Author - Jerry Paxton

Two Point Museum Review: A Quirky & Addictive Management Sim!

Two Point Museum is the latest in a long line of quirky management sims from Two Point Studios, and it might just be their best yet. Taking the reins of a fledgling museum, players are tasked with curating exhibits, managing staff, appeasing guests, and balancing the books – all while contending with the occasional escaped mummy or rampaging dinosaur skeleton. It’s a delightful blend of whimsical humor and surprisingly deep simulation mechanics, wrapped in a charming art style that’s sure to bring a smile to your face.

From the moment you step into your first museum, you’re immersed in a world of eccentric characters, curious artifacts, and endless possibilities. The game wastes no time in throwing you into the thick of museum management, sending intrepid explorers on expeditions to far-flung corners of the globe in search of fascinating exhibits. These expeditions are more than just fetch quests; they require careful planning, strategic staff selection, and a bit of luck to avoid mishaps like injuries, stolen artifacts, or even the dreaded “MIA” status for your hapless explorers.

Back at your museum, the real work begins. You’ll need to design and build exhibition spaces, carefully arranging artifacts and decorations to maximize visitor engagement and generate “buzz.” The level of customization is truly impressive, allowing you to create themed areas, craft intricate layouts with winding paths and hidden corners, and even control the flow of visitors with strategically placed one-way doors and corridors. Want to recreate the grandeur of an ancient Egyptian tomb? Or perhaps a futuristic space exhibit filled with alien technology? Two Point Museum gives you the tools to bring your vision to life.

As your museum grows in popularity, you’ll unlock new exhibits, research exciting technologies, and expand your collection with ever more bizarre and wonderful artifacts. But managing a successful museum isn’t just about aesthetics and archaeology. You’ll also need to manage your staff, ensuring they’re well-trained, happy, and adequately compensated. Each staff member has unique qualifications and personality traits that affect their performance, adding a layer of strategic depth to hiring and training. Do you prioritize speed and efficiency, or charisma and knowledge? The choices you make will shape the culture and success of your museum.

And of course, no management sim would be complete without a healthy dose of financial juggling. You’ll need to keep a close eye on your income and expenses, balancing ticket prices, gift shop revenue, and staff salaries to ensure your museum stays afloat. As your museum expands, you’ll face rising costs, demanding guests with ever-growing expectations, and the occasional vandal or thief looking to make off with your prized possessions.

One of the things that sets Two Point Museum apart from its predecessors is its sheer variety. The campaign takes you across a diverse range of museums, each with its own unique challenges and themes. You’ll go from managing a dusty fossil exhibit in a quaint countryside town to curating a cutting-edge science museum in a bustling metropolis, a spooky haunted hotel filled with restless spirits, and even an underwater aquarium teeming with exotic marine life. This constant change of scenery keeps the gameplay fresh and engaging, preventing the management loop from becoming stale.

However, the game’s ambition is also its biggest flaw. Two Point Museum is absolutely packed with content and mechanics, sometimes to the point of feeling overwhelming. The sheer number of systems to manage, from staff training and expeditions to exhibit research, visitor flow, marketing campaigns, and security patrols, can be daunting, especially for newcomers to the genre. While the game does a decent job of introducing these mechanics gradually, it can still feel like a lot to juggle, particularly when you’re also trying to maintain a positive cash flow and keep both staff and visitors happy.

Another minor gripe is the occasional lack of clear feedback in certain areas. While the game provides financial reports and visitor feedback, it can sometimes be difficult to pinpoint the exact cause of problems, such as declining profits or low guest satisfaction. This can lead to a bit of trial and error as you try to identify and address issues, which can be frustrating for those who prefer a more analytical approach to management.

Despite these minor shortcomings, Two Point Museum is a thoroughly enjoyable and engaging management sim. Its charming visuals, quirky humor, and surprisingly deep gameplay make it a worthy addition to the Two Point series. While the abundance of mechanics might be overwhelming for some, those who embrace the challenge will find a rewarding and addictive experience that will keep them hooked for hours on end. Whether you’re a seasoned veteran of management sims or a curious newcomer, Two Point Museum is well worth a visit.

Overall Rating: 4 out of 5

ZHIYUN Launches AI Tracking Technology for Smartphone Gimbals

With the insatiable demand for timely video content, video creators now need to produce compelling, pro-quality video, on demand, with lightweight equipment, and a small crew – often only one person.

This challenge seemed impossible, but ZHIYUN has developed AI that controls smartphone gimbals to help any creator produce professional video that’s ready to broadcast – or even to livestream. The technology produces astounding results for Vlogs, outdoor sports, and live streaming, as well as general video shooting.

The rapid growth of the short video, live streaming, and Vlog markets has led to an increasing demand for more efficient and intelligent video creation tools. So, responding to this market demand, ZHIYUN is introducing innovative AI tracking technology to enhance the creation experience and efficiency for content creators.

An AI solution that makes professional videos
At the core of ZHIYUN’s AI video tech is smart tracking and gesture recognition. This capability allows a smart ZHIYUN gimbal to keep the subject in view, and respond instantly to user demands. The technology is now so sophisticated that the star of the video can also be the director. Whether vlogging solo or capturing action shots, the AI tracker becomes the user’s personal camera operator, ensuring perfect video quality, even when the user is far from the camera.

The AI tracking unit installs easily onto popular ZHIYUN gimbals, such as the SMOOTH 5S AI and CINEPEER CQ5 smartphone stabilizers. It only takes a second for users to place the compact AI tracker onto the magnetizing slot on the gimbal phone clamp.

Intuitive gesture control makes users into directors
The AI tracker contains its own independent camera that is dedicated to recognizing gestures, and controlling the gimbal to keep the subject in the shot. The system does not only follow the subject of the video, but frames and focuses the subject perfectly and responsively. This technology allows for automatic target following, without the need to connect to an external app.

ZHIYUN’s AI produces impressive results with barely any effort from the user. But, when users want more control to get a stunning shot, the system also enables user control of the gimbal and camera through simple hand gestures.

For example, a simple ‘OK’ signal (circled thumb and forefinger) tells the gimbal and camera to track the user. A raised palm tells it to stop tracking. There are also simple gestures for common requirements, such as following a subject without keeping it in the centre of the frame, or to count down a few seconds before starting filming. These gestures are recognized with either hand.

Front and back camera AI tracking
Simply rotate the tracker 180° to switch the camera direction to provide either front camera orrear camera following. The independent tracker will continue to follow and frame the subject, and to respond to hand gestures.

No matter what happens, the AI technology will stay glued to the subject, with sophisticated features like re-identification and recovery tracking after re-framing the shot. The result is perfect video without hassle.

Find out more

Virtual Tabletop Hedron Exits Open Beta, Launches Mobile App, and More

Today, Hedron, the premier virtual TTRPG platform for homebrew creators and GMs, officially exits its open beta and launches v1.0. With a host of new additions, features, and updates, including a mobile app, subscription tiers, new marketplace content, and new tools, Hedron further empowers users to make their mark in the tabletop gaming world.

Mobile App

Hedron’s new mobile app focuses entirely on playing games, no matter what they are – making it the first VTT that doesn’t just accommodate mobile play, but actively focuses on it. And with Hedron’s acquisition of Role Gate in 2024, those same insights and lessons are being incorporated to bring an all-in-one platform that plays any game any way you want, whether live or play-by-post.

Subscription Tiers

Hedron is also unlocking subscription tiers to give dedicated users and creators more control over their experience on the platform. The new tiers each come at competitive price point, with increasing storage limits, prioritized technical support, and other perks at higher levels, such as a discount on the Hedron merch store, vanity URLs for their games, and promotion of their games on Hedron.

Hedron also assures users that the base membership tier will always remain free and include all features and tools, so casual users can still join to play in other creators’ worlds.

New Marketplace Content

Launched at the end of 2024, Hedron’s marketplace offers publishers, indie creators, and homebrewers a streamlined way to distribute and sell their original creations for TTRPG systems, campaigns, modules, and more! With v1.0, Hedron is proud to partner with Storytellers Forge, Gehenna Gaming, and other publishers to provide official content and new additions from several Hedron users.

  • The Black Ballad – Storytellers Forge
  • Eldritch Automata (Ashcan Rules) – Gehenna Gaming
  • Gilmoril: Technogothic Nightmare – Tales Untold

New Tools

New tools are also launching with v1.0 to streamline system creation, testing, and implementation so that GMs can enhance their play sessions more easily. The Mechanics Sandbox allows users to actively test rule systems as they are building for quality assurance without pushing the new mechanics live, while new “ad hoc” system design tools allow GMs to save rules to build out systems while in the middle of a session without interrupting the game. Other niche features, such as automatically assigning items to players at the beginning of a campaign, are also included.

Guild Program

In addition to the features designed to help users create their games, Hedron is partnering with long-time collaborator Nine Realms Agency to help those users bring their games to market. The new Hedron Guild Program will identify and support creators whose systems are ready for playtesting, crowdfunding, and/or publication to gain marketing support and consulting.

The update also sports a UX overhaul with a refreshed look, quality-of-life improvements, and hundreds of bug fixes to make the user experience smoother.

Hedron was built by homebrewers for homebrewers, with features like a customizable mechanics editor, graphical map-making tools, and detailed campaign management resources. Whether it’s a first-time GM looking to share a campaign or a seasoned publisher with an expansive RPG world to sell, Hedron is the go-to destination for GMs who want to craft their own unique RPG worlds.

Titan Quest II Dev Diary: Introducing the Rogue Mastery

As we approach the highly anticipated Early Access launch of Titan Quest II, the dev team at Grimlore Games has been hard at work refining the initial content while also preparing what’s to come. Today, we’re excited to share a surprise that we think will make the wait even more worthwhile. Previously, we announced that Titan Quest II would launch with the Warfare, Earth, and Storm masteries. But what’s better than three masteries? You guessed it: Four masteries! The Rogue mastery will be available right from the start!

The Rogue mastery is built around three core pillars:

  • Precision – Every ability in this mastery is designed for accuracy, striking exactly where intended.
  • Preparation – Rogues can apply specialized coatings to their weapons, setting up devastating combos through ailments and debuffs.
  • Evasion – Rather than brute force, success comes from outmaneuvering foes, striking from the shadows before they can react.

Rogue skills are designed to complement one another and create high-impact moments when used strategically. Here are a few highlights:

  • Lethal Strike – A signature Rogue ability that delivers a massive damage multiplier to a single target. If the target is killed, the cooldown resets, allowing for rapid execution of weakened enemies. When paired with the “Flow” status, bonus damage is applied. Modifiers include additional poison explosions, HP percentage damage, and increased damage to marked targets.
  • Mark for Death – A marking ability that enables various interactions and debuffs, dealing a portion of damage as vitality damage. When combined with skills like Lethal Strike, this ability creates deadly synergies, such as summoning shadow daggers or triggering explosive poison effects.
  • Flicker – A teleport skill that deals piercing damage to the target, ideal for glass cannon builds. It can grant Flow, reduce cooldowns, and even become an offensive tool with the right modifiers.
  • Preparation – A passive aura that boosts poison and physical damage at the cost of reserved energy. Modifiers enhance ailment application, critical hit chances, and even convert weapon damage to poison or pierce. Shadow daggers can also be summoned upon critical hits.

Synergies and Playstyle

While the Rogue mastery is focused on damage output and mobility, its limited defenses make cross-mastery combinations essential. Depending on your second mastery, you can enhance survivability or amplify offensive capabilities. For instance, Earth and Storm masteries pair well, allowing Rogues to scale elemental damage through the Knowledge attribute. By stacking poison damage, marking enemies, applying Flow with Flicker, and executing Lethal Strike, Rogues can unleash devastating chain reactions that clear the battlefield with precision.

For further details on Titan Quest II, please refer to our latest updates: https://thqn.net/3KqqyXQ

For a deep dive into various Titan Quest II topics check out the previous dev diaries:

Check out the gameplay video here: https://youtu.be/KAOO7UQuhQU
The Titan Quest II Announcement trailer: https://youtu.be/bY6yb8OoFvw

Forged in the creative crucible of Grimlore Games in Germany, Titan Quest II is currently under development. This epic odyssey is destined for PC, PlayStation 5, and Xbox Series S/X, eagerly anticipated to launch into Early Access soon.

Wishlist Titan Quest II on Steam: https://thqn.net/tq2-steam
Wishlist Titan Quest II on the Epic Game Store: https://thqn.net/tq2-egs
Learn more on the official website: https://titanquest2.thqnordic.com/
Follow Titan Quest II on X (formerly known as Twitter).com: https://twitter.com/TitanQuestGame
Follow Titan Quest II on Facebook: https://www.facebook.com/TitanQuestOfficial

inZOI Global Showcase to be Held on March 19

KRAFTON, Inc. (CEO CH Kim) announced an online showcase for the upcoming realistic life simulation game, inZOI, to be held on March 19, 2025, at 01:00 UTC.

The online showcase will be broadcast live on inZOI’s official YouTube and Twitch channels.   The event will be presented in Korean with language support available in English, Spanish, German, Japanese, and Chinese (Simplified) for players to join from around the world.

During the event, inZOI Studio CEO and inZOI Producer and Director Hyungjun ‘Kjun’ Kim will offer a first look into new release details such as key features coming to Early Access, a vision and roadmap for future updates, and pricing and DLC plans. Additionally, an interview video featuring members involved in inZOI’s journey will reveal behind-the-scenes stories and insights into the game’s development process.

The presentation will be followed by a Q&A session to address popular community questions and provide a clearer understanding of what to expect when players step into the world of inZOI.

Kjun shared his thoughts, saying, “I wanted to create a game where anyone could become a creator, expressing themselves through their uniquely crafted life stories. However, developing inZOI was an immense challenge, as we had few reference points to rely on, forcing us to experiment with nearly every component of the game.” He added, “Our game is still far from complete, but with community contributions during this Early Access period, we will use feedback from our fans to shape inZOI into a truly complete experience. Now, the first page of inZOI’s story begins.”

inZOI is a game where players can experience a deeply immersive life simulation with realistic graphics and unexpected, dynamic scenarios. Built on Unreal Engine 5, inZOI is set to provide a new gameplay experience, featuring KRAFTON’s AI innovations, including SLM (Small Language Model)-based CPC (Co-Playable Character) technology, motion capture capabilities, and a 3D Printer. inZOI will be available in Early Access via Steam beginning March 28, 2025, at 00:00 UTC.

The showcase teaser trailer can be viewed on inZOI’s official YouTube channel here.

Sins of a Solar Empire II Paths to Power DLC Pack Release Date

One of the best strategy games of 2024 gets even better as Sins of a Solar Empire II will be releasing its first paid DLC, “Paths to Power,” on March 27, 2025. This DLC pack features exciting challenges for players by introducing new, objective-based missions and victory conditions in 10+ new scenario maps. Each scenario features unique gameplay situations or goals, ranging from defending against relentless invaders as the Pranast United minor faction, to assimilating the human population of the galaxy as the Advent.

“The ‘Paths to Power’ DLC lays the foundation for new, more dynamic styles of gameplay in the Sins’ universe,” said Brian Clair, Executive Producer at Stardock. “Not only will players get new experiences from this DLC, but modders will gain access to a whole new set of options to bring their creations to life.”

Examples of Paths to Power Scenarios:

All as One
Planets are starting to disintegrate causing mass panic across Trader space. Has the Vasari’s nemesis finally arrived? Playing as the Vasari Alliance, you must forge unlikely partnerships with the other races and accumulate enough resources to escape. It’s a race against the clock as the map is slowly devoured by this unknown adversary!
Defend the Homeworld
Take the reins of the Pranast United and see how long you can hold out against enemy forces in this classic ‘King of the Hill’ scenario. Waves of enemy ships will assault your homeworld, attempting to wipe you out. Victory is impossible, but how long will you survive? Compare your stats against other players and earn fame.
Scorched Space
On the edges of Trader space, scouts have discovered a curious star system that’s largely been destroyed. Strange inactive starbases of unknown design have been found that contain highly advanced technology. Will you try to restore them to gain a powerful new weapon? Or will you destroy them to keep them from your enemies?Alongside the ‘Paths to Power’ DLC, Stardock will be releasing the v1.4 free update for Sins of a Solar Empire II for all players! This update will introduce a major gameplay mechanic with population. Population will directly interface with Culture to determine the strength of your empire’s influence, bringing a major change to how players can achieve victory through gradual conversion of citizens in other Empires. Update v1.4 will also feature several new units, gameplay balance updates, and more which will be detailed in a future dev diary.

Apogee’s Survival Horror Nightmare “Total Chaos” Demo Out Now

Total Chaos, a relentless survival horror experience developed by Trigger Happy Interactive (the New Zealand-based creator of Turbo Overkill) and published by Apogee Entertainment, descends into madness on July 24, 2025 on PC via Steam. For those daring enough, a special VR edition will be included with the base game for an even closer brush with terror.

Awaken to a living nightmare as a wayward Coastguardman, adrift at sea and slipping into a fractured reality. Take refuge on the haunted shores of Fort Oasis, a long-abandoned coal mining community cloaked in mist and decay. Venture ahead with only one guide: a distant, crackling voice on a walkie-talkie. But can it be trusted?

The remnants of a forgotten world now hide unspeakable horrors in the shadows. Navigate warped sights and eerie echoes while scavenging for vital supplies and crafting materials in abandoned apartments, crumbling facilities, rusted corridors, and foreboding graveyards.

Survive a psychologically damaging gauntlet of grotesque human-monster hybrids. Move unpredictably as the abominations observe player behavior, mimicking movements and attack patterns. Keep a tight grip on reality… Monitor health, fatigue, bleeding wounds, and hunger while the Madness system warps the mind. Hallucinations blur the line between real and unreal, as shifting walls and hidden passageways reveal valuable loot… guarded by horrors best left undiscovered.

Scour the ruins for materials and piece together makeshift weapons like axes and pipe wrenches. Strike from a distance with throwables like bricks and bottles, craft molotov cocktails in a pinch, and conserve scarce firearms for the most nightmarish encounters. But choose wisely… Total Chaos’ weighted inventory system punishes hoarders, slowing movement when burdened with excess supplies. Take only what is needed to make it out alive.

Piece together the chilling fate of Fort Oasis by uncovering handwritten notes and scattered letters, each revealing fragments of its lost inhabitants’ final days. After release, Total Chaos will take the terror further with an all-new Epilogue DLC (available for purchase) – featuring an extended narrative, unexplored locations, and a never-before-seen tenth chapter. For the bravest survivors, step directly into the nightmare — Total Chaos: VR Edition will let explorers experience Fort Oasis and Total Chaos’ strikingly detailed and immersively haunting environments through the Coast Guardsman’s own eyes.

“Total Chaos combines survival horror with psychological intrigue and a deep narrative designed to unsettle and instill doubt,” said Sam Prebble, developer at Trigger Happy Interactive. “The extra content available on PC will allow fans to face even more terrors across Fort Oasis.”

Total Chaos arrives on PC via Steam on July 24, 2025. Prepare to brave the upcoming horrors by following @Apogee_Ent on Twitter, subscribing to the Apogee YouTube channel, and joining the official Trigger Happy and Apogee Discord servers.

Galactic Civilizations IV Tales of the Arnor DLC Launches Today

Prepare to delve into the Galaxy’s greatest mysteries and the rise of a new machine civilization as Galactic Civilizations IV “Tales of the Arnor” launches today! This brand new DLC pack includes a brand new civilization, The Nyx, a new campaign where players will uncover the origins of the Yor, and other new content such as new Anomaly Events, Artifacts, Crisis Scenario, and much more.

As The Nyx, players will have the chance to try out a completely new machine race civilization with a fully unique tech tree. There are over 100 new technologies like advanced drone warfare and influence manipulation as well as over 40 new Ship Components and more than 70 new Planetary Improvements to craft. The Nyx use advanced technology to shape their empire and get access to Drone Carriers early, allowing players to strike quickly before rival Civilizations can defend. However The Nyx have weaknesses around food production and higher-tech advancements, Nyx players will need to rely on diplomatic and trade negotiations in order to achieve victory. They aren’t just a new species, playing as The Nyx is a completely new experience for Galactic Civilizations IV that comes with its own unique strategies and challenges.

“Tales of the Arnor” will also grant access to a new single-player Campaign that will chronicle the true Origins of the Yor. Players will get to experience the full story of the Yor rebellion from the Iconians in key battles along the way. The galactic records have always said that the Yor gained sentience, rebelled, and took over Iconia after overthrowing the Iconians. But what if there’s more to the tale?

“Players are going to have a lot to look forward to in ‘Tales of the Arnor’, it’s almost a full expansion pack’s worth of content,” said Brad Wardell, CEO of Stardock. “Our goal is to continue to refine Galactic Civilizations IV into the best 4X experience that offers players a world filled with interesting lore and gameplay depth.”

Assassin’s Creed Shadows: Progression Fundamentals Developer Diary

Assassin’s Creed Shadows releases on March 20th and Ubisoft is excited to show us more of the game in these last few weeks before launch. In case you missed it, preorders are now available and include free access to the upcoming Claws of Awaji expansion, as well as other bonuses.

This week, they’re going to show us more on how progression works in the game. Be sure to check out the full developer update for this information and a lot more!

Midnight Murder Club Releasing in Early Access on March 13

Welcome back to the Midnight Murder Club. Here at Velan Studios, we’ve been toiling away in the shadowy halls of Wormwood Manor, coming up with fresh, new ways for you to hunt your friends in the darkness. We’ve got a new game mode to announce and an exciting new way to get your friends in on the fighting!

Midnight Murder Club is a first-person shooter/party game where you and five friends hunt each other in the pitch-black rooms of the mysterious Wormwood Manor.* Armed with only a revolver and a flashlight, search the shadows for every flicker of light and every bump in the night as you stalk your prey. The tension turns to hilarity as you discover just how tricky it is to navigate and shoot in complete darkness! You sprint toward your friends’ shouting voices echoing through the mansion, only to bump into someone else hiding in a dark corner! Shots ring out, luring the other hunters to your location. Every flash of light is the promise of a deadly firefight. This is Midnight Murder Club.

New Game Mode: Wildcards

On top of the existing Free for All, Thief in the Night, Team Deathmatch, and Headhunters modes, we’re excited to introduce a brand-new mode that lets you break the rules like never before! In the new Wildcards game mode, players will play cards from their collection that change the rules for everyone in-game in wild new ways! From hijacking the toys that appear in vendors, to giving everyone super speed, to exploding into flames when you die—use these cards to show your wild side! Then, when the dust settles and the match is over, you’ll be gifted brand new cards to add to your collection giving you even more ways to change the game. In the new Wildcards game mode, it looks like chaos is in the cards!

Play at no additional cost with the Midnight Murder Club Guest Pass Edition!

We know that playing with friends is the best way to play any game and with the Midnight Murder Club Guest Pass Edition, it’s easier than ever! Midnight Murder Club Guest Pass Edition allows your friends to join your game and play for no additional cost!

To put it simply: If one person buys the game, they can invite up to five Guest Pass Edition players to play together for no additional cost in public or private matches, in all current game modes, as much as you want.

We’re really excited about the Guest Pass Edition because Midnight Murder Club is the perfect party game to play with friends. Now players can simply invite their friends into the club and let the mayhem begin.

Burning the Midnight Oil

To sum it up, we’re adding the brand-new Wildcards game mode and introducing a brand-new way to play with friends with the Guest Pass Edition. That’s a lot of new development work! Because of that, we’re going to need a little more time, so we’re pushing our Early Access launch date to March 13th, 2025. The full version of the game will be available in Early Access for $19.99 (or equivalent in your region), and the Guest Pass Edition will be launching on the same day for no additional cost.

As a member of the Midnight Murder Club, your opinion on the direction the club should go matters! We’re really excited about evolving this game with the community as we continue developing through Early Access. We want your opinions and ideas, which will help shape our roadmap (which we’ll be sharing before launch!). Our Discord, the Steam Community Hub, and our socials will be open for discussions, feedback, and updates directly from us!

With these major changes and much more to come, we can’t wait to dive back into the darkness and haunt the hallowed halls of the Wormwood manor with you. Prepare yourselves for Midnight Murder Club coming to Early Access on PlayStation 5 and Steam on March 13th, 2025.

See you in the shadows!

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