Archive - 2015

System Shock Enhanced Edition Launch Trailer

system-shock-enhanced

Warsaw, September 22 – System Shock, the breakthrough FPS/RPG hybrid – one of the most influential video games ever produced – is back and enhanced, as Night Dive Studios unleashes yet another long-lost piece of gaming history on GOG.com.

Watch the launch trailer for System Shock: Enhanced Edition here:

On release, System Shock forever changed the face of action gaming – it ushered an era of storytelling, choices, and RPG elements – directly influencing all-time classics like Deus Ex and Bioshock. Today, the legend returns in better shape than ever.

“With System Shock: Enhanced Edition, we’re implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode,” says Stephen Kick, CEO of Night Dive Studios. “The classic game has never been more accessible to a modern audience.”

The re-release supports resolutions up to 1024×768 (compared to the original 640×480), and a native 854×480 widescreen mode. Gameplay was also streamlined with a toggleable mouselook mode, including more intuitive inventory and item management. Combined with assorted bug-fixes and remappable controls, System Shock is now truly enhanced.

Some gaming experiences are truly worth preserving. Gamers can also return to the authentic 90’s gameplay with System Shock: Classic – ready for modern systems, completely unaltered in all other aspects. Both releases are available in a single package, with a 40% discount for all System Shock 2 owners on GOG.com – and 20% off for everyone. The discounted offer will last until Tuesday, September 29, 6:59 AM GMT.

Finally, please join Stephen Kick (Founder and CEO of Night Dive Studios) and Paul
Neurath (Creative Director at Looking Glass Studios, and industry veteran credited on System Shock 2, Thief, Neverwinter Nights and more) for an in-depth, roundtable discussion on the System Shock phenomenon and its many influences in game design to date – on Twitch.tv/GOGcom – September 23, 6:00 PM CET, 4:00 PM GMT, 9:00 AM PDT, 12:00 PM EDT.

SOMA Launch Trailer

SOMA-screen-2

September 22, 2015 – Frictional Games, creators of the Amnesia and Penumbra series, presents SOMA. Plunging into the abyss to tear at the delicate threads of human consciousness, SOMA is available today on PlayStation 4 and PC.

SOMA Launch Trailer

Creative Director Thomas Grip, reflecting on the development of SOMA:
“Five years ago, SOMA started as a simple idea; to make a game that would explore the more disturbing aspects of what it means to be a conscious being. Since then, we have gone through years of iterations, lots of hard work and almost tripled the size of our team. And finally, today, the game is done. We are very proud of how it has turned out, and feel that we have achieved what we set out to do. It has easily been the most ambitious project we have undertaken, and getting to this point has been quite a struggle. We hope people find SOMA to be a creepy and provocative experience that stays with them long after playing.”

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

SOMA is available for $29.99 on PS4 via the PlayStation Store, and for PC (Windows/Mac/Linux) via digital distributors including Steam, GOG.com, and Humble Store.

For more about SOMA:
http://www.somagame.com

Roccat Aluma In Ear Headset – A Review

roccat-aluma-1280x800

With the rise of mobile gaming, companies are creating top of the line peripherals to make mobile gaming the experience that many desktop gamers have enjoyed for years. Roccat has just released their audio option for mobile and music, named the Roccat Aluma. Built and designed to handle whatever life has to through at you while you are away from your desktop, the Roccat Aluma offers top-notch in-ear audio quality, while also offering a durable and light-weight aluminum housing.

Packaging and Aesthetics

Let’s start off with what you get for your $55 US (or 49.99 Euros Roccat’s online shop only ships the Aluma to Germany currently). The Aluma comes packaged with the in-ear headset, 6 different pairs of earphone adapters for your ears, adapters for your PC, Mac, mobile devices, and a nice little case to store everything in while you are out and about. The entire headset is designed in a black and light blue aesthetic, which reminds me of a headset designed in the world of Tron. I really like the overall look and feel of the Aluma, with one exception. The cord that connects the headset to your device looks and feels like a rubber band. This is to make the cord much more compact and to fit in smaller places, but I do not like the look nor the feel of the cord personally. This is such a small gripe that I almost did not mention it, but being used to braided cords from my desktop headsets or mice, made this cord stand out a lot more then I expected for me.

Performance

The Roccat Aluma sounds good, really good. I tested the Aluma with my mobile gaming, some laptop gaming, and with my music while I was at work. In all aspects, the sound through the Aluma was impressive, and it immediately replaced all of my in-ear headphones as my go-to set. Music sounded fantastic through the Aluma, and the headset brought a nice depth to my mobile gaming that my old in-ear head set could not bring. The quality of the sound of the Aluma along with the portability that Roccat designed it for, makes the Aluma perfect for mobile gaming and music.

There are just a few downsides to the Aluma as well. The mic that Roccat uses for the Aluma is an omni-directional, in-cable mic that also has a mute button. This is great for some communication, but I find that a uni-directional mic always works better and cannot be beat for gaming communication. Also, there isn’t a volume control on the cord itself, so all volume has to be control via your device.

new-ROCCAT-Aluma

TECH SPECS

DRIVER UNITS
Frequency response: 20~20.000Hz
Max. SPL at 1kHz: 98dB
Impedance: 16Ω
Max. input power: 5 mW
Drive diameter: Ø8mm
Cable length: 1.2m

MICROPHONE
Max. SPL at 1kHz: -40dB
Impedance: 1.6kΩ
Directivity: omni-directional

Final Thoughts

The Roccat Aluma is a fantastic product that will give you quality mobile gaming and music audio while you are away from your desktop. The aluminum housing is both light weight and durable, so the Aluma will not start to hurt your ears even after hours of use. The mic used for the Aluma is similar to the mics you see in other in-ear headsets, which works fine for communication but cannot beat the quality of a good desktop headset with a dedicated microphone. Roccat also makes sure you have enough adapters to handle anything and everything you might run into out in the real world, with a pc, mac, airplane, and mobile device adapters. You also get multiple sets of rubber adapters to find that perfect fit for the shape of your ear. All of these can fit into a nice, durable carrying case that can travel with you where ever you go. The Roccat Aluma runs about $55 US (49.99 Euros), so it isn’t on the cheaper side for an in-ear headset, but considering the quality of sound and the durability of the aluminum housing, I would venture that it is worth the price.

[easyreview title=”ROCCAT Aluma Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

2015 Universal Studios Hollywood Halloween Horror Nights Review

universalhhn-396 copy

Universal Studios has long been a fixture in the haunted attraction industry with its Halloween Horror Nights. Each year, the designers and artists of the event work hard to bring guests new and frightening experiences and the 2015 incarnation is no different. Featuring six haunted houses, a stage show, and the backlot “Terror Tram” tour, we were very excited when we got our media badges and went into the gates.

Usually, our night starts off at Universal’s Eyegore Awards but the park opted not to have the annual awards show, which celebrates horror throughout the year, this time. Instead, we went onto the red carpet for a smaller, yet equally-enthusiastic, cavalcade of celebrities. Highlights on the red carpet included David Arquette (Scream), Barry Bostwick (Rocky Horror Picture Show), and Brighton Sharbino (The Walking Dead).

universalhhn-275 copy

After we finished up on the red carpet, it was time to enter the event actual, coming through the street zone called “Dark Christmas”. This area was incredible with plenty of Krampuses, monstrous elves, and other creatures. The mix of Halloween and Christmas season decor was great, as was the twisted Christmas music playing throughout the zone. Of the park’s street scare zones, Dark Christmas is easily my favorite. I giggled out loud when I saw the heads and arms of children sticking out of the sacks hung over the backs of the Krampuses. Apparently. I have a problem inside my brain.

We knew that the Terror Tram would be one of the first things to get busy as it the line closes around 11pm. So, that would be our first attraction of the night. We walked past a very nice hostess, speaking into a microphone to welcome guests. According to the hostess, the Terror Tram would provide a family-friendly haven for people not wanting to participate in “The Purge” (as in the film from Blumhouse Productions and Universal Pictures). As you can imagine, things end up going bad and guests are hunted by mask-wearing followers of the “New Founding Fathers” wanting to purge. I thought the whole Terror Tram experience worked well this year – although I always wish they would change the layout of the walkways – it is the same every year. The best part about the experience were the victims walking around screaming and asking for help – in some cases, before being butchered.

universalhhn-467 copy

After the Terror Tram, we went upstairs to the main park area and got some souvenirs, then it was on to “Halloween: Michael Myers Comes Home”. This was, by far, my favorite haunted house of the night. The impressive exterior of the iconic Myers’ house was actually nothing compared to the incredible set design and construction work on the inside of the house. The whole flow of the maze was smooth and there was plenty of room for characters to work their scares. There were iconic scenes from the film Halloween reconstructed right before our eyes that we got to walk through and I loved the references to Halloween III: Season of the Witch peppered throughout.

We went in search of food after this haunted house, and found it in the form of the park’s French Street Bistro. We each had a Cinnabon cinnamon roll as well as some soda from their light-up collector cups. I also partook in their Cobb salad which had a good amount of chicken in it. Overall, the food was decent – although I am always remiss to find out that the park has no sit-down, full-service restaurants during the event. There are some out in the Universal City Walk but Halloween Horror Nights does not allow for re-admittance should you decide to leave.

universalhhn-517 copy

We also got the chance to look around the park’s Springfield area, including the inside of Moe’s Tavern and the Krusty Burger. As a huge fan of The Simpsons, this whole thing was simply fun and incredible. Universal Studios did a great job on recreating the cartoon locations in real life. I also recommend that you pick up a Lard Lad Doughnut while you are visiting. Mmm… Forbidden doughnut…

After we toured Springfield, it was off to the park’s Lower Lot area to go through the five remaining mazes. Yes – ALL five of the mazes are in the lower lot. I wish more of them would have been in the main theme park area as the Lower Lot became quite the traffic jam as the night wore on.

Here’s our rundown of the five remaining haunted houses:

Insidious: Return to the Further

This comes in as my #2 pick of the park’s haunted houses. Insidious: Return to the Further, takes you through various plot points from all three films and has some great design and makeup effects work. The limbo-like dimension known as “The Further” is well-represented and I loved the jump scares throughout this walkthrough experience. They also made use of one very creepy looking actor as one of the sinister specters scaring guests and he does an incredible job of staying in character.

universalhhn-543 copy

The Walking Dead: Wolves Not Far

AMC’s The Walking Dead continues on television as does its spin-off series, Fear the Walking Dead. As the show and Halloween Horror Nights have had a symbiotic relationship for years now, it was only natural that they would have yet another maze in this year’s event. The Walking Dead: Wolves Not Far takes guests through various set pieces from this last season of the show – from Terminus to Alexandria. The zombies look great and I give a lot of credit to Boneyard FX for their makeup work this year. While Halloween Horror Nights prosthetic and creature sculpts have always been amazing, the application has sometimes faltered in comparison. Not this year – the makeup crew is on point and giving it their A game.

This is the End 3D

This is my least favorite of the bunch in this year’s Halloween Horror Nights line-up. It feels like an afterthought – as if park designers felt they needed to have a 3D maze and couldn’t figure out a better IP to use. The 3D effect is simply muddy with red and blue paint splattered all over the place with very little artistic sensibility. They are extremely tame in dealing with the film’s overt subject matter (they should have gone big with the raunchy imagery here) and the movie just isn’t relevant anymore. The movie is two years old and not exactly a cult classic. I can think of several choices that would have made for a better maze in this one’s place – 3D not needed: Ash vs Evil Dead, Krampus, Poltergeist, It Follows, etc.

Crimson Peak: Maze of Madness

While Crimson Peak: Maze of Madness is one of the most beautifully-designed haunted houses I have ever seen, with set pieces that seem straight from the trailer for Guillermo Del Toro’s upcoming Crimson Peak film, I was simply lost throughout this experience. I, like most people, have yet to see the movie, which comes out on October 16, 2015. Unfortunately, it also gave me an idea about the movie which might not be correct and could color my view on seeing it at all. Kudos to the set designers and builders on this one though – it really looks amazing.

Alien Vs Predator

I am a big fan of both Alien and Aliens – not so much of the movie Alien vs Predator or its sequel. That being the case, I am also a big fan of practical effects and ADI, the studio behind the alien creature design post-Aliens. It should be noted that Tom Woodruff jr, one of the founders of ADI, worked on Aliens in the creature design and effects department. These guys know practical creature effects. The folks at Universal Studios were given access to the original molds of the creatures for the film. The result is an exceptional array of Alien and Predator puppets that are terrifying in their scale. To actually be next to the “Star Beast” is humbling – as is being up-close to a queen alien puppet! Loved this maze.

universalhhn-534 copy

Also appearing at Halloween Horror Nights this year are the Jabbawockeez, an all-male dance crew that won the first season of America’s Best Dance Crew. They have performed at a ton of venues over the years – including an amazing show in Las Vegas. The “Exterminatorz” scare zone shows off humans being eradicated by insects and other things we would consider to be vermin, and has a ton of grotesque props lining the streets. The “Corpz” scare zone is more high concept, with the corpses of fallen World War I soldiers returning home to Paris, and The Purge even has a scare zone. The only thing I really missed was a good Bill & Ted show like the event has had in years past.

Overall, Universal Studios Hollywood’s Halloween Horror Nights is a terrific, scare-filled time. Your ticket options are a little more limited this year, with the park doing away with the “RIP Tour” package they used to offer. Now you can buy general tickets or front of the line passes (which are worth it, despite being up to $180 dollars). These upgraded tickets will save you A TON of time you would normally spend waiting in line. If a maze has a 90 minute wait, you will get in within 15 minutes – in most cases a lot sooner.

Universal Studios Halloween Horror Nights

Photo Gallery

Wasteland 2: Director’s Cut First Trailer

wasteland-2-goty-Screenshot02

September 21, 2015 – Today Deep Silver and inXile reveal the first trailer for the post-apocalyptic RPG, Wasteland 2: Director’s Cut. “Welcome to the Wasteland,” introduces the viewer into the story and the atmosphere of Wasteland 2. The audio mix is just right in this trailer – don’t forget to turn up your speakers.

Offering overhauled graphics, expanded voice-overs, gameplay enhancements & tweaks as well as some brand-new features, inXile brings last year’s critically acclaimed PC title to current-gen consoles. Together with its huge reactive story and the tactical turn-based combat, Wasteland 2 combines the best elements of a classic RPG with modern design philosophies.

Wasteland 2: Director’s Cut will be available for Xbox One and PlayStation 4 on October 13th in the Americas and October 16th worldwide.

Elite Dangerous Announces SteamVR Support

elite-dangerous-sidewinder-star

Cambridge, UK. 21 September 2015 – Frontier Developments plc (AIM: FDEV) today announced it will support SteamVR and the HTC Vive virtual reality headset in the PC version of its massively multiplayer space epic Elite Dangerous.

The HTC Vive will be the first virtual reality headset available to consumers, and Elite Dangerous will support Vive on PC from launch via a free update available Holiday 2015.

SteamVR support in Elite Dangerous marks the latest step in Frontier Developments’ ongoing commitment to immersive, high resolution virtual reality experiences.

‘We’re thrilled to announce SteamVR support as part of the ongoing expansion of Elite Dangerous,’ Frontier Developments’ Chief Creative Officer Jonny Watts said. ‘Back in December 2013 we were among the first to support virtual reality with a triple-A game, and for me, exploring, trading and fighting throughout Elite Dangerous’ 1:1 scale Milky Way remains an unequaled virtual reality experience. We have been working closely with Valve to bring Elite Dangerous to HTC Vive, and we are delighted with the quality we have been able to achieve.’

‘Frontier’s Elite Dangerous is an excellent example of a team leveraging the versatility of the Vive and Steam VR,’ Valve’s Chet Faliszek said. ‘Players take the helm of an amazing starship experience, and we look forward to showing it for the first time on Vive at EGX.’

Visitors to this week’s EGX 2015 gaming show can experience a preview of Elite Dangerous and HTC Vive at the Elite Dangerous and HTC booths. EGX 2015 takes place in Birmingham, UK from Thursday 24 September until Sunday 27 September.

Celebratory week-long sale
To celebrate the announcement, Frontier Developments is placing Elite Dangerous for PC and Mac on sale for one week only at FrontierStore.net and Steam. Until Monday 28 September, Elite Dangerous will be available for £17.99 ($26.99, €22.49, 1,349 Rubles) – 40 percent off its usual RRP of £29.99 ($44.99, €37.49, 2,249 Rubles).

All PC versions of Elite Dangerous will be updated to offer SteamVR support at no extra cost this Holiday season.

Announcing Mayhem
New Elite Dangerous players are invited to join existing players in the two-week Elite Dangerous Mayhem community event, beginning today.

All players will be granted early access to the ‘open gamma’ release of Elite Dangerous 1.4 CQC and invited to participate in a series of competitive and cooperative events across the pre-release test galaxy, to be livestreamed at Twitch.tv/EliteDangerous.

The free 1.4 CQC expansion launches in October for PC, Mac and Xbox One, introducing instant arena-based PVP action to the Elite Dangerous galaxy in Close Quarter Combat Championships (CQC). CQC launches with Capture The Flag, Deathmatch and Team Deathmatch modes, and headlines a list of other features and improvements affecting the open galaxy.

Blood Bowl 2 Launch Trailer

Bloodbowl2-10

September 21, 2015 – Blood Bowl 2, the sequel to the video game adaptation of Games Workshop’s famous board game that combines American football with the fantasy world of Warhammer, launches tomorrow – September 22 in retail stores and on download for PC, PlayStation 4 and Xbox One!

Today’s launch trailer will give you a good taste of what you will find in Blood Bowl 2 tomorrow: an explosive cocktail of turn-based strategy, humour, referee bribing, sports skills and brutality. Also enjoy Blood Bowl 2’s new graphics engine and high-flying realisation faithfully portray the fury and intensity of classic Blood Bowl matches.

Lead the famous star team Reikland Reavers back to glory, in a new solo story campaign supported by the hilarious commentators Jim & Bob from Cabalvision. Each match is unique, with unexpected and surprising events constantly renewing the experience!

The single and multiplayer modes are bigger and richer than ever. In the online persistent mode against players (or offline against the AI), create, manage and develop your own teams comprised of eight races from the Warhammer world – Humans, Orcs, Dwarfs, Skaven, High Elves, Dark Elves, Chaos, and the Bretonnian newcomers – gaining XP and unlocking new skills. But beware! On the pitch, all losses are permanent… Online, organise entirely customisable championships, from qualifications to finale, and trade your players on the new Transfer Market to build your Blood Bowl dream-team!

Blood Bowl 2 will be available September 22 on PC, PlayStation 4 and Xbox One in retail stores and for download.

Pre-purchase of M-2000C for DCS World Announced

m2000c-dcs-world-screenshot

DUXFORD, UK, September 18th, 2015 – The Fighter Collection and RAZBAM are proud to announce the pre-purchase of M-2000C for DCS World by RAZBAM.

The M-2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M-2000C aircraft have been built. The M-2000C is a single-engine fighter with a low-set delta wing with no horizontal tail. It has excellent maneuverability given its relaxed stability and fly-by-wire flight control system. The M-2000C also includes a multi-mode RDI radar that is capable of tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M-2000C can also engage ground targets with cannon, rockets and bombs. The M-2000C is a perfect fit for the battlefields of DCS World!

We now bring an exacting simulation of the M-2000C to DCS World. The M-2000C is highly optimized to work within DCS World and takes advantage of the Digital Combat environment that only Eagle Dynamics can offer.

Video:

M-2000C for DCS World by RAZBAM will sell for $47.99, this is a 20% discount during the pre-purchase period. Pre-purchase the M-2000C from:

The DCS World e-shop at http://www.digitalcombatsimulator.com/en/shop/modules/

The RAZBAM e-shop at http://razbamsims.com/store/

By December 2015, the Open Beta download for the M-2000C will be available to those that pre-purchased.

For more information and support, please visit: http://forums.eagle.ru/forumdisplay.php?f=322

Key Features that the M-2000C for DCS World by RAZBAM will include: Advanced flight model providing realistic performance and flight characteristics

  • Highly detailed 3D model and animations
  • Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls
  • Realistic modelling of aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation
  • High resolution 3D model and cockpit textures, including specular and bump mapping
  • Inflight programmable INS
  • Synthetic runway display on HUD

Realistic HUD and weapons systems including:

  • Air-to-Air and Air-to-Ground cannon
  • Magic II and Super 530D Air-to-Air missiles
  • Matra rocket pods
  • CCIP and CCRP bomb delivery
  • Realistic afterburner and over-wing vapour effects
  • Numerous skins
  • Instant action, single, and training missions as well as a campaign
  • Training that includes interactive and video lessons

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe’s largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the U K. For more information, visit our website: http://www.fighter-collection.com/

About RAZBAM

RAZBAM is a 3rd party flight simulator content creator since 2002 that has been involved with the Microsoft series of flight simulators (MS Flight Simulator franchise), Third Wire “Strike Fighter” franchise, Lockheed Martin´s Prepar3D simulators, and most recently with Eagle Dynamics’ “Digital Combat Simulator” or DCS.

RAZBAM has also been involved in professional simulation solutions for a number of military and civilian aircraft operators since 2007. For more information, visit our website at: http://www.razbamsims.com or our Facebook page at: https://www.facebook.com/RazbamSims

The Wizarding World of Harry Potter Universal Studios Hollywood Key Art

wizarding-world-of-harry-potter-keyart

Universal City, California, September 18, 2015 – Universal Studios Hollywood wields a bit of magic with the reveal of newly created signature art for the eagerly-awaited arrival of “The Wizarding World of Harry Potter™,” scheduled to open in Spring 2016.

The new image, which depicts a wand-wielding Harry Potter in the foreground with a bustling snow-capped Hogsmeade village and a spectacular view of the iconic Hogwarts castle in the background, captures the spirit of this dynamic new immersive environment as the theme park readies for the West Coast’s debut of the “The Wizarding World of Harry Potter.”

More than five years in the making, and inspired by J.K. Rowling’s compelling stories and characters that were brought to life in the Warner Bros. films, “The Wizarding World of Harry Potter” will be masterfully recreated with impeccable detail as a real world interpretation at Universal Studios Hollywood.  “The Wizarding World of Harry Potter” will be faithful to the visual landscape of the fiction and films, including Hogwarts castle which will serve as its iconic focal point.

Join the conversation online using #WizardingWorldHollywood. “Like” Universal Studios Hollywood on Facebook, and follow @UniStudios on Instagram and Twitter.

SOMA Story Trailer

soma-screenshot

September 18, 2015 – What does it really mean to be human? Are we bound to the flesh of our bodies, or do we simply inhabit them? Coming September 22nd to PC and PS4, SOMA is an unsettling journey into the depths of human consciousness.

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

You can also visit the Frictional Games blog today, where Frictional Games delves into the creation of SOMA’s disturbing sound effects.

For more about SOMA:
http://somagame.com/