Austin, TX, August 30, 2016 – OtherSide Entertainment is proud to announce the formation of its Austin development studio and that studio’s first project, System Shock 3, the latest in the series of classic, award-winning System Shock games.
Since its official inception in July, the studio has assembled its core team, made up of industry veterans under the guidance of Creative Director and Studio Manager, Warren Spector.
Warren Spector (Creative Director, Studio Manager)
The System Shock 3 team is being led by 33-year industry legend, Warren Spector, winner of several game of the year awards and honored with four lifetime achievement awards for his contributions to gaming. Warren played a key role in bringing the original Underworld and System Shock games to life and was also behind the seminal Deus Ex series, as well as Disney Epic Mickey and Disney Epic Mickey: The Power of Two.
Sheldon Pacotti – Design Director
In his 22-year career in the game industry, Sheldon has proven himself to be a multidisciplinary developer whose past experience includes stints as lead writer on Deus Ex and Deus Ex: Invisible War, on which he played a critical role. He also has credits as lead programmer and lead designer on many other projects. Among the games he has worked on are Auto Assault and America’s Army. He comes to OtherSide with an unparalleled academic background, with degrees in mathematics and literature from MIT and Harvard.
Arturo Pulecio – Art Director
Arturo brings to the project more than 14 years of hands-on experience in every aspect of video game art. Among the titles he has worked on are Lord of the Rings Online, Dungeons and Dragons Online, Dark Age of Camelot, Warhammer Online, Wizard 101, and both Disney Epic Mickey games.
Jason Hughes – Tech Director
Jason Hughes is a 21-year veteran industry technologist and generalist with deep knowledge of game systems. In a career that includes Wing Commander, Star Wars, and Disney Epic Mickey, Jason has everything from AI to graphics under his belt and has built multiple indie studios from scratch, operating both as founder and core technical leader.
All of these team leaders have worked with Spector before on games including Deus Ex, Deus Ex: Invisible War, Disney Epic Mickey, and Disney Epic Mickey: The Power of Two.
In addition, the team is consulting with members of the original System Shock teams within OtherSide Entertainment, including creative director Paul Neurath (System Shock, System Shock 2), lead designer Tim Stellmach (System Shock, Thief: The Dark Project) and art director Nate Wells (System Shock 2, BioShock).
Finally, OtherSide Austin will engage the talents of Terri Brosius, the voice behind the System Shock series’ malevolent AI, SHODAN, and concept artist Robb Waters (System Shock, BioShock). Outside creative consultants include Doug Church, game director on the original System Shock game.
To receive future updates on System Shock 3 as they become available, please register for our newsletter here. Download SS3 development team pictures here. And stay tuned for an upcoming announcement regarding the game engine that Otherside Entertainment will be using to create the world of System Shock 3 and other titles.