Author - Jerry Paxton

Stop Buying Cheap Mic Arms: Why the Elgato Wave Mic Arm MK.2 is Worth Every Penny

The other night I was re-watching a clip from an old stream where I absolutely choked a 1v3 clutch in Valorant. It was tragic. But you know what was worse than my aim? The screeching sound my old microphone arm made when I shoved it out of the way in frustration. It sounded like a rusty gate in a horror movie, and it totally ruined the audio of what could have been a hilarious rage clip. That was the moment I decided to stop cheaping out on the hardware that literally holds my voice up.

Enter the Elgato Wave Mic Arm MK.2.

I’ve been testing this thing for a bit now, and honestly, it feels less like a piece of office equipment and more like a tactical upgrade for my setup. If you’ve been in the streaming game for any amount of time, you know the struggle of finding gear that doesn’t look like it belongs in a 1980s radio station. Most boom arms are just ugly springs and metal skeletons. This one is different. It’s stealthy.

When you pull it out of the box, the first thing you notice is the weight. It’s all metal. There’s no flimsy plastic feeling here. It’s got this matte black finish that just disappears on camera, which is exactly what you want. We spend thousands on RGB lighting and aesthetic backdrops; the last thing we need is a giant, shiny logo taking up prime real estate in the face-cam frame. Elgato clearly gets that, because the branding here is super subtle. It respects the aesthetic.

Setting it up was actually kind of satisfying. I have a desk that’s shoved right up against the wall because my room is tiny—classic amateur streamer life, right? Usually, installing a clamp is a nightmare of skinned knuckles and swearing because you can’t turn the handle. But the MK.2 has this ratchet handle on the clamp. You tighten it, pull the handle down to disengage the gear, spin it back, and tighten again. It’s such a small detail, but it saved me from having to move my entire heavy desk just to mount a mic arm.

The real MVP feature for me, though, is the riser. I run a stacked monitor setup with a massive ultrawide on the bottom, and getting a mic to reach over that “wall of screens” has always been a headache. Most arms just aren’t tall enough. They droop, or the elbow joint hits the back of your monitor. The MK.2 comes with this extension pole that boosts the height by about six inches. It sounds minor, but it means I can have the base clamped way off to the side, and the arm just floats over my monitors like it defies gravity. It drops the mic right in front of my face without blocking my view of the health bar or the mini-map.

Speaking of gravity, let’s talk about the tension. My previous arm used to do this annoying thing where it would slowly drift upward if I looked at it wrong, or sag if I put a heavy pop filter on. The MK.2 uses internal springs that you don’t see, and it handles the weight of my Shure SM7B without even flinching. You don’t need that clunky external counterweight anymore, which is a huge visual upgrade. It just stays where you put it. When I need to lean in for the “ASMR whisper” joke, I pull it close. When I need to rage-quit and lean back, I push it away. It glides. No squeaks. No resistance. Just silence.

There is a bit of a learning curve with the friction joints, though. It doesn’t use gas pistons like the super-expensive Pro version, so you do have to dial in the tension screws with an Allen key when you first get it. If you don’t, it might feel a little stiff or a little loose depending on your mic weight. But once you find that sweet spot, you basically never have to touch it again.

Another thing that caught me off guard was the versatility. I’m currently running it in the “high profile” mode—coming over the top of my screens—but you can actually configure it to run low, under the monitor, kind of like their LP arm. It’s not a dedicated low-profile arm, so it doesn’t have that specific elbow rotation for sweeping sideways across the desk, but it can pull off the look if you angle it right. It’s nice to know that if I change my desk layout next month (which I definitely will), the arm can adapt.

Cable management is one of those things that usually makes me want to scream. I hate seeing wires. It breaks the immersion. The MK.2 has these channels running along the top of the arm with little snap-on covers. I routed my XLR cable through it, and it just vanished. The covers are plastic, which feels a tiny bit cheaper than the magnetic ones on the Pro model, but they hold tight. Just be warned: if you have one of those super thick, braided audiophile cables, it might be a tight squeeze. My standard cable fit fine, but I had to thumb it in there with a bit of force.

I also have to mention the ecosystem play here. Elgato isn’t just selling metal tubes; they’re selling a solution. Around the time this arm dropped, they released this AI audio plugin called Voice Focus. I got to mess with it, and it pairs perfectly with the hardware. The arm stops the desk vibrations—like when I slam my mouse down—and the software cleans up the background fan noise from my PC struggling to run the latest triple-A title. It feels like a coherent system rather than just random parts thrown together.

Is it perfect? I mean, nothing is. If you have a super heavy camera rig or a teleprompter, you might hit the weight limit (it taps out at about 1.2 kg). For that heavy-duty stuff, you’d need the Pro arm. And yeah, $120 isn’t pocket change. You can grab a generic arm on Amazon for twenty bucks. But I’ve bought three of those twenty-dollar arms over the last five years because they keep breaking or getting noisy.

When you think about it, the mic arm is the only piece of your setup that moves constantly. You grab it, twist it, push it, and pull it every single stream. It needs to feel good. The Elgato Wave Mic Arm MK.2 has that premium tactile feel that makes you feel like you know what you’re doing, even if you’re hardstuck Gold rank like me. It cleans up the desk, hides the cables, and shuts up so you can be loud. For a creator, that’s pretty much all you can ask for.

Overall Rating 5 out of 5

Painkiller Metal as Hell Update Trailer

Purgatory has even more in store for you! 3D Realms and developer Anshar Studios have released the first major content update for Painkiller today on PC and consoles. Free for all players, the “Metal as Hell” update adds two new throwable items to deploy in battle – the leeching Demon Blood and powerful Holy Orb Turret – as well as 10 new arenas and an additional boss fight for the roguelike Rogue Angel Mode, plus a host of quality-of-life features.

Check out today’s new “Metal as Hell” trailer for a closer look at all the action!

In addition, Painkiller will release a new developer diary on the 3D Realms YouTube channel later today! Check out the video for a behind-the-scenes look at Painkiller’s sound design, from mixing sound effects, implementing audio UX elements, and building a unique system to make music flow between levels – with unique sounds for each biome and environment.

The new “Metal as Hell” DLC, featuring four character skins and six weapon skins, is also available today as a free download for Season Pass owners or as a standalone purchase for $4.99|£3.99|€4.99.

Beyond the new items and Rogue Angel content, today’s free Painkiller update also adds a slew of quality-of-life features, including a revive progress bar, push-to-talk functionality in Voice Chat, and more. A host of improvements were introduced to existing features, including weapon progression in Rogue Angel Mode, adjustments to the titular Painkiller weapon, additional settings options, balancing and more. For all the info on the update’s content, check out the patch notes.

G‘AIM’E TIME CRISIS Lightgun System in Limited Stock and Shipping Today

Tassei Denki, a leading international provider of gaming hardware, consumer technology and accessories, announced today the shipping of their highly-anticipated G‘AIM’E TIME CRISIS Lightgun System, and it can still be yours, delivered in time for the Holidays!

Sending gamers into a frenzy of excitement following an incredibly successful Kickstarter campaign, (which saw the system raising more than 20 times the funding goal) anticipation has reached fever pitch following a global tour and several in-person events where gamers experienced the plug-and-play action for themselves, quickly remembering the excitement and edge-of-the-seat thrills evoked from the golden age of arcade gaming.

G‘AIM’E is delighted to announce that all pre-orders placed on mygaime.com are now shipping and their groundbreaking G‘AIM’E TIME CRISIS Lightgun System, is now in limited stock in the UK, and available to purchase via their webstore today while stocks last. Order before the 19th December, for the best chance of receiving systems before the end of the year!* (subject to availability of shipping services, all orders placed on the 19th or after will be shipped in the new year!)

No adapters, no sensor bars, no compromise: finally, AI technology being used in a way gamers’ approve of, using state-of-the-art AI enhanced camera technology allowing the system to be enjoyed on virtually any modern display.

Developed in close partnership with Bandai Namco Entertainment Inc., and timed to coincide with the 30th anniversary of TIME CRISIS, the G‘AIM’E TIME CRISIS Lightgun System consists of a small Mini-Console and, depending on the package gamers choose to purchase, a choice of either single or multiple Lightguns, an authentic TIME CRISIS Arcade Pedal and of course, the legendary shooter classic TIME CRISIS, which defined an entire genre of gaming. In addition, the Premium and Ultimate packages include bonus games POINT BLANK, and appearing for the first time at home, STEEL GUNNER  1 and STEEL GUNNER 2, providing considerably more entertainment than endless TV repeats over the Holiday period!

Technology has come a long way in 30 years, and as TVs transitioned from CRT to flat screen displays, Lightguns proved to be a casualty of change as modern TV’s proved incompatible with the old Lightgun systems. Finally, Tassei Denki has created its own, custom hardware solution that utilizes a high-resolution camera in place of the traditional infrared technology used in Lightguns of the past.

Shipping today, gamers can choose between the following three packs:

Basic: £99.99

  • G‘AIM’E Lightgun
  • TV Mini-Console featuring TIME CRISIS

Premium: £149.99

  • G‘AIM’E Lightgun
  • TV Mini-Console featuring TIME CRISIS and three other Lightgun classics – POINT BLANKSTEEL GUNNER and STEEL GUNNER 2
  • Pedal, for true arcade action
  • Collectible TIME CRISIS Pin Badge

Ultimate: £199.99

  • Two G‘AIM’E Lightguns so you can enjoy co-op gaming with friendly rivals
  • TV Mini-Console featuring TIME CRISIS and three other Lightgun classics – POINT BLANKSTEEL GUNNER and STEEL GUNNER 2
  • Pedal, for true arcade action
  • Collectible TIME CRISIS Pin Badge
  • Collectible TIME CRISIS Diorama Stand
  • Type-C AC Power Adapter (Multi-Region)

The System is also available to try before you buy in Smartech at the prestigious Selfridges store in London and also available for purchase at Arcade Gamer, EB Games, The Gamesmen, Giftbox & JB Hi-fi (Australia). Spanish gamers can also purchase online at Media Markt.

For further information, and to purchase the G‘AIM’E TIME CRISIS Lightgun System, please visit: www.mygaime.com

RoadCraft Releases Timberworks DLC and Free Demo

Following the launch of RoadCraft’s Rebuild Expansion in September, Focus Entertainment and Saber Interactive are excited to bring new content to their state-of-the-art simulation sandbox game, offering players new reconstruction options with today’s brand-new, forestry-themed “Timberworks Pack DLC. Available now for free for holders of the Rebuild Expansion on PlayStation 5, Xbox Series X|S and PC, the “Timberworks Pack” DLC includes a collection of specialized forestry vehicles built for cutting, transporting, and exploring deep woodlands. Bring the power of logging to your worksites and discover three new vehicles made for exploring more terrain:

  • The Aramatsu Forester Neo, a log forwarder designed for high off-road mobility and efficient timber handling
  • The Don 72 Malamute, a lightweight off-road scout ideal for exploration and puzzle objectives
  • The MTK Lesorub 2006, a tree harvester with strong traction and handling, making it perfect for timber operations

Each machine is crafted for tough off-road conditions and adds new possibilities for resource gathering and industrial missions. The “Timberworks Pack” DLC is available for free for holders of the Rebuild Expansion.

Jump start your skills in RoadCraft’s new free demo

Available now on PC, Xbox Series X|S and PlayStation 5RoadCraft’s new demo gives players the opportunity to explore the game’s next-gen heavy machinery simulation for free. With 10 hours of gameplay, new players can discover vast, disaster-stricken landscapes and rebuild crucial infrastructure while exploring the game’s first two maps: Precipice and Aftermath.

There’s no need to face the devastation alone, as the demo supports co-op for up to four players, including crossplay, allowing you to construct a team to confront the missions ahead. Any progression made during the demo as well as everything you unlock can be retained by purchasing any edition of RoadCraft now!

RoadCraft is out now on PlayStation 5, Xbox Series X|S, Steam and the Epic Games Store. For more information, visit the official Focus Store page. Create your Focus Together account today to receive exclusive rewards and join the community and development of RoadCraft.

The Last Caretaker – Update 01: Last Humans Trailer

Channel37 has launched Update 01: Last Humans for hit sci-fi survival-crafting game The Last Caretaker. The first of a series of Early Access roadmap updates includes new story quests, surface and underwater locations, a new vehicle, night vision goggles and a raft of performance and stability enhancements. Update 01: Last Humans arrives in time for the Steam Winter Sale, where The Last Caretaker returns to launch pricing, with a 15% discount.

Delivering on its development roadmap, Channel37’s first update for The Last Caretaker includes three new questlines for intrepid Caretakers: “Secret of Habitat Nodes”, “One Before Me”, and “Secret of Warehouse,” unlocking new locations and stories from the flooded world.

The update delivers a boatload of new additions, including a basketball mini-game, a drivable forklift, night vision goggles, and a horn with a customisable chromatic scale and speaker system for the musically-minded Caretaker. In addition, performance improvements across physics systems, rendering, and UI have been implemented after direct feedback from the growing community.

Update 01: Last Humans is the first of many updates planned for The Last Caretaker. The next update, Ocean: The Final Frontier, launches in early 2026 and features a Jetski, storms and lightning rods, a fishing and salvage update, along with boat customization. Check out the road map image to see the full schedule of updates.

The Last Caretaker is a thoughtful take on the survival-crafting genre featuring a modular crafting system and resource-based combat with unrivalled depth. Key features include:

Dynamic Resource Management: Your resources are your means of survival. Make choices between crafting weapons for offense or saving your materials for an easy exit from fearsome mechanical foes.

Immersive Worldbuilding: A real, living world. This isn’t decoration, it’s a place that exists. A vast ocean scattered with silent docks, rusting towers, navigation beacons, and forgotten vaults. Every structure has a purpose, every ruin tells a story of what was left behind.

Modular Crafting System: The world is your salvage yard. Dismantle abandoned structures, tear down machinery, and decide what is worth carrying to the recycler to craft weapons, power grids, and tools in a dynamic and deep crafting system.

Save Humanity: The Last Caretaker builds upon four years of hand-crafted systems to deliver a world where every action has purpose. Every success means humanity has one more chance.

Terminator: Survivors Delayed

NACON and its development studio, NACON Studio Milan, today provided an update on the progress of the Terminator: Survivors project. Through a letter addressed to fans, the studio director, Marco Ponte, presents the development team’s ambitions. To bring this vision to life and deliver a game worthy of the cult Terminator universe, the release, initially scheduled for 2025, will be postponed to a later date.

Find Marco Ponte’s full announcement here.

Through this letter, the Milan-based studio wished to inform fans about the project’s progress. The studio has worked on improving its concept and proposal to satisfy fans of the license, in terms of design, combat, story, and atmosphere. Strengthened by this reflection, a new course has been set, as Marco Ponte explains:

« To give you an authentic “Terminator” experience and the best possible shooter and exploration gameplay, we have to put aside the cooperative multiplayer. We know this may come as a disappointment, but we believe it is the right creative direction for an uncompromising vision of the world after Judgment Day ».

NACON Studio Milan has also made the decision to offer players a premium experience, without early access. Following these changes, the release date of Terminator: Survivors is postponed, and more information will be communicated at a later time.

While waiting for the game’s release and to allow players to share their feedback with the studio, closed playtests will be organized during 2026. Go here to register.

Looney Tunes Land to Debut at Six Flags Magic Mountain by Summer 2026

Six Flags Magic Mountain is excited to announce major changes to its kids area, which will be reimagined as Looney Tunes™ Land, a brand-new park with travel at the heart of it and with loveable Looney Tunes characters to be found throughout, debuting summer 2026. This family-friendly area will be refreshed to evoke the warm, nostalgic feelings of the Chuck Jones era of Looney Tunes, featuring four distinct areas inspired by beloved classic characters. At the heart of the new Looney Tunes Land lies a cozy central park, where Bugs Bunny welcomes guests into his home. In the other three areas, visitors will traverse the New Mexico desert in pursuit of the Road Runner with Wile E. Coyote, explore lush tropics alongside Taz and take in the High Sierra with Daffy Duck at the helm.

TAZ-MANIA
Welcome to TAZ-mania! Guests will immerse themselves in a vibrant tropical landscape, but be on the lookout for the chaotic Taz, who has clearly left his mark. This area will feature an updated Whistlestop Train rethemed as Taz’s Tasmanian Train Tours, where guests can hop aboard the Tasmanian Express for a colorful and lively tour through the island’s wilderness. Be warned, though; the mischievous Tasmanian Devil himself has escaped his enclosure and is set to wreak havoc along the way. Meanwhile, the all-new Taz’s Exploration Trail (which replaces Magic Flyer and Tweety’s Escape locations) is where guests will explore the Tasmania Trail and go on a treasure hunt. This area will also add new seating and turf to the region.

ROAD RUNNER RIDGE
In the New Mexico-inspired area, Wile E. Coyote will embark across the breathtaking badlands on his relentless quest to capture the elusive Road Runner. Of course, everyone will need to keep an eye out for ACME traps cleverly hidden among the captivating rock formations and desert terrain. Guests will be further transported into this coyote’s world with the iconic painted tunnel. Just like in the cartoons, there will be laughs and unexpected twists for all while navigating through this thrilling zone.

BUGS BUNNY PLAY PARK
Bugs Bunny Play Park will be dedicated to the charismatic character that unites everyone and will be focused on frolicking fun. The area will replace Speedy Gonzalez Hot Rods and Pepe Le Pew’s Tea Party) and will feature thematic free play and exploration zones. A fan favorite, Merrie Melodies Merrie-Go-Round will be refurbished to match the rest of the park and will sport a vibrant color scheme and new marquee sign celebrating the adventurous spirit of the new area. Wascal’s, the area’s restaurant, will undergo a refresh, including a retheming of the scenic buildings and the addition of picnic tables to give guests a feel of dining at a civic park. Lastly, Wascal’s backside facade will include a new Granny’s House with an explorable interior with 2D elements.
 
CAMP DUCK AMUCK
It is never duck season in Daffy Duck’s territory! In the new and scenic High Sierra-inspired zone, Daffy calls the shots and here Taz’s Trucking Company will become Daffy’s Forest Four-Wheelers, where forest ranger Daffy Duck will invite young junior rangers to hop aboard their own jeeps and join him on patrol. Along the trail, fun and humorous character scenes, alongside informative signage, will emphasize the importance of conservation and safety while enjoying nature. Furthermore, the Looney Tunes Lodge will be renewed to resemble a cabin found in the High Sierra mountains and will receive all-new, wood-look foam flooring with an exaggerated wood grain.

“The new Looney Tunes Land will be a continuation of our mutually successful partnership with Warner Bros. that began more than 40 years ago and will continue to celebrate the characters of their beloved franchise,” said Raffi Kaprelyan, SVP and West Coast regional general manager for Six Flags. “We are counting down the days until we can invite families to experience the whimsy and fun of Looney Tunes in a way that is more immersive and exciting than ever before!”

Both Looney Tunes and each area’s theme will inform the narrative storytelling throughout. Each area will have its own color palette, fauna, landscaping, graphics, hardscaping (complete with character footprints in the concrete), railings, signage and more distinct experiences in each area.

The transformation of the family area into Looney Tunes Land is set to begin early January 2026 following the Holiday in the Park seasonal event. The process will be done in three phases with access to areas not undergoing construction open for amusement. Additional attraction enhancements and name changes will be shared ahead of opening. The introduction of Looney Tunes Land will coincide with the park’s 55th anniversary and is the second project in a multi-year focus on the park, which kicked off with the complete refurbishment and improvement of Hurricane Harbor Los Angeles in 2025.

GIVE THE GIFT OF UNLIMITED FUN 
The best way to experience all the exciting changes coming to Looney Tunes Land is with a 2026 Gold Membership, which starts as low as $7.75/month (after $20 initiation fee). Buy now to receive unlimited visits for the remainder of the year, including the beloved Holiday in the Park seasonal event, as well as unlimited visits to Magic Mountain and Hurricane Harbor Los Angeles for all of 2026, free general parking, merchandise and food discounts and more.

This limited-time offer is available online. Visit www.sixflags.com/magicmountain for the latest info on memberships and park hours.

Quarantine Zone: The Last Check Launches Jan 12

The apocalyptic admin simulator Quarantine Zone: The Last Check is officially scheduled to launch on Steam on Jan. 12, publisher Devolver Digital and developer Brigada Games announced today. (https://store.steampowered.com/app/3419520/Quarantine_Zone_The_Last_Check/)

Trailer:

Since its reveal in May, Quarantine Zone: The Last Check has spread like wildfire, recently surpassing more than 1.3 million wishlists on Steam after drawing nearly 2 million players into its demo.

In Quarantine Zone: The Last Check, you must take on the role of a government agent stationed at a critical checkpoint in the midst of a zombie apocalypse. Your job? Screen survivors, manage scarce resources and make impossible moral decisions that determine who gets in — and who doesn’t.

Between juggling food, fuel and defense systems, you’ll also face the human side of survival: trust, desperation and the haunting consequences of every call you make.

Quarantine Zone: The Last Check’s launch release will boast a whole host of infectious new features not present in the demo, including:

  • The new portable X-ray, which scans a person’s internal organs for signs of infection… or checks whether a survivor is hiding contraband where the sun don’t shine
  • A new metiascope helps inspect people’s eyes for signs of the virus (or you can test for healthy reflexes with the new medical reflex hammer)
  • Use the laboratory to examine survivors with unknown symptoms and discover dangerous new signs of the virus
  • A feeding cage for zombies to dispose of corpses. This isn’t just for the fun of it: the government will pay handsomely for them
  • A new base management interface offers a bird’s eye perspective for overseeing and managing all resources from a single interface (no more carts)
  • Relentless zombies will fall into your base from the rooftops; be ready to shoot them down
  • Many other improvements are also implemented to refine the challenge of base defense and overall gameplay

Disclosure Day Official Teaser Trailer

If you found out we weren’t alone, if someone showed you, proved it to you, would that frighten you? This summer, the truth belongs to seven billion people.

We are coming close to … Disclosure Day.

Universal Pictures is proud to release a new original event film created and directed by Steven Spielberg. The film stars SAG winner and Oscar® nominee Emily Blunt (Oppenheimer, A Quiet Place), Emmy and Golden Globe winner Josh O’Connor (Challengers, The Crown), Oscar® winner Colin Firth (The King’s Speech, Kingsman franchise), Eve Hewson (Bad Sisters, The Perfect Couple) and two-time Oscar® nominee Colman Domingo (Sing Sing, Rustin).

Based on a story by Spielberg, the screenplay is by David Koepp, whose previous work with Spielberg includes the scripts for Jurassic Park, The Lost World: Jurassic Park, War of the Worlds and Indiana Jones and the Kingdom of the Crystal Skull. Combined, those films earned more than $3 billion worldwide. Koepp also wrote the script for this 2025’s Jurassic World Rebirth.

Disclosure Day is produced by five-time Academy Award® nominee Kristie Macosko Krieger (The Fabelmans, West Side Story) and by Spielberg for Amblin Entertainment. The executive producers are Adam Somner and Chris Brigham.

Steven Spielberg is one of the industry’s most successful and influential filmmakers. The top-grossing director of all time, Spielberg has helmed such blockbusters as Jaws, E.T. The Extra-Terrestrial, the Indiana Jones franchise and Jurassic Park.

Among his myriad honors, he is a three-time Academy Award® winner, including Oscars® for Best Director and Best Picture for Schindler’s List, which received a total of seven Oscars®, and for Best Director for Saving Private Ryan. His most recent film, The Fabelmans, was released by Universal in 2022 and received seven Academy Award® nominations, including for Directing, Best Original Screenplay, Best Actress and Best Picture.

DarkSwitch Demo Available

DarkSwitch is a vertical survival city builder set atop a colossal tree, high above the lethal fog that has consumed civilization and threatens the city’s very own existence. While players continue to develop their settlement, story-driven quests, time-sensitive expeditions, and dynamic fog surges can shift entire strategies in a moment.

The main antagonist is an enigmatic fog, which impacts citizens’ health and morale, and is modeled using custom voxel grid technology, creating dynamic and unpredictable fog shifts. A once-thriving society faced a life-threatening enemy when this mysterious mist swept across the lands, warping their minds and consuming everything. In a desperate attempt for survival, those who still stood fled upwards towards the treetops, and rebuilt their homes above the deadly haze. The game’s heavy atmosphere is paired with ambisonic audio cues that intensify the sense of dread, all woven together by the haunting compositions of legendary musician Akira Yamaoka.

Features:
  • Build a variety of buildings—industrial, social, and defensive. Research new technologies and develop specialized machinery to advance your treetop city. Build high, build safe!
  • Manage scarce resources, balance the distribution of raw materials between construction, defense, and the needs of your residents. Distribute wisely!
  • Light up the streets to repel the fog, fortify defenses, and make difficult choices to secure the survival of your city. Save lives, protect souls!
  • Venture into the fog to gather rare resources and uncover ancient artifacts. Lead expeditions to rescue survivors and push the story forward. Understand the Fog, uncover its origins!
  • Develop your city’s leaders and unravel an epic story through quests, objectives, and side missions, all centered around four main protagonists.
DarkSwitch is set to launch on March 12th, 2026.