Author - Jerry Paxton

Honeycomb Aeronautical Echo Aviation Controller Now Shipping

Honeycomb® Aeronautical, a leading name in professional-grade flight simulation hardware, announced today that their groundbreaking Echo Aviation Controller, a unique new controller designed specifically for flight simulation on PC, has begun shipping worldwide, and is now available to purchase all over the globe.

Since its announcement a month ago, the Echo Aviation Controller has been making waves within the flight simulation community. Now aviation enthusiasts will be able to take to the skies wherever they choose – be that on the train, on a flight, or wherever they can perch a laptop. With an entire cockpit of controls crammed into one unit, flight simulation is now accessible to a whole new audience of flight fanatics.

While it may look like a regular gamepad, the Echo Aviation Controller offers an astonishing range of nuanced controls in a controller footprint, which allows for quick, effortless flight wherever you choose to take to the skies. It’s also fully compatible with Microsoft® Flight Simulator™ on PC, as well as other flight simulation software.

The Echo Aviation Controller requires no separate hardware, and combines pitch, roll, yaw, throttle, trim and core aircraft systems into one unit, offering total control over whichever aircraft you choose to fly. It features a precision analog Thumbstick with Hall Effect sensors for pitch and roll and provides smooth responsive movement, delivering full elevator and aileron input. The integrated four Throttle Levers and Trim Wheel are all independently assignable, accommodating both single and multi-engine aircraft. On the back of the controller lies a specialised Hall Effect Rudder Paddle System featuring paddles which move in opposition to accurately simulate rudder input, providing remarkably realistic control with no need for external pedals.

When using the Echo Aviation Controller, flight simmers will have all essential flight controls within their hands without the need for complex keyboard mapping – something that can often snap pilots out of the immersion of their journey. Physical controls for landing gear, flaps and parking brake will be at their fingertips leaving them ready to soar.

REANIMAL Goes Gold

Co-op horror adventure REANIMAL from Tarsier Studios, the creators of Little Nightmares I and II, has officially gone gold! THQ Nordic has confirmed that the game is now complete and on track for a cross-platform launch on Nintendo Switch 2™, PC, PlayStation®5, and Xbox Series X|S on Friday, February 13th, 2026!

Pre-Order REANIMAL now to Secure the Foxhead & Muttonhead Masks:
Website: https://reanimal.thqnordic.com
Steam: https://thqn.net/re-steam
PlayStation: https://thqn.net/re-psn
Xbox: https://thqn.net/re-xbox
Epic: https://thqn.net/re-egs

Play the demo NOW:
Play the Steam demo: https://thqn.net/REdemo
PS5: https://thqn.net/re-demo-psn
Xbox: https://thqn.net/re-demo-xbox

ALIEN RPG Evolved Edition Launches on Foundry VTT Today

Today, Free League Publishing announced that three modules for ALIEN The Roleplaying Game: Evolved Edition are now available on the virtual tabletop platform Foundry Virtual Tabletop, available for purchase on the Free League webshop and Foundry VTT marketplace. The three modules are:

  • ALIEN RPG: Evolved Edition Core Rules
  • ALIEN RPG: Evolved Edition Starter Set
  • ALIEN RPG: Rapture Protocol

Each release is a premium Foundry VTT module that faithfully adapts its physical counterpart, featuring integrated rules, maps, tables, characters, and automation designed to support smooth online play for both veteran fans and players entering the ALIEN tabletop universe for the first time.

In addition to the modules, the ALIEN RPG system on Foundry has been updated to reflect the Evolved Edition rules, incorporating refinements and gameplay improvements. To ensure compatibility for ongoing campaigns, players can toggle the system to continue using the first edition of ALIEN RPG.

You can request physical and digital review copies via the form below.

The Dawning Annual Holiday Festival Returns to Destiny 2

Today, The Dawning festival returns to Destiny 2, running through January 6, 2026, as Eva Levante once again arrives in the Tower to usher in the solar system’s annual holiday celebration available to all. Guardians can take part in festive snowball battles to freeze and shatter enemies, gather ingredients, and bake treats for allies across the system.

This year introduces Dawning: Snowball Fight, a new Crucible Ops activity where Guardians rely solely on snowballs to outplay their rivals without access to weapons and abilities. Eva also brings back her seasonal cookie-baking quest, encouraging Guardians to collect ingredients, craft holiday treats, and exchange them for Dawning-themed rewards throughout the system.

The Dawning enters the Event Home for the first time, offering a new reward track with an exclusive shader, ship, emblem, Ghost shell, and more. Dawning Engrams earned from Portal activities or by trading Dawning Spirit with Eva can be used to obtain event-exclusive weapons, including:

  • Fimbulwinter Stitch: Precision Frame Arc Sidearm
  • Mistral Rift: Adaptive Frame Void Linear Fusion Rifle
  • Permafrost: Wave-Frame Stasis Grenade Launcher

From December 16 at 9:00AM PT through January 6 at 8:59AM PT, the Bungie Store will offer a seasonal promotion featuring 10% off current listed price sitewide*. Fans can also enjoy $7.77 Flat Rate Shipping** during the promotion window, as well as the “Sweet and Snowy” Destiny 2 emblem with any purchase. Additionally, the limited-time restock of retired Bungie Rewards remains available through December 31st.

Teenage Mutant Ninja Turtles: Splintered Fate Out Now On Nintendo Switch 2

Cowabunga! Super Evil Megacorp is thrilled to officially launch the award-winning Teenage Mutant Ninja Turtles: Splintered Fate on Nintendo Switch 2! Shellheads can pick up their copy today at the My Nintendo Store and experience enhanced visuals with increased FPS! Players who already own the game on Nintendo Switch can upgrade for $2.49 USD (or local equivalent).

In Teenage Mutant Ninja Turtles: Splintered Fate, players will take their favorite crime-fighting brothers through inter-dimensional portals to rescue their abducted master, Splinter, in this roguelike action game featuring fast-flowing combat and a diverse build system. On Nintendo Switch 2, players can now team up using the console’s innovative GameChat and GameShare functionality, alongside the pre-established couch co-op capabilities that make TMNT: Splintered Fate perfect to enjoy with family and friends.

Stay in the loop with all things Super Evil Megacorp and Teenage Mutant Ninja Turtles: Splintered Fate by following on X (Twitter), TikTok, Bluesky and Facebook and joining our awesome community in Discord.

Pastranaland for MX vs ATV Legends is Available Now

Are you ready to enter the world-famous playground where no other than the legend himself, Travis Pastrana, turns crazy ideas into history-making stunts? Well, we got great news for you: The official Travis Pastrana Compound is now available with the new “Pastranaland” DLC for MX vs ATV Legends. Rip through 4 epic tracks and go all out in the Freestyle zone – pure dirt, pure speed, pure freedom

The Pastranaland DLC is available now for € 9.99 / $ 9.99 / £ 7.99 and is included as part of the MX vs ATV: Legends Track Pass 2025.

At Pastranaland, you don’t just ride. You ride like the legend himself.

MX vs ATV Legends is being developed by Rainbow Studios and published by THQ Nordic. The base game is available at an SRP of €39.99 / $39.99 / £34.99 for PS4™, PS5™, Xbox One, Xbox Series X|S, and PC. Please note that the base game, MX vs ATV Legends, is required to play the DLC.

Stop Buying Cheap Mic Arms: Why the Elgato Wave Mic Arm MK.2 is Worth Every Penny

The other night I was re-watching a clip from an old stream where I absolutely choked a 1v3 clutch in Valorant. It was tragic. But you know what was worse than my aim? The screeching sound my old microphone arm made when I shoved it out of the way in frustration. It sounded like a rusty gate in a horror movie, and it totally ruined the audio of what could have been a hilarious rage clip. That was the moment I decided to stop cheaping out on the hardware that literally holds my voice up.

Enter the Elgato Wave Mic Arm MK.2.

I’ve been testing this thing for a bit now, and honestly, it feels less like a piece of office equipment and more like a tactical upgrade for my setup. If you’ve been in the streaming game for any amount of time, you know the struggle of finding gear that doesn’t look like it belongs in a 1980s radio station. Most boom arms are just ugly springs and metal skeletons. This one is different. It’s stealthy.

When you pull it out of the box, the first thing you notice is the weight. It’s all metal. There’s no flimsy plastic feeling here. It’s got this matte black finish that just disappears on camera, which is exactly what you want. We spend thousands on RGB lighting and aesthetic backdrops; the last thing we need is a giant, shiny logo taking up prime real estate in the face-cam frame. Elgato clearly gets that, because the branding here is super subtle. It respects the aesthetic.

Setting it up was actually kind of satisfying. I have a desk that’s shoved right up against the wall because my room is tiny—classic amateur streamer life, right? Usually, installing a clamp is a nightmare of skinned knuckles and swearing because you can’t turn the handle. But the MK.2 has this ratchet handle on the clamp. You tighten it, pull the handle down to disengage the gear, spin it back, and tighten again. It’s such a small detail, but it saved me from having to move my entire heavy desk just to mount a mic arm.

The real MVP feature for me, though, is the riser. I run a stacked monitor setup with a massive ultrawide on the bottom, and getting a mic to reach over that “wall of screens” has always been a headache. Most arms just aren’t tall enough. They droop, or the elbow joint hits the back of your monitor. The MK.2 comes with this extension pole that boosts the height by about six inches. It sounds minor, but it means I can have the base clamped way off to the side, and the arm just floats over my monitors like it defies gravity. It drops the mic right in front of my face without blocking my view of the health bar or the mini-map.

Speaking of gravity, let’s talk about the tension. My previous arm used to do this annoying thing where it would slowly drift upward if I looked at it wrong, or sag if I put a heavy pop filter on. The MK.2 uses internal springs that you don’t see, and it handles the weight of my Shure SM7B without even flinching. You don’t need that clunky external counterweight anymore, which is a huge visual upgrade. It just stays where you put it. When I need to lean in for the “ASMR whisper” joke, I pull it close. When I need to rage-quit and lean back, I push it away. It glides. No squeaks. No resistance. Just silence.

There is a bit of a learning curve with the friction joints, though. It doesn’t use gas pistons like the super-expensive Pro version, so you do have to dial in the tension screws with an Allen key when you first get it. If you don’t, it might feel a little stiff or a little loose depending on your mic weight. But once you find that sweet spot, you basically never have to touch it again.

Another thing that caught me off guard was the versatility. I’m currently running it in the “high profile” mode—coming over the top of my screens—but you can actually configure it to run low, under the monitor, kind of like their LP arm. It’s not a dedicated low-profile arm, so it doesn’t have that specific elbow rotation for sweeping sideways across the desk, but it can pull off the look if you angle it right. It’s nice to know that if I change my desk layout next month (which I definitely will), the arm can adapt.

Cable management is one of those things that usually makes me want to scream. I hate seeing wires. It breaks the immersion. The MK.2 has these channels running along the top of the arm with little snap-on covers. I routed my XLR cable through it, and it just vanished. The covers are plastic, which feels a tiny bit cheaper than the magnetic ones on the Pro model, but they hold tight. Just be warned: if you have one of those super thick, braided audiophile cables, it might be a tight squeeze. My standard cable fit fine, but I had to thumb it in there with a bit of force.

I also have to mention the ecosystem play here. Elgato isn’t just selling metal tubes; they’re selling a solution. Around the time this arm dropped, they released this AI audio plugin called Voice Focus. I got to mess with it, and it pairs perfectly with the hardware. The arm stops the desk vibrations—like when I slam my mouse down—and the software cleans up the background fan noise from my PC struggling to run the latest triple-A title. It feels like a coherent system rather than just random parts thrown together.

Is it perfect? I mean, nothing is. If you have a super heavy camera rig or a teleprompter, you might hit the weight limit (it taps out at about 1.2 kg). For that heavy-duty stuff, you’d need the Pro arm. And yeah, $120 isn’t pocket change. You can grab a generic arm on Amazon for twenty bucks. But I’ve bought three of those twenty-dollar arms over the last five years because they keep breaking or getting noisy.

When you think about it, the mic arm is the only piece of your setup that moves constantly. You grab it, twist it, push it, and pull it every single stream. It needs to feel good. The Elgato Wave Mic Arm MK.2 has that premium tactile feel that makes you feel like you know what you’re doing, even if you’re hardstuck Gold rank like me. It cleans up the desk, hides the cables, and shuts up so you can be loud. For a creator, that’s pretty much all you can ask for.

Overall Rating 5 out of 5

Painkiller Metal as Hell Update Trailer

Purgatory has even more in store for you! 3D Realms and developer Anshar Studios have released the first major content update for Painkiller today on PC and consoles. Free for all players, the “Metal as Hell” update adds two new throwable items to deploy in battle – the leeching Demon Blood and powerful Holy Orb Turret – as well as 10 new arenas and an additional boss fight for the roguelike Rogue Angel Mode, plus a host of quality-of-life features.

Check out today’s new “Metal as Hell” trailer for a closer look at all the action!

In addition, Painkiller will release a new developer diary on the 3D Realms YouTube channel later today! Check out the video for a behind-the-scenes look at Painkiller’s sound design, from mixing sound effects, implementing audio UX elements, and building a unique system to make music flow between levels – with unique sounds for each biome and environment.

The new “Metal as Hell” DLC, featuring four character skins and six weapon skins, is also available today as a free download for Season Pass owners or as a standalone purchase for $4.99|£3.99|€4.99.

Beyond the new items and Rogue Angel content, today’s free Painkiller update also adds a slew of quality-of-life features, including a revive progress bar, push-to-talk functionality in Voice Chat, and more. A host of improvements were introduced to existing features, including weapon progression in Rogue Angel Mode, adjustments to the titular Painkiller weapon, additional settings options, balancing and more. For all the info on the update’s content, check out the patch notes.

G‘AIM’E TIME CRISIS Lightgun System in Limited Stock and Shipping Today

Tassei Denki, a leading international provider of gaming hardware, consumer technology and accessories, announced today the shipping of their highly-anticipated G‘AIM’E TIME CRISIS Lightgun System, and it can still be yours, delivered in time for the Holidays!

Sending gamers into a frenzy of excitement following an incredibly successful Kickstarter campaign, (which saw the system raising more than 20 times the funding goal) anticipation has reached fever pitch following a global tour and several in-person events where gamers experienced the plug-and-play action for themselves, quickly remembering the excitement and edge-of-the-seat thrills evoked from the golden age of arcade gaming.

G‘AIM’E is delighted to announce that all pre-orders placed on mygaime.com are now shipping and their groundbreaking G‘AIM’E TIME CRISIS Lightgun System, is now in limited stock in the UK, and available to purchase via their webstore today while stocks last. Order before the 19th December, for the best chance of receiving systems before the end of the year!* (subject to availability of shipping services, all orders placed on the 19th or after will be shipped in the new year!)

No adapters, no sensor bars, no compromise: finally, AI technology being used in a way gamers’ approve of, using state-of-the-art AI enhanced camera technology allowing the system to be enjoyed on virtually any modern display.

Developed in close partnership with Bandai Namco Entertainment Inc., and timed to coincide with the 30th anniversary of TIME CRISIS, the G‘AIM’E TIME CRISIS Lightgun System consists of a small Mini-Console and, depending on the package gamers choose to purchase, a choice of either single or multiple Lightguns, an authentic TIME CRISIS Arcade Pedal and of course, the legendary shooter classic TIME CRISIS, which defined an entire genre of gaming. In addition, the Premium and Ultimate packages include bonus games POINT BLANK, and appearing for the first time at home, STEEL GUNNER  1 and STEEL GUNNER 2, providing considerably more entertainment than endless TV repeats over the Holiday period!

Technology has come a long way in 30 years, and as TVs transitioned from CRT to flat screen displays, Lightguns proved to be a casualty of change as modern TV’s proved incompatible with the old Lightgun systems. Finally, Tassei Denki has created its own, custom hardware solution that utilizes a high-resolution camera in place of the traditional infrared technology used in Lightguns of the past.

Shipping today, gamers can choose between the following three packs:

Basic: £99.99

  • G‘AIM’E Lightgun
  • TV Mini-Console featuring TIME CRISIS

Premium: £149.99

  • G‘AIM’E Lightgun
  • TV Mini-Console featuring TIME CRISIS and three other Lightgun classics – POINT BLANKSTEEL GUNNER and STEEL GUNNER 2
  • Pedal, for true arcade action
  • Collectible TIME CRISIS Pin Badge

Ultimate: £199.99

  • Two G‘AIM’E Lightguns so you can enjoy co-op gaming with friendly rivals
  • TV Mini-Console featuring TIME CRISIS and three other Lightgun classics – POINT BLANKSTEEL GUNNER and STEEL GUNNER 2
  • Pedal, for true arcade action
  • Collectible TIME CRISIS Pin Badge
  • Collectible TIME CRISIS Diorama Stand
  • Type-C AC Power Adapter (Multi-Region)

The System is also available to try before you buy in Smartech at the prestigious Selfridges store in London and also available for purchase at Arcade Gamer, EB Games, The Gamesmen, Giftbox & JB Hi-fi (Australia). Spanish gamers can also purchase online at Media Markt.

For further information, and to purchase the G‘AIM’E TIME CRISIS Lightgun System, please visit: www.mygaime.com

RoadCraft Releases Timberworks DLC and Free Demo

Following the launch of RoadCraft’s Rebuild Expansion in September, Focus Entertainment and Saber Interactive are excited to bring new content to their state-of-the-art simulation sandbox game, offering players new reconstruction options with today’s brand-new, forestry-themed “Timberworks Pack DLC. Available now for free for holders of the Rebuild Expansion on PlayStation 5, Xbox Series X|S and PC, the “Timberworks Pack” DLC includes a collection of specialized forestry vehicles built for cutting, transporting, and exploring deep woodlands. Bring the power of logging to your worksites and discover three new vehicles made for exploring more terrain:

  • The Aramatsu Forester Neo, a log forwarder designed for high off-road mobility and efficient timber handling
  • The Don 72 Malamute, a lightweight off-road scout ideal for exploration and puzzle objectives
  • The MTK Lesorub 2006, a tree harvester with strong traction and handling, making it perfect for timber operations

Each machine is crafted for tough off-road conditions and adds new possibilities for resource gathering and industrial missions. The “Timberworks Pack” DLC is available for free for holders of the Rebuild Expansion.

Jump start your skills in RoadCraft’s new free demo

Available now on PC, Xbox Series X|S and PlayStation 5RoadCraft’s new demo gives players the opportunity to explore the game’s next-gen heavy machinery simulation for free. With 10 hours of gameplay, new players can discover vast, disaster-stricken landscapes and rebuild crucial infrastructure while exploring the game’s first two maps: Precipice and Aftermath.

There’s no need to face the devastation alone, as the demo supports co-op for up to four players, including crossplay, allowing you to construct a team to confront the missions ahead. Any progression made during the demo as well as everything you unlock can be retained by purchasing any edition of RoadCraft now!

RoadCraft is out now on PlayStation 5, Xbox Series X|S, Steam and the Epic Games Store. For more information, visit the official Focus Store page. Create your Focus Together account today to receive exclusive rewards and join the community and development of RoadCraft.