CHICAGO, IL – November 26, 2018 – American rock band Primus proudly announced today the availability of its highly anticipated pinball machine. Released in a limited edition of only 100 units, these highly-collectible, band-signed machines feature the soundtrack of the band’s greatest hits and custom-recorded audio by Les Claypool. The game was developed in partnership with Stern Pinball, Inc., a global lifestyle brand based on the iconic and outrageously fun modern American game of pinball.
The Primus pinball machines are covered top to bottom in surreal, mind-bending art inspired by the band’s signature aesthetic. Renowned illustrator Zombie Yeti and longtime Primus art curator Zoltron spent 100+ hours together collaborating on the direction and illustration of this game. Primus fans will instantly recognize the classic imagery of the band’s album cover art, including a fully-rigged ship from Sailing the Seas of Cheese, the iconic head-in-a-frying-pan from Frizzle Fry, and the smiling baby from Suck on This, among many others.
Primus chose to use a classic pinball playfield to allow the visual menagerie to take hold of the player. Each unit is hand-signed by all three band members and includes a metallic ‘authenticity’ placard individually embossed (under glass). All units are outfitted with an upgraded Kenwood sound system and feature 13 popular tracks, including:
Too Many Puppies
Frizzle Fry
John the Fisherman
Harold of the Rocks
Jerry was a Race Car
Tommy the Cat
Those Damned Blue-Collar Tweekers
My Name is Mud
Southbound Pachyderm
Mr. Krinkle
Wynona’s Big Brown Beaver
Last Salmon Man
The Seven
“Being a guy that has made many records over the past few decades, published a novel, directed videos and a feature film, as well as having collaborated with heroes like Tom Waits, Geddy Lee, Stewart Copeland, Bernie Worrell, Trey Anastasio and others, it wasn’t till this moment, being immortalized in a pinball machine, did I really feel like I’ve made the big time,” said Les Claypool.
Pricing and Availability:
Fans and pinball collectors can purchase the Primus pinball machine for $7,995 directly at: http://bit.ly/PrimusPinball
LOS ANGELES, CA (November 21, 2018) – Square Enix® is kicking off the holidays by giving thanks to its fans with this year’s 2018 Black Friday and Cyber Monday sale. From November 21st until November 26th midnight PDT players will be able to enjoy discounts of up to 85 percent off of select digital titles and 75 percent off of select physical games.
For all physical orders over $75, players can use the coupon code SHIP10OFF and immediately receive $10 off shipping fees.
Featured deals include:
PS4 and Xbox One versions of Shadow of the Tomb Raider™ – Croft Steelbook Edition are being discounted from $89.99 to $49.99
The PS4 version of NieR: Automata™ (Standard Edition) will see a price drop from $39.99 to $19.99
Both the Xbox One Limited Edition and Xbox One Standard Edition of Life is Strange: Before the Storm are being lowered from $19.99 to $9.99, while Life is Strange: Before the StormStandard Edition will enjoy the same price drop on PS4
PS4 and Xbox One versions of Final Fantasy® XV Royal Edition are being discounted from $39.99 to $19.99
Digital versions of Final Fantasy® XIV will be 50 percent off
Select merchandise items will be discounted up to 40 percent off
New York, NY – November 20, 2018– 2K and Firaxis Games announced today that Sid Meier’s Civilization® VI: Gathering Storm, the second expansion pack for the critically acclaimed and award-winning Sid Meier’s Civilization® VI, will be available for Windows PC on February 14, 2019.
Civilization VI:Gathering Storm will introduce an active planet where geology and climatology present unique new challenges. Players will build new Engineering Projects, manage their cities’ Power and Consumable Resources and work with other world leaders in the World Congress to deal with the challenges presented by the dynamic forces of nature. This new expansion also extends the Technology and Civics trees with a future era and adds nine new leaders from eight new civilizations, a new Diplomatic Victory condition, a variety of new units, districts, wonders, buildings and more.
“As Sid Meier’s Civilization approaches its 27th anniversary, 2K is honored to unveil Civilization VI’s second robust expansion, inviting fans to explore and master the franchise’s rich and strategic gameplay in all-new ways with Civilization VI: Gathering Storm,” said Melissa Bell, SVP and Head of Global Marketing at 2K. “Once again, the team at Firaxis has exceeded expectations to evolve Civilization’s features with the largest expansion ever developed for the series.”
“With Sid Meier’s Civilization VI: Gathering Storm, players are now faced with a changing, active planet that places new challenges and opportunities in front of them,” added Ed Beach, Lead Designer at Firaxis Games. “Volcanoes, river floods, droughts and massive storms all await and are a part of our new Global Climate system that can cause ice sheets to melt and sea levels to rise based on players’ choices about how they want to interact with the environment.”
Key features for Sid Meier’s Civilization VI: Gathering Storm include:
ENVIRONMENTAL EFFECTS: Volcanoes, storms (blizzards, sand storms, tornados and hurricanes), climate change, floods and droughts will bring the world to life in a brand new way. Settlement choices are more important than ever for players as they balance high risks and high rewards;
POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Civilization VI: Gathering Storm. These resources are now consumed in power plants to generate electricity for cities. Initially, players’ advanced buildings will be powered by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as players progress to current-day technologies. The choices a player makes about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels;
ENGINEERING PROJECTS: Players can now shape the world around their empires to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, players will need to consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles;
WORLD CONGRESS: For the first time in Civilization VI, players can make their voices heard among the other leaders of the world. Along the way, they can earn Diplomatic Favor through Alliances, influence city-states, compete in World Games and more. In addition, they can use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency and increase the weight of votes in their quests to achieve the new Diplomatic Victory;
21st CENTURY TECHNOLOGIES & CIVICS: A new era has been added to the Technology and Civics trees. As well, players will combat new environmental effects with speculative ideas, such as relocating their populations out to seasteads and developing technologies to recapture carbon emissions;
NEW LEADERS AND CIVS: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor;
NEW SCENARIOS:
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The player’s task is to lead his or her nation through the calamity: keep the population alive, the economy strong and faith unshaken amidst a world of terror and desperation;
War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before its leaders could mobilize to resist. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. The clock is ticking, and the enemy is moving;
MORE NEW CONTENT:Civilization VI: Gathering Storm will introduce seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, nine new buildings, five new districts, two new city sets, nine new techs and 10 new civics;
IMPROVED GAMEPLAY SYSTEMS: The Espionage system will be enhanced with new options. In addition, the Culture and Science Victories have been updated, new Historic Moments have been added and additional improvements have been made to other existing systems.
Developed by Firaxis Games, Sid Meier’s Civilization VI is rated E10+ for Everyone 10 and up by the ESRB and is available now for Windows PC and Nintendo Switch™. Sid Meier’s Civilization VI is also available for iPhone, iPad, Mac and Linux from Aspyr Media. Sid Meier’s Civilization VI: Gathering Storm will be available on February 14, 2019 for Windows PC and coming shortly thereafter for Mac and Linux from Aspyr Media.
For more information on Sid Meier’s Civilization VI, visit www.civilization.com, become a fan on Facebook, subscribe on YouTube, follow Civilization on Twitter and Instagram and join the conversation using the hashtag #OneMoreTurn.
Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property of their respective holders.
Irvine, California – November 20th, 2018 – Genre-defining RPG developer Obsidian Entertainment, in partnership with indie powerhouse publisher Versus Evil, is today announcing that the final paid expansion, titled “The Forgotten Sanctum” for Pillars of Eternity II: Deadfire, will arrive on December 13th.
“The Forgotten Sanctum” brings a new adventure to the Deadfire Archipelago as the Archmages of Eora seek the Watcher to assist in keeping a potential catastrophe that looks to be set by a fellow Archmage at bay. With new quests and an immense dungeon to explore, the Forgotten Sanctum awaits those brave enough to enter.
Alongside “The Forgotten Sanctum” comes the 4.0 update patch for Pillars of Eternity II: Deadfire. This update brings with it a host of new features, additional God Challenges, and two new Mega Bosses for Watchers and their crew to battle against.
The final paid Deadfire DLC will launch on December 13th for $9.99 and is also included as part of the Season Pass and in the Obsidian Edition of Pillars of Eternity II: Deadfire.
Features:
Traverse an expansive dungeon built into the flesh of a sleeping god.
Encounter the highest-level challenges yet faced by the Watcher and their companions.
Scheme with or defy the wills of Eora’s most powerful wizards.
LOS ANGELES (Nov. 20, 2018) – SQUARE ENIX® and Disney revealed the latest magical trailer today for the upcoming game KINGDOM HEARTS III, showcasing more of the incredible journey players can embark upon starting January 29, 2019.
KINGDOM HEARTS III takes players on the adventure of a lifetime through a vast array of worlds. From Walt Disney Animation Studios’ Big Hero 6 and Frozen to Disney•Pixar’s Toy Story and Monsters, Inc., each world brings with it magical moments, unique gameplay experiences and classic characters new and old.
As the ultimate battle for light and life comes to an epic conclusion, Sora, with the help of his loyal companions Donald and Goofy, will team up with iconic Disney and Pixar characters in an attempt to defeat the darkness and save the universe.
HAMBURG – Nov. 20, 2018 – After the success of the original Renga released in 2016, ROCCAT refreshes the stereo headset and brings it back to the market as the ROCCAT Renga Boost. Offering studio grade high quality sound, the Renga Boost will charm gamers with its discreet all-black look, its amazing acoustic performance and its superior lightweight comfort.
Designed for gamers in search of a premium audio experience, the Renga Boost’s 50mm neodymium drivers provide crisp trebles and deep, powerful bass. The optimal alignment of the drivers ensures an immersive and dynamic experience as well as a perfect fit to the ears.
For long-lasting gaming sessions, the Renga Boost offers superior comfort. With earcup ventilation, an ergonomic snug-fit headband and plush ear cushions it ensures a remarkable level of comfort. At only 210g it is 30% lighter than competing headsets, yet using a solid structural housing designed for hardcore use.
Its in-line remote allows for rapid on-the-fly volume control as well as being able to mute and unmute the microphone. Its rotating mic completes the headset by providing crystal clear, sharp voice transmission.
At the price of 59.99$ the Renga Boost is now available on the ROCCAT Store and in all other relevant stores.
November 20, 2018 – A space simulation, played as an action game from the 1st person in a living breathing universe, X4: Foundations delivers the franchise’s most sophisticated universe simulation ever. Players will manage an empire while exploring space in first person. They can FLY EVERY SHIP, TRADE and FIGHT to BUILD their empire with modular station construction and think carefully when embarking on an epic journey.
The game is completely realistically simulated and the economy can go through massive changes. No two universes in different player save games will be anything alike after just a few hours of playtime. NPC factions are now able to freely decide what factories and ships to build, and it is all eventually consumed in the ultimate big economy drain: WAR.
It is this realistic simulation at the core which makes all player experiences in that universe so much more authentic. Every action has the potential to influence something else, something bigger. Things do not just happen because of the player, but because a part of this real simulation. For instance, when a ship is destroyed, it won’t deliver its goods to a factory, causing prices to increase.
Key features:
Spaceflight sandbox: Acquire ships and upgrade their systems or create fleets of hundreds. From small scouts to massive capital ships. Fly them all from cockpit or bridge and remote command with a powerful map.
Research: Research new technologies like teleportation, blueprints for station and ship construction and much more
Build: Full creativity with station construction. Station and factory modules can be freely connected to form ever growing economic or military installations.
Explore: A massive universe awaits sheer endless opportunities for exploration. Find resources for mining and crafting, to acquire rare technologies. Explore ancient installations.
Sandbox Gamestarts: Start into X4 from a variety of angles. Represent different factions, ships and technologies. Every start offers a new view at the universe, but all allow you to unlock everything.
Dynamic universe: Factions build and expand stations dynamically and react to the economy and military threats. Every game can take a new and unexpected turn for the entire universe.
Complex Economy: Trade with a single ship or rise to become an empire manager competing with entire civilizations. A fully simulated and dynamic economy reacts to changes on every level.
About X Games
X games are space simulations played as action games from 1st person in a living breathing universe. TRADE FIGHT BUILD THINK is the common headline above all X games. That part may sound familiar to everybody who knows Elite (or any of its predecessors) or follows the development of Star Citizen. Where the X games are unique is in their depth when it comes to simulating an entire universe of NPC ships and stations including a realistic economy.
X games simulate a huge real “bottom up” universe. Hundreds of stations and thousands of ships, trade goods between each other. Prices change based on supply and demand. Resources are mined, refined into metals transported to higher level factories with workers that consume food and produce even higher level goods. All ultimately leading to tech products at the top.
EGOSOFT has been developing the X game series for more than 20 years:
1999: X Beyond the Frontier
2001: X-Tension
2003: X2: The Threat
2005: X3: Reunion
2008: X3: Terran Conflict
2009: X3: Albion Prelude
2013: X Rebirth
2018: X4: Foundations
November 19th, 2018 — 11 bit studios is proud to announce that Frostpunk’s most awaited expansion – Endless Mode – has released today on Steam, GOG.com, Humble Store, and more. As planned, and as promised in the development roadmap, the expansion is free for all owners of the base game.
In the time since it was announced, Endless Mode is the expansion we have seen the most feedback about on our forums, on Twitter, Facebook, and directly by email. In fact, while it was originally teased in the roadmap, the idea had taken hold within the community since the original launch of Frostpunk in April.
Forged over months at 11 bit studios, it now goes live and introduces two styles of endless play: ‘Serenity’ for the constructors who enjoy growing the city at their own pace without hard challenges, and ‘Endurance’ for survivalists looking to earn their stripes and see how long they’re able to live in the harsh cold world of Frostpunk. In both modes, new buildings are introduced to enrich the city’s architecture (including an Archives building that enables players to store lore and information in a single area), new sites can be discovered in the frostland, and new random events that may confront you with previously unknown challenges. Welcome to Endless Mode!
See the dev’s comment on new features in the Endless Mode – Developer Update Video and see even more in the Endless Mode Gameplay Trailer!
19th November, 2018 – Ghent, Belgium – Having won over 200 awards (including a 2018 BAFTA) across three platforms, and selling more than two million copies, independently-developed Divinity: Original Sin 2 – Definitive Edition is receiving a special update that includes an exclusive GM campaign for Game Master mode.
Larian Studios has joined forces with Ulisses Spiele, creators of the hugely successful Dark Eye tabletop RPG, to bring Divinity players into a new world of magic and mystery. Written and designed by Ulisses, with cooperation from Larian developers, the Prison of Shadow GM campaign brings a comprehensive set of the tools that will allow every Game Master and their team to dive into the thrilling and dangerous world of The Dark Eye.
Prison of Shadows is a brand new adventure suitable for Dark Eye newcomers and veterans alike, designed for a Game Master and 3-5 players. In the adventure, heroes enter an abandoned dwarven city in search of a dangerous artifact. There, they will fight a desperate battle against cultists of the Nameless God.
Revisiting The Dark Eye setting takes Larian back to its roots in tabletop roleplaying, which has always been at the heart of the studio’s design philosophies. Developing the Prison of Shadows adventure involved bringing the past to life, and a camera crew was on hand to document the process. Their final footage, delivered to Larian in an envelope sealed with an unknown arcane symbol, can be seen below.
This Game Master adventure will be automatically included in the Divinity: Original Sin 2 Steam update on 21st November 2018, and is designed for both new and experienced Game Masters and their parties.
Divinity: Original Sin 2’s innovative Game Master Mode bridges the gap between the creativity and improvisation of a tabletop role-playing campaign, and the immersion of a computer RPG. This system was created with a single goal; to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.
Prison of Shadows will be streamed live on the 21st of November, at 7pm CET, on the official Larian Studios Twitch channel https://www.twitch.tv/larianstudios and Steam: https://steamcommunity.com/broadcast/watch/76561198810986181
During the stream, hosted by developers from Larian Studios, fans will be able to chat and ask questions about the Divinity: Original Sin 2, Game Master Mode, and The Dark Eye.
SAN FRANCISCO — November 18, 2018 — Today, Ubisoft announced the full details of the fourth and last season of Tom Clancy’s Rainbow Six® Siege third year of content. Operation Wind Bastion introduces an all-new Attacker and a Defender, Nomad and Kaid respectively, as well as a new map called Fortress, which is a military training facility and also Kaid’s home. Furthermore, in Year 3 Season 4, the Rainbow Six Siege shop will be redesigned to improve the user experience. For example, the shop will feature a new full screen view for weapons, a new light theme, and the possibility for players to browse left and right within a category among many other changes.
In this new season, one Attacker and one Defender, Nomad and Kaid will join the Rainbow Six Siege Operator lineup. Armed with her AK-74M and ARX200, Nomad uses her airjab launcher and proximity triggered air blast grenade to propel Defenders out of cover and expose them to the attacking team. In the meantime, Kaid uses his Rtila Electroclaw to electrify all metallic objects in proximity: reinforced walls, barbed wire, deployable shields. His AUG A3 and TCSG12 makes him a powerful Defender and counter to hard breacher.
In addition to these two new Rainbow recruits, players will be able to explore the new Fortress map, a mudbrick Kasbah inspired by the iconic architecture from the southern region of Morocco. It is a military training facility that features a good rotation between floors, an accessible roof and many dangerous lines of sight and flanking routes.
The Test Server for Operation Wind Bastion will go live on November 19. The Test Server is an alternative version of Tom Clancy’s Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itself. Since this is a testing environment, a consistent gameplay experience is not guaranteed on the Test Server. Players are invited to submit the issues they encounter on the Test Server on the R6 Fix platform. The Test Server is exclusive to Windows PC.