Author - Jerry Paxton

Razer and Mars Unveil Snack Line for Gamers

Razer™, the world’s leading lifestyle brand for gamers, through its subsidiary RESPAWN, and Mars, the global leader in snacking, today announced the next evolution of their partnership, RESPAWN by Razer™, rooted in their shared commitment to creating snacks designed specifically for gamers, by gamers.

Originally conceived as an April Fool’s Day joke, RESPAWN was launched by Razer as a pilot project that quickly gained popularity with its innovative mental performance drink mix line. Following this success, Razer collaborated with Mars to tap into their snacking expertise and launch a second pilot product with their 5® gum brand—RESPAWN by Razer™ became the first ever gum for gamers, enriched with B Vitamins and Green Tea Extract.

Due to overwhelmingly positive feedback from consumers and gamers, Razer and Mars have now announced an official joint venture, expanding beyond a test-and-learn to develop a full portfolio of snack products made for gamers, by gamers. This unprecedented partnership between two industry giants marks the first joint venture of its kind for both companies and represents a novel approach to collaboration in the food industry, where major brands from different sectors unite to better serve their customers and redefine how performance and lifestyle intersect in gaming. 

RESPAWN is committed to a gamer-first approach and has actively involved the gaming community throughout the product development process to ensure that every aspect, from ingredients to packaging, meets their needs and preferences. With bold flavors and a brand ethos rooted in immersion, energy, and edginess, RESPAWN aims to be a gamer lifestyle essential, and not just a convenience, to the millions in the gaming community.  

“RESPAWN represents a strategic evolution in the expansion of Razer’s mission to serve the global gaming community through bold, cross-industry innovations,” said Min-Liang Tan, Co-Founder and CEO of Razer. “Our collaboration with Mars extends our gamer-centric ecosystem into the world of snacks. RESPAWN is a platform designed to redefine how gamers fuel their play, with snacks purposefully crafted to match the energy, focus, and intensity of modern gameplay. Together, we’re building a category-defining brand that meets the evolving needs of millions of passionate and dynamic gamers around the world.” 

RESPAWN’s product lineup includes two categories: gum and mints, featuring deliciously bold flavors to immerse gamers in the heat of battle or offer smooth, mellow flavors for late-night gaming sessions.  

“By formalizing our partnership with Razer, we are not just launching new snacks—we are unlocking an entirely new way of innovating. RESPAWN is built by gamers, for gamers. This is what it means to be truly consumer-obsessed,” said Gülen Bengi, Lead Chief Marketing Officer, Mars and Chief Growth Officer, Mars Snacking. “By focusing our snack-making expertise with Razer’s deep roots in gaming culture, we have co-created RESPAWN, which is a brand born from community insight, designed for specific moments and needs during gaming. It is a bold step in redefining brand building—where fans are not just the audience, they are co-creators. Together with Razer, we are excited to scale RESPAWN into the world’s most loved gaming snack brand.” 

RESPAWN’s future portfolio will include a diverse range of snacks, co-created with gamers to enhance every gaming moment. Products are available now at select retailers in the US and China.  

For more information on RESPAWN by Razer, visit respawnbyrazer.com or follow us on Instagram and TikTok. 

ILL Official Announcement Trailer

Today, Team Clout and Mundfish Powerhouse debuted a new trailer for the realistic action survival-horror ILL during Summer Game Fest, showcasing the game’s sleek graphics and grotesque enemies. ILL is the debut project from Team Clout and the first title under the Mundfish Powerhouse initiative, a new development and investment branch from the Atomic Heart developer seeking to support and uplift up-and-coming studios with visionary games in the industry.

Set in a mysterious research fort, ILL is a realistic first-person action/horror game that plunges players headlong into an immersive, atmospheric body horror narrative. From a development team that has worked with renowned film directors and designed monsters for horror films, and featuring innovative gameplay mechanics like a cutting-edge dismemberment system, binaural audio implementation, and realistic physics, ILL is both a love letter and an evolution of the survival horror genre. The title is built on the belief that games can go where films can’t: under the skin. To make the player not just witness fear, but experience it. Pain, dread, and disorientation are delivered straight into your hands with no escape, unlike in movies, where characters move you through the terror.

Something sinister has awakened within a vast research fort. This mysterious source of evil and the horrific Aberrations it spawned stand in the protagonist’s way to save what matters most to him. Unleash your survival instincts, as ILL will make you feel every second of the struggle for survival.

ILL is the first title set to release from Mundfish Powerhouse, the new business label from the developers behind 2023’s smash-hit Atomic Heart. Created with the singular goal of supporting ambitious developers realize their creative visions, Mundfish Powerhouse is more than just a publishing imprint: it’s a multifunctional creative label, lending consultancy, financial aid and other resources to those who have yet to establish themselves in the industry.

Max Verehin, Game Director of ILL and CEO of Team Clout, shared the following:

“To everyone who’s been excited about ILL from the very beginning – thank you. Your passion and patience have meant everything to us.

We also want to thank Mundfish Powerhouse for their unwavering support. Every independent developer knows how challenging it is to bring a vision to life, and the guidance and infrastructure Powerhouse provided have been instrumental in shaping a sustainable path forward for ILL.

We reached a significant development milestone and are thrilled to finally start sharing more with you and the wider gaming community. This is just the beginning, so stay tuned for much more to come.”

Speaking on the collaboration, Mundfish CEO Robert Bagratuni, added:

“Mundfish Powerhouse is proud to announce our partnership with Team Clout on their upcoming title, ILL. Powerhouse was created to empower daring, visionary developers by providing meaningful support where it matters most. We’re committed to backing artists with bold, transgressive, and uncompromising creative visions – and we believe ILL is a striking example of that spirit.”

Key Features of ILL
  • A Realistic & Terrifying Experience
    The game plunges you into a grim world with an eerie and atmospheric narrative, where every minute keeps you on the edge of your nerves. ILL challenges even the most seasoned fans of the genre with its disturbingly realistic horrors.
  • Intense Body Horror & Blood-Chilling Audio
    ILL pushes the boundaries of the genre with its gory realism: grotesque monsters can be mutilated and mercilessly torn apart. Ripped flesh, exposed bone, disemboweled bodies – all this will make an unprecedented impression and shock you to the core. The binaural audio system amplifies the emotional impact, letting you feel the agony in every scream.
  • Dynamic Enemy Behavior & Realistic Physics
    Enemies are unpredictable, and the game’s realistic physics make the environment more than just a background — it becomes an active part of the gameplay, including during puzzle-solving. Your actions can affect the behavior of monsters and cause unexpected reactions — from impulsive interaction with the surroundings to disturbingly human-like reflexes.
  • Tactical Weapon & Resource Management
    Feel the weight of your weapon in your hands with elaborate animations that reflect its unique physical properties. Not only is precision important, but also the maintenance of a diverse arsenal: checking for malfunctions, installing modifications, and upgrading. Strategic inventory management is critical to survival — the ability to craft an item could mean the difference between life and death.
  • Cinematic Horror Expertise & Influence
    The developers of ILL are seasoned horror experts whose contributions can be seen in acclaimed films and series such as V/H/S/Beyond, Longlegs, IT: Welcome to Derry, Azrael, and various Sony Pictures horror projects. In ILL, they apply their film industry experience to create an immersive survival horror with a cinematic edge.

Supermax Survival Sim SCUM Release Date Trailer

Gamepires is thrilled to announce that extreme open world survival simulation game SCUM will be leaving Steam Early Access on June 19th, and launching into 1.0 with a new update introducing major graphical improvements and significant new gameplay features.

Check out the launch date trailer for SCUM here:

10 years in the making, SCUM first launched in Steam Early Access in 2018 and following 258 updates, tweaks and gameplay improvements, it now stands as a brutal PvPvE open world experience featuring unmatched realism and deeply complex survival mechanics. As a maximum-security prisoner under the watchful eye of the TEC1 corporation, freefall onto SCUM island in an intense televised event where survival is anything but guaranteed.

Go solo or squad up to survive a deadly world, with up to 64 players per server. Use strategic planning, resource management and adaptability to explore the island’s dense forests, picturesque beaches, serene fields, abandoned towns and rundown airfields, across a massive landscape featuring 225 square kilometres of terrain. Explore, loot, and craft your way to dominance, or face an inevitable death as you encounter undead prisoners, colossal mechs, and the threat of other players in a hardcore online survival simulation experience.

New for the 1.0 update, players can look forward to a full map rework, including a major graphical overhaul that improves the game’s visual quality and performance, allowing for more immersive environments and a fully-optimised gameplay experience.

Also coming at 1.0, armed NPCs will provide a new threat – and potential reward – to survivors, engaging hostiles at range and providing opportunities for players to scavenge additional loot. New and returning vehicles, including the Seaplane, Tractor and Sports Bike, give players additional methods to traverse the island and escape conflict, while major improvements to anti-cheat will provide a fair and improved game experience for all players.

“We’re so excited to confirm the 1.0 launch date for SCUM during tonight’s Summer Game Fest,” said Sven Folkesson, General Manager at Gamepires. “The entire team has been working tirelessly to create an open-world simulation experience like no other, and a title that we hope will set the bar for the next generation of survival games. This is not a game for the faint-hearted, and we can’t wait to see players put their skills to the test and fight for their survival when SCUM leaves Early Access later this month.”

SCUM is available now on Steam Early Access and will be launching into 1.0 on June 17th. For more information, follow SCUM on Facebook, X, and Instagram, join the community on Discord, and visit scumgame.com.

Resonance: A Plague Tale Legacy – Reveal Trailer

Planned for release in 2026, Resonance: A Plague Tale Legacy is a prequel set 15 years before the events occurring in the A Plague Tale series. Dive into an original story blending combat, myth and fate with a brand-new take on the universe created by Asobo Studio, pushing the franchise’s ambition even further. Watch the reveal trailer now for a look at the new adventure that awaits in the grounded and captivating world of A Plague Tale!

This announcement confirms the renewal of the partnership between Focus Entertainment Publishing and Asobo Studio, whose collaboration dates back to the birth of the multiple award-winning series.

“We wanted to expand and explore the world of A Plague Tale with a character – Sophia – that is very close to our heart, but within a much more action-oriented experience,” said David Dedeine, Chief Creative Officer at Asobo Studio. “This fresh approach comes with intuitive and rewarding combats, as well as a brand-new manifestation of the Macula, the ancient evil. Resonance embraces themes, places and eras that we had never explored before. Taking on this challenge was only possible with Focus Entertainment, who knows our world inside out and with whom we share common trust and ambition.”

“We are, once again, thrilled to work in collaboration with Asobo Studio. Our partnership proved, over the years, that we share a common passion and ambition for the franchise,” said John Bert, Managing Director at Focus Entertainment Publishing. “Expanding the world of A Plague Tale with Sophia, a character already close to our heart since Requiem, is exciting and we can’t wait to hear what our fans think! Blending myth and combat in this new opus promises to be a great opportunity for all to embark on a new adventure.”

Venture to a mythical island where danger awaits and unravel its secrets

Set 15 years before the events of Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story melding combat, myth and fate for a totally new take on the universe of A Plague Tale.

Sophia’s journey leads to the Minotaur’s Island, where she faces deadly trials, navigates treacherous trails, and solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon reveal itself. As you journey deeper into the island’s heart, you’ll confront the truth behind a long-buried curse…

  • Followed by many enemies, each drawn to the island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.
  • Shift between the Middle Ages period of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.
  • Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light – a force woven by Daedalus into the island’s very heart.
  • It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths. Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial, or will you join those who never came back?

Razer Aether Review: Immersive RGB Glow or Just Another Desk Toy?

When the Razer Aether Standing Light Bars landed on my desk, I was genuinely excited. I’ve been looking for something to add that extra layer of immersion to my gaming and entertainment setup without the fuss of adhesive LED strips or complicated installations. The promise of an elegant, out-of-the-box solution was exactly what I was after. Unpacking them from Razer’s signature black and green packaging, the two bars, each about 16 inches tall (just over 17 inches with their stands), felt sleek and modern. They are currently only available in black, which suited my setup fine, but I can see how a white option might appeal to others with different aesthetics. The stands themselves are reassuringly sturdy, with a decent diameter that prevents any wobbling, yet they don’t take up too much precious desk space. A single, generous 9.8-foot USB-C cable connects both bars and powers them, which I appreciated for keeping cable clutter to a minimum. I did notice the right-hand stand was slightly heavier, which I later learned is because it houses the main electronics for the pair. While the frosted light windows looked great, the overall tactile feel of the plastic bars themselves, as one source noted, perhaps didn’t scream “ultra-premium,” but they certainly looked the part and felt robust enough for their purpose.

Setting them up physically was a breeze – just slot the bars into their bases. The software side, however, was a bit more of an expedition. To get started, I had to download the Razer Gamer Room app on my smartphone. This initial mobile app dependency for a PC peripheral felt a little counter-intuitive, but the pairing process itself was straightforward enough, guiding me to connect the bars to my Wi-Fi network. Once that was done, I could then integrate them into the main Razer Synapse software on my PC. I’ll be honest, navigating Razer’s software ecosystem—Synapse for overall control, Chroma Studio for deep lighting customization, and the Gamer Room app for initial setup and some smart features—came with a definite learning curve. It took a little while to understand which app did what, but after some tinkering, it started to click.

And that’s when the magic really began. The customization possibilities with these light bars are simply astounding. Each bar contains 30 individually addressable light zones, or quadrants as Razer calls them. Diving into Chroma Studio, I could select individual zones on each bar and paint them with any of the 16.8 million colors, creating incredibly granular and flowing effects. The light output itself is brilliant and vibrant, easily capable of illuminating my room with rich, saturated colors. I was particularly impressed with the color blending; individual zones remained distinct yet transitioned smoothly into one another, which is a step up from some other lighting products I’ve seen. The design also allows for reversible lighting; I could have them facing forward for a more direct glow or turn them to face the wall for a softer, diffused ambiance, which was a nice touch for versatility.

The real highlight for me, and likely for most gamers, is the reactive lighting. The Ambient Awareness mode, which dynamically shifts the light colors based on what’s on my monitor, worked impressively well for both gaming and watching videos, extending the on-screen action into my peripheral vision. But the game-specific integrations are where the Aether bars truly shine. Playing Gears 5, the bars would pulse an angry red when I took damage or died, and shift to an icy blue to match the snowy game menus. In Overwatch 2, they’d glow gold when I was healing as Mercy. These tailored effects genuinely deepened my immersion. While Razer boasts a library of over 200 supported titles, it’s worth noting that many are indie games, and the list of “heavy hitters” with these bespoke integrations, while including popular games, isn’t exhaustive. So, the mileage here will vary based on your game library.

Beyond gaming, the Aether bars also integrated smoothly into my smart home setup. Thanks to their support for Matter, connecting them to my Google Assistant was seamless. Being able to control the lights with voice commands or include them in smart home routines added a layer of convenience and utility beyond just being gaming accessories.

Considering the $99.99 price tag for the pair, I feel the Razer Aether Standing Light Bars offer a compelling package. They aren’t the cheapest ambient lighting solution out there, but the depth of customization, the quality of the lighting effects, the power of the Razer Chroma ecosystem, and the solid smart home integration justify the cost, especially if you’re already invested in Razer peripherals. The initial software learning curve is a hurdle, and I do wish the list of games with deep integration was larger, but these are relatively minor points when weighed against the overall experience. They’ve successfully transformed my gaming space, adding a dynamic and captivating layer of light that truly enhances every session.


Overall Rating 4 out of 5


Pros:

  • Bright, colorful, and very customizable lighting
  • Lights react to games and media for better immersion
  • Works well with other Razer gear and smart home systems (like Alexa and Google)
  • Clean setup with a single USB-C cable for both lights
  • Can point lights forward or towards a wall

Cons:

  • Software can be tricky to learn at first
  • Not all games have special lighting effects
  • Need a phone app for the initial setup
  • Only comes in black

Game of Thrones: War for Westeros RTS Announced

PlaySide Studios today announced Game of Thrones: War for Westeros, a new real-time strategy game set in the dramatic universe of the Emmy® Award-Winning and Golden Globe®-Winning HBO Original Drama Series Game of Thrones, and also drawing inspiration from George R.R. Martin’s critically-acclaimed A Song of Ice and Fire novels. The game will be available globally in 2026.

Developed and Published by PlaySide Studios and officially licensed by Warner Bros. Interactive Entertainment on behalf of HBO®, Game of Thrones: War for Westeros is a classic, premium real-time strategy PC game set in the vast world of Westeros. The Game of Thrones has never felt more real as players take command of one of the Great Houses – or the Night King himself – setting out to conquer the Seven Kingdoms solo, or in exciting and challenging free-for-all multiplayer. Players will take control of the Great Houses, rally iconic heroes, and rewrite the fate of the realm.

In War for Westeros, players will lead the armies of House Stark, House Lannister, House Targaryen, or the Night King in ruthless free-for-all battles where trust is fleeting and power is everything. Engaging in epic real-time strategy battles, forging strategic alliances, and weaving deceit against rival forces will be key. Each faction offers deeply asymmetric strategies, with signature heroes, armies, and mechanics forged from the brutal legacy of Westeros. Players can deploy infantry, cavalry, siege engines, giants, and dragons to break enemy lines as they work to outplay and outmaneuver rivals with inspiring hero abilities and the ruthless instincts of a true war commander.

From the Wall to King’s Landing, players can jump into skirmish matches or take on a longer war across the Seven Kingdoms both solo and with others, where every decision matters and every battle carries forward. Whether playing solo or with friends, Game of Thrones: War for Westeros will give fans the chance to re-envision the most iconic battles and turning points from the Game of Thrones series, manipulating the politics of the realm to rally powerful bannermen, sway loyalties, and outmaneuver enemies in a shifting struggle for power.

“Game of Thrones: War for Westeros takes fans back to the Seven Kingdoms. This time, you’re not watching the ‘Game of Thrones’ – you’re playing it.” said Ryan McMahon, Game Director at PlaySide Studios. “War for Westeros puts you in the seat of power, whether you’re leading the Starks, Targaryens, or Lannisters, or even commanding the Night King and his army of the dead, you’ll wield real power and rewrite the fate of the realm.”

To learn more about Game of Thrones: War for Westeros, visit http://warforwesteros.com/ or join the conversation on Facebook, X/Twitter, Instagram, TikTok, and YouTube.

Atomic Heart 2 Announcement Trailer

Just a week after the announcement that Atomic Heart has surpassed 10 million players worldwide, Mudfish has revealed today at Summer Game Fest that Atomic Heart 2, the sequel to their retrofuturistic action-adventure first-person shooter, is in active development for PC and consoles. The announcement was accompanied by a brand new trailer featuring a fresh cast of characters, exotic new locations, a glimpse into the new arsenal and abilities, as well as returning fan-favorites from the original.

Atomic Heart 2 is an action-adventure role-playing game set in a retrofuturistic alternate-history universe full of diverse opportunities, with a strong focus on narrative, RPG elements, and player freedom. The sequel to Atomic Heart introduces an all-new story unfolding in a living world, with the events of the game now expanding to a global scale.

“Ever since the launch of the original Atomic Heart, we’ve been floored by the unwavering support and enthusiasm of our playerbase. When we set out to create the Atomic Universe, we never imagined that the community would respond with such amazing passion,” shared Robert Bagratuni, Founder and CEO of Mundfish, and Game Director of Atomic Heart 2. He continues, “It’s been hard sitting on this announcement for so long, but today, at Summer Game Fest, we’re incredibly happy to finally and officially announce that Atomic Heart 2 is coming, and it’s bigger and bolder than the original.”

Much like its predecessor, Atomic Heart 2 is set in an alternate-history retrofuturistic universe. In this utopian world of science and technology, humans lived in harmony with their loyal and fervent robots. Unfortunately, what was meant to bring about an era of peace and prosperity at the hands of advanced robotics and AI, has now spiraled into chaos. Atomic Heart 2 picks up with a world on the brink of collapse. It’s up to the player to prevent it—however, beware, as the truth runs deeper than anyone may realize.

Key Features:
  • Realistic graphics that depict a dystopian, retrofuturistic setting.
  • An expanded RPG system that immerses players in a living game world filled with various activities.
  • The story continues: a gripping plot with mysteries and high stakes, where beloved characters return and new ones help the world unfold from completely different sides.
  • An enhanced, explosive combat system that lets the player use both hands simultaneously—combining glove abilities with a wide array of melee and ranged weapons.

Seagate Unveils 4TB Storage Expansion Card for Xbox Series X|S: The Ideal Storage Upgrade for Players

Seagate Technology Holdings plc (NASDAQ: STX), a leading innovator of mass-capacity data storage, today announced the launch of the market’s first and only 4TB Storage Expansion Card for Xbox Series X|S, designed to meet the growing storage demands of Xbox console players worldwide. This new capacity offering is set to elevate the gaming experience by providing unparalleled capacity, ensuring that players never have to compromise on their library.

With AAA titles frequently exceeding 100GB, higher capacity storage is essential for uninterrupted gameplay. Seagate’s new 4TB Storage Expansion Card gives Xbox players the freedom to download and play their favorite blockbuster games, indie favorites, and media without worrying about running out of space. Designed in collaboration with Xbox, this expansion card delivers plug-and-play simplicity, fast load times, and maximum capacity.

Key Benefits:

    • Massive Storage Capacity: With 4TB, players can store and play even the latest content-heavy titles with large file sizes.
    • Seamless Integration: The drive seamlessly matches the full power of the Xbox Series X|S, providing the same speed and performance as the console’s internal SSD.
    • Xbox Velocity Architecture: The drive is exclusively compatible with Xbox Velocity Architecture, providing faster load times, richer environments, and more immersive gameplay.
    • Xbox Series X|S Optimized: Play Xbox games optimized for Xbox Series X|S directly from the drive without sacrificing graphics, latency, load-times or framerates.
    • Legacy Compatibility: Thousands of legacy Xbox games will play better from the storage card than their original console.
  • Quick Start: Save the hassle of transferring files or managing storage. Simply plug in the expansion card and start playing.

Players can now choose from 512G1TB, 2TB, and 4TB capacities for a streamlined gaming experience replicating the performance of their Xbox Series X|S console’s internal storage.

Availability

The 4TB Seagate Storage Expansion Card for Xbox Series X|S is now available for $499.99 and can be purchased through https://www.seagate.com/products/shop/ and Best Buy at launch.

AdHoc Studio’s Dispatch Gets Official Demo Trailer

In celebration of Steam Next Fest, AdHoc Studio has just released the first playable demo of Dispatch, their hilarious superhero workplace comedy. To mark the occasion, the studio released a new trailer at the PC Gaming Show. Players can now play the demo and wishlist the game on Steam.

Created by award-winning writers & directors of Tales from the Borderlands and The Wolf Among Us, Dispatch puts players in the boots of a former superhero Robert Robertson, better known as Mecha Man. Robert is now in charge of a rehabilitation program for ex-supervillains and must manage a dysfunctional team of misfit heroes.

Players’ task is to dispatch this chaotic crew on missions across Los Angeles while balancing their superpowers with their quirks, flaws, and personal baggage. Every choice affects the outcome, and oftentimes in an unpredictable way.

Dispatch’s misfits are brought to life by a stunning cast which includes Aaron Paul (Breaking Bad, Westworld, Black Mirror), Laura Bailey (The Legend of Vox Machina, The Last of Us II, Marvel’s Spider-Man), Jeffrey Wright (Westworld, The Batman, Boardwalk Empire), and Erin Yvette (Hades II, The Wolf Among Us). Discover the full cast here.

Twisted Metal Season 2 Exclusive Clip

Starring Anthony Mackie (‘John Doe’), Stephanie Beatriz (‘Quiet’), Joe Seanoa and Will Arnett (‘Sweet Tooth’), and Anthony Carrigan who joins S2 as fan favorite ‘Calypso’.

Twisted Metal S2 Premieres July 31 Only on Peacock.

A note from michael jonathan smith (writer/showrunner/ep)

The stakes couldn’t be higher as John Doe (Anthony Mackie) and Quiet (Stephanie Beatriz) risk their lives to compete in a dangerous demolition derby tournament. The prize? A single wish, their greatest heart’s desire, granted. The only problem is sixteen other drivers have wishes of their own. Anthony Mackie and Stephanie Beatriz lead a stellar cast, including Will Arnett & Joe Seanoa (aka Samoa Joe) as fan favorite Sweet Tooth, and Anthony Carrigan as the iconic tournament host Calypso, in a fast-paced, hysterical, thrilling season with unforgettable characters. It’s too bad not all of them will survive.