Archive - 2017

Razer Unveils New Blade Laptop

IRVINE, Calif. – Razer, the leading global lifestyle brand for gamers, today announced the new Razer Blade 14-inch gaming laptop. This latest version of Razer’s award-winning laptop offers an updated CPU, faster memory and a new 4K UHD screen option. The result is a laptop with a perfect balance of power, mobility and durability with the characteristically elegant Razer Blade profile.

The latest generation of 7th Gen Intel® Core™ i7 quad-core processor in the new Razer Blade is more powerful and more efficient than last year’s model, the “Best Portable Gaming Laptop” on the market according to Digital Trends (November 2016). The powerful CPU of the new Razer Blade achieves double-digit increases in productivity benchmarks and is paired with NVIDIA® GeForce® GTX 1060 graphics to deliver the best frame rates available in an ultra-thin laptop. The performance of the new Razer Blade is matched by its light weight and durability. Measuring only 0.70 inches thin, it weighs a little more than four pounds and is housed in a unibody CNC aluminum chassis.

A Full HD panel comes standard on the new Razer Blade, while a new 4K UHD touchscreen option will be available for the first time on Razer’s 14-inch model. Razer Blade users can enjoy extraordinarily clear visuals and intense frame rates in games with the Full HD display, or step up to the clarity of 4K for ultimate picture quality and the convenience of a touchscreen interface.

“The Razer Blade sets the benchmark for performance in thin laptops,” says Min-Liang Tan, Razer co-founder and CEO. “More users embraced this flagship computer model in 2016 than ever before, and we are excited to make it even more available worldwide this year. Beyond gaming, it has been really gratifying to see people enjoying the power and portability of the Blade for video editing, music creation and software development.”

The Razer Blade comes standard with 16 GB of DDR4 dual-channel memory running at 2400 MHz, Killer Wireless-AC and Thunderbolt™ 3 connectivity. The system offers PCIe SSD storage options up to 1 TB, providing fast data transfer speeds. Other features include a comfortable and accurate anti-ghosting keyboard that is powered by Razer Chroma™. This technology unlocks a color palette of 16.8 million colors and a virtually endless array of keyboard lighting effects that can be customized and synchronized to display in-game events.

Razer is one of the most awarded laptop manufacturers in recent history. Its 12.5-inch Blade Stealth Ultrabook won more than 20 awards in 2016, while the 2016 Blade and redesigned 17.3-inch Blade Pro received lauds of their own from the editorial and gaming community. Razer’s Project Valerie laptop concept debuted at CES 2017 and took home more than 30 accolades at the world’s biggest technology show.

The new Razer Blade Full HD systems are available now in North America and Europe at RazerStore.com and in-person at RazerStore San Francisco, as well as other select retailers and etailers. The 4K UHD model is expected to be available in Q2. For more information, visit Razerzone.com/blade.

STARTING PRICE: US$1,899 / C$2,749 / €2.149 / £1.799

AVAILABILITY:

United States, Canada, United Kingdom, Germany and France:

Razerzone.com – February 13, 2017

Select Retailers – February 20, 2017

Worldwide – March 2017

PRODUCT FEATURES:

  • Intel® Core i7-7700HQ Quad-Core Processor (2.8 GHz / 3.8 GHz)
  • NVIDIA® GeForce® GTX 1060 (6 GB GDDR5 VRAM)
  • 16 GB System Memory (DDR4, 2400 MHz)
  • Windows® 10 64-bit
  • 256 GB / 512 GB / 1 TB SSD (PCIe M.2) options
  • 14-in. IPS Full HD Matte (1920 x 1080) / 14-in. 4K UHD (3840 x 2160) capacitive multi-touch options
  • Anti-ghosting keyboard with per-key lighting powered by Razer Chroma
  • Killer™ Wireless-AC 1535 (802.11a/b/g/n/ac + Bluetooth® 4.1)
  • Thunderbolt™ 3 (USB-C™)
  • USB 3.0 port x3 (SuperSpeed)
  • HDMI 2.0 video and audio output
  • 3.5 mm headphone/microphone combo port
  • Built-in webcam (2.0 MP)
  • Built-in stereo speakers
  • Array microphone
  • Dolby® Digital Plus Home Theater Edition
  • 7.1 Codec support (via HDMI)
  • Trusted Platform Module (TPM 2.0) security chip embedded
  • Razer Synapse enabled with programmable keyboard, trackpad, backlighting, and fan control
  • Kensington™ security slot
  • Compact 165 W power adapter
  • Built-in 70 Wh rechargeable lithium-ion polymer battery
  • Approx. Size: 0.70 in. / 17.9 mm (Height) x 13.6 in. / 345 mm (Width) x 9.3 in. / 235 mm (Depth)
  • Approx. Weight (Full HD): 4.10 lbs. / 1.86 kg
  • Approx. Weight (UHD): 4.30 lbs. / 1.95 kg

NieR: Automata Glory to Mankind Trailer

LOS ANGELES (Feb. 13, 2017) – Set in the year 11945 AD, during the 14th Machine War, the new trailer for NieR: Automata™ depicts a desolate, post-apocalyptic world where androids fight machine lifeforms to reclaim the planet for their human masters. On display is the fellowship between members of elite android squad YoRHa—2B and 9S—as they battle a variety of foes, including twin brothers Adam and Eve.

NieR: Automata, developed by SQUARE ENIX and PlatinumGames Inc., will release in North America on March 7 for the PlayStation® computer entertainment system and Steam® in 2017.

Players can download a free demo for the PlayStation®4 system from the PlayStation®Store at:http://bit.ly/NieRDemo.

Story of NieR: Automata
Invaders from another world attack without warning, unleashing their secret weapon: the machines. In the face of this insurmountable threat, the human race is driven from the earth and takes refuge on the moon.

The humans develop an army of android soldiers to fight back against the mechanical horde, but succeed only in slowing its advance. To break the deadlock, a new breed of android infantry is sent into the fray: the YoRHa squad.

In the forsaken wasteland below, the war between the machines and the androids rages on. A war that is soon to unveil the long-forgotten truth of this world…

Related Links
Facebook: http://www.facebook.com/NieRGame
Twitter: @NieRGame
Official Page: http://nierautomata.com

NieR: Automata is currently in development for the PlayStation®4 system and Steam. This title is rated M (Mature). Please visit the Entertainment Software Rating Board (ESRB) website at http://www.esrb.org for more information about ratings.

Phoning Home – A Review (PC)

The current landscape of gaming has made it much easier for independent game makers to get their products made and published.  Kickstarter, Indigogo, and Steam Greenlight have opened the gates for many game makers to get their ideas made, and into the hands of the public.  However, not all games are made equal.  For every great game that comes out, there are usually five to six really, really bad games that came out with it.  One such game to get made this way is Phoning Home, by Ion Lands.  Phoning Home made its way through the Steam Greenlight community, and into my hands prior to its official release.  Is Phoning Home one of the good games to make it to market, or something to avoid and forget about all together?  Let’s take a closer look at Phoning Home by Ion Lands.

Story

In Phoning Home you play as a droid named ION, and begin the game by crash landing your ship on an unknown planet.  Your ship’s AI immediately sets you out to collect materials and craft parts to repair the communications array to contact your home planet for extraction.  As you explore the alien planet, you soon discover remnants of an older alien civilization, and another spacecraft, who is missing its own exploration unit, named ANI.  ION quickly realizes that escape from this planet is impossible, without ANI’s aide and sets out to find her.  ANI is discovered, but is also a bit mad, but is absolutely essential in your quest to escape.  Together, you and ANI begin searching for ways to get off the planet, while also exploring the ancient civilization and discovering what other resources are available on the planet.

The story is pretty generic, as these types of stories go, but still will keep you interested throughout the entire game.  The most interesting aspect of the story is the interdependence between ION and ANI.  ANI is extremely dependent on ION to move around the landscape, but ION cannot make it off the planet without ANI’s systems, so what develops is a story that really centers around two characters that are vital to each other for survival.  The story of Phoning Home went a lot deeper than I was expecting it to.

Game Play

You begin the game by completing some rudimentary quests for your ship’s AI unit, trying to get certain systems back online.  ION moves around the open world very well, with a jump pack and a sprint function to help you get around.  However, using the jump pack burns fuel faster, and using the sprint function will drain your battery.  This makes gathering of resources and crafting vital to progressing through Phoning Home.  

As you explore the planet, you will discover different resources that you can use in crafting.  Resources are initially unknown and not on the map, until you discover them.  Once you have located and gathered a particular resource, that resource will now show up on your HUD and makes finding more of the same resources easier.  ION can only hold a certain amount of each resource, so gathering maximum amounts and constantly crafting fuel and batteries is a great way to make sure you can get around whenever you need to.  Crafting is also done very simply, yet still felt satisfying.  In the crafting menu, you will see a list of all the objects that you can craft, and the materials that are needed to craft that object.  Once you have all the materials, you simply click on the item you want to craft and it is created and placed in your inventory.  Some items require multiple parts to create, so you will need to gather a larger batch of resources.

These items you can craft also include upgrades to ION, including weapons, teleporters, or magnetics that help you move ANI around.  Each upgrade changes the way the game is played and are realized at certain points of the game.  Your ship’s AI will contact you when a new upgrade or item is now craftable, and all you need to do then is locate the right resources to craft and unlock it.  Crafting these upgrades and items are vital to the overall game play of Phoning Home because of the constant shift and threat of the terrain.  ION will take damage from falls, creatures, and even the weather.  Repair kits, batteries, and fuel are in constant need and so you will spend most of your time gathering and crafting, as you explore your planet.

If crafting and resource gathering is half of the game here, then the other half is survival and solving puzzles.  ION is only outfitted with a pipe as a weapon in the beginning, so combat isn’t an option.  Large rock creatures will just crush you with boulders if you get to close, so you best learn to keep your distance.  Later, you will get some photon blasters and other weapons, but the option to hide and wait is usually the better option.  You will also have to deal with ANI, in what becomes long escort mission.  ANI has her own health bars and abilities, so you need to keep her alive at all costs.  ANI is also not outfitted with the same gear you are, so cannot fly or create her own teleport portals.  That’s all you, bud.  You will have to lift her over rocks, create portals to help her climb, or use your magnetics to get her to keep up with you as you run away from a very large rock creature using your head for target practice.

Aesthetics

Usually, indie games go with a drastically different aesthetic or really leave one aspect of the design short to save money.  Phoning Home’s aesthetic is impressive and really works well with the game.  ION does look a little too much like Wall-E for my taste, I would have liked to have seen something that really could stand out as being unique to Phoning Home.  The graphics aren’t awe inspiring but still do a hell of a job making the alien planet interesting to explore.  The planet has many different climates to explore and the planet looks just close enough to Earth to allow you to understand what it is you are looking at, but different enough to know that you are on an alien world.

The sound design, music, and voice acting are done extremely well.  Everything about Phoning Home feels much more polished than your average indie game, but the voice acting and music are easily the highlights of the aesthetic.  The voice acting was really well done, with just enough emotion to keep you invested in the story, but not too much to stop sounding like it would come from an A.I.  The music fits the feeling of the game, of being lost on a strange planet far from home.  It’s immediately the one area that you can just feel that the developers put a huge emphasis on and it comes off almost perfect.  The game feels very atmospheric thanks to the soundtrack.

Final Thoughts

Phoning Home is one of those good games that really shows what Steam Greenlight is really capable of.  Solid storytelling, decent graphics, and a great aesthetic (minus the Wall-E look) makes Phoning Home a must play for those that are looking for a game about gathering resources and exploration.  Phoning Home officially released on Steam on February 7.


Phoning Home Review Score

[mks_icon icon=”fa-star” color=”#ff3a3a” type=”fa”][mks_icon icon=”fa-star” color=”#ff3a3a” type=”fa”][mks_icon icon=”fa-star” color=”#ff3a3a” type=”fa”][mks_icon icon=”fa-star-o” color=”#ff3a3a” type=”fa”][mks_icon icon=”fa-star-o” color=”#ff3a3a” type=”fa”] (3 out of 5 Stars)


 

Sound BlasterX Pro Gamer Weapons Crate Review

Creative Labs has released the first gaming keyboard and mouse in their Sound BlasterX Pro Gamer line. These offerings consist of the the Siege M04 RGB gaming mouse and the Vanguard K08 RGB mechanical gaming keyboard. While you could purchase the two products separately and be perfectly happy, Creative Labs has released the very limited Sound BlasterX Weapons Crate edition bundle. This “weapons crate” contains both the Vanguard K08 and Siege M04 as well as the nifty Alphapad mouse pad, all in a heavy duty carrying case that looks like it should be carrying actual weapons. Each crate comes with a unique serial number.

Sound BlasterX Vanguard K08

The Sound BlasterX Vanguard K08 mechanical gaming keyboard is a beautifully-designed peripheral which exudes style and good looks. RGB lighting systems have become all the rage in peripherals these days and is well executed on the Vanguard. Using the Creative Labs Sound Blaster Connect software, you can configure a number of eye popping patterns to oogle during play. It also allows you to customize 109 of its keys with macros and a lot more!

The real standout feature of the Vanguard, however, is its PRES mechanical key switches. PRES, or, Perceive-React-Execute Switches are specially designed by Creative Labs and OMRON to activate 25% faster than standard mechanical switches. This is thanks, in part, to the keys reduced travel time. Furthering the remarkability of the keys is that each PRES key has two connectors hiding inside. This means that even if one connector gets coated in dust or grime, the other one can still fire off a signal to your computer. This redundancy means PRES keys are extremely reliable in a multitude of conditions. The keyboard even boasts 26-key rollover technology, which should be plenty for any gamer – no matter how many actions you need to perform.

Rounding out some of the cool features of the Vanguard is a soft braided cable as well as a USB 2.0 pass through port for convenient attachment of a gaming mouse – such as the Siege M04. Speaking of which…

Sound BlasterX Siege M04

The Sound BlasterX Siege M04 RGB gaming mouse features a stylish, sleek black body with rubberized side areas for increased grip during play. Of course, much like the Vanguard we already touched on, the Siege M04 features a 16.8 million color RGB lighting system that is completely cool and eye catching. You can configure the lighting system within the Sound Blaster Connect software suite.

Under the hood, the Sound BlasterX Siege M04 features a PixArt PMW3360 IR LED gaming grade sensor. This sensor provides up to 12,000 dpi and 1,000 Hz polling rates as well as customizeable lift off distance of either 2 or 3mm.

Further harnessing the power of this remarkable mouse sensor is a 32-bit microprocessor. The Siege M04 is very good at promoting its lack of mouse prediction and acceleration and, while you might think NOT having features would be a negative, those are two huge problems for serious gamers out there. Acceleration and prediction can be a real detriment in tournament play and not having those is a terrific thing to tout (the more you know!).

The Siege M04 features a soft braided cable and a cool thumb button which puts the mouse into sniper mode. This is great for those of you who play shooter titles and I loved using it in my Battlefield 1 sniper rifles. It brings the DPI down to a predetermined level that makes minor corrections much more achievable. The hope is that it allows you to be a more effective sniper and, for the most part, it succeeds!

Alphapad Mouse Pad

Admittedly, the weakest part of the Sound BlasterX Pro Gamer Weapons Case is the Alphapad. It is a flexible mouse pad which boasts the Sound BlasterX logo. While I say this is the weakest part of the weapons crate, it isn’t so much that the Alphapad does not function as a mouse pad – it’s fine. It just doesn’t have the same wow factor as the Vanguard or Siege – the true stars of the crate. The Alpha pad features a decent size mouse pad surface but does not have any kind of wrist rest. The pad itself is rather hard on the skin, so I would recommend a wrist pad of some sort if you are doing some marathon game sessions.

Conclusion

I am hard pressed to believe that the Vanguard and Siege peripherals are Creative Labs first forays into the mice and keyboard markets. They are each so well-designed and made so durable that they exude the style, performance, and look of a company that has been crafting them for years. Whether you purchase them together, in the weapons crate, or separately you will not be disappointed with the rewards they will provide both your gaming and general computing needs. If you are looking to transport your peripherals to e-sports tournaments or just a friend’s house, you might consider the limited edition Weapons Crate as it comes in a super rugged case with form fitted foam to keep everything from rattling around – really cool bundle!

The Creative Labs Sound BlasterX Pro Gamer Weapons Crate retails for $299.99 while the Vanguard K08 mechanical gaming keyboard has an MSRP of $179.99 and the Siege M04 RGB gaming keyboard retails for $79.99. You can find them at Creative Labs official website as well as online retailers like Amazon.com.


Sound BlasterX Weapons Crate Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”] (5 out of 5 stars)

Sound BlasterX Vanguard Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”] (5 out of 5 stars)

Sound BlasterX Siege Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”] (5 out of 5 stars)

Sound BlasterX Alphapad Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star-o” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star-o” color=”#1e73be” type=”fa”] (3 out of 5 stars)


 

Valve Announces the End of Steam Greenlight

Looks like Valve has announced that it will be ending its Steam Greenlight system, which was used to get independently-developed games onto the digital distribution platform. Steam Greenlight will be replaced this Spring by what they are calling “Steam Direct”. Steam Direct will allow developers more direct paths to publishing their games.

http://steamcommunity.com/games/593110/announcements/detail/558846854614253751

You can read the entire blog post at the above link!

Sniper Elite 4 Launch Trailer

February 10, 2017 — 1943. Outnumbered and deep behind enemy lines, an elite specialist hunts a Nazi Officer through the streets of Southern Italy. There’s a time to be stealthy and a time to be lethal. A time to go low and a time to go high. A time to strike and a time to move … TIMING IS EVERYTHING! SNIPER ELITE 4’s launch trailer shows agent Karl Fairburne use all of his cunning, adaptability and ruthless precision, just as players can when SNIPER ELITE 4 launches on February 14th for PlayStation 4, Xbox One and PC!

Season Pass Detailed

Rebellion today also revealed that the SNIPER ELITE 4 Season Pass will give players access to ALL 12 of the game’s post-launch content packs, including 4 full campaign missions for 1-2 players!

The Season Pass includes the following:

ALL PRE-ORDER BONUS CONTENT

  • Target: Führer campaign mission – Infiltrate a secret Mediterranean U-boat facility and use wits and creativity to take out the target in over 30 ways.
  • Camouflage Rifle Skin Pack – Blend into the lush environments of wartime Italy with highly detailed skins for all seven of the game’s starting rifles, for use in any mode.

THREE HUGE NEW CAMPAIGN MISSIONS

  • A completely new three-chapter campaign, separate from the main storyline, which features massive, diverse new environments that eventually lead Karl out of Italy for a thrilling finale…

THREE CONTENT-STUFFED EXPANSION PACKS

  • Each expansion pack will be released alongside a campaign mission, and they’ll each include 3 new weapons, 8 new weapon skins and 2 new characters.

WEAPON AND CHARACTER PACKS

  • Three further weapon packs – including silenced weapons, famous wartime Allied rifles, and equipment for taking on foes at close quarters…
  • Three new characters for use in both co-op and multiplayer.

As previously announced, all new multiplayer maps and modes released after launch will be FREE for the whole community. 

The Sniper Elite 4 Season Pass will be priced $34.99 / €34.99 / £29.99 and will be available at launch.

Star Trek: Bridge Crew Will Get Original Series Bridge

SAN FRANCISCO – February 10, 2017Today, Ubisoft® announced the iconic U.S.S. Enterprise bridge from Star Trek: The Original Series will be playable in Star Trek™: Bridge Crew, the new virtual reality game where players explore space as a member of Starfleet. Under license by CBS Consumer Products, Star Trek: Bridge Crew will be available on PlayStation®VR, Oculus Rift and HTC Vive. In addition to the announcement of the original series bridge aboard the U.S.S. Enterprise NCC-1701, the new launch date on all platforms will be May 30.

Developed by Red Storm Entertainment, a Ubisoft Studio, Star Trek fans will be able to live out their Star Trek dreams as a member of the bridge crew aboard the famed U.S.S. Enterprise and the U.S.S. Aegis, a brand new ship created for Star Trek: Bridge Crew. Playable co-operatively with a crew of up to four or solo as Captain, players will be immersed into the Star Trek universe as they command a Starfleet vessel and complete missions that will determine the fate of their ship and crew.  The original U.S.S. Enterprise bridge will be playable in the Ongoing Voyages mode, which generates randomized missions for countless hours of solo and co-op adventure.

“We felt it was important to include a part of classic Star Trek with this game, especially during Star Trek’s 50th anniversary,” said David Votypka, Sr. Creative Director at Red Storm Entertainment. “The original U.S.S. Enterprise is such an iconic part of the franchise – it’s the ship that started it all.  The adventures and relationships that took place on the ship are a special part of Star Trek history, so we were determined to give players the opportunity to create their own adventures and stories on this classic ship.  We’re very excited to see player reactions when they step onto the U.S.S. Enterprise original bridge for the first time, and experience Star Trek: Bridge Crew in a whole new way. We’re also appreciative of players’ patience as we finalize work on the game to bring the Star Trek experience we envisioned to life.”

Star Trek: Bridge Crew marks the most recent project in virtual reality for Ubisoft, which believes in the strong potential of VR to redefine social gaming with a unique sense of reality. Ubisoft recently released the games Werewolves Within™ and Eagle Flight™, and announced a VR partnership with the film company SpectreVision.

For more information on Star Trek: Bridge Crew visit http://www.startrekbridgecrew.com

theHunter: Call of the Wild Release Trailer

Moenchengladbach/Germany, February 10th, 2017 – With just a week until the full release of theHunter™: Call of the Wild, Avalanche Studios, Expansive Worlds and astragon Entertainment are excited to share the Release Trailer featuring the game’s second major hunting reserve, dubbed Layton Lake District.

Set in the Pacific Northwest, Layton Lake District offers a dramatic departure from the mellow autumn hues of the previously announced Hirschfelden hunting reserve. Featuring dense pine forests surrounded by snow-covered peaks; the vast landscape is inhabited by majestic game like the Moose, the Whitetail Deer, the Roosevelt Elk, the Black Bear, and more.

A total of 14 unique base weapons are available for your hunt, ranging from long-range rifles to stealthy precision bows and agile handguns. Some can be customized with scopes and outfitted with different types of ammunition. A set of skills can also alter the way you handle weapons, like decreasing recoil or reloading faster in a tight spot.

Lastly, we announce that theHunter™: Call of the Wild supports Tobii eye tracking at launch. This impressive technology heightens one of hunting’s most important senses and makes it an even bigger part of the gameplay experience. Freely explore your surroundings, become more aware of the environment, and increase your sense of immersion.

The Release Trailer, all rendered in-game by Apex – Avalanche Studios Open World Engine, shows off the unique Pacific Northwest setting and features a level of detail previously never seen in a hunting game.

theHunter™: Call of the Wild launches on February 16th, 2017 for PC. The retail box release for Northern and Southern America is set for March 7th, 2017. The game is priced at $29.99, and will be supported by DLC packages. theHunter™: Call of the Wild is developed by Expansive Worlds, published by Avalanche Studios and distributed by astragon Entertainment.

Further details about the new open world title theHunter™: Call of the Wild can be found at:

http://www.astragon.de/en/games/thehuntertm-call-of-the-wild/ and http://callofthewild.thehunter.com

Reign of Terror Announces March 4 Special Event

February 10, 2017 – Reign of Terror Haunted House will run a FULL PRODUCTION special event on Saturday night, March 4, 2017.  Doors will open from 7PM – 11PM.

ALL 8 ATTRACTIONS with 95 ROOMS, ALL SPECIAL EFFECTS, and ALL CHARACTERS will be active.

Now’s the time for every haunter, horror fan and general thrill seeker to see why Reign of Terror won multiple awards in 2016, including “Must-See Haunt Attraction in the United States” as well as the “Best Halloween Attraction for Los Angeles” and “Best Professional Haunt in Southern California”.

Remember, all 8 of our attractions are interconnected. Once you leave one attraction, you immediately enter the next.

** Ticket proceeds from this event will benefit ANIMAL RESCUE CHARITIES **

Special REDUCED Ticket Price for only $15 each general admission or $25 each VIP entry (sorry, due to the reduced special price, no other discounts can apply)

Tickets available for purchase NOW online on through our website at www.ROTHauntedHouse.com or our Facebook page https://www.facebook.com/ROThauntedhouse/

OR

Get tickets at our Box Office* all night March 4, starting 6:30PM (*Box Office accepts CASH only. ATM is nearby)

Location: Janss Marketplace (near Gold’s Gym), 197 N Moorpark Road, Thousand Oaks, CA 91360

Plenty of FREE PARKING at Janss Marketplace Parking Garage and surrounding lots

The Bunker Experience Announces Speed Dating Nights #speeddatingatthebunker

You may recall our encounter with Chapter One of The Bunker Experience escape room experience in Pasadena last year. If not, you can read our thoughts here! It looks like we have a really neat, new announcement from The Bunker Experience. They are hosting 4 speed dating nights throughout February. Tickets run $39.95 dollars each and also includes the chance to go through the escape room itself. You can find ticket purchase information, event dates and times (both straight and LGBT nights), etc here at TicketLeap.

From Bea Egeto, creator of The Bunker Experience:

“We’re going to host 4 speed dating nights all on Fridays in February (2 straight nights and 2 LGBT nights) where for the price of $39.95 our Singles would get: Speed Dating potential love interests, Glass of Wine, and a game in our Bunker Experience. Once the 90 minutes of speed dating, mingling, and escape our adventure game concludes, they are invited over across the street to the famous Speakeasy Bar for drinks at 30% off. Overall a fun evening for everyone!

We wanted to do something different for our Singles so the entire Speed Dating will be all in theme with our adventure game. Our story is based on a post-apocalyptic story so our Speed Dating host and other employees will all be characters in the game as will our Singles. This takes the edge off of meeting someone new and also offers a fun night out to possibly meet the love interest they are looking for.”