In development for five years Confiction Labs today announced that RIFTSTORM will be released into Early Access on August 11, 2026.
Set in the Mythic Protocol universe, RIFTSTORM is a co-op PvE action game where players deploy as Weavers: elite operatives sent into rift-exposed operations to fight Mythic threats, recover weapons and resources, and decide when to extract before a mission goes south.
The Early Access launch includes five playable Weavers: Rook, Starling, Hertz, Botsy, and Caracal. Players can build squads around a starting arsenal of around 30 weapons, several dozen in-mission Lythogram power-ups, the first version of their Periapt progression system, and the opening missions of the PADDOCK Contingency.
RIFTSTORM approaches extraction through what Confiction Labs calls an extraction-lite philosophy. Players can leave missions with the resources and weapons they have gathered rather than being locked into an all-or-nothing gamble that is common in most games in the genre. Failed runs still matter, but the game seeks to make punishing interesting by introducing a Weapon Scarring system instead of deleting a player’s entire inventory.
“We wanted the part of extraction games that creates tension: deploying into a dangerous space, deciding how far to push, finding something you want, and trying to get out before the situation hits the fan,” said Igor Tanzil, Chief Creative Officer at Confiction Labs. “The important part for us was making gameplay tension serve a co-op PvE power fantasy, not turning mistakes into something that could ruin a player’s day.”
RIFTSTORM enters Early Access after three major community playtests. During Steam Next Fest in June 2025 the game’s demo placed among the Top 50 most-played titles.
Early Access will focus on tuning the game’s compounding combat systems while expanding the roster, weapons, enemies, missions, and longer-term progression. Confiction Labs has already outlined the first sequence of post-launch updates, including new Weavers and the Armory Update.