February 24, 2016 – The river cuts through the wilderness, a roiling path stretching over the horizon toward adventure and the promise of a better life… if it doesn’t swallow you first. The Flame in the Flood is available today on Xbox One, PC, and Mac.
With an original soundtrack by Chuck Ragan, The Flame in the Flood is a rogue-lite river journey through the backwaters of a forgotten, post-societal America. Forage, craft, outwit predators, and brave the rapids as you make your way down the procedurally generated river.
From cold to starvation and rapids to wolves, the odds are stacked against you. Craft clothing to keep the elements at bay, traps to keep yourself fed, and upgrade your makeshift raft to withstand the hazards of the river. With a little ingenuity and a whole lot of determination, you just might survive.
The Flame in the Flood is available today on Xbox One, PC, and Mac.
JACKSON, N.J. ─ February 24, 2016 ─ This Sunday, Six Flags Great Adventure will host its final spring job fair from 10 am to 4 pm in the Employment Center. 4,000 employees are needed for the 2016 season, which begins March 23 and spans four seasons of fun. The world’s largest theme park seeks individuals with a passion for delivering friendly, fast, clean and safe guest service in a fun and fast-paced environment. In 2015, the theme park garnered its highest guest satisfaction scores in history, and will launch the insane and cutting-edge The Joker 4D free-fly coaster, Caribbean Cove in Hurricane Harbor, and an expanded Fright Fest and Holiday in the Park for 2016.
Six Flags is looking for enthusiastic candidates of all ages and backgrounds, and has seasonal positions available in retail, games, park services, ride operations, culinary services, admissions, guest relations/VIP services, market research, loss prevention, security, landscaping, safari guides, lifeguards, entertainment technical support, accounting, cash control, corporate alliance brand ambassadors and human resources.
Six Flags Great Adventure is New Jersey’s largest seasonal employer and the largest employer in Ocean County. The theme park is an equal opportunity employer and offers a wide variety of positions and paid internships. Six Flags provides team members many benefits including advancement opportunities, reward and recognition programs, scholarships, free park admission, incentives from area businesses and much more.
Details for Sunday, February 28:
Job Fair:10 am to 4 pm
Six Flags Great Adventure’s Employment Center, 1 Six Flags Blvd., Jackson, NJ 08527
Enter via Employment Entrance approximately one mile west of main park entrance.
Before attending, new applicants should visit www.sixflagsjobs.com to complete an online application. Applicants without access to computers can visit the Employment Center for assistance during regular operating hours.
Six Flags Employment Center: Open Monday to Friday from 12 to 6 pm, and Saturdays from 9 am to 5 pm. Walk-in applicants who have completed their online application and rehires are welcome.
The 2016 season kicks off March 23 and runs on a varied schedule through the summer, Fright Fest and Holiday in the Park, which ends Jan. 1, 2017. More information is available at www.sixflags.com
SAN FRANCISCO, February 23, 2016 – Jump into the shoes of Lunch Box and Mr. Snoogans! The team at Interabang Entertainment is making a Jay and Silent Bob video game, called Jay and Silent Bob: Chronic Blunt Punch! Longtime fans of Kevin Smith’s Askew-niverse, the Interabang team is creating a game that captures the satire and irreverence of the movies and brings back the tone of the gone-before-its-time Clerks cartoon series. To kick off the project, Interabang Entertainment and Fig Publishing are giving fans a chance to get involved through a rewards and investment crowdfunding campaign forJay and Silent Bob: Chronic Blunt Punch on the Fig platform (www.fig.co).
In Jay and Silent Bob: Chronic Blunt Punch, players get into a tag team combo fight fest and wreak havoc on their foes with fists, feet, and the magic of self-esteem-destroying jibes while embarking on a mission to find their long-lost pot customers trapped in an Orwellian mega super shopping mall. The mall turns out to be a Utopian labyrinth with apartments, restaurants, hospitals and everything that a post-World War II nuclear bunker would contain—with a candy coating of fun.
Jay and Silent Bob: Chronic Blunt Punch is a colorful side-scrolling 2.5D, over-the-top multiplayer tag-team brawler whose action escalates as the player travels deeper into the mall of purgatory. The team is creating the narrative through environment, design, combat and a new conversation combat system called the Convo Combo mode. This mechanic changes the dynamics of enemy showdowns through cutting insults combined with an intricate facial animation system that bonds dynamic fighting with timed phrase matching. This delivers a completely different kind of storytelling experience. Jay and Silent Bob: Chronic Blunt Punch also includes co-op play, where players finish each other’s combos, and create havoc in the world’s largest mall.
“People have asked me for years why I never made a Jay and Silent Bob video game,” said Kevin Smith. “Now I can tell them I was waiting for Justin Woodward from Interabang Entertainment and our own Elias to bring it together. Couldn’t be happier to hand our characters off to folks who know them as well as I do.”
“Kevin Smith’s films have long inspired our team,” said Interabang founder Justin Woodward. “During development for our first game, we’d take breaks to watch them back to back. The iconic characters, hilarious dialogue, and sheer surrealism of the Askew-niverse got us through rough patches during development and life’s struggles. We kept coming back to thinking about how amazing it would be to see Jay and Silent Bob in a game like the ones we design, and we’re amazed that we have this opportunity now.”
“The first time I heard about Justin creating a game based on Jay and Silent Bob, I wanted it to be a Fig campaign. I mean, Kevin Smith and Jason Mewes in a Castle Crasher style brawler, fighting with fists, feet and insults – what’s not to like?!” said Justin Bailey, CEO, Fig. “This campaign will provide traditional rewards, and accept accredited investment as well as unaccredited reservations which will be collected once they are re-confirmed after the SEC filing process is complete.”
Beginning today at 9AM PT, anyone can help fund the project at Fig.co, the only video game-centric funding platform that offers investment and rewards-based crowdfunding. Fig.co provides game studios and their fans with a more balanced and sustainable approach to game development that helps unite fans, investors and developers.
The Fig campaign funding goal for Jay and Silent Bob: Chronic Blunt Punch is $400K and the campaign is open to investment (through Game Shares to be offered by Fig Publishing) and rewards (being offered by Interabang). Rewards range from premium digital goodies and new action figures based on designs from the game, to signed custom Kevin Smith-style jerseys and a walk-on in Kevin Smith’s next movie!
February 23, 2016 – Completely rebuilt from the ground up in Unreal Engine 4, Insurgency: Sandstorm is coming to consoles and PC in a new partnership between Focus Home Interactive and developer New World Interactive. With Insurgency: Sandstorm, New World Interactive expands and enhances its popular first-person-shooter franchise, having sold more than 2.3 million copies on PC.
“We are very excited about working with Focus on Insurgency: Sandstorm. We believe there’s a great opportunity for Insurgency on next-gen consoles and that aligning with a strong publisher will allow us to best leverage this. Considering our background, it was not easy finding a publisher we felt compatible with. We decided to work with Focus because they understand our game and they believe in our vision. In addition, they bring a wealth of knowledge when it comes to shipping console games and marketing to that audience.”
Jeremy Blum – Founder and Game Director of New World Interactive
“We are very proud to partner with American studio New World Interactive. Insurgency is one of the most praised and played First Person Shooters on PC. We are excited to support NWI in this new adventure, and we will do everything we can to make Insurgency: Sandstorm a hit on consoles and PC in 2017.”
Cédric Lagarrigue – President of Focus Home Interactive
Deploy into a gritty, visceral combat experience that delivers first-person gunplay as immersive as it gets. Gear up with an arsenal of diverse firearms before heading into intense team-based action throughout the Middle East.
With a new story mode and Insurgency’s classic multiplayer and cooperative gameplay, the FPS epic comes enhanced and expanded as a new chapter in Insurgency: Sandstorm.
February 23, 2016 – Experience the distinctive, sci-fi world of Spiders’ epic RPG, The Technomancer. The game takes place on a dystopian Mars, hundreds of years after the first human colonies set foot on its red plains. Today’s trailer showcases a few of The Technomancer’s unique environments and dangers. Pursued by a corrupt police force, you must journey across these deadly environments and beyond, chasing a secret that could alter Mars and its inhabitants forever.
The Technomancer takes place after a cataclysmic event that decimated the population and isolated the red planet from Earth. The pioneering optimism of the early colonies has long since vanished. In its place lies no man’s lands, sprawling shanty towns, and broken cities governed by shadowy officials. The fractured settlements offer protection from the lethal radiations of the Sun, but they’re far from safe havens: desperate criminals and terrifying, mutated creatures lie in wait for the unprepared.
Your adventure on Mars begins summer 2016, available on PlayStation 4, Xbox One, and PC!
February 23, 2016 – Styx: Shards of Darkness, the sequel to Cyanide Studios’ infiltration cult classic Master of Shadows, comes to consoles and PC on Unreal Engine 4 in 2016. Styx’s sneaky adventure comes back with new features, new environments, and Unreal Engine 4!
In today’s screenshots, we witness Styx prowling through some of the huge environments of the game. From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions’ objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!
These are just some of the huge open spaces oozing with verticality to explore in Styx’s new infiltration adventure! With new ways to traverse the landscape, a deep and original story, as well as huge new features yet to be revealed, Styx’s 2016 mission will be his biggest yet!
Styx: Shards of Darkness comes 2016 to PS4, Xbox One, and PC.
February 22, 2016 – Today we can share the launch trailer for ‘In Too Deep,’ the premiere episode of The Walking Dead: Michonne – A Telltale Miniseries.
The Walking Dead: Michonne – A Telltale Miniserieswill premiere its first of three episodes, ‘In Too Deep,’ this February 23rd on PC/Mac via the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, and the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft. The episode will also be available starting February 25th for compatible iOS devices via the App Store, and for Android-based devices via Google Play and the Amazon App Store. The second episode, ‘Give No Shelter,’ will follow in the month of March, and the miniseries will conclude with the third episode, ‘What We Deserve,’ in April. All three episodes in the miniseries will be available for purchase at the cost of $14.99 USD or equivalent when the first episode debuts, including access to the second and third episodes as they become available.
The Walking Dead: Michonne – A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman’s best-selling comic books, portrayed in-game by award-winning actress Samira Wiley (Orange is the New Black).
Haunted by her past and coping with unimaginable loss and regret, the story explores Michonne across a three episode miniseries event. Players will dive into the mind of Michonne to discover what took her away from Rick, Carl, and the rest of her trusted group… and what brought her back.
In this premiere episode, ‘In Too Deep,’ Michonne joins Pete and his crew on the sailing ship The Companion as they cruise the coast for survivors and supplies. When a desperate signal for help draws them to a scene of horrific massacre, Michonne and the crew are lead further to the floating survivors’ colony of Monroe, which may just be harboring the person responsible for the carnage.
To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid andGamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.
The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.
The Walking Dead: Michonne – A Telltale Miniseries Episode 1 – ‘In Too Deep’is rated ‘M’ (Mature) for Intense Violence, Blood & Gore, Sexual Themes, and Strong Language by the ESRB.
February 22, 2016 — WG Labs is excited to reveal the first batch of in-game features for Master of Orion waiting for Collector’s Edition owners. Starting February 26, explorers can command their very own galactic fleet in intense Tactical Battles, compete against friends online, and test their skills against cunning AI opponents.
Tactical Battles let budding explorers deploy their custom-designed fleets, commanding squadrons to plot daring runs and lure opponents into devious traps—all in real time. Players will require sharp wits and clear heads as they make crucial decisions on the fly, holding victory and defeat in the balance.
“In our Tactical Battles, players have the chance to experience what it’s like to be an admiral in charge of a massive fleet,” said Chris Keeling, Director of Product Vision at WG Labs. “We’ve created immersive, visually stunning combat that lets the player take command. These tactical battles are all about strategic decision-making at the crucial moment, turning the tide to ensure victory, and bringing your ships home to fight again.”
At the start of Early Access, explorers can lead six diverse races: Mrrshan, Psilon, Bulrathi, Alkari, Human, Sakkra, with more races and content to be added in the near future. Three unique victory conditions await players on the path to Orion: become leader of the Galactic Council to claim a “Diplomatic” victory; exterminate all other races to win via “Conquest”; or have the highest average overall score between other conditions to achieve “Excellence”.
During Early Access, Master of Orion will support 64-bit Windows PC, with other platforms and specifications to arrive later. The game will arrive with full English localization and its star-studded cast, as well as Russian localization. Explorers from across the world can expect German, French, Spanish, Czech, Polish, Turkish, Spanish (MX), Portuguese, Korean and Japanese to be implemented soon.
To secure Early Access, the Master of Orion Collector’s Edition will be available for purchase on February 26, letting players start their campaign immediately.
FREMONT, California – February 22, 2016 –Corsair®, a leader in high-performance gaming hardware, today announced the immediate availability of the Corsair VOID Surround and Corsair VOID Wireless RGB White headsets, further expanding its range of multi-award winning gaming headsets. Offering universal compatibility for PC, PS4 and Xbox One, VOID Surround opens up its legendary gaming audio and supreme comfort for any platform, while the white version of the VOID Wireless RGB headset adds a striking, clean look to complement its 40 ft. wireless range and all-day battery life.
The VOID Surround brings Corsair’s most advanced gaming headset to the widest range of devices yet. VOID Surround’s mobile-compatible 3.5mm connector offers instant connectivity to virtually any audio source, as well as full headset capability with Sony’s PlayStation 4 and Microsoft’s Xbox One (requires Xbox One Wireless Controller with a 3.5mm port or Xbox One Stereo Headset Adapter). The 3.5mm jack also enables use on smartphones, tablets and handheld gaming devices. For connection to a PC, VOID Surround includes a USB 7.1 Dolby headphone adapter, unlocking genuine Dolby Surround for deadly accurate positional audio, as well as a fully customizable EQ in the Corsair CUE (Corsair Utility Engine) software.
“Most gamers don’t play on just one platform, so we wanted to build a headset that can be used anywhere” said Corsair’s Product Manager for Gaming Headsets, Joshua LaTendresse. “With VOID Surround, that’s exactly what we created: the unrivaled comfort and epic immersion of VOID is now universally compatible with any gaming platform.”
As with all Corsair VOID headsets, VOID Surround is built for comfort and durability, with memory-foam ear pads wrapped in long-lasting microfiber and cast aluminum construction. Oversized 50mm neodymium drivers deliver brilliant, precise highs and powerful bass, while a sophisticated unidirectional noise-cancelling microphone makes sure your teammates hear you loud and clear.
VOID Wireless – Now In White
Also launching today is Corsair’s new VOID Wireless 7.1 RGB Gaming Headset in white, a stylish new version of the multi-award winning Void Wireless headset, offering full Dolby Headphone 7.1 surround audio without the hassle of cables. Up to 40 ft. of wireless range grants freedom to enjoy untethered audio, while up to 16 hours of battery life ensures all-day gaming sessions go uninterrupted. Microfiber-wrapped memory foam ear pads and cast aluminum construction guarantee comfort and durability though even the longest, toughest gaming sessions and customizable lighting supports Corsair’s CUE Link, enabling RGB synchronization of all RGB-enabled Corsair headsets, mice and keyboards. Its Corsair’s most advanced wireless headset, now in a striking new color to match lighter gear and décor
VOID Visualizer – See Your Sound
Corsair is also proud to announce a major new software feature for its powerful Corsair Utility Engine software, VOID Visualizer. Combining a digital Corsair VOID headset (VOID Wireless, USB or Surround) with any RGB-enabled keyboard (such as the K70 RGB or Strafe RGB) enables gamers to unleash a stunning multi-color graphic equalizer on their keyboard, turning it into a real-time display of the active audio or microphone signal. Compatible with VOID Surround, VOID RGB Wireless and VOID RGB USB headsets, VOID Visualizer can be enabled with just a few clicks in the Corsair Utility Engine.
Availability and Pricing
The VOID Surround has an MSRP of $79.99. VOID Wireless RGB in white has an MSRP of $129.99. Both are available immediately from Corsair’s worldwide network of authorized retailers and distributors. VOID Visualizer is live immediately in Corsair Utility Engine Version 1.15.36.
VOID Surround Gaming Headset Specifications
Genuine Dolby Headphone: Treat yourself to 7.1 channels of accurate and immersive surround
Universal Compatibility: The mobile-compatible connector works with PlayStation 4, Xbox One and mobile devices. The included USB Dolby 7.1 sound card unlocks genuine Dolby Surround for PC.
February 22, 2016 – Giants Software and Focus Home Interactive are pleased to announce today the continuation of their partnership for the release of Farming Simulator 17, arriving simultaneously on PC and consoles at the end of 2016. The game will be introduced for the first time during the What’s Next of Focus Home Interactive press event organised in Paris, where journalists across the world can discover all upcoming titles released by Focus. There, they can also meet the developers of Farming Simulator 17 and discover some of the brand new features added to Giants Software’s upcoming game.
“It’s been a pleasure working with Focus throughout all these years. This partnership is the water on the seed that made Farming Simulator grow into the global phenomenon it is today. Each time we release a new version together we reach more people, and we look forward to expanding this reach even further in the coming years.” Thomas Frey – Vice-President of Giants Software
“Farming Simulator is a one of a kind story in the video game industry. Years ago, we imagined a unique destiny for this game and Giants Software, their creators. It is with great satisfaction that we succeed in reaching all of our objectives. There are still a lot of beautiful pages to write for Farming Simulator, and it starts right now with the simultaneous release of the game on PC and consoles at the end of the year.” Cédric Lagarrigue – President of Focus Home Interactive