Broken Arrow values its community loyalty, engagement, and continuous feedback. To strengthen this mutual commitment, Slitherine and Steel Balalaika are opening the PTE to the public, giving everyone the opportunity to experience upcoming features early and contribute meaningful input on improvements that are not yet part of the live game.
This approach allows us to collaborate more closely with players, using their insights to refine mechanics, balance gameplay, and guide future updates. Community feedback gathered through the PTE will play a direct role in shaping what comes next.
On this branch, players will be able to test a wide range of gameplay improvements, balance adjustments and new systems designed to deepen strategy and dynamics before they are implemented into the game. Such as:
- Game Mode Changes: A new Conquest mode has been introduced with multiple score thresholds (500, 1000, 1500). Points are gained or lost based on zone control, with a fixed tick rate per objective. Destruction points remain unchanged, and phase-based WP compensation has been removed.
- Income Changes: Income is now calculated non-linearly based on the number of deployed units, with a cap of 1500 pts. The system is designed to improve early-game dynamics, encourage smaller and lighter armies (including air playstyles) and the ability to extend an army.
- General Changes: A new anti-overkill system has been added. Infantry transport vehicles now carry supply crates as an ability that can resupply and heal infantry. Ground units have custom respawn timers visible in their stats. Damage for automatic weapons in the unit info panel is now displayed as damage per second. New map layouts have been introduced, and infantry now inherit stress from destroyed transports.
- Recon Units, Infantry, Vehicles, Support Units, Anti-Air, Helicopters, Aircraft and much more….