Archive - 2016

Escape from Tarkov Screenshots of New Map

December 16, 2016 – Battlestate Games, developers of the much-anticipated military-themed FPS/MMO Escape from Tarkov have released several screenshots of a new in-game location – the Forest. This vast Forest covers a major section of the city of Tarkov’s immediate outskirts and it hides many secrets. Attentive explorers will discover many locations, most of them dangerous, including an abandoned railroad station, sawmill, the remains of a crashed plane and much more. To succeed in the forest battlefield, players will have to adopt special combat tactics and learn to navigate in dense vegetation and open spaces.

Escape from Tarkov is a hardcore story-driven MMO featuring elements of both FPS and RPGs. The events take place in the Russian city of Tarkov, which has been sealed off by roadblocks after having plunged into chaos of warfare between private military companies. Escape from Tarkov’s Hazardous Environment Combat Simulator employs a number of custom system modules to create incredibly immersive gameplay and lets players feel the reality of what is happening in the game.

Escape from Tarkov is currently in the Alpha testing stage and is being prepared for transition to closed beta. At the moment, most key game mechanics are already in place including trade, handling of weapons/inventory, raid objectives and character leveling/skill upgrades system.

To learn more about Escape from Tarkov, visit www.escapefromtarkov.com. ‘Like’ the game on Facebook and follow the game’s development on Twitter @bstategames for all the latest developer updates and news.

Surf World Series Announcement Trailer

Portsmouth, UK – December 16 – Surf’s up! UK-based independent studio Climax Studios today announced their new game, Surf World Series, coming to PlayStation 4, Xbox One and PC in 2017.

In Surf World Series, players will take to the waves to experience the thrill of pure arcade-style surfing. Developed by Climax Studios in partnership with Vision Games Publishing and Standfast Interactive, the game offers players the following features:

  • Ride monster waves from around the world at 5 legendary surfing destinations, including the sun-drenched beaches of Hawaii, and the rugged coastlines of Portugal.

  • Become masters of the waves, learning increasingly difficult tricks along the way, from nailing kickflips and cutbacks, to landing massive aerials and navigating treacherous tubes.

  • Trick their way through 45 single player challenges, or carve up the competition online against 15 other players across 3 different multiplayer game modes.

  • Rank up and unlock thousands of customisation options to stamp their own style on their journey to become a surf legend.

“Surfing is an amazing sport that’s been pretty underrepresented in games for some time, so we wanted to bring surfing fans a fun, arcade-style experience that’s all about mastering waves and racking up huge high scores.” said Simon Gardner, CEO of Climax Studios. “Surf World Series is a celebration of those moments when board and wave work together in perfect harmony.”

For more information visit Surf World Series website, follow the game on Twitter or like it on Facebook.

About Climax Studios
Climax Studios is an independent games developer based in Portsmouth, UK, with a mission to create games with guts that blow away gamers and reviewers alike. Throughout their 25 year history they have consistently delivered great games, from original IP to conversions and ports, across all genres and platforms, working on franchises such as Assassin’s Creed, Silent Hill, Resogun, Serious Sam, Dirt Rally, Castlevania and Diablo.

Surf World Series will be published by Vision Games Publishing Ltd.

PowerA Releases Rogue One Xbox One Controllers

Woodinville WA – December 15, 2016 – Along with the launch of the most anticipated movie of the holiday season, Rogue One – A Star Wars Story, PowerA released a pair of great gift ideas for the Star Wars fan on anyone’s holiday list. Two officially licensed Star Wars controllers for Xbox One allow any gamer to choose a side. The white controller for the Rebel Alliance features artwork of the new heroine, Jyn Erso, while those who choose the dark controller for the Empire will be treated to the black and green imagery of a Death Trooper. These limited-edition controllers feature dual rumble motors, impulse triggers, a new hexagon micro-textured undercarriage and 9.8 foot cable.

For more information, visit PowerA.com.

Styx Shards of Darkness – Gameplay Trailer 2

December 15, 2016 – Styx: Shards of Darkness is Cyanide Studio’s upcoming Stealth Adventure game arriving March 2017 on PlayStation 4, Xbox One and PC. Today, discover 3 minutes of brand new gameplay footage featuring a slew of Styx’s new tools and abilities in three different locations – Wildoran the hunters’ village, the secret Sanctuary of the Dark Elven city Korrangar, and Thoben, the city of thieves.

Styx’s second adventure builds upon the foundations laid in the tower of Akenash, with more fluid movement and climbing abilities, a richer story told with cinematics including an enhanced bestiary, side-missions to complete, as well as new and improved sneaking and assassination skills.

The titular goblin’s aerial abilities have been improved and expanded. Swing from ropes and attack from above with a slew of new tools such as the crossbow, with a range of different bolts such as the non-lethal poison bolt. The crossbow can be used not only to kill or disable enemies, but also to detach environmental objects crushing those below.

Cloning is one of Styx’s signature abilities, and they’ve received a major upgrade. One of the new upgradeable abilities is the cocoon, which is a craftable item that you can throw to spawn your clone at a distance. Another new ability is called Rebirth, which teleports Styx to his clone’s location, killing it in the process. It can be used in a number of ways – to travel to spots that are difficult to reach, or to get out of danger when things get dicey.

You will need to use all of Styx’s tools and abilities to get to your goals. If you choose to specialize in crafting, Styx gets access to another craftable contraption, the Acid Trap, which dissolves enemy corpses after they step on them. This is particularly useful against enemies whose armor cannot be penetrated by Styx’s dagger, and enemies whose body is too heavy to carry.

Styx: Shards of Darkness comes out March 2017 on PlayStation 4, Xbox One, and PC! You can preorder the game on STEAM from today 7pm CET / 10am PST to get exclusive access to the Akenash set, donning the outfit and dagger from Styx’s first adventure.

ARK Park Teaser Trailer

Studio Wildcard, the developers of ARK: Survival Evolved, will be creative consultants on this upcoming VR title, with Snail’s Peacock Studio directing the project. ARK stalwarts will have their skill and cunning in taming primeval creatures rewarded in this new game, as they can import their own collected dinosaurs from the original survival game into a up-close and personal, full VR experience!

Players begin their ARK Park adventure at a visitor center surrounded by life-sized holographic dinosaurs where they’ll learn about these creatures that they’ve only read about & seen in books and summer blockbusters. From there, players will have the option to explore multiple interactive attractions on-foot or in vehicles & on Dino-back, including a swamp, forest, desert, snowy mountain range, and more. Each attraction features stunningly rendered and realistic environments of the period inhabited by ARK creatures, which can be found and captured through use of items, weapons, and puzzle-solving.

Snail Games recently announced a partnership with Studio Wildcard to license the IP for ARK: Survival Evolved, the popular open-world dinosaur survival game, for a VR experience. ARK Park will be available on HTC Vive, Oculus Rift and PlayStation™VR in 2017.

For more information, visit: www.arkparkvr.com

Follow ARK Park on:
Facebook: https://www.facebook.com/ArkParkOfficial/
Twitter: https://twitter.com/ArkParkOfficial
Instagram: @arkparkofficial

Call of Cthulhu Gets New Screenshots

December 15, 2016 – The official video game adaptation of Chaosium’s pen and paper RPG, Call of Cthulhu, today unveils new images showcasing the horrifying locals and locales of Darkwater Island. Step into the shoes of Edward Pierce as you investigate the tragic death of Sarah Hawkins, and push your sanity to the limit to uncover the disturbing truth in this RPG/Investigation game blending psychological horror and stealth mechanics.

You are Edward Pierce, a war veteran turned private detective, in the Boston of the 20s. You have been hired to investigate, on the isolated island of Darkwater, the unusual and tragic death of Sarah Hawkins and her family. Soon your investigation will lead you to the fringes of the paranormal, where reality and illusion begins to blend… or is this really the fruit of your imagination?

Driven by the idea that mankind is irrelevant in an uncaring universe filled with inconceivable horrors, Lovecraft’s dark works have captured imaginations across the world for close to a century. Call of Cthulhu fully embraces these fundamentals, pitting you in a desperate struggle against powers that defy human comprehension. To uncover the disturbing truth of Darkwater Island, you will venture a deadly path to the very brink of insanity – a concept tightly tied to the Cthulhu Mythos. As your investigation leads you closer to the sphere of influence of the Great Dreamer, you will start to doubt everything you see. You will have to find balance between your own sanity, and your determination in finding out what lurks in the shadows – as they say that madness is the only way that can bring you to the truth.

Between the haunting environments, twisted story, and the ever-looming threat of the Great Old Ones, Call of Cthulhu promises a darkly satisfying experience for Lovecraft fans and newcomers alike.

Call of Cthulhu: The Official Video Game releases 2017 on consoles and PC.

For Honor Closed Beta Details Released

SAN FRANCISCO — December 14, 2016 — Today, Ubisoft® announced that the For Honor Closed Beta will be available in January 2017. Players will be able to step onto the war-torn lands of Ashfeld, Valkenheim and Myre with brand new multiplayer experiences that showcase the age old war between Vikings, Samurai and Knights.

Coinciding with the closed beta, Ubisoft will launch War of the Factions, a pre-launch limited time event that will answer the question: When the might Vikings, Samurai and Knights finally collide on the same battlefield…who will reign supreme?

War of the Factions will track all multiplayer activity across all platforms in the closed beta launching January 2017. Rewards will be given to warriors participating in the beta as well as the winning faction.

Players can charge into battle with a cast of 12 unique heroes across the three Factions. Today, Ubisoft showcased two new Heavy heroes, the Samurai Shugoki and the Viking Warlord, and a new Assassin, the Knight Peacekeeper, which offer even more depth to the competitive multiplayer experience:

  • Peacekeeper: Selected from the desperate, the humbled or the devoted, they are sworn to secrecy by unbreakable oaths. Quick and lethal, they fight with a short sword in one hand and a dagger in the other. Peacekeepers are the deadliest duelists of all Assassins, capable of winning a fight before their enemy even knows they are here.
  • Shugoki: Once the guardians of the Samurai, they have become as family. Massive and fierce, their weapon of choice is the kanabo, a huge stick that they only can wield efficiently. The Shugoki might not have the same agility as the other Samurai, but their rock-like resistance and demon-like strength make them an unavoidable force on the battlefield.
  • Warlord: Warlord is a name from an ancient Viking tradition, a name that is earned by only the true leaders in combat, those who are ready to spend their whole life servicing all who need it. Warlords’ shields are as versatile as they are strong and their sword, while simple in design, is sharp and deadly.

Ubisoft also debuted its brand-new metagame, Faction War, the persistent cross-platform conflict between the Knights, Vikings and Samurai. Players begin by pledging their sword to the faction of their choice. Every multiplayer battle in For Honor impacts the world as players earn War Assets based on their personal performance in matches. These War Assets can be deployed and spent helping players conquer and defend territories. Every match makes a difference as all players contribute to the glory of their faction during each 10-week competitive multiplayer season. Once the season ends, all For Honor players will receive rewards based on the rank of their faction. At the end of each season the Faction War resets and resumes after an off-season period.

Players will learn why these brave heroes have gone to war with one another in the new campaign trailer that dives deeper into the world of For Honor and Apollyon, the main antagonist of the game, who seeks to incite war amongst the various factions. The new trailer details the motivations of the three factions including the Knights of the Iron Legion, the Warborn Viking clans and the Samurai of the Dawn Empire. Players will unravel the harsh and unforgiving world of For Honor as they play through the thrilling story campaign in single player or online co-op.

Players can get a taste of what For Honor has to offer by registering for the Beta at www.forhonorgame.com/war.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios*, For Honor offers an engaging campaign and thrilling multiplayer. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the enigmatic Samurai – fighting to the death on intense and believable melee battlefields. The game’s innovative combat system puts players in total control of their warriors, allowing them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way. For Honor will be available on February 14, 2017.

For more information about For Honor, please follow us on Facebook at www.facebook.com/ForHonorGame and on Twitter at www.twitter.com/ForHonorGame. For the latest on all of Ubisoft’s games, please visit www.ubiblog.com.

*Associate studios are Ubisoft Quebec, Ubisoft Toronto, Blue Byte, a Ubisoft studio.

Torment: Tides of Numenera Release Date Trailer

Wroclaw, Poland – December 14, 2016inXile Entertainment and Techland Publishing have announced the release date for Torment: Tides of NumeneraFebruary 28, 2017. The highly anticipated and massively crowdfunded RPG will be released for PC, PlayStation 4 and Xbox One.

Pre-orders for the Day One Edition and the Collector’s Edition are now available.  For a full list of what is contained in the Collector’s Edition along with pre-order incentives, see the official trailer at:https://youtu.be/8hnzEHX9CL4 The Day One Edition trailer can be viewed at: https://youtu.be/wS-lQRG_wj8

Torment: Tides of Numenera is set one billion years in the future using the science-fantasy setting created by pen and paper RPG luminary, Monty Cook. Players will experience a game of intricate choices and consequences with thousands of meaningful decisions that will make every playthrough unique. The game is created and developed by inXile Entertainment, which consists of industry icon Brian Fargo and many other veteran creators of the original Planescape: Torment – one of the most critically revered CRPGs in gaming history.

For more info on Torment: Tides of Numenera and the various editions available, check out the tormentgame.com website. Torment: Tides of Numenera will be available on PC, PlayStation 4 and Xbox One.

DOOM: Bloodfall DLC Launch Trailer

December 14, 2016 – We’re pleased to announce that Bloodfall, the third and final premium DLC pack for DOOM, is now available on PlayStation 4, Xbox One, and PC. You can check out our launch trailer here.

Priced at $14.99 / £11.99 / €14.99 / A$23.95, Bloodfall includes the following for DOOM’s multiplayer:

  • Three new multiplayer maps:

o    Empyrian – fight in an ageless colosseum held aloft by opposing energies, as the gilded embattlements slowly crumble

o    Boneyard – battle in the outer realm of Hell, where the landscape is made entirely of demon flesh, teeth, and bone

o    Outbreak – engage in intense combat throughout a UAC facility transformed after underworldly science breaks free from containment

  • A new player-controlled demon: Spectre Pinky
  • A new weapon: Grenade Launcher – bank grenades off walls and deal area damage, or use the secondary fire to detonate smoke grenades
  • New equipment: Lateral Thrusters – provides short directional boosts to player movement
  • New ways to customize your DOOM Marine, including the Cultist Armor­ – armor blessed in the temple and baptized in blood
  • New hack modules

For more information please visit DOOM.com and Bethesda.net.

Watch Dogs 2 – A Review (PC)

Watch Dogs by Ubisoft had tons of hype leading up to its release in 2014.  However, what ended up in our hands was something less then perfect.  The main protagonist, Aiden Pierce, was uninteresting, the driving was horrid, and the story takes way to long to kick in.  With all of these negatives, I still finished the game and enjoyed most of my time with what made up Watch Dogs.  When Watch Dogs 2 came my way for this review, I was filled with equal parts excitement and trepidation.  Did Ubisoft learn their lessons from the critiques of Watch Dogs?  Will a change of protagonist and setting help gamers forget the original game?  Or is this just more of the same?  If you want the short answer, it is better and worth your time.  For the long answer, keep reading!

Story

Watch Dogs 2 technically is a sequel to the original, but so much has changed in terms of the plot, setting and character, you do not need to play Watch Dogs before you play Watch Dogs 2.  Watch Dogs 2 shifts the story to the city of San Francisco and the emergence of ctOS 2.0.  Blume has learned the lessons of what made the system faulty in Watch Dogs, and has ramped up the security and the invasiveness in this new version of their city wide operating system.  Along with a shift in city, we also get a new protagonist, Marcus Holloway.  Marcus is, in every way, a better protagonist, then Aiden Pierce ever thought of being.  Marcus is motivated by what he believes in instead of simple revenge, much more likable in character, and doesn’t take himself too seriously when he screws up.

Watch Dogs 2 begins with Marcus’s “interview” with Deadsec, the hacktivist group that was introduced in the first game.  The first mission has Marcus infiltrating a ctOS2.0 server farm to wipe out all traces of his profile in the system.  With Marcus successful in his “interview”, he becomes the catalyst for Deadsec to become much more then just some hackers with a dream, they begin to work towards proving that Blume is invading the privacy of every person living in San Francisco and how Deadsec will be the ones to take them down.  Deadsec in Watch Dogs 2 is represented by a few more characters then the first game was, and these characters will be the ones that you will interact with the most.  The members are Wrench, Horatio, Josh and Sitara, each with their own specialties and character nuisances.  For the most part, the members of Deadsec are interesting, if just a little bit annoying at times.  The members are all young, and are obviously made to resonant with the younger audience out there.  Raymond Kenney, the first person to work against Blume in Watch Dogs, does make a comeback to help out Deadsec in the sequel.  His appearance in Deadsec brings about an older view, which I can identify with, while also making that connection so player who did play the first game feels like this is part of a bigger story.

Overall, the story of Watch Dogs 2 is more engrossing, more interesting, and just more fun then Watch Dogs.  Marcus makes for a far better protagonist then Aiden did, and I cared much more for the development of Marcus’s character then I ever could for Aiden Pierce.  The main story will take you about 13 hours to complete, but with Watch Dogs 2 being more of an open world game, there are plenty of side quests and multi-player quests to keep the story going further.  The side quests keep the story interesting, with quests that range from spreading the Deadsec logo all over the city, to teaching Sitara’s younger sister a lesson on internet safety.  The multi-player quests delve a bit more deeply into the rivalry between Deadsec and another hacker group, Prime Eight, but don’t expect much narration here.

Game Play

Ubisoft also tweaked the game play for Watch Dogs 2 based on the critiques of the original game.  At it’s core, Watch Dogs 2 is an open world game where the player travels all over the city, completing quests.  These missions can be completed in multiple different ways, but stealth and hacking is still the best method to get through with your skin in tact.  I also see this as being in character with Marcus, I never saw Marcus as the type of person who would gleefully gun down a group of security guards, unlike Aiden.  Sticking to the stealth approach, though, has it’s issues as well as it’s rewards.  You are not durable in this game, at all.  Just a few shots and you will go down like the Titanic.  That means, you will have to rely on your tech and stealth to get through some of the hairier missions, and you have plenty of that at your disposal.

In addition to the standard hacks from the original game, Marcus also has a jumper and a drone that can be used to extend his reach, in addition to using the camera system that is all over the city.  You also have access to a tech tree that will grant you more abilities depending on your choice and resources.  Some of my favorites is being able to control cars remotely, flagging individuals for arrest by the police department, or having rival gangs show up to cause trouble.  These all work great as stealth options, as it draws massive amounts of attention away from where  you need to be.

Hacking is still done in the same way as the original Watch Dogs, which uses gates to control the flow of the system until you can unlock all of the areas needed to access the system.  You see these through the use of your “hacker vision”, which highlights important things you can interact with.  Stealing money, information, or energy is done by the click of a button.  Targeting these systems, though, while traveling at high speed is a bit touchy.  You still get some prompts to blow up gas mains while being chased, but hitting the right car with the right hack can be tricky while boosting over the Golden Gate Bridge at 100 mph.

Watch Dogs 2 is great when it is trying to be Watch Dogs 2, it only fails when it tries to be Grand Theft Auto.  Driving has been improved over the original, and shooting while driving has been added to Marcus’s repertoire of skills, but it still pales in comparison to the cleanliness of the mechanics found in GTA.  Overall, Watch Dogs 2 is a vast improvement over the original game, but still ends up feeling not as polished when compared to other open world crime games, like GTA.

Aesthetics

Watch Dogs 2 is a great looking game, as well as a great sounding game.  I was able to play the game at the Ultra settings with everything turned up and found that that everything looked great and only suffered some frame rate drops while in a vehicle, in a denser area.  The city feels as lived in as the last city, which is to say well enough.  I found that the city in Watch Dogs 2 felt more like San Francisco, but that might only be because I am more familiar with the city in the sequel then I am with Chicago from the original.  The aesthetics follow the similiar design to Watch Dogs, even down to the idea that Marcus does wear a bandana as a mask.  Clothes can be purchased to change the looks of the main character, and you will visit different locals during game play.  Overall, good looking game that doesn’t really make a huge impression.

Sound design for Watch Dogs 2 is also well done.  The voice acting was impressive, to me.  I enjoyed the way the characters delivered their lines and interacted with each other.  I especially thought the character, Wrench, was interested and well voiced.  The soundtrack for Watch Dogs 2 uses licensed music, with more songs that can be found in the world through using the song app on your phone.  Artists like the Dead Kennedys, Sublime, Naughty by Nature, N.E.R.D., and Bob Marley all make appearances on different radio stations throughout the game.  Once a song is found, you can create your own playlists on your phone and listen to them while outside of vehicles.  It’s a neat touch that adds an extra layer to the game.

Final Thoughts

Watch Dogs 2 is what the first game should have been.  If Watch Dogs 2 was released instead of the original, the franchise would have been a bigger hit then it is today.  Instead, the reaction to the sequel has been mostly “well, it’s better then the first”.  And that is true, Watch Dogs 2 is better then the first, but then again it absolutely had to be.  If you played through the first game, you will play through this second game, and you will enjoy it much more.  People who didn’t play the first game, should absolutely play the sequel, and don’t worry about getting the original.  You don’t need it to understand what is going on in Watch Dogs 2.  It’s those of you that didn’t finish the first game that need to be convince to try your luck with Watch Dogs 2,  and the best I can tell you is that I truly think you will like this game more.  Watch Dogs 2 is hands down the better game, the more interesting game, and the more polished game.  While still not perfect, it is indeed worth your time.


Watch Dogs 2 Review Score:

[mks_icon icon=”fa-star” color=”#eeee22″ type=”fa”][mks_icon icon=”fa-star” color=”#eeee22″ type=”fa”][mks_icon icon=”fa-star” color=”#eeee22″ type=”fa”][mks_icon icon=”fa-star-o” color=”#eeee22″ type=”fa”][mks_icon icon=”fa-star-o” color=”#eeee22″ type=”fa”] (3 out of 5 Stars)