The programme schedule for Nordic Game Spring 2026 (NG26) is now live, giving attendees an overview of this year’s sessions and speakers ahead of the event, taking place 26–29 May at Malmö’s iconic Slagthuset venue. The schedule is available now at nordicgame.com/program.
“Even though the program is not yet 100% complete, it already gives a fantastic view of how packed this year’s event is with high-quality speakers covering the most relevant topics in our industry right now,” says Jacob Riis, Program Director at Nordic Game. “I want to extend my warmest thanks to all the confirmed speakers for joining us — and equally to all the fantastic people we unfortunately had to decline this year. Please submit again next year!”
While many headline speakers have already been announced via nordicgame.com/news, they represent only a portion of the full programme, which spans a wide range of sessions, talks, and discussions across the games industry:
Cult of the Lamb Goes Metal: The Benefits of Artist Partnerships
By Mat Ombler, Head of Music and Gaming Partnerships, Laced Music
26 May, 15:30 CEST, Gallerian.
Hymns of the Unholy transformed Cult of the Lamb’s soundtrack into a heavy metal album with major heavy metal musicians. This talk explores the benefits of artist partnerships and how studios can work with real-world…
How to Ruin Your Game Launch in 10 Easy Steps
By Junae Benne, Marketing Journalist
27 May, 11:45 CEST, Gallerian
Many indie launches fail because there was no anticipation, not because the game was bad. This session unpacks avoidable decisions that quietly sabotage momentum, showing how visibility, timing, and audience-building must start long before release.
State of the Industry – 2026
By Emmanuel Rosier, Director of Market Intelligence, Newzoo, Stefan Lampinen Managing Director, Game Advisor Ltd, Martin Lindell, Senior Advisor, Embracer Group; Casey Al-Kaisy, Founder & CEO, Mighty Diamonds
27 May, 12:30 CEST, Gallerian
Join legendary industry experts Martin Lindell, Manu Rosier, and Stefan Lampinen as they dissect industry trends and what to expect in the coming years.
Workshop – Emotional Control
By Angela Boyajian, Adjounian Founder | Positive Psychology Specialist
26, 27 and 28 May, 15:00 CEST, Meeting Room “Slagt 5”
Game developers burn out quietly. The industry doesn’t talk about it enough. These three workshops are a pause where you actually play, not produce. Each session runs on an original Nordaurai game built on positive psychology science and yes, it’s still fun. Come for one day or all three.
Blurring Boundaries
By Charlotte Madelon, UI/UX freelancer & Indie Game Developer
28 May, 12:30 CEST, Gallerian
Using Biophobia and Inferno 13 as examples, I will talk about how games blur boundaries: between self and other, beauty and discomfort, player and artwork. How this ‘blurred’ space can become a powerful tool for players to reflect on social narratives, exploring themes of trauma, identity and transformation.
The Art of Creative Consensus – the Nordic Way of Finding Magic Together
By Martin Walfisz, Founder, Connecting the Pixels
28 May, 16:15 CEST, Theatre
Strong creative teams are built on trust, candor, and shared responsibility. This talk explores the Nordic practice and leadership dynamics of “creative consensus” — how teams align perspectives, resolve conflict, and ultimately make better games together.
The programme schedule is now available at nordicgame.com/program and will also be accessible via the Games Industry Network (GIN) meeting system, offering added convenience for business pass holders. Detailed speaker information can be found at nordicgame.com/speakers.
Passes for Nordic Game Spring 2026 are now available at nordicgame.com/registration, with the final price increase on May 1st. Nordic Game 2026 (NG26) returns on 26–29 May to Malmö, continuing its long-standing tradition of offering an accessible and welcoming meeting point for developers and industry professionals from across Europe and beyond.