than more than 500 VR experiences now available on Steam, VIVE owners have a massive selection of virtual reality content to choose from that will yield hour after hour of fun in VR.

In addition to Amazon, HTC VIVE is available in North America to purchase direct from HTC at www.vive.com, at select Microsoft Stores, GameStop and Micro Center locations and online at Microsoft, GameStop, Micro Center and Newegg.

VIVE demonstrations are currently open to the public throughout North America, providing consumers with a chance to experience first-hand the world’s only room-scale VR system. For more information about VIVE, to find a demonstration location or learn where to buy VIVE, please visit www.vive.com.

Stars in Shadow Now in Early Access

Haarlem, The Netherlands – September 15, 2016 –  4x strategy fans will look to the stars today as publisher Iceberg Interactive releases turn-based 4x strategy title ‘Stars in Shadow’ into Steam’s Early Access Program. Developed by Canadian outfit Ashdar Games, Stars in Shadow features unique comic style graphics, streamlined empire management, sophisticated turn-based tactical combat, and detailed world building. The current Early Access build is an advanced beta, ready to be shipped before the end of 2016, pending final polish and user feedback.

Sven Olsen, lead developer of Ashdar Games says: “Our goal is to make a game that really plays well, rather than one that is just a long list of features.  4X games benefit from intensive polish, and while we do still have more to do, I think EA players will be pleasantly surprised by how much depth is already there.”

Stars in Shadow is now available in Steam’s Early Access program at $24.99 with a 20% discount during the week of launch on Steam. http://store.steampowered.com/app/464880.

Features:

  • Epic Scope:

Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars

  • Varied Factions:

7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you

  • Stylized Setting:

A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you

  • Focused High-Level Strategy:

Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large

  • Deep Turn-Based Tactical Combat:

Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened

 

For more information on Stars in Shadow, please visit the official website at http://stars-in-shadow.com  and the official Facebook page at https://www.facebook.com/sis4x.

Divinity: Original Sin 2 Now on Early Access

September 15, 2016 – Larian Studios’ beloved RPG returns with Divinity: Original Sin 2, available today on Steam Early Access.

The sequel to Larian Studios’ award-winning RPG, Divinity: Original Sin 2 is an entirely new experience built upon the next-gen Divinity Engine with up to four-person multiplayer, cooperative and competitive questing, and new combat mechanics including advanced elemental interactions.

Define your own path with an extensive role-playing system inspired by the freedom and immense replay value of tabletop gaming. Create your own character from scratch, or choose one of the specially-crafted Origin Stories with unique quest-lines penned collaboratively by Larian Studios’ writers and Chris Avellone.

Divinity: Original Sin 2 on Steam Early Access includes:
– Act 1 of the campaign, with approximately 8-12 hours of gameplay.
– Online co-op for up to four players.
– Four playable races: Human, Elf, Dwarf, and Lizard.
– Four optional Origin Stories with unique quests and interactions.
– Eight schools of skills and spells.
– PvP Arena mode with select maps.
– Additional features and content to be announced throughout development.

Divinity: Original Sin 2 is available now on PC (Windows) via Steam Early Access for $44.99 (USD), and will also be coming soon to the GOG.com Games in Development program.

Steam
http://store.steampowered.com/app/435150/

Website
http://www.divinity.game/

Batman – The Telltale Series Episode Two Trailer

September 15, 2016 – Today we can unveil the gripping new trailer for BATMAN – The Telltale Series – Episode 2: Children of Arkham.

With Gotham City’s first family mired in corruption, and an old friend now a dangerous adversary, the life of the Dark Knight is turned upside down. What was Thomas Wayne entangled in, and why was he killed? Determined to learn the truth about his father, Bruce sets out to question those involved in Gotham’s criminal past. But which mask will he wear – The billionaire, or the bat? Huge decisions will forever change the Batman and the lives of those around him, as he meets the Children of Arkham.

The second of five episodes in the season, Episode 2: ‘Children of Arkham’ will be available digitally worldwide starting Tuesday September 20th on PC from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation®Network for PlayStation 4, and on the Xbox Games Store for Xbox One®. Release dates for additional platforms will be announced later in September.

The series is also available to purchase at retailers in North America now as a special Season Pass Disc, which includes the first of five episodes in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. The series will also be available to purchase at retailers across Europe on September 16th.

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot, and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.

BATMAN – The Telltale Series Episode 2: Children of Arkham is rated M (Mature) for Violence, Blood, and Drug References by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Warner Bros.

Osiris: New Dawn Teaser Trailer and Early Access Date

TWAIN HARTE, CA – September 15, 2016 – Independent game developer Fenix Fire Entertainment and Reverb Triple XP, an initiative of the veteran PR team at Reverb Communications, announced today that Osiris: New Dawn will launch into Steam’s Early Access program on September 28 and is in development for consoles.  After its worldwide debut at PAX West 2016, Osiris: New Dawn garnered the attention of show attendees with the game’s mix of incredible animation detail, sci-fi survival gameplay, and stellar visual fidelity.

“It’s amazing to finally bring our passion project to gamers everywhere who share our fascination with near-future, space exploration,” stated Brian McRae, founder and CEO of Fenix Fire Entertainment. “What started as a simple idea has blossomed into a gaming experience far beyond what we thought was possible, surprising even ourselves and driving us to be more and more ambitious with what is possible in Osiris: New Dawn. I’m looking forward to constructive feedback from players in hopes of improving the experience with full transparency in our Early Access development.”

Osiris: New Dawn is a striking new game that uniquely combines inventive crafting, exploration, and skillful combat. Gamers explore an alien system and colonize worlds of incredible wonders and unforgiving dangers.

The year is 2046 and mankind’s discovery of near-lightspeed “fold engine” propulsion has empowered mankind’s Osiris expeditionary missions to the Gliese 581 system. Players are part of the second colonization team sent by the U.N.E. (United Nations of Earth) to study potential habitable planets when the spacecraft malfunctions braking violently from light speed, forcing an emergency landing on the planet’s surface.

Players must overcome the dangers of unpredictable weather conditions by building a central base, expanding the structure further with modular units to grow food, create research centers, manufacture bays and more. To further advance technologies and thrive on the planet, they will traverse into a world filled equally with breathtaking landscapes and alien terrors that will freeze human blood.

“When we first saw Osiris: New Dawn, we knew this game had incredible potential and was the type of game we want to help market and dedicate our hours playing,” states Ted Lange, Executive Producer for Reverb Triple XP. “The amazing gameplay and mechanics are a direct reflection of the talent and hard work that Brian and his dev team have infused into the title over the past few years.”

Osiris: New Dawn is the five year project of industry veteran Brian McRae, founder of Fenix Fire Entertainment. McRae is a 15-year veteran of the industry having worked at Double Helix, Midway, and as the Lead Environmental Artist at Blizzard for the famous Starcraft: Ghosts project. Highly sought after for his industry expertise, McRae was responsible for many of the influential Oculus VR tech demos that include Tuscany World Demo, EVE: Online VR Demo, and the CinemaVR with John Carmack. His passion for space travel, science fiction, and creating video games worlds with amazing immersion led to the genesis of Osiris: New Dawn.

Winner of ‘PAX West Best Survival Game’ from MMOGames and ‘PAX West Best Indie MMO’ from MMORPG, Osiris: New Dawn will be launching on Steam Early Access September 28 and is currently in development for consoles.  New information and media will be rolling out in the weeks before the Early Access launch; players can join the mission of Osiris: New Dawn and follow the game development on Twitter, “Like” us on Facebook, and watch for the upcoming livestreams on Reverb’s Twitch channel.

Stellaris: Leviathans Announcement Trailer

STOCKHOLM – 15 September, 2016 Space is lovely, dark and deep, but it has secrets it wants to keep. Rich systems defended by fierce creatures, hostile pockets of resistance to your civilization, and the sleeping giants of the universe – the Fallen Empires who may yet be stirred from their centuries long indolence.

In Stellaris: Leviathans, the galaxy will be filled anew with adventure and challenge as your new and naïve space-faring empire comes face-to-face and ship-to-ship with a host of dangers and rewards.

Features of Stellaris: Leviathans include:

  • Guardians: Powerful space entities with mysterious origins and motives. Fight or investigate them to unlock technologies and gain access to great treasures.
  • Enclaves: Independent outposts of traders and artists who are willing to make a deal. Exchange resources, purchase information about the galaxy, or commission a great work of art for your empire.
  • War In Heaven: What happens to your fledgling empire if two ancient Fallen Empires decide to renew old grievances in a War in Heaven?  Will you err on the side of caution and take a side with the stronger power, or will you strike at both whilst they are occupied with their own titanic struggle?

Leviathans is the first Story Pack for Stellaris, Paradox Development Studio’s best-selling science fiction strategy game. With new events, new encounters and new options, Leviathans adds a lot of new material, including new music and sounds, to one of 2016’s biggest strategy hits.

Stellaris: Leviathans will be available this Autumn.

http://www.stellarisgame.com/