Author - Jerry Paxton

Roadhouse Simulator Prologue Out May 19th

Roadhouse Simulator, the action-packed biker bar management simulator and prequel to the hit Gas Station Simulator which sold 2M units so far, dishes out a free Prologue chapter on PC via Steam on Tuesday, May 19, 2026, offering a taste of the tough life of a Route 66 bouncer and barback.

Relive the rowdy early years of Gas Station Simulator’s Uncle, starting out as a bouncer at a remote roadhouse on the long desert highway. Keep the place running smoothly by monitoring guests who enter, and maintain order through de-escalation whenever possible, or by stepping in to finish the fight when things get out of hand.

Climb the ranks from bouncer to bartender, mastering the art of attending to demanding patrons. Protect the roadhouse from rival biker gangs who aim to disrupt business, or exploit opportunities for shady deals. Operate discreetly to keep the local sheriff at bay, or risk inspections, fines, and even temporary shutdowns!

Roadhouse Simulator: Prologue offers an introductory peek at events leading up to the full game. After hours of trekking across the country in a rundown bus, set foot in the middle of nowhere and prepare to lock in for your new job, Bouncer. What awaits through those doors is a pack of rowdy patrons who clearly lack bar etiquette. Roll up your sleeves and set them straight, restoring order and running the establishment with an iron first. If you lack the guts to get the job done, sling the backpack over your shoulder and step back onto that shabby bus.

“With Roadhouse Simulator, we’re going back to the outlaw days of Route 66 and Gas Station Simulator,” said Joanna Tynor, CEO at DRAGO Entertainment. “The Uncle has been such a popular character in the Gas Station Simulator world, and we’re finally ready to explore his origin story – the prologue is just a first taste.”

A brand new demo for Roadhouse Simulator is also set to debut later this year ahead of the full game’s release. By this point, the Uncle will have a lot more experience under his belt, and players will be able to manage a fully operational bar experimenting with key features and game mechanics.

Roadhouse Simulator – Prologue launches Tuesday, May 19, 2026, on PC via Steam. For all the latest updates, be sure to follow DRAGO on X/Twitter and Facebook.

Bus Bound Official Launch Trailer

Buckle up, it’s time to get behind the wheel! Saber Interactive and developer stillalive studios, the original creators of Bus Simulator 21 and Bus Simulator 18, are excited to announce that Bus Bound, the all-new driving-focused sim, is out now on PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X|S. From busy intersections to sleepy neighborhoods, it’s up to you to choose the best bus for the job, expand your network, and improve the quality of life for your passengers one stop at a time.

Both Bus Bound’s Standard Edition (29.99 USD & EUR/24.99 GBP) and Deluxe Edition (39.99 USD & EUR/34.99 GBP) are available for purchase now. Players who purchase Bus Bound’s Deluxe Edition will get the Horizon Speed 40ft bus plus three retro skins, as well as the Bus Pass, which grants access to Bus Bound’s first three content expansions, expected to arrive in 2026.

Driving your bus isn’t just about transporting passengers safely from one place to another – your routes help shape this city. Every ride executed with care, every stop upgraded and every new route added helps make your town a more energetic and accessible space for pedestrians. Generating goodwill amongst your passengers will also help you unlock new buses, visual styles and upgrades, so no matter where you’re going you can make each ride your own. Explore your city, master every stop and turn, and enjoy the ride!

Key Game Features

  • A City Full of Life: Explore a fully simulated, densely inhabited town with a rich history. From bustling intersections to quiet neighborhoods, every area has its own rhythm, and your route will help shape its future.
  • Drive American Icons: Take the wheel of true-to-life buses from top American manufacturers, including the New Flyer Xcelsior 40ft CNG and the Blue Bird Sigma. With 17 buses available to choose from at launch, you’ll always have the right bus for the job.
  • Shape the City: You’re not just driving, you’re improving public life! Upgrade stops, unlock new routes, earn passive perks, and see each district evolve into a more vibrant, pedestrian-friendly space thanks to your bus-driving efforts.
  • Multiplayer on the Move: Band together with up to three other players in online co-op! Split off to tackle multiple routes simultaneously and help improve your host’s home city.
  • Customize Your Fleet: With each shift, you’ll generate goodwill with your riders to unlock new buses, visual styles and upgrades. Whether you prefer a relaxing driving experience or want to master and optimize every detail of your run, the freedom to make each trip your own is yours.

Every stop matters, so hop into the driver’s seat with Bus Bound today on PC, PlayStation 5 and Xbox Series X|S! For more information, visit saber.games/BusBound, and follow along with the latest updates on X/Twitter, Instagram, TikTok, and Discord.

Razer and IO Interactive Partner to Deepen Immersion in 007 First Light

Razer™, the leading global lifestyle brand for gamers, today announced a strategic partnership with IO Interactive, the award-winning developer and publisher behind the globally acclaimed HITMAN franchise, and Amazon MGM Studios to deliver heightened immersion and precision in their upcoming title, 007 First Light.

007 First Light is a story‑driven action‑adventure that tells a standalone, re‑imagined origin story of James Bond. Players step into the shoes of a 26‑year‑old Bond, a promising yet rebellious Royal Navy air crewman recruited into MI6 and trying to earn the number in the newly resurrected 00 section.

Within this setting, Razer Sensa™ HD Haptics and Razer Chroma™ RGB technology extend Bond’s world beyond the screen, using purpose-built integrations that heighten the impact of his decisions, close calls, and narrow escapes, enhancing how key moments are perceived and reacted to in play.

Bond’s Instincts, Brought to Life

007 First Light invites players to experience Bond’s ascent inside MI6, where situational awareness, timing, and decisive action are crucial. IO Interactive’s systems‑driven gameplay rewards reading the room, managing risk, and executing under pressure. The partnership with Razer focuses on translating those high‑stakes moments into a richer sensory layer that supports gameplay rather than distracting from it.

On PC, Razer Sensa™ HD Haptics can deliver over 80 curated haptic effects precisely tuned for 007 First Light’s stealth sequences and combat. This includes firing a pistol, pulling off a quiet takedown, pushing a vehicle to its limits during a chase, and more. Each feedback follows the rhythm and intensity of each action, helping players feel changes in danger and pressure as situations escalate.

At the same time, Razer Chroma™ RGB can unlock over 80 reactive lighting effects that respond in real time to mission states, alerts, and environmental changes across Chroma-enabled setups, allowing shifts in tension and danger to flow beyond the screen.

These integrations are experienced across select Razer peripherals chosen to showcase how haptics and lighting complement the game’s pacing and atmosphere.

Razer Sensa™ HD Haptics comes to life through devices such as the Razer Kraken V4 Pro headset, Razer Wolverine V3 Pro controller, and Razer Freyja HD haptic gaming cushion, reinforcing impact and escalation during critical encounters.

Razer Chroma™ RGB extends Bond’s world visually across devices, including the Razer Basilisk V3 Pro 35K and Razer Cobra HyperSpeed mice, the Razer Firefly V2 Pro mouse mat, the Razer BlackWidow V4 Pro 75% keyboard, the Razer Kraken V4 headset, and the Razer Blade 16 (2026), heightening atmosphere without pulling focus away from play.

For players who want to stay connected to the mission away from their primary setup, Razer PC Remote Play enables 007 First Light to be streamed to mobile displays, with the Razer Kishi V3 Pro XL providing console‑style control on the go.

007 First Light captures the moments Bond becomes Bond in this re-imagined origin story – the choices he makes, the risks he takes, and how he experiences the world around him,” said Andreas Krogh, Gameplay Director, IO Interactive. “From a silent takedown to a decisive shot, Bond’s identity is built around calm decision‑making in high-pressure situations. Working with Razer allowed us to reflect those moments through subtle feedback that keeps the experience grounded, cinematic, and personal.”

Immersion With Intent, Not Spectacle

The collaboration continues Razer’s approach to developer-authored integrations, where hardware features are mapped directly to gameplay cues and atmosphere. Rather than simply adding louder explosions or brighter flashes, the focus is on using high-definition feedback to support stealth, escalation, and impact.

A quiet infiltration, a risky improvisation, or a sudden shift from covert to overt action can each be paired with distinct sensory responses, helping players track changing conditions without overloading them. The intent is to strengthen the link between what happens on screen and how players perceive and respond to it.

007 First Light will join Razer’s broader immersive ecosystem, now integrated with over 100 titles across genres, each using curated effects to complement original game design and atmosphere.

A Modern Take on Bond, A Modern Take on Immersion

As 007 First Light brings James Bond back to video games with a standalone origin story, the partnership between Razer and IO Interactive reflects a contemporary approach to interactive storytelling – one where hardware and software are considered together from the outset to enhance atmosphere, perception, and emotional engagement.

Players are not only witnessing Bond’s transformation into a 00 agent; they are inhabiting it more fully, with their Razer setups tuned to the same intent, control, and precision that define the character.

007 First Light launches on May 27, 2026. Pre-order now and get a free deluxe edition upgrade, including 24-hour early access*. All details can be found at https://ioi.dk/007firstlightgame.

For more information, please visit the official website: 007FirstLightGame.com or follow 007 First Light on XInstagramTikTokTwitchFacebookThreadsRedditBluesky, and YouTube. Those interested in additional news can subscribe to IO Interactive’s press page: https://ioi.dk/press and sign up for an IOI Account.

*24-hour early access limited to digital editions only

Season 10 Expansion Pass Available Today for Stellaris

Today, Paradox Interactive released the Season 10 Expansion Pass for their sci-fi grand strategy game Stellaris, delivering new stories, gameplay experiences, and features for players to explore across the galaxy. The new expansion pass, which arrives ahead of the game’s 10th anniversary next month, includes access to four forthcoming content packs that will become available to download later this year, as well as immediate access to the Vipra the Vapor Species Portrait Pack. Also launching today is the free 4.3.5 patch, which includes numerous bug fixes.

In celebration of Stellaris’ 10th anniversary, players can also anticipate a slate of exciting content and offers throughout the month of May. This includes the release of patch 4.3.6, which includes general bug fixes, the Arachnophilia Mode, the Portrait Substitution System, and more. The anniversary will also feature discounts on the base game and various DLCs, alongside the release of a special documentary focusing on the development and teams behind the game.

The Season 10 Expansion Pass will take players on a journey through resilience and movement, starting with the major expansion, Nomads. Coming in Q2 2026, this DLC introduces colossal Arkships that will carry players’ people, industries, and ambitions across the stars. Moving freely through the galaxy, players can create new Nomadic empires, take on Contracts from settled empires, explore new Origins, construct a new Megastructure, discover a new set of Hero ships, and leave their mark by building Waystations.

The next release, Willpower, is set to arrive in Q4 2026, allowing players to evolve their Ethics into powerful ideologies capable of reshaping entire civilizations. In Willpower, players can discover new Ideologies, three new Origins, five new fanatic Civics, a new Ethical Ambition: Force of Will, and two new customizable megastructures: Great Halls and Cathedrals.

Also arriving in Q4 2026 are two new Scenario Packs: Scenario Pack 1 and Scenario Pack 2. Here, players will dive into curated, high-stakes standalone experiences designed to test their mastery and strategic limits. Whether embarking on a roguelike odyssey throughout the stars or leading an ultimate extra-dimensional invasion, these scenarios offer a fresh, bold way to play Stellaris on your own or with friends.

Finally, available immediately upon purchasing the Season 10 Expansion Pass, the Vipra the Vapor Species Pack will allow players’ empires to take the form of the elusive Vipra. An ethereal creature of armor and smoke, this exclusive Necroid species portrait features five sinister color variants as well as custom animations.

The Season 10 Expansion Pass can be purchased now on PC via Steam for a suggested retail price of $49.49/£41.59/€49.49 (save 20% compared to purchasing each content pack individually).

For more information about Stellaris and the Season 10 Expansion Pass, please visit http://www.stellaris.com/.

Monopoly: Star Wars Heroes vs. Villains Gameplay Overview Trailer

Monopoly: Star Wars™ Heroes vs. Villains is coming on June 11 for PS5, Xbox Series X|S, Switch 1 and 2, GeForce NOW, and PC via the Ubisoft Store, Steam, and the Epic Games Store. The crossover brings a dynamic team-based twist to the classic family board game from Hasbro featuring iconic characters like Luke Skywalker, Darth Vader, and more. Check out the latest gameplay trailer:

In Monopoly: Star Wars Heroes vs. Villains, you’ll play on a custom board featuring iconic Star Wars locations, and experience reimagined gameplay with cinematic moments, themed spaces, and dynamic elements. You’ll build teams with your favorite Star Wars characters, each of whom boasts a unique ability that can drastically alter the course of the game in your favor. How you construct your team will play a pivotal role in securing victory; and dice battles and new GO events introduce game-altering twists. Team up with your family and friends in 2v2 or 3v3 game modes in couch co-op or online.

The new gameplay trailer brings a closer look at new details in Monopoly: Star Wars Heroes vs. Villains, including: · Choose from 28 iconic Star Wars characters

  • 14 unique character abilities
  • Landing on the same tile as another player triggers a dice battle to determine who gets control of the location
  • 22 locations with a unique 3D diorama from every Star Wars era, including Ewok Village, the Sandcrawler, Echo Base, and Jedi Temple
  • A closer look at in-game missions and rewards
Play Monopoly: Star Wars Heroes vs. Villains when it comes out on June 11 on PS5, Xbox Series X|S, Switch 1 and 2, GeForce NOW, and PC via the Ubisoft Store, Steam, and the Epic Games Store.

Clive Barker’s Hellraiser: Revival Official Developer Diary

Behold…they have returned! Clive Barker’s Hellraiser: Revival, the survival-horror action game coming later this year to PlayStation 5, Xbox Series X|S and Steam, has summoned a new developer diary video today, this time focusing on the godlike beings of torment you fear and love: the Cenobites. Join Doug Bradley, voice of Pinhead himself, for this inside look at how the crews at Saber Interactive and Boss Team Games will bring you face to face with the icons of Hell like you’ve never experienced them before!

While his infamy has grown into the stuff of legends in the nearly four decades since the original Hellraiser’s debut, Pinhead has always been more than a mindless killing machine. With Clive Barker’s Hellraiser: Revival, Saber and Boss Team Games are delving deeper into the twisted depths of who the Cenobites are…and what they may really be after.

As players investigate this bloodcurdling mystery, they’ll have to survive an unimaginable realm of suffering from the Cenobites, including Chatterer, Butterball, the Female Cenobite, and Pinhead himself, each faithfully brought to un-life in unique ways reflected by the game’s atmosphere, environmental design and more.

Embark on a battle for survival against Hell’s armies with a terrifying new story in the Hellraiser universe in Clive Barker’s Hellraiser: Revival! Descend into the darkest depths of the underworld to rescue your love from the depraved clutches of the Cenobites. Face your deepest fears against deviant wretches, cultists and creatures with the infernal powers of the Genesis Configuration puzzle box and an arsenal of earthly weapons.

Pre-order one of two special Collector’s Editions of Clive Barker’s Hellraiser: Revival featuring a variety of exclusive, licensed collectibles at hellraiser.bossteamgames.com.

Clive Barker’s Hellraiser: Revival is available to wishlist on Steam, PlayStation 5, and Xbox Series X|S. For more info, visit www.HellraiserGame.com, and stay hooked to the latest news and updates on X/Twitter, Instagram, Facebook, TikTok and YouTube.

PAYDAY Franchise to Expand with Second Game on Roblox

Starbreeze Entertainment, creator and publisher of the PAYDAY gaming franchise, today announced a partnership with Gamefam, the leading immersive gaming and media company for Gen Z and Alpha communities, to develop a new PAYDAY game on Roblox, launching later this year.

The new Gamefam-developed experience will offer players a distinct new entry point into the PAYDAY universe. Roblox, which now has 145 million DAU (up 70% YoY), continues to grow in importance as a key platform for Starbreeze to connect with its existing PAYDAY fanbase and build all-new fans.

The announcement marks the next step in Starbreeze’s strategy to grow the PAYDAY franchise across platforms, building on the success of Notoriety: A PAYDAY® Experience on Roblox, developed by Moonstone Games under license, which has surpassed 400 million visits and holds a 92% player approval rating, establishing PAYDAY as one of Roblox’s most successful co-op franchises.

Gamefam brings extensive experience developing and operating some of Roblox’s most-played games, with a 50+ game portfolio that has surpassed 37 billion gameplay sessions to date and 16 million daily gameplay sessions. Gamefam has been the go-to Roblox partner for major game publishers including SEGA (Sonic Speed Simulator) and Ubisoft (Brawlhalla) and global brands including Old Navy, Intuit, Paramount and FIFA.

“PAYDAY has an incredibly dedicated and loyal community on Roblox, and we recognise how important these fans are to the franchise’s future,” said Matt Dixon, Chief Growth Officer, Starbreeze Entertainment. “Notoriety has built its own community around both the experience and the IP, and that’s a real achievement. Our primary goal is to entertain our players, and that means giving them even more ways to enjoy PAYDAY content and immerse themselves in the world of heisting. Partnering with Gamefam gives us the capability and expertise to build something new that sits perfectly alongside what Moonstone has created with Notoriety. We’re committed to being where our players are.”

“PAYDAY is one of gaming’s most iconic co-op franchises, and its community on Roblox is a testament to its enduring appeal,” said Bruce Maclean, SVP and Studio GM, Gamefam. “Our game will extend the legacy of PAYDAY with Gen Z and Alpha, right where they hang out daily, while creating something that feels native to the platform and genuinely fun for Roblox players, whether they’re coming in as PAYDAY fans or discovering the franchise for the first time.”

The new experience is in development and further details will be announced ahead of launch.

Blacklyte Announces Partnership With Team Vitality

Team Vitality has partnered with Blacklyte, a leading brand within the esports and immersive gaming ecosystem. Together, the two entities aim to raise performance standards by developing optimised gaming environments, equipping all of the club’s rosters and facilities.

This partnership is rooted in innovation, with the co-design of a new generation of chairs and desks specifically created to enhance playing experience and support performance at the highest level.

Performance and innovation at the core of the partnership

Blacklyte equipment, including gaming chairs and desks, is designed with a player-first approach. Known for their innovation and quality, these products enable athletes to optimise their training routines and in-game performance.

These setups will be rolled out across all Team Vitality rosters, including CS2, Rocket League, VALORANT, LEC, LFL, Rising Bees, Tekken 8, Teamfight Tactics, and Age of Empires II. The ambition is clear: to provide optimal comfort in service of performance for every team. These gaming chairs will also be installed across all of the organisation’s physical locations, from its Paris headquarters (V.Hive) to its facilities at the Stade de France and in Berlin.

This collaboration will reach a new milestone in the second half of 2026 with the launch of a unique co-branded Blacklyte x Team Vitality product line. Designed to reflect Team Vitality’s identity, it embodies a strong belief from the new partner, offering much more than just gaming furniture. It represents the possibility for every player to build a personalised setup beyond simple equipment that fosters self-expression. Emphasing that excellence in esports relies not only on in-game skills, but also on the quality of the environment in which players evolve.

“We are very happy to collaborate with Blacklyte and welcome them to Team Vitality’s partner family. This partnership comes at a historic time for the club on Counter-Strike, alongside the arrival of new flagship rosters, and more broadly reflects our ambition to keep raising our standards in both performance and innovation. Together, we are building environments that enable our players to fully express their potential at the highest level,” explains Vas Roberts, Co-CEO of Team Vitality.

“Team Vitality is one of the most respected names in global esports, and we are excited to collaborate to create this new era of gaming furniture. We will develop a new gaming ecosystem that empowers Team Vitality athletes to train in setups that enhance their playstyles while being supported and stylish,” says Blacklyte CEO Alex Liu. “Blacklyte products have always been at the forefront of redefining performance equipment in esports, and this partnership is a natural step to continue that mission.”

A gaming partner deeply rooted in esports

By joining Team Vitality, Blacklyte aims to strengthen its brand awareness, integrate itself into players’ performance routines, and establish itself as a benchmark for professional-level comfort and support. Together, the two brands will also develop activations designed to drive fan engagement and conversion.

Built with a long-term vision, this partnership will support the club’s major upcoming competitive milestones, including upcoming global professional tournaments and events. It reflects a shared ambition to connect with fans and create a unified environment bringing together players, creators, and supporters.

Blacklyte is already a recognised name within the esports ecosystem, with its award-winning desks and chairs being used by the top esports athletes and teams across the world. After partnering with organisations including Team Liquid, Team Spirit, and Fnatic, the brand now joins forces with Team Vitality and its competitive success.

On the tournament side, Blacklyte is also a partner of major circuits such as BLAST and StarLadder. These collaborations highlight its strong commitment to top-tier athletes and the global competitive scene.

Corsair MM Glass Large Review: The Best Precision Gaming Surface for 2026?

Honestly, if you told me ten years ago that I’d be sitting at my desk, meticulously wiping down a slab of tempered glass just so I could hit a headshot in a tactical shooter, I’d have probably asked if you were feeling okay. We’ve gone from those floppy, foam-filled rectangles that came free with a pre-built PC to these high-end, precision-engineered surfaces that cost as much as a decent mechanical keyboard. But here we are in 2026, and the Corsair MM Glass Large is currently staring back at me, looking far more premium than any mousepad has a right to look.

You know what? There is something almost alien about it. Most of us are used to that “humidity mud” feeling. You know exactly what I’m talking about; it’s that mid-August afternoon when your room is a bit too warm, and suddenly your cloth mousepad feels like it’s made of wet wool. Your mouse starts sticking. Your micro-adjustments feel like you’re dragging a brick through a swamp. That’s the problem glass is supposed to solve. It’s about consistency. It’s about knowing that the glide you get at 8:00 AM is the exact same glide you’ll get at midnight, regardless of whether it’s raining outside or if you’ve got the AC cranked to the max.

The Sound of Silence (Mostly)

Here’s the thing about glass pads: they usually sound like you’re trying to sand down a window pane. Every swipe of the mouse carries this “skritch-skritch” noise that can drive your teammates (and your roommates) absolutely crazy. Corsair clearly knew this was a hurdle, so they gave the MM Glass a specialized matte treatment that’s designed to quiet things down. Does it work? Well, surprisingly, yes. While it’s not literally silent, it’s a much deeper, lower-frequency sound than I expected. It’s more like a soft white noise than a sharp scrape.

Corsair calls this their “Snipe in Silence” methodology, and they’ve combined that matte surface with a 1mm polyurethane base to soak up those extra vibrations. The total profile is a lean 3mm, which is thin enough that you don’t feel like you’re resting your wrist on a brick, but substantial enough to feel incredibly sturdy. It weighs about 1kg, so once you put it down on your desk, it stays put. It’s not going anywhere, even if you’re making the kind of wild, sweeping movements that usually have a cloth pad bunching up at the edges.

The Science Under Your Skates

Let’s talk about the surface itself for a second. This isn’t just a piece of glass they pulled out of a patio door. It’s low-iron float glass that’s been fully tempered by heating it to around 620C and then cooling it fast. This process makes it way tougher than normal glass and gives it that perfectly flat plane that optical sensors love.

If the surface were perfectly smooth like a mirror, your mouse sensor would probably just spin out and give up. To fix that, Corsair uses a 0.2mm micro-etching process. That’s the “secret sauce.” It creates a microscopic map for your sensor to track, ensuring that every pixel of movement is captured accurately without any jitter. In practice, it feels almost like silk. It’s luxuriously satisfying to move your mouse across, and it makes traditional cloth pads feel sluggish beyond belief once you’ve spent a few hours on it.

The Setup Struggle: It’s a Bit of a Square

Now, let’s get into the part that might be a deal-breaker for some of you: the size. The MM Glass Large measures 500mm by 400mm. On paper, that sounds huge. But because it’s almost a square, it creates a bit of an ergonomic puzzle. If you’re like me and you use a full-sized keyboard with a numpad, you’re going to run out of horizontal space very quickly.

A standard keyboard is roughly 440mm wide. If you try to keep your mouse and keyboard on the same horizontal level, you’re left with about 60mm of space for your mouse. That’s barely enough to move, let alone hit a 180-degree turn in a shooter. I found myself having to shove the mousepad way off to the right, which isn’t great for your posture. Honestly, if you want to use this pad properly, you’re probably going to want to switch to a TKL (tenkeyless) or a compact 60% keyboard layout just to reclaim that desk real estate. Some reviewers even found themselves bumping their DPI up to 2450 just to make the available space work. It’s a weird trade-off to make for a “large” pad.

Maintenance and the “Hidden” Cost

One thing nobody tells you about glass pads is that they are basically high-resolution sensors for dust. If a single grain of sand or a tiny bit of grit lands on the pad, you will feel it. It’s a “crunchy” sensation that is the polar opposite of the smooth glide you’re paying for. Corsair includes a microfiber cloth in the box, and you’re going to be using it a lot. It’s not a big deal; it’s a quick wipe-down every few hours, but it’s part of the glass life.

Then there’s the matter of your mouse feet, or “skates.” Glass is harder than the PTFE (Teflon) feet on your mouse. This means your mousepad is essentially a very fine whetstone. While the pad itself will likely last for years without wearing down, it is going to eat your mouse skates for breakfast. You should definitely plan on replacing them more often than you’re used to. Also, a very important pro tip: never use glass skates on a glass pad. It’s like grinding two pieces of sandpaper together; you’ll destroy both the skates and the pad almost instantly. Stick to PTFE or UPE skates for that buttery feel.

How Does It Stack Up?

Is the Corsair MM Glass the only game in town? Not even close. We’re in a bit of a glass pad renaissance right now. You’ve got the Razer Atlas Pro, which is incredibly thin at 1.9mm but will set you back about $130. Then you have the boutique favorites like the Wallhack SP-004, which is a bit thicker and has that “hardcore” community backing.

At $99.99, the Corsair MM Glass is actually positioned pretty well. It’s a bit more affordable than the Razer or Wallhack options, and the fact that you can probably find it at a local Best Buy instead of having to order it from a specialty shop overseas is a huge plus. It feels like Corsair’s attempt to bring the glass trend to the mainstream, and for the most part, they’ve nailed the execution.

The Final Verdict

So, should you drop a hundred bucks on Corsair MM Glass Large precision mouse pad? If you’re a competitive player who lives and dies by your aim in games like Valorant or CS2, the answer is probably yes. The lack of static friction means your initial movements are near-instantaneous. It enables a level of micro-adjustment that cloth pads simply can’t match.

However, if you’re a casual gamer or someone who needs every inch of desk space for a massive keyboard and a cup of coffee, this might be more trouble than it’s worth. It’s a specialized tool for a specialized job. But man, when you get that perfect glide and hit that flick shot you had no business landing, it’s hard to go back to anything else. It’s satisfying, it’s sleek, and it’s arguably the most consistent surface you’ll ever use. Just make sure you’ve got the microfiber cloth handy.

Overall Rating 4 out of 5

Pros

  • Near-frictionless surface.
  • Matte treatment significantly reduces glass noise.
  • Micro-etched texture ensures consistent sensor accuracy.
  • Polyurethane bottom sticks firmly to the desk.
  • Tempered glass is non-porous and easy to wipe clean.
  • Rounded CNC-sculpted profile prevents cable and wrist snags.

Cons

  • Nearly square 500x400mm shape is hard to fit with full keyboards.
  • Hard surface wears down mouse feet faster than cloth.
  • Small debris causes a noticeable “crunchy” or scratchy feel.
  • Requires frequent wiping with a microfiber cloth to maintain glide.

The Blood of Dawnwalker Will Launch September 3

Rebel Wolves, together with Bandai Namco Entertainment America Inc., today revealed a wealth of new information about The Blood of Dawnwalker™. The dark fantasy open world action RPG will launch on PC, PlayStation®5, and Xbox Series X|S on September 3, with pre-orders now available digitally and at major game retailers. The Road to Launch Event also showcased new gameplay footage, story details, game system requirements and more. Additional details can be found on the official website: dawnwalkergame.com.

Watch the entire The Blood of Dawnwalker – Road to Launch Event video here:

Watch the new The Blood of Dawnwalker story trailer here:

The new The Blood of Dawnwalker story trailer introduces a cast of characters that game protagonist Coen will encounter on his journey: Some will become allies, others enemies, yet all of them play a crucial role in the game’s story. Rebel Wolves also showcased never-before-seen locations across Vale Sangora, a mysterious region in the Carpathian Mountains, and offered deeper insight into the creative process behind bringing the game’s open world to life.

The developers also revealed over 10 minutes of footage captured on the most recent PC build, focusing on narrative-driven open-world activities. Players were shown how exploration can unlock new abilities, reveal hidden secrets, or introduce unexpected challenges that may alter the course of their journey. The gameplay also demonstrated how player actions influence the balance of power within the valley, reinforcing the game’s core principle: in The Blood of Dawnwalker, every action carries consequences.

All of the presented features, gameplay mechanics, and story details are explained in depth by members of the Rebel Wolves team, including Piotr Kucharski (Writer), Daria Bury-Zawada (Lead Gameplay Animator), Maciej Wiśniewski (Senior Level Designer), and Dorota Rutkowska (Producer).

The developers also prepared a behind-the-scenes video featuring former UFC champion Jan Błachowicz, who contributed to motion capture performances for one of the game’s antagonists, Bakir, a vampire from Brencis’ clique. In the feature, Błachowicz explains how his combat expertise helped bring authenticity and weight to the game’s fight sequences, ensuring that every swing, stab, and punch feels impactful and believable.

Pre-orders are now available for PC, PlayStation 5, and Xbox Series X|S. Details about the upcoming editions, including the limited Collector’s Edition, have also been revealed. In addition to the standard digital edition and the Day One Edition available worldwide, players can purchase the Eclipse Edition, which includes digital bonuses such as a world compendium, game soundtrack, and a comic book.For preorder details, PC system requirements and other details, visit the official website.

Finally, players got to hear a brand-new piece of music from the game in “Uphill Battle,” presented as a music video featuring the musicians behind The Blood of Dawnwalker’s soundtrack. The full recording from the Road to Launch Event is available here: https://www.youtube.com/watch?v=TX17mPX3cew&t=2366s

The Blood of Dawnwalker, the first game by Rebel Wolves, is developed using Unreal® Engine 5 and published by Bandai Namco Entertainment America Inc.