Author - Jerry Paxton

Warner Bros. Animation Annecy International Animation Festival Panel Announcement

DC Studios and Warner Bros. Animation unmask their super-powered slate, delivering first looks and creative insights into the next era of DC animation. Peter Safran (Co-Chairman and Co-CEO, DC Studios) and Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) will host a panel featuring executive producers Tom King (Mister Miracle), Rick Morales (Creature Commandos), Jake Wyatt (My Adventures with Superman, My Adventures with Green Lantern), Josie Campbell (Starfire!), and Matt Beans (DC Super Powers).

Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) said: “Annecy continues to be one of the most important global gatherings for the animation community, celebrating the artistry and innovation that move our industry forward. From expanding the next era of DC animation with our partners at DC Studios to showcasing original voices across our studios, our programming this year reflects the range, ambition, and creative momentum driving everything we do. We can’t wait to share the work our artists have been building with an audience that truly appreciates the craft.”

Full Programming Slate:

World’s Finest Animation: DC Studios and Warner Bros. Animation Showcase

The Super Heroes and Super-Villains of DC take center stage at Annecy as super friends Warner Bros. Animation and DC Studios preview their upcoming slate. Join Peter Safran (Co-Chairman and Co-CEO, DC Studios) and Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) as they host a panel featuring producers Tom King, Rick Morales, Jake Wyatt, Josie Campbell, and Matt Beans for exclusive first looks and behind-the-scenes insights into highly anticipated series, including Mister MiracleMy Adventures with Green LanternStarfire!Creature CommandosBatman: Caped Crusader, and more. From bold new visions to iconic characters reimagined, get a front-row seat to the future of DC animation.

Batman: Knightfall Part 1: Knightfall – World Premiere Screening

From Warner Bros. Animation, DC Studios, and Warner Home Entertainment comes Batman: Knightfall, a multi-part animated event bringing to life one of the most iconic and beloved runs in the rich history of Batman comics. In Batman: Knightfall Part 1: Knightfall, when the mysterious behemoth known only as Bane frees Batman’s entire Rogue’s Gallery from Arkham Asylum, the Caped Crusader is pushed to his mental and physical breaking point. Based on characters from DC and the DC Comic Book Event, Batman: Knightfall by Doug Moench, Chuck Dixon, Alan Grant, Dennis O’Neil, Peter David, Jo Duffy, Jim Aparo, Graham Nolan, Norm Breyfogle, and Jim Balent.

The Art of Adaptation: SuperMutant Magic Academy

Produced by Cartoon Network Studios for Adult Swim and based on the Eisner award-winning graphic novel from Jillian Tamaki, SuperMutant Magic Academy is an animated comedy/teen melodrama about the unusual humans and mutants that attend an ailing public boarding school. Between alchemy class, dodgeball, and theatre club, unlikely friends Marsha and Wendy wrestle with the mysteries of the teenage heart (and dragons). Join producers Calvin Wong and Jillian Tamaki for an exclusive exploration of the creative and production process behind bringing this award-winning graphic novel to life.

Adult Animation Comedy Showcase: Living the Dream & Keeping Up With the Joneses

Warner Bros. Animation and Hanna-Barbera Studios Europe preview two original half-hour comedies – Living the Dream and Keeping Up With The Joneses – offering a first look at the creative and comedic vision behind each series. From early development to creative execution, the panel offers insight into how original ideas are brought to life across studios and continents—delivering fresh voices, distinct visual styles, and boundary-pushing humor for global audiences. Expect fresh perspectives, bold creative choices, and a glimpse at the next wave of animated comedy. Panelists include Living the Dream Executive Producer George Gendi and Keeping Up With The Joneses Executive Producers Hugh Davidson, Rachel Ramras, and Larry Dorf.

Coming to Adult Swim, Keeping Up With The Joneses is a half-hour animated comedy that follows the Newberry family as they try to “keep up” with their staggeringly wealthy Dallas neighbors – including the one next door, Jerry Jones, owner of the Dallas Cowboys.

Coming to Netflix, in Living the Dream, best friends Des and Ray are a couple of really cool guys from London who should have made it big by now but haven’t but still could. Instead, they’re stuck at a we’re-gonna-save-the-planet type company called Ecofood, doing “social media” for hardly any money. Now they must navigate awkward workplace romance, HR blunders, directives from the L.A. office and Ray’s dad’s disapproval. Could be worse, but could be much, much better.

Studio Focus Sessions

Creative executives from Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe highlight projects from their current and upcoming kids, young adult, and adult slate. Enjoy exclusive news and first looks from the always original Cartoon Network Studios, the iconic characters of Warner Bros. Animation, and the whimsical world of Hanna-Barbera Studios Europe.

PLAYISM GAME SHOW Unveils World Premieres

PLAYISM, the oldest indie publisher in Japan, best known for favorites like Bright Memory: InfiniteThe Exit 8, and Rusted Moss, announced eleven updates across its esteemed catalog during this weekend’s PLAYISM Game Show.

Check out the showcase here. Yesterday’s announcements include:

  • The world premiere of Dungeon Sweeper Plus, the cozy puzzle adventure developed by Setamo, will arrive on PC via Steam in 2026
  • No Case Should Remain Unsolved, a text-based mystery adventure developed by Somi, where detectives merge memory fragments like puzzle pieces, coming to PlayStation 5 in Q3 2026
  • A Passing in the Night, the atmospheric psychological horror adventure developed by .iris, haunts PC via Steam in 2026
  • DevilConnection, the devilishly cheeky adventure developed by ChaoGames, summons new adventures on Nintendo Switch in 2026
  • The Dream Of A Cockspur, developer roccay’s Lovecraftian point-and-click horror survival adventure, will witness otherworldly phenomena on PC via Steam in Q3 2026

Commemorate PLAYISM’s 15th anniversary with the PLAYISM Publisher sale starting today. Enjoy discounts on PLAYISM’s greatest hits, including 20% off of Crimson Dusk’s bullet hell fighter Homura Hime, 30% off of developer Heaviside Creations’ immersive typing adventure Dyping Escape, and many others.

Re-watch the PLAYISM GAME SHOW here. For more information on PLAYISM, please visit the PLAYISM GAME SHOW official web page, the PLAYISM official website, and follow @PlayismEN on Twitter.

No Case Should Remain Unsolved arrives on PlayStation 5 in Q32026 with language options in English, Japanese, Korean, Chinese (Simplified and Traditional), Russian, German, French, Spanish, Portuguese (Brazilian), and Indonesian. For more information, visit the official website.

The Dream Of A Cockspur arrives on PC via Steam in Q3 2026 with language options in English, Japanese, and Chinese (Simplified and Traditional). For more information, visit the official website.

MK1: Definitive Edition Trailer Celebrates Mortal Kombat II Movie

Warner Bros. Games today released a new Mortal Kombat 1: Definitive Edition trailer showcasing character skins (outfits) for Johnny Cage, Kitana, Scorpion, Shao Kahn based on New Line Cinema’s highly anticipated next installment in the blockbuster video game franchise, Mortal Kombat II.

Fans can go head-to-head in the virtual Mortal Kombat Universe as they get ready for the release of the new Mortal Kombat II movie, in theaters and IMAX on May 8 from New Line Cinema and Warner Bros. Pictures.

Developed by award-winning NetherRealm Studios, the Mortal Kombat 1: Definitive Edition (available now) is the most extensive version of Mortal Kombat 1, which has now sold over eight million units worldwide, offering the main game packaged together with the Mortal Kombat II film inspired outfits, previously released downloadable content (DLC), and more.

Additionally, customers who purchase an eligible Mortal Kombat II movie ticket will receive a promotional code* to obtain 750 Dragon Krystals (in-game currency) for use in the Mortal Kombat 1 game. For more information, visit the code redemption website.

Dotemu Launches New Battlestar Galactica: Scattered Hopes Video Game

Battlestar Galactica: Scattered Hopes, an innovative tactical video game featuring an original scenario inspired by the Battlestar Galactica franchise, is now available on Steam and GOG – complete with a 20% launch window discount from the $24.99 price until May 18. Watch today’s launch trailer to begin devising your Fleet’s survival in this tense, immersive and ever-changing roguelite-style test of leading under pressure, from publisher Dotemu (Absolum, MARVEL Cosmic Invasion) and developer Alt Shift (Crying Suns) in collaboration with Universal Products & Experiences. (https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/)

Thorough commanders can best prepare to engage the Cylons with Battlestar Galactica: Scattered Hopes: Commander Edition, which includes the game as well as digital copies of the soundtrack and an official artbook for $28.77: https://store.steampowered.com/bundle/73748/Battlestar_Galactica_Scattered_Hopes__Commander_Edition/

Battlestar Galactica: Scattered Hopes Features:

  • A Thrilling, Story-driven Take on the Iconic Sci-Fi Franchise: In Battlestar Galactica: Scattered Hopes, the infamous sentient robot species known as the Cylons has decimated humanity’s haven and is closing in on your Fleet. Your only hope of surviving is to resist Cylon attacks until you can jump to the next sector of the galaxy, in a grand bid to ultimately reach the iconic carrier ship, the Battlestar Galactica.
  • Life-or-death Decision Making: You cannot win an all-out battle, and time between Cylon assaults is slim; learn and capitalize on your crew’s individual strengths as you find a way to succeed against all odds. Choose your priorities between battles, whether it’s searching for resources, resolving disputes among your in-Fleet factions, making repairs or upgrades, or searching for potential Cylon imposters among your ranks…
  • High-stakes Combat: Deploy fighters and direct them in hybrid real time and tactical battles to dispatch the Cylons, minimizing damage to your central ship while wielding its onboard defenses against your gravest threats.
  • Vast Replayability: No two runs in Battlestar Galactica: Scattered Hopes are ever the same. Each attempt brings new lessons as you adapt to defy your odds of survival, and tactical options broaden as you unlock additional squadrons, weapons and traits as well as meta upgrades to benefit future runs.

Battlestar Galactica: Scattered Hopes builds on Alt Shift’s celebrated narrative tactical release in the 1 million+ player game, Crying Suns, and evokes Battlestar Galactica’s striking universe through beautifully detailed artwork. To find the latest intel on Battlestar Galactica: Scattered Hopes, follow @Dotemu and @AltShift on X.

The “End Game” Mouse? Why Pros are Swapping to the Razer Viper V4 Pro

You find yourself in a 1v3 situation in Valorant. The spike is ticking and your palms are starting to get that familiar itch. That is usually the moment where you realize your gear either feels like a natural part of your body or a clunky piece of plastic standing between you and a win. Honestly, for the last few years, the Razer Viper line has been the “safe bet” for anyone who takes their aim seriously. But with the Razer Viper V4 Pro hitting the shelves, things have changed in ways I did not expect. It is faster, lighter, and somehow louder.

Let me explain.

Prop or Peripheral?

When I first pulled the black version of the Viper V4 Pro out of the box, I genuinely thought Razer had sent me a hollow shell for a store display. It weighs 49 grams. For context, that is about the same as a medium-sized egg. If you go for the white version, you are looking at 50 grams, which is still absurdly light. I have used plenty of lightweight mice, but this one feels different because it does not have those “honeycomb” holes that usually collect dust and dead skin. It is a solid shell, yet it feels like it might float away if I leave a window open.

Here is the thing about the weight, though. Razer managed to trim it down while actually making the internal structure feel tougher. There is no creaking when I squeeze it, which was a bit of a gamble on previous models. They used a 55nm process for the sensor and refined the PCB to save every milligram possible. You might wonder if a few grams really matter? Well, if you are doing 180-degree flick shots for six hours a day, your wrist will definitely tell you the answer is yes.

The Sound Effects

Now, we have to talk about the elephant in the room: the noise. These Gen-4 optical switches are loud. They have this hollow, tinny “ping” to them that sounds like a cheap plastic toy. It is a bit of a weird contrast because you are paying $160 for a premium piece of tech, and it sounds like… well, like that. However, the actual feel of the Gen-4 optical switch click is the best Razer has ever done. It is snappy, there is zero mushiness, and the response time is a ridiculous 0.2ms. It is one of those trade-offs that only a true sweat would appreciate. You get a sound that drives your roommates crazy, but you get a click that never double-clicks and fires the millisecond you think about it. Is it worth the headache? For me, yeah. The tactile feedback is just too good to pass up!

Is 50K DPI Worth It?

The marketing for this mouse highly touts the new Focus Pro 50K sensor. Let’s be real: nobody is playing at 50,000 DPI. If you even breathed on the mouse at that sensitivity, your cursor would travel to a different dimension. However, the real magic is not the peak sensitivity number; it is the overall tracking integrity.

Razer added something called “Frame Sync” which basically times the sensor’s data captures with your PC’s polling intervals. It sounds like high-level physics, but what it actually means is that the movement on your screen feels “glued” to your hand. There is no jitter, no micro-stutters, and the sensor is perfectly centered between your fingers. It sounds like a small detail, but when the sensor is shifted too far forward or back, it messes with your muscle memory. Having it right in the middle makes everything feel more intuitive.

The 8KHz Polling Debacle

If you are a tech nerd, you probably know about the polling rate drama. The Viper V4 Pro supports true 8,000Hz wireless polling right out of the box. That is 8,000 reports per second to your computer. On a 360Hz or 540Hz monitor, you can actually feel the smoothness. It is like the difference between a 60Hz and 144Hz screen. Just keep an eye on your battery. At 1,000Hz, this thing lasts for 180 hours, which is incredible. You could go weeks without a charge. But once you crank it up to 8,000Hz? You are looking at 45 hours. You will be plugging it in every few days. Luckily, the new “hemisphere” dongle has a little LED that tells you when it is dying, so you won’t get caught off guard mid-match.

Software Updated

Razer Synapse is usually heavy, slow, and wants you to make an account just to change your DPI. But with the V4 Pro, they pushed the Synapse Web app. It is a Chromium-based tool that runs in your browser. You plug the mouse in, go to the site, change your settings, and save them to the onboard memory.

No installation. No background processes eating your RAM. No “proactive” pop-ups asking you to join a newsletter. It is a massive shift in how they handle things, and honestly, it is the best thing they have done for the user experience in a long time. It even works on Mac, which is a nice touch for the three people out there trying to play Counter-Strike 2 on a MacBook.

This is an absolute WIN.

Taking on the Superstrike

The big rival here is the Logitech G Pro X2 Superstrike. Logitech has that fancy “HITS” system with haptic clicks, but the Viper V4 Pro feels like the more complete package. The Superstrike is heavier (around 60g) and still uses a mechanical scroll wheel that a lot of people have issues with over time.

The Viper V4 Pro uses an optical scroll wheel encoder. Razer claims it is over three times more reliable. In my testing, the steps are very defined. You aren’t going to accidentally swap to your knife when you meant to pull out a flashbang. It feels deliberate. The Superstrike might have “faster” clicks in some very specific tactical scenarios, but the Viper V4 Pro feels better to use across every genre.

Is It Your New Mouse?

At the end of the day, the Razer Viper V4 Pro is a tool for people who care about the margins. It is expensive, the clicks sound like the percussion section in a band, and the coating is a bit smoother (and slipperier) than the V3 Pro. If you have super dry hands, you might find yourself reaching for the included grip tape pretty quickly (btw, more gaming mouse makers need to include grip tape).

But if you want the absolute ceiling of what a gaming mouse can do right now, this is it. It is the most responsive, consistent, and lightweight symmetrical mouse on the market. It is not for the casual office worker or the person who just wants a pretty RGB setup. It is for the person who wants to know that when they miss a shot, it was their fault, not the hardware’s.

So, should you buy it? If you are still rocking a 100g brick from five years ago, this will feel like alien technology. If you have a Viper V3 Pro, the upgrade is more about the battery and the sensor refinement. But for everyone else? It is a great time to be a gamer, even if your wallet (and your ears) might disagree.

Overall Rating 5 out of 5

Pros

  • Extremely lightweight.
  • Native 8,000 Hz wireless polling.
  • 50,000 DPI optical sensor.
  • Up to 180 hours of battery.
  • Reliable optical scroll wheel.

Cons

  • Loud and hollow-sounding main clicks.
  • Premium price point.
  • Smooth matte coating can feel slippery for some.

The Boss Gangster: Criminal Empire – From the Streets Launch Trailer

Tripwire Presents, the publishing division of Tripwire Interactive, and independent Turkish developer BEF Games today announced the launch of the free ‘From the Streets’ update for their open world action-simulation and management game, The Boss Gangster: Criminal Empire on PC via Steam Early Access. The ‘From the Streets’ update introduces a living criminal ecosystem, moving the game away from its previous nightclub-focused structure towards a fully open sandbox experience. The publisher revealed a new trailer showcasing significant changes and expansions of core gameplay systems alongside a free playable demo and limited time 20% discount running May 8 – 15.

The new update awakens Night City’s criminal underworld with combat and vehicle changes, advanced policing, new side hustles, and the expansion of large-scale drug production systems.

The ‘From the Streets’ content update includes:

  • Progression Changes: Players now choose how they begin their criminal empire with four starting scenarios: From Nothing, Thief, Dealer, and Club Owner.
  • Advanced Police and Wanted System: Police actively patrol and detect crimes in real time with responses scaling to the severity of the crime. Arrested players can earn freedom by paying a fine, waiting out the sentence, or doing community service. Killing a police officer triggers increased patrol presence and a shoot on sight wanted state that decays with successful evasion over time.
  • Warehouse and Worker Expansions: A fully fleshed out warehouse system allows for management of large-scale drug production. Upgrade warehouses to unlock more rooms and stations, but keep work environments clean to avoid sick employees.
  • New Side Hustles: Earn extra cash as a taxi driver and discover jobs in the daily newspaper. Manage club entry as a doorman or run a hot dog cart while secretly dealing to certain customers.
  • Combat and Equipment Durability: Players can now carry a pistol, rifle and melee weapon at the same time. Weapons will lose durability with use but can be repaired at crafting tables.
  • Vehicle Changes: Steal vehicles and use them in combat and illegal street races. Customize and repair any damages to avoid permanently losing vehicles in fiery explosions.
  • UI Changes and Audio Enhancements: The minimap system has been refined and now has the ability to track rival faction members. The update also adds 22 new songs for a total of 34 original tracks along with three new in-game radio stations for deeper audio immersion.

Hauntsville PlayStation Announcement Trailer

indie.io and solo developer Michael Janisch are thrilled to announce that Hauntsville, the Western horror survival experience that first launched on Steam, is coming to PlayStation 5 May 13, 2026.

Blending atmospheric survival gameplay with supernatural horror inspired by North American folklore, Hauntsville drops players into a cursed vision of the American frontier where ghost towns, deadly creatures, and isolation stalk every shadow. Whether braving the wilderness alone or riding out with friends in online co-op, players must build, hunt, craft, and survive in a brutal world where the unknown waits beyond the campfire light.

What sets Hauntsville apart from other survival games is its Western horror theme and multiplayer functionality. Players can team up with up to three friends to tackle the challenges of the Cursed West together. The game also features an open world filled with creatures inspired by North American folklore, creating a unique and immersive survival experience.

Key features include:

  • Western Horror Setting: Immerse yourself in the atmospheric world of the Cursed West, where danger lurks around every corner.
  • Survival Gameplay: Build a homestead, hunt for food, and craft weapons to defend against monsters.
  • Multiplayer Adventure: Team up with friends in online co-op mode for a shared survival experience.
  • Open World Exploration: Explore a ghost town and the surrounding wilderness filled with secrets and threats.
  • Historical Context: Experience the pivotal period of the American West, battling against an array of supernatural foes.

Players begin their journey in Hauntsville with nothing but the clothes on their backs and must quickly adapt to their new environment. The satisfaction of building a functioning homestead and surviving the night drives the progression loop, ensuring long-term engagement and replayability.

Hauntsville is currently available on Steam and arrives on PlayStation 5 on May 13, 2026. Players can prepare to saddle up and face the horrors of the Cursed West from the comfort of their couch for the very first time.

KILL IT WITH FIRE! 2 Is Out Now On Nintendo Switch

tinyBuild and solo developer Casey Donnellan are happy to announce that KILL IT WITH FIRE! 2, the co-op game where you can team up with friends to squash extra-dimensional spiders, is out now on Nintendo Switch today for $9.74 after a 35% launch discount available until May 26! Travel across the multiverse loaded up with all the firepower you can carry to cleanse these abominable arachnids wherever they may hide.

In KILL IT WITH FIRE! 2, you’ll embark on a crusade against an unrelenting spider horde infesting the multiverse. Blast through the campaign, journeying between seven unique worlds, from the Wild West to cyberspace and even Spider Hell itself, to clean up these creepy, eight-legged evildoers alone or with up to three friends.

Wield an arsenal of 45 wild weapons, from common household items like newspapers and frying pans to more sophisticated weaponry like dual pistols, a laser sword, a rocket launcher, or the extremely large and aptly named BFG.

KILL IT WITH FIRE! 2 also features a chaotic, eight-player PvP mode called Spider Hunt where you and your friends can play as both spiders and humans in a fight for survival!

KILL IT WITH FIRE! 2 is available today on Nintendo Switch, as well as PC, PlayStation 5 and Xbox Series X|S. For more KILL IT WITH FIRE! 2, visit the game’s website, and follow along with the latest updates on X and Discord.

LEON MUST DIE FOREVER Free Minigame Added to Resident Evil Requiem

If you thought Leon was done, think again! Resident Evil™ Requiem, the fastest-selling Resident Evil game in franchise history, released the action-packed “LEON MUST DIE FOREVER” as a free minigame, playable starting today across PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, Steam, Epic Games Store, and GeForce NOW!

“LEON MUST DIE FOREVER” is an extra game mode that is unlocked after players complete the main story and comes packed with the nonstop combat action that players know and love from legendary agent Leon S. Kennedy. Fight your way through areas you’ve visited previously throughout the game and defeat the final boss, all with stronger enemy variants, five increasingly difficulty ranks, and a race against the clock! Fill your enhancement gauge by defeating enemies in order to unlock Leon’s “enhancer abilities” exclusive to this game mode.

The order and progression of each area, plus options for Leon’s “enhancer abilities,” differ among each run, adding to increased replayability.

Alongside the release of “LEON MUST DIE FOREVER” comes several additional announcements:

  • Various bug fixes across platforms have been addressed
  • Added PC support for the DualSense® wireless controller’s adaptive triggers, haptic feedback, and motion sensor features
  • All-new “LEON MUST DIE FOREVER” merch including t-shirts, long-sleeve shirts, sweatshirt, and hoodies, is available now on Amazon!
  • And don’t forget that the first-ever Resident Evil amiibo figures release on July 30 featuring the main characters from Resident Evil Requiem, Grace Ashcroft and Leon S. Kennedy!

Resident Evil Requiem, the latest mainline entry in the iconic survival horror Resident Evil series, takes players on an incredible journey back to Raccoon City to experience exhilarating, death-defying action and spine-tingling survival horror as Grace Ashcroft and Leon S. Kennedy face their pasts and uncover the truth behind the Raccoon City Incident that changed the world forever.

Stay tuned for even more updates on Resident Evil Requiem later this year as we continue to celebrate the 30th anniversary of the Resident Evil franchise.