February 29, 2016 – Deck13’s upcoming action-RPG today released its first screenshot, along with a render artwork of the main character.
Set on a dystopian Earth nearing the end of its life, The Surge offers a grim vision of our future. Accelerating advancements in technology and our abuse of the environment has led to an overly decadent civilization that now lies on the brink of collapse.
The Surge features innovative combat mechanics with a unique character progression system based on modular upgrades gained through the tight, visceral combat.
The images released today show The Surge’s hero, equipped with his exoskeleton which serves as a base to upgrade your equipment. When fighting enemies, you can target specific parts or limbs to recover specific pieces of armor, weapons, or equipment you want to attach to your own exoskeleton. Of course, the best parts will often be the hardest to cut off – and they’ll usually be attached to the most dangerous enemies! Even the most common enemies can prove deadly, and the game features imposing bosses who will truly put your wits, guts and reflexes to the test.
Be sure to stay tuned as we unveil more information about The Surge over the coming months.
February 26, 2016 – H. P. Lovecraft’s famously twisted universe will be coming alive on consoles and PC in 2017, in the official video game adaptation of Chaosium’s pen & paper RPG Call of Cthulhu. The Cthulhu Mythos has grown to become one of the largest shared universes ever envisioned, giving birth to countless stories, novels, and even movies ever since the original publication of Lovecraft’s The Call of Cthulhu. Today, discover the game’s first screenshots, which showcase the dark, oppressive ambiance of the game’s semi-open environments built in Unreal Engine 4.
Developed by seasoned studio Cyanide, Call of Cthulhu is an RPG-Investigation game with psychological horror and stealth mechanics, set in a deeply immersive world. On a mission to find the truth behind the death of an acclaimed artist and her family on a backwater island, the player will soon uncover a more disturbing truth as the Great Dreamer, Cthulhu, prepares its awakening…
“We are happy that Focus entrusted us with the development of a videogame adaptation of the legendary RPG Call of Cthulhu. As long-time fans of the license, working with longtime partner publisher Focus Home Interactive on such an original and exciting project is, once again, a privilege. We hope to offer fans the game they’ve long been waiting for.” Patrick Pligersdorffer – CEO of Cyanide Studio
“We are deeply honored to be partnering with Cyanide again. They’ve grown alongside us for the past 10 years, to become today one of the best independent developers in Europe. With titles such as Styx: Master of Shadows and the Blood Bowl series, they’ve proved their creativity and ability to offer strong gaming experiences in original worlds. Cyanide has been wanting to make a Call of Cthulhu adaptation for years. They now hold all the cards to create a game that will please fans of the Cthulhu mythos, as well as players eager for rich and original gaming experiences.” Cédric Lagarrigue – President of Focus Home Interactive
Call of Cthulhu will release in 2017 on consoles and PC
SANTA CLARA, Calif., (February 25, 2016) — BANDAI NAMCO Entertainment America Inc. today announced that it is partnering with Harebrained Schemes to be the console publisher for their PC Indie game, NECROPOLIS; bringing the game to the PlayStation 4 computer entertainment system and the Xbox One. NECROPOLIScombines third-person action with roguelike dungeon delving for a game that’s fast-paced and addictive, yet diabolically hardcore. Those elements, married with the game’s striking art style, sardonic tone, and easy in-and-out co-op mode, caught the attention of BANDAI NAMCO Entertainment America Inc. at PAX East last year.
“Simply put, we were impressed and excited when we discovered NECROPOLIS at PAX East”, said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “Blending a skill-based 3D action game with a roguelike means it’s never the same experience twice. NECROPOLIS’ off-kilter humor and unique visuals add perfectly to the mix, making it the perfect companion game for Dark Souls fans and a great addition to our game portfolio.”
Jordan Weisman, Harebrained Schemes’ Chief Creative Officer said, “We couldn’t think of a better partner to help us bring our team’s vision for NECROPOLISto consoles. BANDAI NAMCO Entertainment America Inc. is a terrific publisher and truly understands how to collaborate with an independent studio like ours.”
In order to focus on delivering a consistent, quality NECROPOLIS experience for all platforms, Harebrained Schemes has decided to move the game’s original PC-only release date of March 17. Instead, NECROPOLIS will now simultaneously ship for PC, PlayStation 4, and Xbox One this summer, with an exact date to be announced in the near-future. “While we really hate to slip a release date, we know from experience that doing a console release right adds a significant amount of development work,” said Harebrained Schemes’ President Mitch Gitelman. “So we believe this is absolutely the right decision, and that the additional time will make for an even better NECROPOLIS for consoles AND for PC.” Harebrained Schemes will still self-publish the title on Steam, while BANDAI NAMCO Entertainment America Inc. will release NECROPOLIS on Xbox One and PlayStation®4.
In NECROPOLIS, you play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play, with only one way out – down. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the NECROPOLIS. Have no doubt; you’re going to die – often! – but you’ll improve your combat skills, available upgrades, and dungeon know-how with every playthrough, bringing you one step closer to the exit. (Warning: “Just one more time” mindset can be addicting.)
“NECROPOLIS has all the makings of a smash hit – the kind of roguelike that hardcore players will brag about beating for years to come.” – Hardcore Gamer
IN NECROPOLIS, DEATH IS…
…PERMANENT. Game Over? Jump right back in with a new adventurer and try again!
…DIFFERENT EVERY TIME. A new procedurally generated dungeon with every death.
…BETTER WITH FRIENDS. Drop-in / dropout co-op multiplayer for up to 4 players!
…MONSTROUS. Gemeaters, Changelings, Hoardmen, and more – they exist to kill you.
…NOT WITHOUT PERKS. Each new dungeon is littered with powerful weapons, armor, and upgrades to wield against your foes. (And there’s crafting, too!)
…UNAVOIDABLE. But don’t worry; this NEXT playthrough is totally the one. We’ve got a good feeling about it.
February 24, 2016 – To celebrate QuakeCon’s 20th anniversary and 20 years of Quake, we’re pleased to announce this year’s official tournaments will be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel.
Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship.
Official QuakeCon 2016 Tournament details and registration information can be found below:
QUAKEWORLD 2on2 TDM OPEN:
The QUAKEWORLD 2on2 TDM Open will feature a competition for up to thirty-two (32) two-player teams battling it out in a double elimination bracket and best-of-three games format. Teams who come out on top will share prizes of $25,000, including $12,000 for the team of champions.
To register for the QUAKEWORLD 2on2 TDM Open, interested competitors can visit the QuakeCon tournament area on-site in the Wedgwood Foyer from 10:00am to 6:00pm CDT on Thursday August 4th for participation availability.
QUAKE LIVE DUEL MASTERS CHAMPIONSHIP:
The QUAKE LIVE Duel Masters Championship will feature known professionals and top QUAKE LIVE competitors in an exclusive tournament. Up to thirty-two (32) of the world’s best QUAKE LIVE players, hand selected by tournament staff from the open online registration, will face-off in the 1 vs. 1 duel for $25,000 in a double elimination bracket, with each match played in a best-of-five-games format. With two competitors remaining, thousands will gather to watch as these two best-of-the-best survivors go head-to-head in a single elimination, best-of-five-games throw-down with a $12,000 check written to the champion.
Competitors can register for the Intel QUAKE LIVE Duel Masters online now through April 26th at: quakecon.challonge.com.
For all the official details on QuakeCon tournaments and trials, including rules, requirements, prize money distribution, pool of arenas and additional information, visit www.quakecon.org.
About QuakeCon 2016
QuakeCon, the ultimate video game festival, will take place on-site at the Hilton Anatole Hotel in Dallas, TX on Thursday, August 4th – Sunday, August 7th. Doors to QuakeCon will open on Thursday, August 4th at 10:00am CT and will remain open through 12:00pm CT August 7th. For more information visit: www.quakecon.org.
Pre-registration for QuakeCon will begin shortly. Visit quakecon.org for pre-registration dates and details.
February 24, 2016 – The river cuts through the wilderness, a roiling path stretching over the horizon toward adventure and the promise of a better life… if it doesn’t swallow you first. The Flame in the Flood is available today on Xbox One, PC, and Mac.
With an original soundtrack by Chuck Ragan, The Flame in the Flood is a rogue-lite river journey through the backwaters of a forgotten, post-societal America. Forage, craft, outwit predators, and brave the rapids as you make your way down the procedurally generated river.
From cold to starvation and rapids to wolves, the odds are stacked against you. Craft clothing to keep the elements at bay, traps to keep yourself fed, and upgrade your makeshift raft to withstand the hazards of the river. With a little ingenuity and a whole lot of determination, you just might survive.
The Flame in the Flood is available today on Xbox One, PC, and Mac.
February 23, 2016 – Experience the distinctive, sci-fi world of Spiders’ epic RPG, The Technomancer. The game takes place on a dystopian Mars, hundreds of years after the first human colonies set foot on its red plains. Today’s trailer showcases a few of The Technomancer’s unique environments and dangers. Pursued by a corrupt police force, you must journey across these deadly environments and beyond, chasing a secret that could alter Mars and its inhabitants forever.
The Technomancer takes place after a cataclysmic event that decimated the population and isolated the red planet from Earth. The pioneering optimism of the early colonies has long since vanished. In its place lies no man’s lands, sprawling shanty towns, and broken cities governed by shadowy officials. The fractured settlements offer protection from the lethal radiations of the Sun, but they’re far from safe havens: desperate criminals and terrifying, mutated creatures lie in wait for the unprepared.
Your adventure on Mars begins summer 2016, available on PlayStation 4, Xbox One, and PC!
February 22, 2016 – Today we can share the launch trailer for ‘In Too Deep,’ the premiere episode of The Walking Dead: Michonne – A Telltale Miniseries.
The Walking Dead: Michonne – A Telltale Miniserieswill premiere its first of three episodes, ‘In Too Deep,’ this February 23rd on PC/Mac via the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, and the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft. The episode will also be available starting February 25th for compatible iOS devices via the App Store, and for Android-based devices via Google Play and the Amazon App Store. The second episode, ‘Give No Shelter,’ will follow in the month of March, and the miniseries will conclude with the third episode, ‘What We Deserve,’ in April. All three episodes in the miniseries will be available for purchase at the cost of $14.99 USD or equivalent when the first episode debuts, including access to the second and third episodes as they become available.
The Walking Dead: Michonne – A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman’s best-selling comic books, portrayed in-game by award-winning actress Samira Wiley (Orange is the New Black).
Haunted by her past and coping with unimaginable loss and regret, the story explores Michonne across a three episode miniseries event. Players will dive into the mind of Michonne to discover what took her away from Rick, Carl, and the rest of her trusted group… and what brought her back.
In this premiere episode, ‘In Too Deep,’ Michonne joins Pete and his crew on the sailing ship The Companion as they cruise the coast for survivors and supplies. When a desperate signal for help draws them to a scene of horrific massacre, Michonne and the crew are lead further to the floating survivors’ colony of Monroe, which may just be harboring the person responsible for the carnage.
To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid andGamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.
The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.
The Walking Dead: Michonne – A Telltale Miniseries Episode 1 – ‘In Too Deep’is rated ‘M’ (Mature) for Intense Violence, Blood & Gore, Sexual Themes, and Strong Language by the ESRB.
Prague/Uppsala, 18 February 2016.The Solus Project, the unique single-player, narrative driven adventure with survival elements by Teotl Studios and GRIP Digital is launching on Steam Early Access and GOG Games in Development today, 18 February 2016 and will also launch on Xbox One Game Preview on February 26th 2016.
With the human race on the brink of destruction, The Solus Project strands you on a distant unknown planet and challenges you to survive harsh, volatile environments while seeking the answer of how to save the mankind. With natural and unnatural dangers lurking around every corner, you will have to unravel the alien secrets of some seemingly deserted civilization. Are you really alone…?
“The Solus Project is a unique experience. Combining survival and exploration with a more linear narrative-driven storytelling. The environment itself is going to be the biggest enemy and the mysteries are going to be the biggest motivation for the players to continue their journey,” says Jakub Mikyska, CEO of GRIP Digital. “With The Solus Project we spent years creating a rich and atmospheric extraterrestrial world for people to immerse themselves into,” added Sjoerd De Jong, Creative Director of Teotl Studios.
The Solus Project will have regular episodic content updates on Steam Early Access, GOG Games in Development and Xbox Game Preview, offering a new region of the complex alien world to explore with every release, completing the puzzle with the final release in May.
February 18, 2016 – The first JUST CAUSE 3 content pack entitled SKY FORTRESS is launching March 2016 for PlayStation 4, Xbox One and high end PC and holders of the AIR, LAND & SEA Expansion Pass will be able to play it a week before is goes on sale as a standalone download . The new SKY FORTRESS Trailer is available now.
“If Just Cause 3 is over-the-top action then the Air, Land and Sea Expansion pass aims to stand on its shoulders and reach even higher,” said Tobias Andersson, Senior Producer at Avalanche Studios. “An incredible amount of time has been spent ensuring every new item is fully integrated into the main game and can be used during existing missions. Rico’s new Bavarium Wingsuit will fundamentally alter the core gameplay of Just Cause 3 and we can’t wait to see the crazy stunts that players perform with it.”
SKY FORTRESS contains a brand new set of missions that introduce a new threat – a huge and terrifying Sky Fortress and an army of deadly robotic drones. To tackle his deadly new adversary, Rico Rodriguez will use a new upgradeable, rocket-powered, weaponised ‘Bavarium Wingsuit’ fitted with shoulder mounted machine guns and auto targeting missiles – alongside his new ‘Eviction’ personal defence drone and ‘Bavarium Splitter’ assault rifle.
The second pack in the Expansion Pass entitled LAND MECH ASSAULT will contain another new series of missions that introduce a unique new vehicle that can be carried over into the main game; a heavily armoured mech armed with a gravity gun that allows objects to be picked up and powerfully thrown in any direction. Although the mech is as strong as a tank, it is highly manoeuvrable and agile and behaves unlike anything else in the game.
The AIR, LAND & SEA Expansion Pass concludes with the BAVARIUM SEA HEIST – details of which will be revealed in the following months.
The SKY FORTRESS pack will be priced at $11.99 / €11.99 / £9.49 whilst the AIR, LAND & SEA Expansion Pass is available for $24.99 / €24.99 / £19.99.
All three content packs will be available before the end of summer 2016 and released one week early to Expansion Pass holders.
CONCORD, MASS – February 17, 2016 – OtherSide Entertainment is thrilled to announce that Warren Spector, one of the leading creative minds in the game industry, will soon be joining the company.
Warren has been a producer, designer, and director behind some of the industry’s most beloved games, including System Shock, Deus Ex, and theUltima series. He led Junction Point Studios in creating the best-selling Disney Epic Mickey and recently oversaw the Denuis-Sam Gaming Academy post-baccalaureate program at UT Austin.
Warren has acted as a Creative Advisor to OtherSide since the studio’s inception. Following the end of this semester’s classes at UT Austin, he will transition into a full-time position as one of OtherSide’s Studio Directors. Warren will continue to help in a creative capacity on Underworld Ascendant and, later this year, ramp up and lead the team developing System Shock 3.
Warren has a long history working with members of the OtherSide team, having collaborated with founder Paul Neurath on the original Ultima Underworld games, Thief: The Dark Project, and System Shock.
“I’m delighted to have Warren stepping up into a director role at OtherSide and helping lead the charge with our innovative approach to gaming,” says Paul. “I can think of no one better suited to take on this creative challenge. Warren has changed the industry before and will do so again.”
“I’ve loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas’ Moody College of Communication,”says Warren. “But when the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shockuniverse once again, helping to bring these games to a 21st century audience, I just couldn’t say no. Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.”
Efforts on System Shock 3 will accelerate this year under Warren’s direction, while OtherSide continues working on Underworld Ascendant, the successor to the Ultima Underworld series.
Everyone at OtherSide is excited to add Warren to the team and System Shock 3 as the second title in the company’s growing stable of games.
Fans can register on the System Shock 3 teaser site (www.othersidetease.com) to receive updates about the game as they become available.