Author - Jerry Paxton

Mouthwashing Official Launch Trailer

Publisher CRITICAL REFLEX (Buckshot Roulette) and developer Wrong Organ (How Fish is Made) invite you to join the damned crew of The Tulpar as the sci-fi psychological horror game Mouthwashing launches on Steam today for $12.99/€10.99/£12.79, with an additional 10% off discount available for a limited time at launch. Explore the rotting shell of your ship and uncover the dark secrets behind each crew member while battling your own sanity.

When the Pony Express’ interplanetary freighter Tulpar goes off course, its five crew members find themselves stranded with a diminishing supply of resources. As they face the threat of starvation and endure crippling isolation, the crew must fight back paranoia and hallucinations as they come to realize the question is not whether they will survive, but when they will perish… and who will be responsible.

Key Features

  • Inescapable Isolation: Explore claustrophobic corridors as time closes in on you.
  • Immersive Storytelling: Every detail tells a story. A keen eye is key.
  • An Unfolding Narrative: Uncover the truth about your captain, your crew, and your cargo.
  • Descend into Madness: Question everything, trust nothing. Not even your own mind.

Mouthwashing is part of a spine-tingling lineup of indie horror games under the CR Channel publishing label, which CRITICAL REFLEX announced last year. The collection includes Mike Klubnika’s viral hit Buckshot Roulette, retro-inspired dark fantasy RPG Lunacid, surreal egg-flipping simulator Arctic Eggs, free found-footage horror game TELEFORUM, and four upcoming titles: eldritch fixer-upper Regular Home Renovation Simulator, disturbing totalitarian adventure Threshold, Brazilian fishing thriller Drowned Lake, and the surreal hand-painted world of disturbed dreams Flawless Abbey.

Warhammer 40,000: Rogue Trader Void Shadows DLC Launch Trailer

cRPG developer and publisher Owlcat Games invites players to battle threats from within, as it launches Void Shadows, the first expansion for Warhammer 40,000: Rogue Trader today. Available now on PlayStation 5, Xbox Series X|S, and PC via Steam GOG, and Epic Games Store, Void Shadows offers hours of all-new content, all fully integrated into the game’s main story.

Experience an enthralling new story that lets players, as the Lord Captain, explore the lives of their voidship’s denizens and tackle a new looming threat from its deepest, darkest corners: the Genestealer Cult. This horrific breed of xenos works from the shadows and infects the crew with their genetic code to convert them and slowly twist their loyalties for their wretched goals.

Thankfully, the Lord Captain has a new companion on their side: the Death Cult Assassin Kibellah. True to their name, the Death Cults worship the Emperor through the art of death and killing. One such group has worked in the shadows for the benefit of the Von Valancius dynasty for generations on the voidship and now they have achieved the attention of the mighty Lord Captain. It is here where players meet Kibellah, the second-ranking Assassin in the cult. Earn her loyalty and even her admiration (available for Lord Captains of any gender) while facing the xenos threat emerging from the bowels of the voidship.

Following the release of Void Shadows, the team will focus on the next massive update of the main game: Patch 1.3. This update will bring tons of QoL improvements together with important changes in various aspects of the game.

A second expansion is already in development and will be released in Spring 2025.

Texas Chain Saw Massacre 50th Anniversary Trailer

In Celebration of the 50th Anniversary of ‘Texas Chain Saw Massacre,’ Dark Sky Films is proud to release a brand new trailer, which was created by the renowned Mark Woollen. Texas Chain Saw Massacre will be re-released in theaters nationwide this October.

1974-2024 50th ANNIVERSARY – RESTORED IN TERRIFYING 4K – SUPERVISED BY TOBE HOOPER – IN THEATERS FOR SPECIAL RE-RELEASE THIS OCTOBER

Director Tobe Hooper | 1974 | 84 minutes | Horror | English

50 years ago, five youths on a weekend getaway in the Texas countryside fell prey to a butcher in a mask made of human skin and his cannibalistic family, and horror cinema would never be the same. Violent, confrontational, and shockingly realistic, director Tobe Hooper’s THE TEXAS CHAIN SAW MASSACRE terrified audiences in a way never thought possible when it was unleashed on a politically and socially tumultuous America in 1974. Facing a storm of controversy, censorship, and outcry throughout its troubled release, this masterpiece of horror has stood the test of time to become a landmark motion picture and cultural milestone.

“THE TEXAS CHAINSAW MASSACRE IS ONE OF THOSE PERFECT MOVIES.”

– QUENTIN TARANTINO

“THE TEXAS CHAIN SAW MASSACRE IS A CLASSIC. ITS A TERRIFYING MOVIE THAT STILL HOLDS UP TODAY. THE TENSION IS RELENTLESS.”

– STEVEN SPIELBERG

“IT’S THE MOST HORRIFYING MOTION PICTURE IVE EVER SEEN.”

– STEPHEN KING

“IT’S THE MOST IMPORTANT FILM IN THE HISTORY OF HORROR MOVIES. IT CHANGED EVERYTHING.”

– ELI ROTH

“IT’S THE ULTIMATE HORROR MOVIE. IT HAS A BRUTAL BEAUTY, AN ENERGY THAT IS ABSOLUTELY RAW.”

– GUILLERMO DEL TORO

“THE TEXAS CHAIN SAW MASSACRE IS ONE OF THE MOST TERRIFYING FILMS EVER MADE AND A FILM WITH AN INFLUENCE THAT CANNOT BE OVERSTATED.”

– EDGAR WRIGHT

Alien: Romulus Home Video Release Dates

The legendary Alien franchise gives birth to an all-new terrifying sci-fi horror thriller when 20th Century Studios’ Alien: Romulus arrives to digital retailers (Prime Video, Apple TV and Fandango at Home) on October 15 and on 4K Ultra HD, Blu-ray and DVD on December 3.

Director Fede Alvarez takes the phenomenally successful Alien franchise back to its iconic roots in the next jaw-dropping installment heralded by critics as “sheer terror” (Brian Truitt, USA Today) and “utterly breathtaking” (Andrew J. Salazar, Discussing Film). Alien: Romulus is Certified-Fresh on Rotten Tomatoes™ and has already thrilled audiences at the box office, becoming the second highest grossing film in the Alien franchise globally.

Alien: Romulus is the start of a new chapter with a brand-new story unlike any other Alien movie that came before it, featuring all-new creatures and characters that are “tense enough to grab you by the throat” (Owen Gleiberman, Variety). Fans can delve deeper into the Alien franchise with all-new exclusive bonus features, including featurettes with filmmakers Fede Alvarez and Ridley Scott, behind the scenes content, and alternate and extended scenes. The 4K UHD will be available in a collectible limited edition SteelBook® with custom artwork and packaging.

The original 1979 sci-fi thriller, Alien, is celebrating its 45th anniversary this year. Fans can experience the terror in a 2-Movie Collection digital bundle (Alien & Alien: Romulus) on October 15 in 4K UHD, HD and SD.
Film Synopsis
This truly terrifying sci-fi horror-thriller takes the phenomenally successful Alien franchise back to its iconic roots. While scavenging the deep ends of a derelict space station, a group of young colonizers come face-to-face with the most relentless and deadly life form in the universe. Starring Cailee Spaeny, David Jonsson, Archie Renaux, Isabela Merced, Spike Fearn and Aileen Wu, Alien: Romulus is directed by horror master Fede Alvarez from a screenplay by Alvarez and frequent collaborator Rodo Sayagues based on characters created by Dan O’Bannon and Ronald Shusett. Ridley Scott — who directed the original Alien and the series entries Prometheus and Alien: Covenant — produces with Michael Pruss and Walter Hill.

Metro Awakening Release Date Trailer

Metro Awakening, the highly-anticipated VR game set within the acclaimed Metro franchise, will launch on Nov. 7. The announcement was made today during Sony’s State of Play Showcase, where a brand-new trailer offered a closer look at the game’s plot and immersive gameplay. Penned by Dmitry Glukhovsky, Metro Awakening delves into the origin story of one of Metro’s most pivotal characters.

Developed and published by Vertigo Games in collaboration with Deep Silver, Metro Awakening is coming to PlayStation VR2, Meta Quest 2 and 3, Steam VR, and Viveport.

Pre-orders now available:

Pre-orders are now available on PS VR2, Meta Quest, and Steam VR for both the Standard and Deluxe Editions, each including exclusive in-game items as detailed below. Pre-orders are not available on Viveport, and the Deluxe Edition will launch on the platform on Nov. 7.

Pre-ordering the Deluxe Edition grants fans a 10% discount, 48-hour Early Access to the game on Nov. 5 (please note: early access available only on PS VR2 and Steam VR), and additional bonuses.

Explore the awakening of a legend:

Metro Awakening plunges players into the unforgiving, post-apocalyptic world of Metro through immersive VR, unveiling the origin story of one of the franchise’s most beloved and intriguing characters.

Crafted by series creator Dmitry Glukhovsky, this standalone prequel to Metro 2033 follows Serdar, a doctor braving the treacherous tunnels in search of his missing wife. As his sanity is pushed to the limit, Serdar confronts the edge between life and death, ultimately awakening as Khan, the legendary mystic figure whose wisdom and understanding of the tunnels’ supernatural forces will echo through time, becoming the spiritual guide shaping the fate of those who dwell in the Metro depths.

“The Metro franchise isn’t just about survival; it’s also about the powerful stories that emerge from its world. By collaborating with Dmitry, we’ve created something truly special—a deeply personal narrative that will resonate with both longtime fans and newcomers,” said Martin de Ronde, Game and Creative Director at Vertigo Games.

Digital pre-order editions & bonuses:

Standard Edition ($39.99): Pre-orders feature the Field Medic pack, which includes a Field Medic Bag backpack skin, Bear Keepsake backpack charm, Medic Badge backpack patch, and Healing Hands glove skin.

Deluxe Edition ($49.99): Pre-order the Deluxe Edition to receive a 10% discount, 48-hour Early Access to the full game starting Nov. 5 (please note: early access available only on PS VR2 and Steam VR), and the Field Medic pack. The Deluxe Edition features the Memories of Polyanka pack—with a Nosalis Hide backpack skin, Nosalis Toy backpack charm, The Fallen backpack patch, and Nosalis Skeletal glove skin—plus access to the digital VR Concept Art Gallery.

Learn more by signing up for the newsletter at MetroAwakening.com. To stay up to date about Metro Awakening and other titles from Vertigo Games, join the community on Facebook, Twitter, Instagram, and TikTok.

Titan Quest II Dev Diary Illustrates Story-Telling and Quests

In a thrilling preview at Gamescom, Titan Quest II fans had the chance to get their hands on an exclusive demo, offering a glimpse into the game’s rich storytelling, dynamic quests, and rewarding exploration.

Set against the backdrop of a world in turmoil, players are introduced to the iconic divine horse Areion, and embark on a quest to find the missing god Glaukos. Along the way, they’ll battle the monstrous Ichthians, safeguard the village of Pyrgos, and discover secrets hidden throughout the vibrant landscape.

The game’s quest system shines through two main types: “Fated Quests,” which drive the main narrative, and “World Quests,” unlocked through exploration and without the need to get the quest before you do it. For example, if the player finds a cave full of prisoners before they find the official questgiver, they can free the prisoners right away and complete the quest.

Additionally, players can even stumble upon hidden “Exploration Events,” adding layers of mystery and reward for those curious enough to venture off the beaten path.

Read the full Titan Quest II dev diary for a deeper dive into the quest system: https://thqn.net/3zzLOIU

For further details on Titan Quest II, please refer to our latest updates: https://thqn.net/3KqqyXQ
For a deep dive on various Titan Quest II topics check out the previous dev diaries:

Forged in the creative crucible of Grimlore Games in Germany, Titan Quest II is currently under development. This epic odyssey is destined for PC, PlayStation 5, and Xbox Series S/X, eagerly anticipated to launch into Early Access later this year.

Fnatic Selects Blacklyte Gaming Chairs and Desks

Fnatic, the London-based global esports performance brand, has announced a multi-year global partnership with Blacklyte, a premium brand specializing in gaming chairs and desks. As part of this multi-year agreement, Blacklyte becomes Fnatic’s Official Gaming Chair and Desk Partner, supplying ergonomic, high-performance gaming furniture to support Fnatic’s professional teams and gaming creators.

This collaboration is set to enhance Fnatic’s competitive edge and create the ultimate gaming environment for its players. Blacklyte’s chairs and desks are designed with comfort and performance in mind, ensuring that Fnatic’s athletes can compete for longer and at their best.

Blacklyte were recently announced as the official partner of Blast Premier and Rainbow Six Titles for 2024 as well as Rocket League World Championship amongst others. This partnership with Fnatic however is their first team partnership in Europe as they look to bring their elite gaming chairs to all EU fans.

Sam Mathews, CEO of Fnatic, shared his excitement about the partnership:
“At Fnatic, we strive to provide our players with the best tools to succeed. Blacklyte’s innovative approach to gaming furniture aligns perfectly with our mission to lead in esports performance. This partnership is an important step towards ensuring our players have the best environment to excel at the highest levels of competition.”

Alex Liu, CEO of Blacklyte, added:
“We’re thrilled to partner with a global esports powerhouse like Fnatic. Our shared passion for pushing the limits of gaming performance and creating products that improve the player experience makes this partnership a natural fit. We look forward to supporting Fnatic’s teams and fans with furniture that’s designed to fuel success.”

As part of the partnership, Fnatic and Blacklyte will collaborate on exclusive content, community engagements, and limited-edition gaming products, offering fans a chance to experience the same high-performance chairs and desks used by their favourite teams.

Fnatic’s athletes and product development team will collaborate with Blacklyte to co-create new innovations that support elite level gamers. Fans can look forward to seeing the new Blacklyte gaming chairs and desks in action during upcoming streams from pro players and creators.

Deadpool & Wolverine Home Video Release Dates

LFG! Marvel Studios’ Deadpool & Wolverine bursts onto digital retailers (Prime Video, Apple TV and Fandango) on October 1 and explodes on 4K Ultra HD, Blu-ray and DVD on October 22.

The highly anticipated introduction of the edgy, and dynamically comical heroes into the Marvel Cinematic Universe has already proven to be a massive success, becoming the biggest rated-R movie in history and the #5 highest-grossing MCU domestic release of all-time. “The movie broke so many records,” said Ryan Reynolds. “The only way to describe how I feel is, just south of ‘I’m finally enough’ and slightly north of, ‘I forgive my father.’”

Certified-Fresh and Verified Hot on Rotten Tomatoes™ and celebrated by critics as “Just really f*cking fun” (Kristy Puchko, Mashable), “Fires on all cylinders, and one viewing is not enough” (Pete Hammond, Deadline), and “The Greatest Film Ever Made” (Ryan Reynolds), the home entertainment release goes far beyond the fourth wall with exclusive content featuring a hilarious gag reel, deleted scenes, all-new featurettes, filmmaker commentary with director/producer/writer, Shawn Levy and star/producer/writer, Ryan Reynolds and much more of that extras s$%t fans love.

Plus, get your socks ready, nerds…you can look for all the cameos and easter eggs you missed in the theater when the film arrives in stunning, mind-blowing 4K Ultra HD Dolby Vision® along with Atmos® audio for the finest picture and sound presentation at home!

Moreover, a maximum effort has gone into Amazon Prime Video’s Bonus X-ray Experience. More revealing than red spandex, it includes featurettes you can’t get just anywhere including Deadpool doodles, character pros and cons, and trivia that’s been fact-checked by the Merc with a Mouth himself (pinkie swear). And there’s a carousel of fun on Fandango at Home and crisp, juicy bits on Apple TV for pumpkin-pie lovers and everyone else, including those who are Avengers-adjacent, to enjoy.

The 4K UHD Blu-ray will be released in a national sku and special limited-edition SteelBooks®, featuring exclusive custom art and packaging. Fans will see red and yellow with two SteelBook versions to choose – one version spotlights Deadpool and the other showcases Wolverine, with images of each character’s multiple variants in all their glory included inside!

Six Days in Fallujah – Command and Control Gameplay Trailer

Today, Victura announced its much-anticipated “Command and Control” update for the historically accurate first-person tactical shooter Six Days in Fallujah, available November 7, 2024, for all players on Steam.

Six Days in Fallujah brings video game players closer to the realities of war by recreating real-world scenarios and authentic military tactics and blending these with documentary videos featuring interviews with Iraqis and Americans who were present during the Second Battle of Fallujah in November 2004.

The upcoming Command and Control update reintroduces, and modernizes, the “squad-based shooter” genre, which was pioneered by games like the original Rainbow Six, Ghost Recon, Brothers in Arms, and SOCOM, but has been mostly abandoned for more than a decade due to the technical challenges of delivering realistic AI teammates that players can control. This upcoming update will allow players to execute sophisticated military tactics, like fix-and-flank, breaching, and 360-degree security, by giving orders to their AI fireteam.

This update also introduces Six Days in Fallujah’s first two single-player story campaign missions, making Six Days in Fallujah the world’s first documentary videogame. These missions bring players inside the events that led to the creation of ISIS and the first major battle in which Iraqis and Americans joined forces to fight Al Qaeda in Iraq, which had seized control of the city of Fallujah.

Six Days in Fallujah initially launched into Steam Early Access on June 22, 2023, instantly becoming the world’s #1 best-selling PC game, and it remained a Top 10 seller throughout the following week. Conceived by Sgt. Eddie Garcia, a Marine who was wounded during the battle, Six Days in Fallujah was created in collaboration with more than 100 US Marines and Soldiers as well as more than two dozen Iraqi civilians and soldiers.

Developed by Victura’s internal development studio, Highwire Games, Six Days in Fallujah features a first-ever “Procedural Architecture” system that reshapes the physical architecture of buildings each time the game is played; just like actual combat, players never know what to expect. Six Days in Fallujah asks players to overcome real-world scenarios with their fireteams by using real-life military tactics while experiencing an unglamorized depiction of one of the most consequential events of the 21st century.

Vampire: The Masquerade – Bloodlines 2 ‘Building Our Seattle’ Dev Diary

Paradox Interactive and The Chinese Room shared further insight into building Seattle’s dark underbelly Seattle in their latest Vampire: The Masquerade – Bloodlines 2 dev diary. While some Vampires see it as their playground, the heart of Seattle is where Kindred are at the highest risk of breaking the Masquerade.

You can find the full dev diary here or pasted below:

Welcome Kindred to another Bloodlines 2 Dev Diary from the team at The Chinese Room.

In this diary, we want to give you some further insight into the choices we’ve made when building our version of Seattle (see Dev Diary 8 for my previous statements on building Seattle for The World of Darkness). Seattle is at the heart of the game, which you will return to again and again between quests or sometimes during them. It is the most human location in the game where you are vulnerable to being exposed as a vampire (aka breaching The Masquerade) resulting in swift and violent justice from the vampires of the Camarilla that rule the city. It is also a kind of vampire playground where you can feed on humans in order to restore your vampiric powers or just for the thrill of the hunt. We hope this diary gives you a taste of what you will experience when stalking the streets and rooftops of the Emerald City.

– Project Creative Director Alex Skidmore

dd18 weaver tower

(Visit the Weaver Tower, a seat of power for the Camarilla Coterie.)

Building the player’s movement through Seattle, we really wanted to create traversal that interacted with The Masquerade and reinforced the vampiric experience. Phyre has some absurd movement from the get-go, being able to immensely fast, dash and glide through the air, and can move faster while still using discipline abilities later- but of course, do any of this on the streets without obfuscation and you’ll quickly find yourself breaching the masquerade.

dd18 the atrium

(The Atrium club, where you will meet the enthralling Ysabella.)

Dark alleyways don’t just give you a quieter place to feed on prey, they also provide routes up to Seattle’s rooftops- up here there’s fewer prying eyes, so you can really let your capabilities loose, moving fast and leaping between buildings. The local Anarchs won’t be thrilled about you moving through their rooftop turf though, so it’s a dangerous place for the weak or uninitiated.

This means, there’s a choice to be made at any point between danger to the masquerade and danger to yourself! Finding yourself drawn to the kinds of places vampires would lurk is the goal of this arrangement. As you regain your powers as an elder, you’ll also be more capable of moving as you please- I’m really looking forward to seeing people master it!

– Senior Game Designer Max Bottomley

Since joining the Bloodlines 2 team, a key responsibility I’ve undertaken is bringing life to a key area of the game – our Seattle.

dd18 the glacier

(The Glacier Hotel is where you will find Lou Graham.)

Working closely with the Environment team, I wanted to make sure that as players explore the world it feels both alive and reactive to what they are doing. Players will discover a wide variety of people going about their daily (or nightly!) lives. We’ve crafted a personality for the city that compliments its unique setting, mood and layout. Time has been taken to map out city districts that favour different types of NPCs – you’ll be able to sit back and watch the world move on around you.

When you walk round a corner you never know what you’ll find; maybe it’s a businessman arguing on his phone, or a graffiti artist improving the local artwork, it could be a car thief struggling to break into a car, or even a sex worker making good on their promise with a client.

dd18 alley

(You might meet all sorts of people in the seedy underbelly of Seattle.)

We’ve been filling the world with characters that actually do things; taking breaks on seats, telling the police about crimes they’ve seen, or seeing the police chasing down a criminal. The world turns without you, it should feel like you’re just passing through – and as the player, you can interact or just sit back and watch!

Working on this stuff and building out a believable world where bikers drink outside bars or start fights with you has been a hell of a lot of work, but I hope people will find it a fun place to explore.

The city isn’t all combat, it’s also home to exploration and interactions with the inhabitants of Seattle.

dd18 wtd cafe

(Join Mrs. Thorn or perhaps run into Safia at Wake the Dead café.)

As with many other areas of the game a large part of what we wanted to give players was choice; some of that choice comes down to what conversations you’ll have with some of the NPCs and characters you’ll meet in the city. Use your Vampiric charms to seduce someone, proposition a sex worker, or flip off some angry bikers with a Brujah-approved hand gesture.

The first time you try to flirt with a Sex Worker in the game and get turned down because your choice of clothing didn’t impress them will be an eye-opener!

– Lead Game Designer Gavin Hood

Seattle plays a big part in our game, in both setting the tone of the game and providing an exciting and alluring space for players to explore and discover. Whether it’s the vibrant, ethereal world of  Nick Miller’s photography or the majesty of a real world American Metropolis like Seattle, it’s been really important for us to capture these moments and inject it uniquely into our take on a city inside the World of Darkness.

dd18 building

(A view from the ground in our Seattle.)

One of the ways we’ve done this is to focus on making Seattle “feel” exaggerated, seen through the heightened reality of a 300 year old elder. Exaggerating building heights to make most untraversable, our phrase “Tree trunking”, has helped to do this both visually and viscerally. Unlike a superhero gliding over a City, we’re creating a world that forces you to be part of it. Running through alleyways or gliding across rooftops, you’re never above it or beneath but really part of it. You can’t beat the feeling of stalking on a victim along a ledge or a building precipice with a whole towering City above you.

– Associate Art Director Ben Matthews

Heya fellow Kindred, I’m super stoked to give you a sneak peek of the Seattle you’ll be sinking your fangs into in Bloodlines 2!

We’re bringing that gritty, atmospheric, and immersive vibe that made the original Bloodlines such a cult classic into our version of Seattle, making sure every alleyway, rooftop, and hidden corner feels like it belongs in the World of Darkness. You’ll be stalking through Pioneer Square, lurking around Downtown, and exploring our take on Chinatown, all wrapped in a snowy, seedy, nighttime setting that bleeds neo-noir. Shaping parts of Seattle to fit our setting has been one of the coolest parts of making this, while working with the latest tech. Our favorite bits have definitely been creating those hidden details—cryptic setups, narrative clues with deeper meanings—just waiting for you to uncover.

dd18 the dutchman

(Visit the Dutchman to meet all manners of punks and bikers, and possibly meet Silky.)

Each district has its own distinct vibe, whether it’s the cold, corporate chill of the Financial sector or the vibrant pulse of Chinatown. We’re using lighting and color to set the mood and make each area feel unique and immersive.

We’ve been using a hybrid workflow to bring this city to life, combining Houdini for our building structures with modular kits for shopfronts, alley walls, and rooftop dressing. But what really gets us excited is the storytelling dioramas we’ve crafted into each block. Whether it’s a hint of a backstory, a touch of conflict, or just a nod to something darker beneath the surface, we’ve worked hard to make every corner feel like it has a story to tell. This lets us give each block its own flavor while weaving them all together into a larger narrative tapestry that not only looks great but feels alive and full of stories, all while being optimized for performance.

I can’t wait for you to sink your teeth into this fresh take on Seattle, Kindred. Get ready to embrace the night!

– Lead Environment Artist Genesis Asis