Archive - 2019

Werewolf: The Apocalypse – Earthblood Reveal Trailer

Lesquin, France, October 19, 2019 – Werewolf: The Apocalypse – Earthblood is one of the flagship games of the latest PDXCon. Presented on stage a few hours ago by Patch, Cyanide’s Game Director, the fans of the pen-and-paper role-playing game learned a lot more about the game which comes out in Summer 2020.

In a very first trailer revealed in a sneak peek, fans were given a preview of Cahal, a werewolf who has been exiled for several years and who has come back to his endangered tribe. Endron, the oil-producing subsidiary of the multinational Pentex, is installing an extraction site and is destroying the forest around a sanctuary. At times a wolf, at times a human, Cahal can transform into a werewolf when rage consumes him.

Discover the game trailer that was presented exclusively at PDXCon:

[embedyt] https://www.youtube.com/watch?v=irh92dbKLl8[/embedyt]

Following the presentation of the trailer, Patch gave more details on the principal characteristics of the game. As a big fan of the pen-and-paper game, it’s only natural that he became the driving force for this project within Cyanide. The video game carries over all the main aspects of the pen-and-paper game in an unflinchingly mature universe overflowing with current topics such as the destruction of nature by man and their machines. Rage, a central element of the game, brings a subtlety to the game which requires players to learn to control it in order to make the most of it.

Werewolf: The Apocalypse – Earthblood is the first action-RPG game adapted from the eponymous game. Mature, brutal, and complex, it invites the player to embody Cahal throughout his quest of bloody redemption. He’ll play an essential role in the great war led by the Garous against Pentex, whose activities are devastating the natural world.

Werewolf : The Apocalypse – Earthblood will be available on PS4, Xbox One and PC in 2020.

Vampire: The Masquerade – Swansong Tabletop RPG Announced

Lesquin, France, October 19, 2019 – On the heels of Werewolf: The Apocalypse – Earthblood, Bigben’s catalogue is expanding its presence in The World of Darkness with the production of a new video game based on the famous franchise Vampire: The Masquerade. Already teased at Bigben Week 2019, this new game titled Vampire: The Masquerade – Swansong will release in 2021. It will be developed by Big Bad Wolf studio, a narrative RPG specialist and author of the award-winning game The Council.

Vampire: The Masquerade is the most iconic role-playing game of its generation and sets the standard for many tabletop gamers. The first setting in the World of Darkness universe created by White Wolf Publishing in 1991, Vampire: The Masquerade transposes the vampire myth into modern societies. The player takes control of one of these immortal creatures hiding in the shadows of our cities. They struggle to control their bloodthirsty instincts by leading a life of both predator and outcast, in a world where the boundaries between reality and the supernatural are always blurred. Vampires in The World of Darkness are nothing like the solitary monsters of the ancient legends. They are superior and sophisticated creatures who live among humans behind a shield of secrecy: The Masquerade. Organised into complex secret societies, they create their own laws and are members of distinct clans with contrasting visions of their role in the world.

Thrilled with the success of The Council, Big Bad Wolf studio intends to continue specialising in narrative RPGs, a new genre that they are helping to define with their creations. With this adaptation of Vampire: The Masquerade, the team is working on its most ambitious project. The game will feature a strong story, supported by solid RPG mechanics that respect the rules of the fifth edition of Vampire: The Masquerade and the universe of The World of Darkness.

“At the studio, we’re long-time and passionate fans of the tabletop role-playing game Vampire: The Masquerade. We have wanted to create a video game inspired by this universe for several years now. This project fits perfectly with Bigben’s desire to expand its catalogue of narrative games. We are very happy to be unveiling it together,” says Thomas Veauclin, Creative & Art Director at Big Bad Wolf.

“My past experience as an editor and author of role-playing games, and also as Editor-in-Chief of an RPG magazine, is proof of how important this project means to me personally,” adds Benoit Clerc, Head of Publishing at Bigben.” Just like me, many fans have been waiting a long time for a new adaptation of this cult game, which will be developed by one of the most talented studios of its generation.”

In this narrative RPG adapted from the 5th edition of Vampire: The Masquerade, the player takes control of 3 vampires belonging to different clans of the Camarilla, the secret society to which most vampires belong. Weaving between their intertwined tales, the player has to confront the different points of view of his characters to unravel fact from fiction. With whispers of conspiracy, murder and power struggles, the player must protect his clan, discover the truth and above all enforce the Masquerade, the vampire law designed to conceal the existence of creatures of the night from humans.

THQ Nordic Expanding into Japan

Vienna, AUSTRIA, Tokyo, JAPAN, October 21 2019 – THQ Nordic Japan KK has officially been incorporated. The tasks and responsibilities of the newly formed entity are distribution, PR, and marketing of THQ Nordic’s and HandyGames’ slate of games in the Japanese market.

“In our opinion, the only real way to truly embrace (pun intended) the Japanese market is to run it with a team of Japanese professionals, which was our approach for the new Japanese subsidiary. A warm, heartfelt welcome to the entire team based in Tokyo, Japan” comments Klemens Kreuzer, Managing Director at THQ Nordic GmbH. “Good things come to those who wait and we took our time to realize it with the best setup possible.”

“At this point, I would like to quote Persona 3: “Two in Harmony Surpasses One in Perfection”.Our team is prepared, honoured and absolutely ready to kickstart THQ Nordic’s operations on the Japanese market”, comments Yuji Kato, Managing Director of THQ Nordic Japan KK. “We are honoured that we were given this opportunity and can not wait to bring THQ Nordic content to our Japanese audience.”

The Japanese entity is THQ Nordic´s second international distribution outlet, apart from the 2012 established, US based distribution company, THQ Nordic Inc.

The Japanese team consists of key people that delivered more than 200 titles in 15 years to the Japanese market, ranging from feature phones to consoles:

Yuji Kato – Managing Director

Nearly 20 years of game industry experience

Former programmer

Junko Kato – Manager

Former editor

Former programmer, mainly QA and project management

Hiroshi Ogawa – Project Management

Former programmer

Networking and exhibitions management

Frostpunk Console Edition Review

I’m a huge fan of post-apocalyptic scenarios. Be it Mad Max, Demolition Man, The Stand; I’m absolutely invested. When I first heard about Frostpunk coming to PCs a while back, and the fact that not only was that type of aftermath title, and being that I’m not a PC guy, I never expected to get the chance to play it. But now that it’s hit consoles, I jumped at the chance to see if I could save as many as I could from a rather chilly alternate future.

When someone asks me to describe Frostpunk, I say it’s Tropico and Snowpiercer put together with a big helping of The Road in there for good measure. And don’t get too invested in the fun, tongue-in-cheek humor that is Tropico because that’s definitely nowhere to be found in the Frostpunk world. It’s a cold, dark setting where a lot of bad thing happen and often. To almost a fault, Frostpunk is a bleak world-builder, accompanied with a soundtrack that strikes grief into the heart of the player, especially when your world begins to turn on you, the “captain”, as the bitter colds take hold with temperature drops randomly throughout the scenario.

Not to say that Frostpunk isn’t an addictive game to play. All sadness and darkness aside, Frostpunk can be a lot of fun to dive into, especially as you get the hang of constructing your civilization around the center-point generator, a towering monolith powered by the coal your workers mine and harvest from points scattered around the radius of your surroundings. I use the word radius because Frostpunk’s building schemes are all curved in a circular fashion, in order to be as close as possible to the warmth of the generator. The closer you are to the generator, the warmer your structures will be, especially with housing, medical buildings, and operations which involve the crating of raw food into edible sustenance, something which you will also need to keep up with as, just like the player, all your workers and villagers have to eat and sleep on the regular.

Keeping a balance between your workers, engineers (which are needed specifically to run a lot of the more technical structures like hospitals, workshops, etc), as well as the children in your civilization is always a constant juggling act, keeping everyone fed, along with harvesting crafting materials like the before mention coal, as well as wood, and steel, with more crafting options being opened up as you progress through the days and nights. These workers are also the ones who build structures as well as various researchable options like steam generators which can be use to keep structures farther away from your generator warm, like preventing frostbite from your workers in the coal mines, and such. If you don’t keep your workers warm, you’ll have to deal with their injuries, which could lead to amputations, quite literally cutting your work staff down. Like I said, Frostpunk can be rather dark at times.

Always being on your toes is essential to keeping order within your civilization. While you can control the speed of time that goes by, you need to keep an eye on the time, your materials, food, your ill citizens, as well as ones who are in need of proper shelter, the ‘Hope’ and ‘Discontent’ meters at the bottom of the screen are always moving based on the decisions you make, the laws you put forth to keep order, health and safety, work habits, along with spiritual or police-state options to keep your civilization and its people in order. Decisions might drop discontent but it also might cause hope to go along with it. Do you put the children to work in order to harvest and store enough coal to keep the generator warm? Do you start cutting off frostbitten limbs or care for the gravely ill until the right sort of treatment can be researched to keep them both alive and in working order? It’s completely up to the player to climb the various progression trees based on how they specifically want their citizens to follow their daily lives to survive in the cold. With these come the possibility that some of your population may band together to defy you, creating their own group with the intent to leave your civilization on their own, gaining followers with each passing day if you fail to keep up with the ever-changing needs of both your generator and the lives and structures that surround it. Along with that threat, not keeping your end of promises you have the option of making to your people could eventually lead to your own banishment from the safety and warmth of the generator by the very people you tried to keep safe. It does help that you can send groups of scouts out to search for other points of interest which come with their own various rewards but it does come at the risk of pulling workers from your various structures in order to make these scouting missions possible and they do of course take time the farther away they are from your settlement.

Frostpunk has a bit of a learning curve. While the world-building mechanics and controls for what seems like a game much easier to play with mouse and keyboard, is very inspired and easy to use. However, not all of the buildings, research options, and their specific uses are very well explained which can easily lead to researching or building something you really don’t need at the moment, hence wasting valuable mats, which at times can be hard to come by, especially when dealing with extremely cold days which can sometimes last for half a week or more. It took a lot of trial and error for me really knowing what to build when and where. I do recommend saving often and to also make sure that auto-save is turned on because it’s set to off when you first start the game. Be sure to check your settings and enable that to your specific setting as it gives you the options of once an in-game day, every 3 days, and so on. If not, you risk making what can be critical mistakes in-game leading to a mass exodus of your population, or even worse, game crashes which happened a couple times to me and when that first crash hit, my auto-save wasn’t on and you all know how that went.

There’s also not too much replay value here, unfortunately. Until there’s a DLC option or patches that vary the various temperature drops, citizen needs, incoming outsiders, and other in-game actions, everything seems to always happen in the same order at the same time. While there are progression trees, the options are limited and aside from differently structured starting maps, there isn’t much variety to keep a player invested in more than a couple play-throughs which can easily be knocked out in a matter of days if one were so dedicated.

While Frostpunk can be not only depressing but also frustrating when figuring out what everything does while trying to keep your citizens alive and well – Once you get that angle down on how to really juggle the various needs and wants of your civilization, Frostpunk can be very rewarding and can keep you locked in trying to keep your people alive as the world grows darker around you. I wish there was more substance to keep me invested past two play-throughs but I did have fun with initial world-building and survival experience and keeping my citizens alive, though difficult at times, kept me trying multiple options building my world until I could get that near-perfect balance of life and living in the bitter cold world of Frostpunk.

Disney+ Makes Key Nonfiction Programming Announcement

BURBANK, Calif. (Oct. 18, 2019) — Today the International Documentary Association invited Disney+ to give the documentary filmmaking community an inside look at the highly-anticipated streaming service’s nonfiction content strategy, including announcing the following titles and filmmakers:

  • “Howard,” directed by Don Hahn (“Beauty and the Beast”);
  • “People & Places,” which is produced by Supper Club’s Jason Sterman, Brian McGinn and David Gelb (“13th,” “Amanda Knox,” “Chef’s Table”), relaunches the original Walt Disney documentary short film series from the 1950s and 1960s;
  • National Geographic’s Emmy Award-winning feature documentary “Science Fair” will stream exclusively on the service;
  • an “Untitled Mickey Mouse Documentary” from award-winning producer Morgan Neville (“Won’t You Be My Neighbor?,” “20 Feet From Stardom”) and director Jeff Malmberg (“Marwencol,” “Shangri-la”);
  • and “Wolfgang,” directed by Supper Club co-founder David Gelb (“Jiro Dreams of Sushi”).
  • Additionally, actress/filmmaker Gillian Jacobs will direct an episode of the previously announced “Marvel’s 616” series.

“Disney has a rich history in nonfiction storytelling that dates back to the 1940s,” said Ricky Strauss, president, content & marketing, Disney+. “The projects announced and showcased here today reflect Disney+’s commitment to building on Walt’s storytelling ethos and core values of creativity, innovation, and exploration.”

The showcase featured Strauss along with Disney+ executives Agnes Chu, SVP, content; and Dan Silver, vice president, originals – unscripted, as well as discussions with executive producers behind launch originals, including Kristen Bell (executive producer, “Encore!”), Jeff Goldblum (“The World According to Jeff Goldblum”), and Leslie Iwerks (director, “The Imagineering Story”). Marvel New Media’s VP of Development & Production Sarah Amos, Supper Club’s Jason Sterman and Gillian Jacobs (director, “Marvel’s 616”) presented Marvel’s initial plans for Disney+ nonfiction storytelling.

Disney+ kicked off the afternoon by unveiling and offering insight into the newly announced projects:

  • Disney+ has acquired the worldwide distribution rights for the critically acclaimed documentary “Howard.” Directed by Don Hahn (“Beauty and the Beast”), “Howard” is the untold story of Howard Ashman, the brilliant lyricist behind Disney classics like “Aladdin,” “Beauty and the Beast,” “The Little Mermaid” and creator of musicals including “Little Shop of Horrors.”  The film will stream exclusively on Disney+ in 2020.
  • Academy Award, Grammy Award, and Emmy Award-winning documentarian Morgan Neville (“Won’t You Be My Neighbor?,” “20 Feet From Stardom”) is producing an untitled Mickey Mouse Documentary for the service. Directed by Jeff Malmberg (“Marwencol,” “Shangri-La”), the film will work to decode Mickey’s deeper significance, getting to the core of what his cultural impact says about each of us, and about our world. From Tremolo Productions and Lincoln Square Productions, the film will strive to be the definitive analysis of Mickey as a cultural icon.
  • As part of its overall deal with production company Supper Club, Disney+ announced a trio of new projects for the service:
  • “People & Places” will re-launch Walt Disney’s Academy Award-winning series of documentary short films. Following in Walt’s footsteps, the series will focus on real-life stories of extraordinary people and places from around the globe that embody the Disney ethos — all told by a mix of up-and-coming and established filmmakers.
    • “Wolfgang,” directed by David Gelb (“Jiro Dreams of Sushi”), will be an intimate portrait of the life and work of the original “celebrity chef,” Wolfgang Puck.
    • Multi-talented artist Gillian Jacobs (“Love, “Community”) will direct the first episode in the previously announced documentary anthology series “Marvel’s 616.” From the perspective of what it means to be a woman in what’s perceived to be a male-driven industry, “Higher, Further, Faster” will shine a light on the trailblazing women of Marvel Comics and explores how they found ways to tell stories of representation and inclusion.  Jacobs will be joined by Paul Scheer, David Gelb, and Andrew Rossi, among others, to helm additional episodes of the series.  The episodes will focus on a range of topics including an intimate look at the cosplay community, Marvel’s influence and relationship with hip-hop, illustrators who live and work internationally, and following a high school theater production of Marvel and Disney’s “Spotlight” program. “Marvel’s 616” will stream exclusively on Disney+ in 2020.
  • Disney+ will also be the exclusive global streaming home for National Geographic’s Emmy Award-winning documentary film “Science Fair,” which will be available when the service launches on November 12. The winner of audience awards at Sundance Film Festival and SXSW Film Festival, “Science Fair” follows nine high school students from around the globe as they navigate rivalries, setbacks and, of course, hormones, on their journey to compete at The International Science and Engineering Fair.

Producers from nonfiction titles that will be available when Disney+ launches joined Simon Kilmurry, executive director, International Documentary Association and Lynette Rice, editor at large, Entertainment Weekly for a series of conversations exploring their behind-the-scenes process and working with Disney+.

  • Executive Producer Kristen Bell shared the first extended look at her unscripted series “Encore!.” The series brings together former castmates of a high school musical, tasking them with re-creating their original performance in a high school reunion like no other. Each episode follows a new cast of returning alumni as they attempt to pull off a standing-ovation-worthy performance of beloved musicals like “The Sound of Music,” “Beauty and the Beast,” “Annie” and more. “Encore!” will stream exclusively on Disney+ November 12.
  • Sarah Amos, vice president, Development & Production, Marvel New Media, Supper Club’s Jason Sterman, and Gillian Jacobs shared insight into original nonfiction stories that complement and explore the 80-year legacy of Marvel including “Marvel’s Hero Project,” which premieres on Disney+ November 12. Produced by Supper Club and directed by Jacobs, “Marvel’s 616” including “Higher, Further, Faster” will stream on Disney+ in 2020.
  • Prolific documentarian and Academy Award and Emmy Award-nominated director and producer Leslie Iwerks (“The Pixar Story,” “Citizen Hearst”) gave a look inside the production process of her documentary series “The Imagineering Story.” The six-hour saga chronicles the 67-year history of Walt Disney Imagineering, a place best described as equal parts artist studio, design center, think tank and innovation laboratory. “The Imagineering Story” streams exclusively on Disney+ November 12.
  • Jeff Goldblum, who executive produces and stars in “The World According to Jeff Goldblum” from National Geographic, premiered the series’ “Tattoos” episode for the audience before giving a peek inside his curious mind. Each episode of the series is centered around something we all love — like sneakers or ice cream — as Jeff pulls the thread on deceptively familiar objects and unravels a wonderful world of astonishing connections, fascinating science and history, amazing people, and a whole lot of surprising big ideas and insights. “The World According to Jeff Goldblum” streams exclusively on Disney+ November 12.

The nonfiction Disney+ Originals will join the previously announced slate of scripted live-action and animated series and films from Disney, Pixar, Marvel, Star Wars, Lucasfilm, and more, in addition to Disney+ vast library of nearly 500 films and 7,500 television episodes including 30 seasons of “The Simpsons” in the U.S. Disney+ is now available for pre-order in the U.S. for $6.99/month or $69.99/year.

Official Call of Duty: Modern Warfare – PC Trailer

Polished to perfection. Experience 4k resolution, uncapped frame rate, and more when you play Call of Duty®: Modern Warfare® on PC. Available exclusively on Battle.Net.

You can also head to the Activision Games Blog to view the PC trailer and read up on the PC preload details: https://blog.activision.com/call-of-duty/2019-10/Get-Ready-for-Call-of-Duty-Modern-Warfare-PC

Moons of Madness New Gameplay Teaser

OSLO, Norway – Oct 18th, 2019 – Halloween is going to be all about Lovecraftian horror on Mars this year, as we draw closer to the release of cosmic horror game Moons of Madness. Today publisher Funcom and developer Rock Pocket Games released a brand-new gameplay video giving a sneak peek of what you can expect when the game is released on PC on Tuesday October 22nd. The video displays the protagonists’ bloodcurdling encounter with a creature currently only known as the Thing in the Mist.

In Moons of Madness you play as Shane Newehart, chief engineer on a research facility on Mars – and after awakening from a disconcerting dream, you are about to find out that reality is far more terrifying than even your worst nightmare. You will have to rely on your problem-solving skills, your calm and your ability to run and hide, if you are to have any hope of survival.

Moons of Madness is a first-person cosmic horror game, inspired by Lovecraft and set in the same thematic universe as The Secret World, though playing one of the games is by no means a prerequisite to enjoy the other.

The game will be available on Steam October 22nd for $24.99/€24.99 (pricing may differ across territories). It will release on PlayStation 4 and Xbox One January 21st, 2020.

The system requirements were also revealed today:

Minimum:

  • CPU: Intel Core i5-760 or equivalent / AMD Athlon X4 740 or equivalent
  • GPU: GeForce GTX 460 or MX150 (1024 MB) / Radeon R7 260X (2048 MB)
  • RAM: 4 GB
  • Disk space: Around 15 GB
  • OS: Windows 7, 8, 8.1, 10 x64

Recommended:

  • CPU: Intel Core i7-2600K or equivalent / AMD Ryzen 5 1500X or equivalent
  • GPU: GeForce GTX 1060 (6144 MB) / Radeon RX 580 (8192 MB)
  • RAM: 8 GB
  • Disk space: Around 15 GB
  • OS: Windows 7, 8, 8.1, 10 x64

For more information, please visit www.moonsofmadness.com.

Yang Jian Announced for Warriors Orochi 4 Ultimate

Burlingame, Calif. – October 18, 2019 – Today, KOEI TECMO America and developer Omega Force revealed all new dramatic plot points and a new playable character for their upcoming game, WARRIORS OROCHI 4 Ultimate. The latest title in the popular 1 vs. 1,000 series of hack-and-slash adventures is set to launch February 14, 2020 on the PlayStation®4 Computer Entertainment System, the Nintendo Switch™, the Xbox One family of devices including the Xbox One X, and digitally on Windows PC via Steam®.

WARRIORS OROCHI 4 Ultimate delivers exciting new story elements, including side stories, to the electrifying franchise as the heroes from DYNASTY WARRIORS, SAMURAI WARRIORS, and the gods of ancient history team up to fight the powerful Odin and his army who have set out to destroy the world. Who was the mastermind inciting Odin, and how will side stories like Zhong Hui’s undercover activity as a spy come into play? The truth is finally revealed in WARRIORS OROCHI 4 Ultimate.

Helping uncover that truth is the mysterious new character, Yang Jian. Known as the “Genius Taoist Who Delivers Victory,” Jian descended from his mystic land to help control the turmoil in the new world. He is always calm and collected, and possesses great intuition. He goes to war with a deadly tri-point double-edged glaive, and always has his divine canine companion Xiaotian fighting by his side. A Taoist mystic, Jian is thought to be a genius obsessed with perfection, but in truth, he is simply an extremely hard-working person and exactly the type of warrior who can help bring Odin’s army to its knees.

Yang Jian joins Ryu Hayabusa, Joan of Arc, Achilles, Gaia, and Hades as the latest characters to join the fight, leaving one additional hero yet to be revealed. Who will be next to step up to save the world? Find out when the game launches early next year.

For all of the latest information on WARRIORS OROCHI 4 Ultimate, visit the official site at koeitecmoamerica.com/wo4u, Like us on Facebook @KoeiTecmoUS, Follow us on Twitter @KoeiTecmoUS, and Follow us on Instagram @KoeiTecmoUS.

The Outer Worlds Launch Trailer

October 18, 2019 – Private Division and Obsidian Entertainment today released the official launch trailer for The Outer Worlds, offering one more look at the game before the world heads to Halcyon when the game releases October 25th. Grab your Shrink Ray and get to zapping: the universe is about to get a lot zanier.

The Outer Worlds will release for Xbox One, PlayStation 4, and PC (via the Microsoft Windows Store and Epic Games store) on October 25, 2019. Preloading is now available for digitally pre-ordered copies. The Outer Worlds is also coming to Nintendo Switch; no release date has been announced at this time.

Krytac Unveils New Products for Fall 2019

October 17, 2019 – Brea, California, USA – Today, KRYTAC® announce plans to release a new limited edition KRISS® Vector, an M-lok version of the Trident M4 PDW, and a 150 rounds capacity M4 magazine. All three new products will be on public display for the first time at Airsoftcon 2019, October 19th, at the Evike.com Super Store in Alhambra, California.

The new Limited Edition KRISS® Vector Alpine is a close quarters battle AEG featuring the Alpine White furniture adorned on the KRISS® Vector firearm. Additional features include the Gen 2.1 upper receiver, 6.5” barrel length, Vector MK5 Modular Rail with preinstalled picatinny hand stop, and DS150 telescopic stock; which replicate the standard configuration of the Vector SBR firearm. Other limited edition features include the Vector AEG extended battery cap, two magazines (95 rounds extended size, and 50 rounds standard size), and a certificate of authenticity. Worldwide production of the Vector Alpine AEG is limited to 3,000 units.

The second new AEG that KRYTAC® announce is the Trident MKII-M PDW, an ultra-compact M4 style CQB AEG. In addition to the new 5” free floating M-lok rail, this PDW features the newest version Compact Carbine Stock. When compared to the previous model, the new CCS offers several improvements, such as a larger battery compartment with tool-less access. The CCS now offers pull-to-extend deployment, allowing the user to extend the stock one handed, without pushing any buttons or levers. Finally, a sling attachment point has been added that is reversible to accommodate left and right handed players.

Internally, both the Limited Edition Vector Alpine and the Trident MKII-M PDW feature the new Airsoft T-Plug battery connector, with Tamiya adaptor. The Airsoft T-Plug is smaller, provides a more secure connection, and functions with substantially less resistance, versus the traditional Tamiya plug. The Limited Edition Vector Alpine and the Trident MKII-M PDW are the first KRYTAC® AEGs to supercede the the T-Plug over the Tamiya. Regarding the transition to the Airsoft T-Plug, KRYTAC Product Manager, Allen Lau states, “The Airsoft T-Plug, commonly referred to as Deans Plugs, has been the connector of choice among top level technicians for decades, due to the performance gains and space savings for high performance AEG builds. We are very excited to offer this superior battery connector as an OEM configuration, and continue to exceed user expectations for out-of-box performance.”

Finally, the KRYTAC® M4 Magazine, a 150 rounds capacity magazine designed to resolve common gameplay perplexities. The M4 Midcap features dual translucent windows along the BB track and a high visibility orange follower. The bottom of the windows indicated 30 rounds between it and the feed lip, to quickly identify remaining capacity. The triangular button securing the baseplate is also made of high visibility orange, and acts as a forward indicator for orientation identification. In order to ease maintenance and cleaning, the KRYTAC M4 Mag features a multi-piece construction with a clear core, disassembly of the mag body, spring, and follower can be performed without any tools.

Pricing and Availability

The KRYTAC® KRISS® Vector Limited Edition Alpine AEG and the Trident MKII-M PDW will all be available for worldwide distribution beginning December 2019. The manufacturer suggested retail price for the KRYTAC® KRISS® Vector Limited Edition Alpine AEG is $499.00. The MSRP of the Trident MKII-M PDW is $325.00. The KRYTAC® M4 Midcap Magazine is currently available through KRYTAC Authorized retailers, and it is offered individually for $15.99 each, or as a pack of five for $69.99.