Archive - 2019

Turtle Beach Unveils Recon 70 Headphones

SAN DIEGO, March 18, 2019 — Turtle Beach (NASDAQ: HEAR), a global leader in gaming audio, today unveiled the all-new Recon 70 – the Company’s latest series of powerful and affordable wired gaming headsets, and the successor to the Turtle Beach’s Recon 50 – the #1 selling wired gaming headset1 in North America. The Recon 70 is built to give gamers the advantage they need on any battlefield, on any platform. Available for a MSRP of $39.95, the Recon 70 delivers high-quality game audio through powerful 40mm over-ear speakers and features Turtle Beach’s signature high-sensitivity flip-to-mute mic. The Recon 70’s lightweight design includes a padded and adjustable headband, while synthetic leather-wrapped ear cushions provide unmatched comfort so players can focus on the match and secure that win.

The Recon 70 for Nintendo Switch™, with its signature red accents, is available now at www.turtlebeach.com and at participating retailers in North America. Additionally, black and white models of the Recon 70 for Xbox One and PlayStation®4 will be available in North America starting May 1, 2019, with pre-orders available now at www.turtlebeach.com. Also available on May 1, 2019 will be a midnight red version of the Recon 70 for PS4™.

In Europe, the Recon 70 for Xbox One and PS4 is available now at Argos in the UK, with broader availability in participating European territories set for April 1, 2019. In Europe, the midnight red version of the Recon 70 will be for the Nintendo Switch and will launch at retail at the end of May 2019. Pre-orders for these models also available now on www.turtlebeach.com.

“The Recon 50 has been the best-selling wired gaming headset in the U.S. and Canada for the past two years1, and the all-new Recon 70 builds upon its predecessor with a refined design and our great flip-to-mute mic, all for the same $39.95 price,” said Juergen Stark, CEO, Turtle Beach. “The Recon 70 is also available in more color options and is compatible with all gaming systems, so we believe we’ll see the Recon 70 continue the Recon 50’s trend of ‘best-seller’ with enough time in the market.”

With today’s longer and longer gaming sessions becoming the new normal, the need for superior audio, crystal-clear communication, and lightweight comfort is larger than ever, and the Recon 70 delivers it all. Key features include:

LIGHTWEIGHT COMFORT

A lightweight headset design ensures complete comfort during those hours-long gaming sessions featuring a padded headband and ear cushions.

FLIP-UP MIC

Turtle Beach’s renowned high-sensitivity mic picks up your voice loud and clear to ensure your commands are always heard. Previously available on higher-end headset models, the mic can be flipped up out of the way to mute when not in use, and blends into the headset’s design.

HIGH-QUALITY 40MM SPEAKERS

Superior 40mm over-ear speakers deliver amazing game sound so you hear every crisp high and thundering low.

PREMIUM EAR CUSHIONS

Synthetic leather-wrapped ear cushions provide added comfort, improved bass response and better noise-isolation.

MULTIPLATFORM COMPATIBILITY

Designed for the Nintendo Switch and also works great with Xbox One, PS4 Pro & PS4, PC, and mobile devices with a 3.5mm connection.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.

Plantronics Rebrands as Poly

SANTA CRUZ, Calif. – March 18, 2019 – Plantronics, Inc. (NYSE: PLT) (“Poly”), today announced that the company will transform into Poly, a technology company focused on the human experience of communications and collaboration, aiming to make communication as rich and natural as in-person.

Poly, which means “many,” leverages the legendary audio and video expertise of Plantronics and Polycom and its breadth of smart endpoints that connect across and between unified communications platforms to reduce the distractions, complexity, and distance in the modern workspace. Poly aims to be the solution of choice whenever and wherever collaboration clouds reach people.

“Today feels like my first day as CEO of a new company,” said Joe Burton, president and chief executive officer, Poly. “We see limitless opportunity for how people communicate and collaborate today. With advancements in AI, machine learning and new technologies, we see a future where Poly makes the connection, then quietly steps out of the way to become the one thing you don’t notice in the meeting.”

Poly will focus on four distinct areas of innovation:

  • Making workspaces intuitively work for everyone. The modern open office has introduced distraction and noise into the work place, leading to lower productivity and employee satisfaction. Poly offers solutions today to address audible distraction in open spaces as well as technologies that make huddle rooms as powerful as traditional board rooms.
  • Helping people collaborate, their way. People are now using three or more collaboration solutions in a given day and need endpoints that work with and across those solutions. Poly  offers a wide range of solutions to meet this growing need.
  • Designing solutions that are mobile-first for the modern workforce. Whether it is using a personal smart phone as a “business phone” or navigating through a day where personal and business blend, workers need voice and video capabilities that move with them. Poly’s recently announced Elara 60 recognizes this is the new normal and joins Poly’s award-winning mobile headsets to give people high quality tools to be productive from anywhere.
  • Advancing cloud services that help IT pros and users get more out of their devices. As the macro trend of end user empowerment continues, IT pros are more challenged to know what is being used, and where. Poly is focused on making easy-to-use solutions also easy to manage.

The Poly logo honors the company’s new path forward as well as its legacy: its lava red color and angle of letters form a propeller to reflect Plantronics 60-year aviation lineage while its three legs are inspired by the design of Polycom’s iconic conference phone.

“Our new brand represents the many elements of our history that we bring together to enable people to work the way we all work now, which is anywhere and across multiple collaboration tools,” said Amy Barzdukas, executive vice president and chief marketing officer, Poly. “No other company has as many communications devices and services that we offer across any platform of choice, and the true power will be in how we bring them together so people can do more.”

New Solutions, Demonstrated Hands-On

Starting today at Enterprise Connect 2019, Poly is unveiling new products and services to realize the company vision. Visitors to the Poly booth (#713) will have a chance to meet with executives to learn more about the new company and its latest offerings, which include:

  • Polycom Studio, an easy-to-use video USB bar that upgrades huddle rooms to business class and works with services like Microsoft Teams, Zoom, Skype for Business, Google Meet, Cisco Webex, or Amazon Chime.
  • Plantronics Elara 60 Series, the mobile phone station designed for the increasingly mobile-first worker and provides users with a one-touch Microsoft Teams experience.
  • Eagle Eye Cube, a video conference camera with 4k sensors for crystal clear image quality as well as rich sound to upgrade meetings in small to mid-sized rooms. Eagle Eye Cube is designed to work with many existing solutions including Polycom Trio with VisualPro and Group Series.
  • Blackwire 7225, an intuitive UC headset designed for concentration in open offices with a sleek, boomless design. Blackwire 7225’s active noise cancellation allows for focus so people can work, listen to music and sound professional on calls from a PC or Mac.
  • The Plantronics Status Indicator, a wired presence indicator that sits on your desktop and connects with whatever communications platform you’re using to let others know if you are available, on a call or away from your desk. Visual and audio alerts sound for messages and calls.
  • Plantronics headsets and Polycom phones provide end users ‘better together’ functionality, allowing basic and advanced headset features to be easily changed directly from the desk phone touch screen interface, without the need for a connected PC.
  • The latest version of Plantronics Manager Pro, v3.13, that gives IT pros the confidence of knowing what devices they have, what’s working, and what’s not – and what to do about it.
  • Polycom Device Management Service for Enterprises, which now supports and manages Polycom Studio as well as added API functions for better control and management of large deployments.

Poly encourages partners and customers to share what they want to see in their communications technology both at Enterprise Connect and on Poly’s social channels: Twitter, Facebook, LinkedIn and YouTube.

Sound BlasterX H6 USB Headset Review

Creative Labs has released its Sound BlasterX H6 headset with 7.1 virtual surround sound. Connecting to your computer by way of a USB 2.0 cable, the Sound BlasterX H6 headset features good comfort, sound quality, and believable virtual surround sound channel separation.

The design of the Creative Labs Sound BlasterX H6 headset is strong and durable, yet classy. Its sleek lines would fit right in whether being used at an e-sports tournament or just listening to music in your dorm. The controls are mainly located on the left ear cup. You have the volume dial, mic on/off button, and ambient noise button next to one another on the back side. On the front of the ear cup, there’s an EQ profile button that you can use to cycle through some of the game, movie, and music settings. The best thing about this is that the equalizer presets are all usable without installing any software on your computer (and are usable on the consoles too because of it).

While the Sound BlasterX H6 was meant to connect by way of USB cable on the PC and PlayStation 4 platforms, it does come with a 3.5mm jack as well in case you want to use it on your Xbox One or Nintendo Switch. This versatility is welcome and adds a great deal of value to the headset.

In terms of comfort and overall “wearability”, the Sound BlasterX H6 headset features a comfortable padded headband that doesn’t squeeze your head in a negative way – even after a couple hours of gaming fun. Also, its foam ear cups are some of the most comfortable I’ve worn and didn’t get sweaty or cause any pressure points. Also, the foam ear cups are easily removable for cleaning, in case you are into cleaning your ear cups.

[mks_col]

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Audio Processing

  • BlasterX Acoustic Engine

Audio Drivers

  • 50mm FullSpectrum

Headset Frequency Response

  • 20Hz ~ 20kHz

Audio Technologies

  • Scout Mode

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[mks_one_half]
Interface

  • USB, 3.5mm Stereo Input

Supported Operating Systems

  • Windows® 7, Windows® 8, Windows® Vista, Windows® 8.1, Mac OS X v10.8 and above, Windows® 10

Interface

  • USB, 3.5mm Stereo Input

Supported Operating Systems

  • Windows® 7, Windows® 8, Windows® Vista, Windows® 8.1, Mac OS X v10.8 and above, Windows® 10

[/mks_one_half]

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Communicating with your teammates is smooth as silk thanks to the Sound BlasterX H6’s noise canceling microphone. In my play sessions, my teammates had no trouble understanding me even when things got loud in my gaming office. Additionally, the Creative Labs Sound BlasterX H6 boasts a technology called “Ambient Monitoring”. Ambient Monitoring lets you to listen to your surroundings while keeping the headset on (this does not let your teammates hear the ambient noise, just you).

The Creative Labs Sound BlasterX H6 is out now and retails for $79.99.

Tom Clancy’s The Division 2 Out Now

SAN FRANCISCO, CA  March 15, 2019 — Today, Ubisoft announced that Tom Clancy’s The Division 2, the second chapter of the critically acclaimed and best-selling franchise, is available now on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC, including Standard, Gold, Ultimate and Collector’s editions.

Led by Massive Entertainment in collaboration with seven other studios around the world*, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.

After completing the main campaign, the world will be invaded by the most challenging faction players will have to face, the Black Tusks, opening up a whole new range of tools and activities as part of the game’s endgame-first philosophy.

Additionally, players can look forward to novel, unique and diverse activities long after completing the main campaign, beginning with a full year of free post-launch content that includes:

  • Tidal Basin, which releases shortly after launch, will reveal a new challenging stronghold held by the Black Tusks;
  • Operation Dark Hours, also releasing soon after launch, will be the first 8-player raid in the history of The Division;
  • Episode 1, D.C. Outskirts: Expeditions, releasing in Summer 2019, will take players to the surrounding areas of Washington to fight for the liberation of the city in two additional main missions, a new game mode to investigate the fate of a lost convoy, encountering unexpected threats along the way;
  • Episode 2: Pentagon: The Last Castle, releasing in Fall 2019, will have additional main missions, with players storming the Pentagon to unveil the secrets that hide beneath one of America’s most iconic locations;
  • Episode 3, releasing in Winter 2019 will close the first chapter of The Division 2 story and pave the way for more content to come.

For players who want to get their hands on new content as soon as possible, the Year 1 Pass will grant players the following:

  • Seven-day early access to all Year 1 Episodes narrative content;
  • Instant access to all Year 1 Specializations as they release;
  • Eight Classified Assignments revealing more about the fall of D.C.;
  • Exclusive cosmetics and additional in-game activities, such as base of operations projects and bounties.

For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com. For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.

Jump Force DLC Roadmap Announced

March 15, 2019 – Seto Kaiba, Yugi Muto’s arch-rival from the Yu-Gi-Oh! series, has been confirmed as one of the nine upcoming DLC characters for JUMP FORCE, now available for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®. Kaiba will be released in May along with two other characters. The following six will be released at later dates.

BANDAI NAMCO Entertainment America Inc. has also released an upcoming DLC roadmap for JUMP FORCE through August 2019. The roadmap outlines both free updates and paid DLC items with more information to be provided at a later date. All paid DLC items are included in the JUMP FORCE Fighters Pass and can also be purchased individually. Additional DLC and updates are planned for JUMP FORCE beyond August 2019.

  • April 2019
    • Free Update
    • Clan feature
    • Vertex event
    • New avatar costumes
  • May 2019
    • Free Update
    • Online Link Mission
    • Raid Boss Event
    • New stage: World Tournament Stage
    • Paid DLC
    • Seto Kaiba and two other playable characters
    • Avatar costumes and skills
  • June 2019
    • Free Update
    • Arena event
    • New avatar costumes
  • July 2019
    • Free Update
    • Tournament event
    • New avatar costumes
  • August 2019
    • Free Update
    • New avatar costumes
    • New stage: Valley of the End
  • Paid DLC
    • Three new playable characters
    • Avatar costumes and skills

Crytek Unveils CRYENGINE Neon Noir Tech Demo

FRANKFURT, Germany – March 15, 2019 – Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. The Neon Noir demo was created with the new advanced version of CRYENGINE’s Total Illumination showcasing real time ray tracing. This feature will be added to the CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.

Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE’s advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.

Ray tracing is a rendering technique that simulates complex lighting behaviors. Realism is achieved by simulating the propagation of discreet fractions of energy and their interaction with surfaces. With contemporary GPUs, ray tracing has become more widely adopted by real-time applications like video games, in combination with traditionally less resource hungry rendering techniques like cube maps, utilized where applicable.

The experimental ray tracing feature simplifies and automates the rendering and content creation process to ensure that animated objects and changes in lighting are correctly reflected with a high level of detail in real-time. This eliminates the known limitation of pre-baked cube maps and local screen space reflections when creating smooth surfaces like mirrors, and allows developers to create more realistic, consistent scenes. To showcase the benefits of real time ray tracing, screen space reflections were not used in this demo.

Developers everywhere can harness the power of CRYENGINE by visiting www.cryengine.com.

Mountain High Unveils March Radness Competition

WRIGHTWOOD, Calif. – Mar. 14, 2019 – Mountain High is set to host March Radness, a head-to-head snowboard competition, on Saturday, March 16. Interested participants are encouraged to arrive at 7:30 a.m. to register for this special rail jam event.

The contest begins at 10:00 a.m. with 32 riders battling it out in a game of s-n-o-w, similar to h-o-r-s-e in basketball. Riders will play rock-paper-scissors to determine who goes first. Each opponent must match the competitor’s tricks, or s/he is eliminated from the competition. Winner takes home $500 and bragging rights. Prizes will be awarded to the top three finishers.

Complete schedule for the 2019 Mountain High March Radness Rail Jam:

  • 7:30 a.m. – 9:30 a.m.: Registration in the Big Pines Base Lodge
  • 9:50 a.m.: Riders meeting at Main Stage
  • 10:00 a.m. – 2:00 p.m.: March Radness competition
  • 2:00 p.m.: Closing ceremony at Main Stage

Go to mthigh.com for up-to-the-minute details and helpful tips. Check the Mountain High calendar for daily hours of operation and snow report for updated conditions.

For more information on tickets or to purchase Mountain High season passes, click here. Follow Mountain High on Instagram, Twitter and Facebook. Use #mthigh to get in on the conversation.

Razer Unveils Value-Conscious Gaming Peripheral Line

SAN FRANCISCO, USA – Razer™, the leading global lifestyle brand for gamers, today announced three new gaming peripherals to expand its best-selling lineups. The BlackWidow keyboard, Kraken headset, and Basilisk Essential mouse are some of the best value-for-money gaming peripherals Razer has to offer and deliver everything a gamer needs.

RAZER BLACKWIDOW

The Razer BlackWidow keyboard is the latest addition to Razer’s best-selling keyboard family. Sporting many features of the flagship BlackWidow Elite, the BlackWidow is fitted with Razer’s tactile and clicky Green Mechanical Switches.

Designed for gaming by Razer, the Green Mechanical Switch features a tactile bump and distinctive click sound, with optimized actuation and reset points for best-in-class gaming and typing. Using Razer’s improved dual-side wall switch design, key wobble is minimized while increasing accuracy and responsiveness. Each key is rated to last up to 80 million keystrokes.

The BlackWidow offers Razer Chroma with individual key lighting of 16.8 million colors controllable via Razer Synapse 3. With Razer Hypershift, every key can be a macro key, or be assigned secondary functions through Razer Synapse 3. The Razer BlackWidow also features on-board hybrid memory and cloud storage, allowing you to preserve your personalized settings (such as lighting profiles, key binds and macros) when used with different computers.

Product Features

  • Razer™ Green Mechanical Switches designed for gaming
  • 80 million keystroke lifespan
  • Razer Chroma™ customizable backlighting with 16.8 million color options
  • Hybrid On-Board Memory and Cloud Storage – up to 5 profiles
  • Razer Synapse 3-enabled
  • Cable routing options
  • N-key roll-over with built-in anti-ghosting
  • Fully programmable keys with on-the-fly macro recording
  • Gaming mode option
  • 1000 Hz Ultrapolling
  • Instant Trigger Technology

Price & Availability

$119.99 USD / 129,99 € MSRP

Razer.com – 14 March 2019
Worldwide – March 2019

For more information, please visit http://www.razer.com/gaming-keyboards-keypads/razer-blackwidow

RAZER KRAKEN

The new Razer Kraken is the successor to the best-selling Kraken Pro V2. Taking design and hardware cues from the flagship Kraken Tournament Edition, the Kraken features large 50 mm drivers to deliver clear, powerful sound whilst the improved retractable microphone has been honed to cut out even more background noise, ensuring crystal-clear team communication.

Long-term comfort is assured with thicker headband padding and all-ear gel cooling cushions. The ear cup padding features a moisture-wicking breathable fabric on the contact surface, a cooling gel layer and hidden eye-wear channels built into the foam layer, giving the ultimate in comfort.

With inline mute and volume controls, the 3rd generation Razer Kraken is Razer’s most versatile cross-platform headset to date.

The Kraken is also available in a Quartz Pink edition, and as the Razer Kraken for Console, featuring a new color variant of black with blue highlights.

 

Razer Kraken Razer Kraken Pro V2
$79.99 USD / 79,99 € MSRP $79.99 USD / 89,99 € MSRP
Cooling-Gel Infused Ear Cushions Leatherette Ear Cushions
Extra Thick Headband Padding Thick Headband Padding
Retractable Microphone with improved ambient noise rejection Retractable Microphone
Bauxite Aluminium FrameCustom-Tuned 50mm Drivers

Compatible with PC, PS4, Xbox One, Nintendo Switch and Mobile Devices with 3.5mm jack

 

Product Features

At-a-glance

  • Custom-tuned 50 mm Drivers
  • Cooling Gel-Infused Cushions
  • Retractable Unidirectional Microphone
  • Bauxite Aluminium Frame
  • Thicker Headband Padding
  • Cross-Platform Compatibility

Headphones

  • Frequency response: 12 Hz – 28 kHz
  • Impedance: 32 Ω @ 1 kHz
  • Sensitivity (@1 kHz): 109 dB
  • Input power: 30 mW (Max)
  • Drivers: 50 mm, with Neodymium magnets
  • Inner ear cup diameter: 54 mm x 65 mm
  • Connection type: Analog 3.5 mm
  • Cable length: 1.3 m / 4.27 ft.
  • weight: 322 g / 0.71 lbs
  • Oval ear cushions: Designed for full-ear coverage with cooling gel, perfect for long-wearing comfort

Microphone

  • Frequency response: 100 Hz – 10 kHz
  • Signal-to-noise ratio: > 60 dB
  • Sensitivity (@1 kHz): -45 ± 3 dB
  • Pick-up pattern: Unidirectional ECM boom

In-line control

  • Analog volume control wheel
  • Microphone quick mute toggle

Audio Usage

  • Audio Usage: Devices with 3.5 mm audio jack
  • Audio + microphone usage: Devices with 3.5 mm audio + mic combined jack

Audio / mic splitter adapter cable usage: Devices with separate 3.5 mm audio and microphone jacks

Price & Availability

$79.99 USD / 79,99 € MSRP

Razer.com – 14 March 2019
Worldwide – March 2019

For more information, please visit https://www.razer.com/gaming-audio/razer-kraken

RAZER BASILISK ESSENTIAL

The Razer Basilisk Essential stays true to the unique right-handed ergonomic form factor of the original Razer Basilisk and has a total of 7 configurable buttons utilizing Razer’s Mechanical Mouse Switches, with a durability of up to 20 million clicks.

The unique thumb-operated Multi-Function Paddle, an award-winning feature in the original Basilisk, can be programmed for any function the gamer needs; a quick-shift DPI clutch for sniping, shortcut for a weapon or spell slot, push-to-talk comms or Press and Hold for sprinting, healing or crouching.

Powered by a native, gaming-grade 6400 DPI optical sensor the Razer Basilisk Essential features Razer Chroma with customizability of 16.8 million colours and variety of effects available through Razer Synapse 3.

Product Features

  • True 6,400 DPI optical sensor
  • Up to 220 inches per second (IPS) / 30 G acceleration
  • 7 independently programmable Hyperesponse buttons
  • Razer™ Mechanical Mouse Switches
  • Gaming-grade tactile scroll wheel
  • Ergonomic right-handed design with enhanced rubber side grips
  • 1,000 Hz Ultrapolling
  • Razer Chroma™ lighting with true 16.8 million customizable color options
  • Razer Synapse 3 enabled
  • Approximate Dimensions: 124 mm / 4.88 in (Length) X 75 mm / 2.94 in (Width) X 43 mm / 1.69 in (Height)
  • Approximate Weight: 95 g / 0.21 lbs (excluding cable)

Price & Availability

$49.99 USD / 49,99 € MSRP

Razer.com – 14 March 2019
Worldwide – March 2019

For more information, please visit https://razer.com/gaming-mice/razer-basilisk-essential

Left 4 Dead Dev Team Returns for Back 4 Blood

BURBANK, CA – March 14, 2019 – Warner Bros. Interactive Entertainment and Turtle Rock Studios today announced Back 4 Blood, from the creators and development team behind the critically acclaimed, co-op phenomenon Left 4 Dead. Back 4 Blood is designed from the ground-up as an original, premium title and marries the best of what made the co-op zombie shooter so successful with new features and state-of-the-art technology.

“We are thrilled to partner with the proven Turtle Rock Studios team on Back 4 Blood to advance the co-op zombie genre forward with innovative multiplayer gameplay,” said David Haddad, President, Warner Bros. Interactive Entertainment. “The talented team at Turtle Rock has been developing amazing games together for a long time, and this is a great opportunity to work with them to create a new gaming universe built specifically with the large co-op zombie shooter community in mind.”

“It’s hard to overstate what an awesome opportunity this is. We get to return to a genre that was born in our studio with over ten years of additional experience and zombie ideas racked up in our brains,” said Chris Ashton, Co-founder and Design Director, Turtle Rock Studios. “We also have some of the best teammates in the business at WBIE who understand our development process and are equally committed to our player-first mentality. We love being able to announce, so we can start working with the community right away.”

“We are not resting on any past laurels. Our goal is to take all we’ve learned and push forward. We know that’s a tall order,” said Phil Robb, Co-founder and Creative Director, Turtle Rock Studios. “We’re growing the team considerably because we’re stepping up to the biggest challenge in this studio’s history. We know this title has to stand out and we fully intend to make that happen.”

For more information on Back 4 Blood, please visit: www.Back4Blood.com.

Fade to Silence Release Date

Vienna/Austria, Offenburg/Germany, March 14th 2019: Fade to Silence from developer Black Forest Games will leave Early Access on PC and will be available on PlayStation® 4 computer entertainment system and the Xbox® One family of devices, including the Xbox One X on April 30th 2019. The SRP on PC will be 39,99 $ / 39,99 € , console editions will be at 49,99$ / 49,99€.