Archive - 2015

Knott’s Scary Farm 2015 Review

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Knott’s Scary Farm pretty much invented the theme park haunted event back in 1973. Since then, it has grown by leaps and bounds, as well as paved the way for a host of other events to share their scares with guests each Halloween season. That is the problem, of course: By being the first one of anything, you are constantly having to up your own game to keep ahead of all the others that came after. Did Knott’s Berry Farm push ahead of the pack this year?

Haunted Mazes

Paranormal Inc.

Paranormal Inc. takes guests through the Hayden Hill asylum where the stars of a hit paranormal investigations TV show are doing a live event. Things go wrong and park guests become the targets for all manner of supernatural entities. This haunted house begins very strong with a terrific, staged opening room to set the ton of the experience. After, the walk-through portions of the haunted house feel smooth and feature a ton of jump scares and some really cool practical stunts. Additionally, I loved the set design in this haunted house – it was definitely a step up for Knott’s Scary Farm and I hope their future haunted houses follow suit.

The Dead of Winter

This haunted house takes place in the Cloud 9 ballroom and features great air conditioning… That was pretty much all I could say for the maze on opening night.  I don’t know what was said to the talent but, on the second night I attended, the maze was quite a bit scarier, with talent having settled into their characters more. Also, it seemed like they might have turned the lights down a little bit, which helps a lot in terms of setting the mood for terror. While not my favorite maze of this year’s Knott’s Scary Farm, it definitely is doing a lot better than I first experienced.

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My Bloody Clementine

My Bloody Clementine sees the return of live, scare actors inside the venerable Calico Mine Ride attraction in several years. The overall set work in the mine ride is minimal, but the superb lighting design helps to push what’s there to the next level. Unfortunately, while there are a few live scare actors inside the attraction this year, they are fairly spread out and don’t do a lot of scaring, more just creepy pacing. I miss the days where the park’s log ride and mine ride attractions had FULL haunted mazes built in them and each brimmed with horrific monsters, terrorizing the ride cars as they passed by. My Bloody Clementine is, hopefully, the start of that returning!

Tooth Fairy

Still extremely disturbing, the Tooth Fairy haunted house has grotesque imagery, jump scares, and a creepy-as-hell titular character – all key ingredients in a successful haunt maze. The unsettling sound of dental drills makes the maze just that much scarier to experience. I hate to see what new things they will bring to the maze next year – the whole thing creeps me out (which, in this circumstance, is a good thing)!

Voodoo – The Order of the Serpent

Voodoo still has the best facade of any haunted house ever created by the park and, this year, the inside of the maze has been overhauled as well! Last year, we loved the multi-pathed experience. Unfortunately, it seems that it created more problems than not, so Voodoo only has a single route this year. The good part is that the maze still looks beautiful and has plenty of creepy moments to keep you entertained. Also, this maze has a brand-new “skeleton key” room this year, which is a lot more entertaining than the previous key room from last year.

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Trick or Treat

With two big changes this year, Trick or Treat is still a terrific haunted house which takes guests through the estate of the park’s green witch character. Her gaggle of trick or treating minions provide most of the jump scares throughout the attraction, but the witch herself makes plenty of appearances as she calls upon the forces of darkness.

Pinocchio Unstrung

Not much seems to have changes in this twisted take on the classic children’s tale. There are twisted marionettes, crazy townsfolk, mutant creatures, and a lot more. I wasn’t a big fan of this maze when it debuted some years ago but it has grown on me since then like a pair of ears and a tail (Ed Note: Yes, that was a lame Pinocchio reference).

Black Magic

Black Magic has some new sights for guests to experience, and is very solid in its scares and creeps. The dark magicians of the maze and their assistants are all very intense and I loved the set design – especially some of the new rooms. However, I missed the special skeleton key room of years past. Now, you just walk around the creepy seance table instead of sitting down and taking part in it.

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Forevermore

Forevermore, the brainchild of one of Knott’s Scary Farm’s former designers, has never resonated well with me. I thought it was boring and bland. They have tweaked it around this year and the whole maze is better for it. While still not my favorite maze of the bunch, it wasn’t bad.

The Gunslinger’s Grave: A Blood Moon Rises

I have a love/hate relationship with The Gunslinger’s Grave. As a concept, it never scared me much as “normal” people generally don’t frighten me. This year, the park has included a huge heaping helping of the paranormal in the maze and I loved every cowboy hat-wearing minute of it. Definitely check The Gunslinger’s Grave: A Blood Moon Rises out when you go to the park.

Street Zones

Aside from the mazes, the park has two and a half scare zones to engage with guests as they walk around the park proper: Ghost Town Streets, Carnevil, and Fiesta De Los Muertos. Ghost Town Streets hasn’t changed much in recent years – not that it’s a bad thing. The fog permeates the Old West inspired buildings and the talent has plenty of hiding places along its dark nooks and crannies. Carnevil is still hit-or-miss in terms of its decor and presentation. With as brightly-lit as the Boardwalk area of the park is, it is hard to get scared when you can see the evil clowns coming from a great distance away. Fiesta De Los Muertos should be a lot scarier than it presently is. Unfortunately, the character design is uninspired, with most of the talent simply wearing sugar skull masks. Also, there is a dance/DJ stage area in the middle of this area and the cranking beats just act as distraction from focusing on the talent that are trying to scare patrons.

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My critique on the street zones should be looked at in terms of street zone decor and overall presentation – not a review of street talent. Being a monster in a street zone like this is an organic process. Reviewing them at the beginning of the run will yield an entirely different outcome than reviewing them a little ways into the run, after they have all hit their spooky strides. What can be said was that it was opening night, and everyone had a ton of energy.

That being said, I still miss Camp Snoopy as a scare zone!

Special Ops: Infected – Patient Zero

Special Ops: Infected is now in its second year as a Knott’s Scary Farm attraction. Its first first year saw horrible congestion and line control problems, as well as a big issue with cheap infra red guns that had a host of problems from a functional level. Additionally, there were a lot of monsters without IR sensors to illuminate when “shot”. Still available to anyone who can scramble for an appointment time slot prior to rope drop, I was very excited to see how the experience evolved.

The first night I went to the park, I couldn’t even get in with how crowded it was. My 9:30PM appointment time slot meant nothing and, thankfully, the park’s awesome marketing folks, Leidy Arevalo and Jason Soyster, were nice enough to have us back out a week later to try again. This time, we got our time slot and rushed over to the entrance to the experience. The first week seems to have weighed heavily on Special Ops: Infected as everything feels super-rushed, right from the start when you get your guns. We were all issued new laser tag rifles (dubbed the “Battle Rifle Pro” from its manufacturer), which was a lot more well-made than the previous guns used by the attraction. These guns have a reload button on the front hand guard as well as a health meter and ammo counter as well as fire mode indicator. They even have picatinny rails in case you want to add a red dot (although none of the guests had one to bring in). Unfortunately, they don’t have any kind of iron sight system and, being a bullpup design coupled with a short muzzle, it is hard to get a close enough cheek weld to aim down the muzzle. But, I digress…

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The “briefing” commenced and our squad leaders barked out commands about how the gun system’s health worked and that we should all stay between the two of them throughout. Then we were rushed into the area that is normally called “Camp Snoopy” during regular operating hours. It all kind of fell apart from there. We were constantly yelled out to keep moving and never given any real objective as to what we were supposed to accomplish. It felt like the squad leaders were ordered to get groups through as quickly as possible with no regard for score or actually accomplishing mission goals. When we reached the extract/finish point, a loudspeaker informed us we failed our mission. Mission? What mission? One of the squad leaders told us we didn’t pick up a vial of “patient zero’s DNA”. I didn’t even see a vial to pick up as they had us moving so fast through the whole thing.

Additionally, there seemed to be a huge flaw in the health/death system of the attractions’s Battle Rifle Pro guns. The system is setup so that when you get within a few feet of a zombie wearing one of these special neck sensor bands that you lose health. The problem was that – even if a zombie is dead, you health keeps getting lowered as if you were being attacked. What this means is that you will just run through most of Special Ops: Infected trying to avoid zombies instead of forming firing lines and shooting zombies (which is what most people are coming to do). Hopefully this is just an easily correctable issue as it definitely detracts from the experience. If they slowed down Special Ops: Infected and fixed the dead zombie damage problem, I would be raving about it right now – it has so much potential.

I think that, next year, Special Ops: Infected should become an up-charge attraction with a set number of groups per night. That way, guests could get more out of their mission as they wouldn’t be so rushed and the park wouldn’t have to deal with the awful line control issues.

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Shows

This year sees the return of Elvira as well as the park’s venerable stage show, “The Hanging”. “Elvira’s Asylum” is a terrific return to form for the performer, with her having a lot more stage time than last year’s show. Additionally, the overall pacing of Elvira’s show is very solid and attention-grabbing. You should definitely see it when you attend. “The Hanging: Straight Outta Calico” riffed on pop culture fads and phenomena of 2015 with lots of yucks – the majority of which went over well and garnered at the very least a chuckle. The show tries to pack a lot into a short length of time, but moves along at breakneck speeds. I missed seeing a show in the Bird Cage Theater this year – maybe one day they could get “Dr. Cleaver” to come back?

Overall

Knott’s Scary Farm brings a very strong showing in 2015, with lots of new experiences for guests to scream at. The event runs on various nights until October 31, 2015. Tickets are available both at the park and online, at their official website.

Photo Gallery

Pathologic Classic HD Coming to Steam

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October 7, 2015 – A PLAGUE-STRICKEN TOWN – This fall, a landmark in psychological first-person survival is poised to make a haunting return. 10 years after terrifying gamers with its cult-classic debut, Ice-Pick Lodge has teamed up with Gambitious Digital Entertainment and General Arcade to bring a fully remastered version of the classic Pathologic to Steam, GOG and Humble Store for the first time (http://store.steampowered.com/app/384110). Make sure you’ve taken the time to meditate on what kind of person you really think you are, then check out this new trailer to get a taste of this unconventional survival game.

In Pathologic players embark on a dark journey to explore a remote town built upon old tanneries and butcheries just as a mysterious and deadly disease breaks out. Whilst the disease can be identified by physical symptoms, its roots and origins remain mysterious. The disease is highly infectious and deadly. It affects the neural and the blood-circulating systems, crippling both body and mind. To fight this epidemic local authorities send three agents, one of them a learned doctor, to access the situation and determine the best course of action. Along with the authorities’ agents two volunteers find their way through the town along with the learned doctor, who goes by the name of The Bachelor. One of them, The Changeling, is a strange girl who believes she can heal with her hands, and the other, The Haruspex, is a talented amateur who’s fond of experimental surgery. Taking on the role of one of these doctors, you’ll explore the town, its weird traditions, and the complex relationships of its inhabitants. You will only have twelve days to defeat the invisible enemy called the Sand Plague. You cannot shoot, barter nor reason with this enemy, and only one thing is for certain; you can’t save everyone.

Pathologic Classic HD is an extensive remaster of the original game, featuring updated graphics and effects, while addressing the most prominent critiques of the original with a completely redone English script, brand new re-recorded voice-overs and reinstated dialogue. Released in anticipation of the Kickstarted Pathologic Remake that Ice-Pick Lodge is currently working on, Pathologic Classic HD allows gamers to experience the old masterpiece in a definitive way.

Don’t worry; we’ll have more information on Pathologic Classic HD in the coming weeks. You can rest easy. For now.

For more information about Pathologic Classic HD please visit http://store.steampowered.com/app/384110, www.gambitious.com or https://www.facebook.com/icepicklodge and follow us on Twitter, @GambitiousInc and @IcePickLodge.

Fallout 4 S.P.E.C.I.A.L. Intelligence PSA Video

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October 7, 2015 — At Vault-Tec, we’re working around the clock to help prepare you for the possibility of total atomic annihilation with our educational series on the seven defining attributes that make you S.P.E.C.I.A.L.

In today’s chapter we focus on Intelligence to help you better understand how to unlock new opportunities and adapt to your new world aboveground. You can share this video and help ensure the survival of your fellow citizens with the below YouTube link and embed.

For more survival tips from Vault-Tec, stay tuned next week to learn how your impressive Agility is key to your tactical survival and will help you move through the Wasteland with ease.

Remember, the rebuilding of this great nation of ours may fall to you so study these materials carefully to ensure you survive and thrive in a life aboveground.

Set to release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC, Fallout 4 is the next generation of open-world gaming where every second is a fight for survival, and every choice is yours.

Fallout 4 has been rated M for Mature by the ESRB. For more information about the game visit: www.Fallout4.com.

Should you have any questions please let us know.

All the best,

Your Friends at Vault-Tec

The act of using this Video (either partially or in its entirety) is a binding, non-verbal agreement between all Vault-Dwelling Parties (either Fully Resident or Temporary), Interested Vault-Dwelling Parties, and Vault-Tec Industries stating that Vault-Tec is not liable for any damages, injuries, or mental anguish inflicted during or after the perusal of the Vault-Tec Video Series either in its Full Form or Condensed Version. Use of this Video Series without sufficient understanding of Intelligence may result in death. Always consult your Vault Overseer for guidance on appropriate informational video usage.

Elite Dangerous Xbox One Launch Trailer

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Cambridge, UK. 7 October 2015. Frontier Developments plc (AIM: FDEV) has released Elite Dangerous for Xbox One, the all-in-one games and entertainment system from Microsoft.

Elite Dangerous brings gaming’s original open world adventure to Xbox One with all 400 billion stars of the Milky Way re-created at their full galactic proportions, an evolving player-driven narrative and fully connected multiplayer experience.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and evolving narrative. Governments are overthrown, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

Early Access to Elite Dangerous for Xbox One began in June as part of the Xbox One Game Preview Program. After its successful development in Game Preview, Elite Dangerous for Xbox One is available today on the Xbox One digital store for £29.99 ($37.49, €37.49).

Elite Dangerous arrives on Xbox One in full 1080p, with new gamepad-optimized controls, Achievements, full support for Xbox One Parties and Friends Lists, and all-new instant-action PVP in the Close Quarter Combat Championships.

Elite Dangerous for Xbox One launches alongside Elite Dangerous update 1.4: CQC for PC, Mac and Xbox One, featuring new ships, content and the all-new Close Quarter Combat (CQC) PVP mode.

CQC is the ultimate 34th century gladiatorial contest between Elite Dangerous pilots, thrusting players into intense PVP action in custom-built arenas set within the Elite Dangerous galaxy. Equip a unique loadout on your Sidewinder, Eagle or new Federal Fighter spacecraft and unlock new weapons, modules and abilities as you take on the galaxy’s finest.

In coming weeks Frontier Developments will announce full details on the upcoming $100,000 Elite Dangerous CQC Tournament. Frontier will hold qualifying periods online and host a grand final in the UK next year, bringing the world’s finest CQC pilots together in a live face-off.

Elite Dangerous is available now for PC, Mac and Xbox One. For more on Elite Dangerous for Xbox One, visit EliteDangerous.com/xboxone. For press assets hit EliteDangerous.com/press.

About Frontier Developments

Frontier Developments plc is a leading independent game developer founded in 1994 by David Braben, co-author of the seminal Elite space simulation. Based in Cambridge, UK, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games across consoles, computers, smartphones and tablets.

Elite Dangerous is in ongoing development and is available now for PC, Mac and Xbox One. Elite Dangerous: Horizons, a season of gameplay expansions for Elite Dangerous is currently in development for PC alongside Frontier’s second major self-published PC title, Planet Coaster. Other Frontier titles include RollerCoaster Tycoon 3, Thrillville, LostWinds, Kinectimals, Kinect Disneyland Adventures, Zoo Tycoon, Tales From Deep Space and ScreamRide.

Far Cry Primal Announced

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SAN FRANCISCO – October 6, 2015 – Today, Ubisoft® announced the development of Far Cry® Primal, the next exciting chapter in the critically acclaimed Far Cry franchise, set during the savage Stone Age. Far Cry Primal hits shelves worldwide on February 23, 2016 for PlayStation®4 computer entertainment system and Xbox One.  The game will also ship on Windows PC in March 2016.

Developed by Ubisoft Montréal in collaboration with Ubisoft Toronto, Ubisoft Shanghai Studio and Ubisoft Kiev Studio, Far Cry Primal is a full-fledged single player experience that will take gamers to 10,000 BC in history to a time when massive beasts like the woolly mammoth and sabretooth tiger ruled the Earth.

The award-winning franchise that stormed the tropics and climbed the Himalayas now brings its innovative open world sandbox gameplay to a time when humans were not at the top of the food chain but were fighting to climb it, bringing together massive beasts, breathtaking environments and unpredictable savage encounters.

Gamers play as TAKKAR, a seasoned hunter and the last surviving member of his hunting group. Arriving in the majestic and savage land of Oros, players will pursue one single goal; survive in a world where humans are the prey. They will meet a cast of memorable characters who will help them push back and tame the dangers of the wild. Players will journey as the first human to tame the wilderness and rise above extinction.  Along the way, they will have to hunt for food, master fire, fend off fierce predators, craft weapons and tools partly from the bones of slain beasts and face off against other tribes to conquer Oros.

“The interesting thing about Far Cry is that it’s flexible.  So when a team proposed to explore the idea of a Far Cry taking place during the Stone Age, we just said ‘let’s hear it!’  And the more we heard about it, the more we realized how much of a damn good idea it actually was,” said Dan Hay, executive producer, Ubisoft.

“The Stone Age is the perfect setting for a Far Cry game,” said Jean-Christophe Guyot, creative director, Ubisoft.  “Far Cry usually puts you at the edge of the known world, in a beautiful, lawless and savage frontier.  The Stone Age is, in a way, the very first frontier for humankind; it’s the time when humans put a stick in the ground and claimed land for their own, the time when we started climbing the food chain.  That came with conflict, against other humans of course, but also against nature itself.”

For more information on Far Cry Primal, please visit farcrygame.com.

Blood Bowl 2 – A Review (PC)

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My experience with Blood Bowl began in 1988, when my gaming group in high school really discovered everything made by Games Workshop. We would spend weekends playing 40k, Warhammer Fantasy Battle, and then started to set up our very own Blood Bowl Leagues. Even as I am typing this review, I can see my Second Edition set sitting on my board game shelf, remembering the time I went 0-10 with a Snotling team. The first Blood Bowl video game by Cyanide Studios felt good, but it was also missing some pieces. Blood Bowl 2 fills in those missing pieces to make the best video game simulation of the board game that I grew up with.

Story

The single player story campaign puts the player into the position of coach of the famous Reikland Reavers. Gone are the days of the dominant dynasty of Griff Oberwald and Zug, the Reavers are sitting at the bottom of the entire league, just having fired everyone that had to do with the team. Your job, as new Head Coach, is to hire a whole new team from Blood Bowl hopefuls, mold them into a terrifying team, and win the Blood Bowl Cup. You begin the campaign by selecting your team from different positions, customizing your players, then off to some friendly games to earn sponsors and more gold.

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Jim and Bob, two sports commentators who just happen to be an ogre and a vampire, will offer color commentary and analysis in between games. They also act as a plot device, helping the story along by telling the player what is happening around the league. While I felt that some of these segments went on for a little longer than they should have, Jim and Bob are a very entertaining duo of sports commentators that really add to the flavor of Blood Bowl 2.

The story itself isn’t anything special in terms of uniqueness or complexity, but serves as a great way to offer a structure to the single player campaign. My only gripe is the bonus objectives that were mandatory in some of the matches. Some of these objectives were extremely difficult to pull off due to the randomness of the game (more on that later). Other then some of these objectives, the campaign moved along very smoothly and was absolutely fun to play.

Game Play

Blood Bowl 2 offers a few ways to play the game, campaign mode, single player vs AI and some multiplayer modes. While the single player mode is great to play, it isn’t the best option for the long run. Creating your league with up to 128 teams is where you will get the most mileage for your dollar in Blood Bowl 2. These leagues are highly customizable and can be set up rather quickly.

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Blood Bowl 2 offers a wide variety of ways to build your own team also, including different races, customizable team jerseys, and you can even customize your own stadium to fit your team. The races available are among the classic Warhammer Fantasy races, such as Humans, Orks, Skaven and Dark Elves. With Blood Bowl 2, the Brittonians have been added to the mix. You can also create your roster from the different positions available for your race, such as Blitzer, Linemen, or Catcher. Each position has strengths and weaknesses that will come out during game play. And not all races have each position available, and that fits in with the original Blood Bowl feel. Dwarves just don’t make great throwers due to their height and Elves just are not as rough and tumble due to their delicate constitutions.

Blood Bowl 2 is a turn based sports simulation game, when it all comes down to it. The coin toss will determine who starts the half off with the ball, then you position all of your players during your turn to move the ball down field to score. During your turn, you will set up as many blocks as you can, with the success of each block coming down to a throw of 2 dice. If you happen to become knocked over as the attacker, your turn will end right then and there, so a little luck and planning are needed to get through a turn. There are no downs like regular American Football, but if the player that has the ball is tackled, he will drop it. The ball then can be picked up by anyone and moved down the field. Each half is timed at sixteen turns, and the team with the most touchdowns at the end of the game wins.

During a campaign, each player will gain experience from each game. This will lead to some of your players rising to the ranks of a Star Player and earning extra abilities, but will also be demanding more money to stay on your team. Other not so fortunate players can become permanently injured, or even killed during a match. Replacing these players in between games becomes standard practice for some teams, mine included.

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Aesthetics

Blood Bowl 2 looks and sounds amazing! I love the overall design and aesthetics of the races and stadiums. The designers really made the game looks like it comes right out of the colorful world of Warhammer Fantasy. Each races has their own specific style and look to them, as does each stadium. Especially during your own leagues, with the customizable jerseys and stadiums. The voice acting for Blood Bowl 2 is just as top notch as the visuals. Jim and Bob are voiced very well, and the commentary during the games is much easier to listen to then Madden or the NHL games from EA.

Final Thoughts

I liked Blood Bowl, but I like Blood Bowl 2 even more! Blood Bowl 2 feels far more polished and much more of a finished product than Blood Bowl was. The single player campaign is great, but it won’t be where you spend most of your time. It really is the custom league that shines here in Blood Bowl 2, and that is how it should be. Just like the original board game, Blood Bowl 2 truly shines when a group of people get together to schedule weekly games using their own customized teams, jerseys, and stadiums. Blood Bowl 2 is available now on Steam.

[easyreview title=”Blood Bowl 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

LifeTrak Zoom Kickstarter A Third of the Way to Goal

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FREMONT, Calif., Oct. 1, 2015 /PRNewswire/ — LifeTrak, a leader in consumer fitness, heart rate and activity monitoring wearables today announced the launch of Zoom, the world’s first amphibious fitness tracker that seeks to meet the needs of multi-sport athletes. Zoom is the first of its kind that offers flexwear technology and accurate heart rate monitoring both in water and on land, making it the only fitness tracker an athlete ever needs. LifeTrak is launching a crowdfunding campaign to engage with early customers and gain their feedback as they move in to production.

Zoom is the only continuous wear fitness tracker that constantly monitors heart rate day and night, as well as during workouts on land and even in water. It not only assists with heart rate zone training during workouts, but also obtains the most accurate 24-hour calorie burn numbers. Additionally, it monitors steps, distance and sleep quality. Unlike other devices that require daily recharging, Zoom has a battery life of up to five days.

“Your heart rate is the single best indicator of your health and at LifeTrak, we believe if everyone were able to read their heart rate more accurately, they could live healthier lives.  As a very active person, I’ve always wished I could monitor my own heart rate anywhere, all the time, but have found chest straps uncomfortable, wristbands limiting and am still looking for a viable solution for swimming. The fact that many athletes were looking for those same features is what inspired us to create Zoom,” Mike Hosey, president of LifeTrak, said.

The device’s flexible wear options mean that Zoom can be worn on the most comfortable part of the body and areas which allow for the most accurate heart rate tracking. For example, while swimming, Zoom can be placed inside a specialized swim cap to capture a more accurate reading on the wearer’s head. These options aim to simplify fitness tracking, making Zoom the only fitness tracking device an athlete needs.

Zoom launches on Kickstarter on Oct. 1, at 9:00 a.m. Eastern.  Quantities are limited. Early-bird backers who contribute $99 to the campaign will receive a Zoom device plus all the flexwear technology accessories. To contribute to Zoom and pre-order a device, click here: https://www.kickstarter.com/projects/lifetrakzoom/zoom-worlds-first-amphibious-heart-rate-and-fitnes.

P·O·L·L·E·N on Steam Greenlight and New Trailer

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Helsinki, Finland – October 5th, 2015 – Virtual reality studio Mindfield Games today revealed the alternate history timeline and a new gameplay trailer behind P·O·L·L·E·N™,its first person virtual reality launch game set on Titan, the sixth and largest moon of Saturn. The alternate historical reality of P·O·L·L·E·N begins after President Kennedy survives a failed assassination, and NASA and Soviet space scientists combine their research to build a permanent base on the moon. In addition, the studio also announced that the Steam community can now vote for P·O·L·L·E·N with the launch of the Steam Greenlight campaign. To pledge support for P·O·L·L·E·N visit: http://steamcommunity.com/sharedfiles/filedetails/?id=527788650

“P·O·L·L·E·N is a strikingly beautiful first-person psychological thriller where everything is interactive. All the objects and machines you see can be lifted or operated, some have secondary actions or even hidden features” said Olli Sinerma, Co-Founder of Mindfield Games. “The game has been optimized to offer the definitive first person experience at the launch of consumer VR – however, we are most excited about how the players will react to the story and uncover the mystery of Research Station M”.

Inspired by science-fiction classics Solaris, 2001: A Space Odyssey and Moon, as well as adventure games Gone Home and The Dig, P·O·L·L·E·N is a first-person space exploration game set on Titan, the only moon in the solar system with an atmosphere and vast liquid seas, where life may exist. P·O·L·L·E·N. places the player inside the suit and helmet of a space mechanic in a fully interactive world where each object has a functionality and action.

The alternate history of P·O·L·L·E·N begins in 1963, after the failed assassination of President Kennedy. NASA and Soviet space researchers begin to work together and in the 70’s establish a permanent base on the moon. Space technology keeps advancing at a booming rate, with inventions like anti-gravity making it possible to lift objects cheaply into orbit. Rama Industries is one of many pioneering organizations expanding the human frontier. Despite occasional hardships, they push forward and search for new opportunities in space. Most recently, the findings on the Saturnian moon Titan have proven to be particularly interesting, where the research of Station “M” has taken the spotlight. A five person research team has been working at “M” for one year, expanding the base and making wondrous discoveries until two months ago, when one of the technicians went missing in a work related accident, requiring a replacement.

Can you uncover the secrets of Titan?

P·O·L·L·E·N, will be coming to PC in Early 2016 and will support HTC Vive, OSVR, Oculus Rift and traditional display. Later in the year P·O·L·L·E·N will also be available for PlayStation 4 and supports PlayStation VR.

Visit the website: www.pollengame.com

Follow us on Twitter: @Mindfield_Games

Like us on Facebook: https://www.facebook.com/mindfieldgames

Darksiders II Deathinitive Edition Release Date

darksiders-2-definitive-edition

Vienna (Austria)/Austin, Texas (United States), October 6th 2015: Nordic Games today announced that the Darksiders II Deathinitive Edition will release worldwide on October 27th 2015 – boxed and digital – for PlayStation 4 and Xbox One at a price point of USD/EUR 29.99.

“It’s rare that as developers we get the opportunity to revisit one of our previous games. The passage of time and the numerous games we’ve worked on since Darksiders II shipped has allowed us to return to it with a fresh perspective. With that said, we went back to what is a huge game and addressed things we didn’t have time for or didn’t notice the first time. We started by revisiting every asset in the game, increasing the texture resolutions and brought the art up to spec to take full advantage of the new lighting and rendering. Darksiders II has a lot of DLC in the form of weapons, armor and unique locations. These pieces of DLC which felt separate from the main campaign have now been integrated into the game and rebalanced accordingly. Lastly, we’ve addressed much of the feedback we received after the game’s release in regards to balance and bugs. With all these changes, this is truly the Definitive Edition of Darksiders II.”-John Pearl, Design Director, Gunfire Games

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Furthermore, Gunfire Games – with special guests from Airship Syndicate (Joe Madureira, and Ryan Stefanelli) – will host a streaming event of Darksiders II at 3pm EST today, October 6th 2015 at www.twitch.tv/gunfire_games.
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The Deathinitive Edition will be a visually updated version of Darksiders II, including all DLCs (Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov’s Axe, Van Der Schmash Hammer, Fletcher’s Crow Hammer, Mace Maximus, Argul’s Tomb) and running in native 1080p resolution. In addition to the graphic upgrade, adjustments to the game balancing and loot distribution have been made. The entire project is in the experienced hands of Gunfire Games, where nearly all staffers have already been working at Vigil Games and on Darksiders in the past.

About Darksiders II Deathinitive Edition

What starts with War, ends with Death.

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation…

  • Play Death: Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell
  • Epic Universe: Unlike anything the player has seen before, delivered in the unique style of Joe Mad
  • Heaven/Hell: Explore startling gameworld environments reminiscent of heaven and hell
  • Player Choice & Customization: Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death
  • Replay-ability: Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations
  • Traversal: Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before

Deathinitive Edition Features:

  • Darksiders II with All DLCs* included and integrated into the game, offering a total playtime of more than 30 hours
    • *(Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov’s Axe, Van
  • Der Schmash Hammer, Fletcher’s Crow Hammer, Mace Maximus, Argul’s Tomb)
  • Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows
  • Improved and reworked level, character and environment graphics
  • Running in native 1080p resolution
  • Reworked and tuned game balancing and loot distribution