Archive - 2015

Plants vs. Zombies Garden Warfare 2 Release Date

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Vancouver, B.C. – November 5, 2015 Spring comes early when zombies take over! PopCap Vancouver, creator of some of the world’s most beloved video game franchises and a studio of Electronic Arts Inc. (NASDAQ: EA), today announced that Plants vs. ZombiesTM Garden Warfare 2 will be in stores February 23, 2016, arriving ahead of the expected spring launch. Plants vs. Zombies Garden Warfare 2 drops you into an all-out battle where for the first time in franchise history, zombies have conquered Suburbia and plants are on the attack. Players who pre-order will get immediate access to the new Grass Effect Z7-Mech when they start the game. Inspired by one of the development team’s favorite videogame franchises, PopCap Vancouver worked in close partnership with BioWareTM to create this one-of-a-kind mech that comes loaded with the melee Zomni-tool, kinetic padding, and a biotic ability ‘Pull’ to quickly close the gap between you and the plant menace.

In addition to the Grass Effect Z7-Mech, fans who pre-order Plants vs. Zombies Garden Warfare 2 will receive an emoji pack filled with 14 all-new emoji-style accessories to customize each character class with.

Arma 3 Video Mounting A Defense

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November 5, 2015 – Bohemia Interactive today deployed a brand new video guide for their tactical military shooter Arma 3. While previous episodes in the official Community Guide series focused on the attack, this new episode explores the basic principles of mounting an effective and efficient defense – making it a must-watch for everyone with an interest in tactical gameplay.

In the video, Andrew Gluck (better known as Dslyecxi, leader of the Arma community group Shack Tactical) examines the most essential planning considerations for a solid defense, such as understanding the terrain, defining areas of responsibility, and identifying potential force multipliers. In addition, the video describes what vehicles and weapons are most suitable for defending a location. To increase your odds of surviving in battle, Dslyecxi concludes the video by discussing individual actions, such as positioning and communications, and knowing when it’s time to retreat.

Previous episodes in the Arma 3 Community Guide video series covered topics such as infantry combat, multiplayer teamwork,helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare, ground vehicle crew, machine gun teams, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available on Arma 3’s YouTube Channel.

World of Warships Update 0.5.1 Released

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November 4, 2015 —Wargaming is excited to announce update 0.5.1 for World of Warships will go live on November 5 in North America and on November 6 in Asia, the CIS and EU. This update brings a boatload of great content including three new maps—with the very first night map—a brand new game mode “Zone”, and further improvements.

Three new maps for World of Warships are set to test players’ skills by plunging them into new and exciting waters. For the very first time, commanders will find “Northern Lights”, a reimagining of a once-familiar locale, doused in darkness and the spectacle of the Aurora Borealis. New maps include “Land of Fire”, inspired by South America and “The Trap”, which is modelled on the fierce battles between U.S. and Japanese fleets, complete with an active volcano.

The new game mode “Zone” pits opposing teams in contention of one giant base in the middle of a map. However, this base only becomes available for capture two minutes into the battle. With “Zone”, players will have to reevaluate their old tactics and techniques, trading off the vulnerability of open waters for glory. Also in update 0.5.1 are various additions and enhancements such as “Events”, “Challenges”, “Missions, and “Daily Missions”.

Ranked Battles now feature even more rewards in the form of flags to deck out a vessel and make it the envy of others on the high seas. Also for those still finding their sea legs, Introductory Missions have been added with a tutorial to help commanders develop their tactical skills and strengthen their grasp of the game.

For the latest information, visit the official World of Warships website:

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Star Wars Battlefront Battle of Jakku Teaser Trailer

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Be among the first players to experience the Battle of Jakku, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars™: The Force Awakens™.

Learn more here: http://starwars.ea.com/starwars/battlefront/news/get-a-first-glimpse-of-the-battle-of-jakku-in-star-wars-battlefront

Knott’s Berry Farm Announces Ghost Town 75th Anniversary Overhaul

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Buena Park, Calif. (November 3, 2015) – In 2016, Knott’s Berry Farm’s Ghost Town will celebrate its 75th anniversary with two major offerings next summer. The centerpiece of the summer 2016 celebration is the interactive entertainment experience, Ghost Town Alive!, which immerses guests in new stories and adventures in the familiar town of Calico. The west is about to get even wilder when GhostRider returns from a major restoration project with all new trains that will gallop along over 4,500 feet of new wooden track.

In summer 2016, Ghost Town Alive! will allow guests young and young at heart to live the west through inventive new ways to interact with characters and environments as each day, a different story will unfold throughout all of Ghost Town. From pledging one’s allegiance to notorious bandits, to saving the day alongside courageous cowboys, guests play an active role in shaping the events of the day. Every evening, the day’s story culminates with a town wide celebration of 75 years of Calico.

Walter Knott’s love for the Wild West was evident in the attention to detail that he put into the peek-ins peppered throughout town. Next summer, select peek-ins will be transformed into authentic working establishments, and guests will be welcomed to step inside. At the Barber Shop, guests can walk in and meet Calico’s trusted barber who’s rife with town gossip.

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In the Sheriff’s office, guests can try their luck at a game of cards with the sneaky Sheriff and other Calico townsfolk. Here, guests can also decide whether they join the lawmen to hunt down the bandits or choose the criminal life and end up with their face on a handmade wanted poster.

In the heart of Ghost Town, the Barn will close on April 4, and when it reopens for Ghost Town Alive!, it will have been transformed into a working horse stable where guests can visit with Calico’s friendly equestrian team.

Construction is underway on a new Calico Stage, which will open across the train tracks from its current location, in the area Screamin’ Swing formerly occupied. The stage, themed after an old abandoned mine, will feature an all-new show for summer 2016. The standing viewing area for the new stage is nearly twice as large as the current viewing area, ensuring even more guests can enjoy seasonal live entertainment. The new venue is scheduled to open in Spring of 2016.

When the new Calico Stage opens, the space that the existing stage and viewing area currently occupy will become Calico Park. Here, guests will enjoy a shady respite from the hustle and bustle of the Town, with a small stage for live performances, and twinkling lights adorning the trees after the sun sets. Calico Park is set to open in Summer 2016. Adjacent to Calico Park stands the iconic Calico Saloon, which will feature a raucous new show next summer. A new western stunt show in Wagon Camp will also debut in summer 2016. Both the Calico Saloon and Wagon Camp will close in early 2016 in for renovations and new show preparations.

Ghost Town Alive! will take interactive storytelling to new heights when it debuts next summer, and for guests really seeking to achieve some heights, they should look no further than to the return of the beloved classic wooden roller coaster, GhostRider.

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Since 1998, GhostRider has been giving white-knuckle rides to even the toughest cowpokes. It still looms over Ghost Town as the longest, fastest and tallest wooden rollercoaster on the West Coast.In September 2015, work began to completely restore and preserve this classic wooden rollercoaster. The project is a partnership with Great Coasters International and includes re-profiling and a complete woodenre-tracking of the entire 4,533 ft. long track.

All of the coasters trains will be replaced with state of the art new Millennium Flyer trains designed to look like mining cars, each with gold, silver, or copper accents. As part of the construction, the mid-course brake run will be removed, allowing riders to enjoy a relentless, ride from the moment the train descends the first 108 ft. drop to the moment it returns to the station’s new, smooth magnetic brake run.

“GhostRider was the last attraction commissioned by the Knott family, and this restoration project ensures that the family’s final gift to the park will continue to thrill generations of thrill seekers to come,” said Raffi Kaprelyan, Knott’s Berry Farm’s vice president and general manager. “Seventy five years ago, Walter and Cordelia Knott created a place where guests could live out their dreams of the Wild West, and I think they’d be very proud of how it continues to resonate with guests of a new generation.”

When GhostRider re-opens, the queue will snake past Panning for Gold, which returns to its original Ghost Town home next summer. The return to its former location will allow for a more spacious panning experience, which means a more comfortable experience and better photo ops to capture the moment when a loved one strikes it rich!

In 1940, Walter Knott looked for a way to entertain and educate hungry guests waiting for hours to dine at the iconic Mrs. Knott’s Chicken Dinner Restaurant. Ghost Town was born from Walter’s passion for providing restaurant patrons with unique entertainment and fondness for Wild West. The area celebrates the California-bound pioneers that crossed the desert by covered wagon, just as Walter’s family had back in 1868. Brick by brick, building by building, the old west town of Calico came to life in 1941 and has been visited by millions for the past 75 years.

While reflecting on Ghost Town in a letter written in December 1954, Walter Knott wrote, “I [am] very proud of this place we have built. You know we never fully enjoy the things we love until we share them with those we love.”Next summer, Knott’s invites families to share in Ghost Town’s anniversary celebration with the ones they love, and make new memories in the old west.

For more information on Ghost Town Alive! and GhostRider’s comprehensive restoration, visit Knotts.com or download the Knott’s Berry Farm app for your smart phone. Join the conversation using #GhostTown75

The Peanuts Movie: Snoopy’s Grand Adventure Launch Trailer

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SANTA MONICA, Calif. – Nov. 3, 2015 – Activision Publishing, Inc. has released The Peanuts Movie: Snoopy’s Grand Adventure, a new console game, as a part of its deal with Peanuts Worldwide. The game is inspired by the classic comic strip from Charles M. Schulz, which just recently celebrated its 65thanniversary. This side-scrolling exploration platformer features simple, pick-up-and-play controls and the classic characters and humor of Peanuts, delivering a great experience for fans of all ages.

When Charlie Brown and the gang run off to play hide-and-seek, Snoopy hits the trail to track them down. As players dive into the wild worlds of Snoopy’s imagination, they’ll traverse a multitude of different environments, from the deep jungle to the moon itself, each teeming with surprises and dangers. Snoopy can reach new places with unique hidden costumes that give the beagle new abilities based on his many infamous alter egos, including Joe Cool and the Flying Ace, which unlocks special flight stages. A second player can partner up as Woodstock to help Snoopy get past dangerous creatures and obstacles, or find secret paths and collectibles such as jelly beans and the trusty Beagle Scouts.

The Peanuts Movie: Snoopy’s Grand Adventure draws from the distinctive style and playful charm of The Peanuts Movie, coming to theaters on Nov. 6 from 20thCentury Fox and Blue Sky Studios. The varied worlds of Snoopy’s daydreams are painted in gorgeously colorful 3D detail, and the film’s vocal cast is showcased throughout the game.

The Peanuts Movie: Snoopy’s Grand Adventure is out today in North America on the PlayStation®4 computer entertainment system and Xbox One for $49.99 MSRP, Xbox 360 and Nintendo’s Wii U™ system for $39.99 MSRP, and the Nintendo 3DS™ hand-held system for $29.99 MSRP. It is rated E (Everyone) by the ESRB.

In addition, Activision Publishing, Inc. will be launching Peanuts: Snoopy’s Town Tale, a free-to-play mobile game for select iPhone, iPad and iPod touch devices, on Nov. 5 via the App Store. Players can join Snoopy and other fan-favorite PEANUTS characters to build, explore, and go on quests through the iconic locations from the comic strip. Peanuts: Snoopy’s Town Tale will be available in December for select Android devices through Google Play and Kindle Fire via the Amazon Appstore.

Activision Blizzard Acquires King Digital Entertainment for $5.9 Billion

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Santa Monica, CA and London, UK – 2 November 2015 – Activision Blizzard, Inc. (“Activision Blizzard”) (Nasdaq: ATVI) and King Digital Entertainment plc (“King”) (NYSE: KING) today announced the signing of a definitive agreement under which ABS Partners C.V. (“ABS Partners”), a wholly owned subsidiary of Activision Blizzard, will acquire all of the outstanding shares of King for $18.00 in cash per share, for a total equity value of $5.9 billion (the “Acquisition”). The $18.00 per share purchase price implies a 20% premium over King’s 30 October 2015 closing price, a 26% premium over King’s 30 October 2015 enterprise value (which excludes net cash), a 23% premium over King’s one month volume weighted average price per share and a 27% premium over King’s three month volume weighted average price per share. The boards of directors of both Activision Blizzard and King unanimously approved the Acquisition, which is being implemented by means of a scheme of arrangement under Irish law. The Acquisition is subject to approval by King’s shareholders and the Irish High Court, clearances by the relevant antitrust authorities and other customary closing conditions, and it is currently expected that the Acquisition will be completed by Spring 2016.
Activision Blizzard believes that the addition of King’s highly-complementary business will position Activision Blizzard as a global leader in interactive entertainment across mobile, console and PC platforms, and positions the company for future growth.

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The combined company will have a world-class interactive entertainment portfolio of top-performing franchises, including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga®, Candy Crush Soda Saga™), the world’s most successful console game franchise (Call of Duty®), and the world’s most successful personal computing franchise (World of Warcraft®), as well as such well known franchises as Blizzard Entertainment’s Hearthstone®: Heroes of Warcraft™, StarCraft®, and Diablo® and Activision Publishing’s Guitar Hero®, Skylanders® and Destiny, along with over 1,000 game titles in its library. Activision Blizzard expects that this leading content, together with expertise across subscription, upfront purchase, free-to-play and micro-transaction business models will enhance Activision Blizzard’s position as one of the world’s most successful interactive entertainment companies. During the last twelve months ended 30 September 2015, Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion. During the same period Activision Blizzard had adjusted EBITDA of $1.6B and King had adjusted EBITDA of $0.9 billion. During the last twelve months ended 30 September 2015, Activision Blizzard had GAAP revenues of $4.9 billion and King had IFRS revenues of $2.1 billion. During the same period, Activision Blizzard had GAAP net income of $1.1 billion, and King had IFRS profit of $0.6 billion.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “The combined revenues and profits solidify our position as the largest, most profitable standalone company in interactive entertainment. With a combined global network of more than half a billion monthly active users, our potential to reach audiences around the world on the device of their choosing enables us to deliver great games to even bigger audiences than ever before.”

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Kotick, added: “Riccardo, Sebastian, and Stephane are some of the best minds in the business, and we have long-admired King for consistently creating incredibly fun, deeply engaging free-to-play games that capture the imaginations of players across ages and demographics. Activision Blizzard will provide King with experience, support and investment to continue to build on their tremendous legacy and reach new potential. We share an unwavering commitment to attracting and developing the best talent in the business, and we are excited about what we will be able to accomplish together.”

Riccardo Zacconi, Chief Executive Officer of King, said, “We are excited to be entering into this Acquisition with Activision Blizzard. Since 2003, we have built one of the largest player networks on mobile and Facebook, with 474 million monthly active users in the third quarter 2015, and our talented team has created some of the most successful mobile game franchises. We believe that the Acquisition will position us very well for the next phase of our company’s evolution and will bring clear benefits to our players and employees. We will combine our expertise in mobile and free-to-play with Activision Blizzard’s world-class brands and proven track record of building and sustaining the most successful franchises, to bring the best games in the world to millions of players worldwide. We are very much looking forward to working with Activision Blizzard. We have two teams that, together, will have an amazing footprint, innovative technology, and leadership across platforms, and unique, established IPs to delight one of the largest networks of players in the world.”

Gerhard Florin, Chairman of King’s board of directors, said, “The Acquisition provides a return to King shareholders through the premium that it provides to King’s share price and the immediate liquidity that the Acquisition will provide to all of our shareholders upon completion. The King board of directors believes that Activision Blizzard’s cash offer is attractive given the balance of future opportunities, risks and competitive forces confronting King’s business.”

Activision Blizzard Strategic Rationale

Activision Blizzard believes that the following points will accelerate Activision Blizzard’s strategic growth plan:

One of the Largest Global Entertainment Networks. This Acquisition will create one of the largest global entertainment networks with over half a billion combined monthly active users in 196 countries. This global audience will reach across casual and core gamers, female and male players, and developed and emerging markets throughout the world. Direct relationships with this large and diverse audience will extend Activision Blizzard’s reach, creating opportunities to cross-promote content and engage new players with Activision Blizzard’s franchises.

A New Global Leader in Mobile Gaming. Through this Acquisition, Activision Blizzard will become a global leader in mobile gaming-the largest and fastest-growing area of interactive entertainment, that is expected to generate over $36 billion of revenue by the end of 2015 and grow cumulatively by over 50% from 2015 to 2019.
Diverse Franchise Portfolio with Leadership Across Key Platforms and Genres. The combined company will have a portfolio encompassing 10 of the world’s most iconic interactive entertainment franchises with leading titles including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga®, Candy Crush Soda Saga™), the world’s most successful console game franchise (Call of Duty®), and the world’s most successful personal computing franchise (World of Warcraft®), among others. This world-class collection of games spans genres and platforms, drives deep, year-round engagement, and is well-positioned for continued growth.

Potential Cross-Network Growth Opportunities. Combining one of the largest mobile gaming communities with Activision Blizzard’s leading franchises creates potential opportunities to grow and cross-promote content to a diverse audience, while providing players more opportunities to engage with its content.
Enhanced Capabilities Across Business Models. The combined company’s capabilities across subscription, upfront purchase, free-to-play and micro-transaction business models will accelerate diversification of Activision Blizzard’s revenue streams. This expertise across diverse monetization methods will lead to new opportunities to delight players and provide Activision Blizzard with key capabilities to meet evolving player preferences and reach new untapped audiences. The combined company will benefit from King’s leading mobile capabilities that can be applied across the portfolio from micro-transactions, game analytics and mobile marketing to increase digital revenues.

The Most Profitable, Successful Standalone Interactive Entertainment Company in the World. During the last twelve months Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion, and for the same period, adjusted EBITDA of $1.6 billion and $0.9 billion, respectively. The combined company will have further diversified and recurring revenues, cash flow generation, and long-term growth opportunities to propel future value creation for shareholders. Activision Blizzard believes the Acquisition will be accretive to 2016 estimated non-GAAP revenues and earnings per share by approximately 30% and significantly accretive to 2016 estimated free cash flow per share. Activision Blizzard expects the combined company to maintain a disciplined capital allocation policy and strong balance sheet.

Experienced Management Team. King will continue to be led by Chief Executive Officer Riccardo Zacconi, Chief Creative Officer Sebastian Knutsson, and Chief Operating Officer Stephane Kurgan, all of whom have strong expertise and proven track records in mobile gaming and have entered into long-term employment contracts. It is Activision Blizzard’s intention that King will operate as an independent operating unit, with enhanced resources to support its industry-leading franchises. Activision Blizzard has a strong integration track record, and implementing the Acquisition as structured will minimize disruption and integration risk while maintaining the spirit of creative independence. The combination unites Activision Blizzard’s and King’s highly-complementary cultures, with aligned commitment to innovation, deep respect for the creative process, franchise focus, and emphasis on talent development.

Terms of the Acquisition

Under the terms of the Acquisition, which has been unanimously approved by the boards of directors of both companies, King’s shareholders will receive $18.00 in cash per share comprising a total equity value of $5.9 billion and an enterprise value of $5.0 billion. The purchase price represents a 20% premium over King’s closing price on 30 October 2015, a 23% premium over King’s one month volume weighted average price per share, and a 27% premium over King’s three month volume weighted average price per share and implies a multiple of 6.4x King’s estimated 2015 adjusted EBITDA.

The cash consideration payable by Activision Blizzard under the terms of the Acquisition will be funded from approximately US$3.6 billion of offshore cash on the balance sheet of the Activision Blizzard Group and by an incremental term loan committed by Bank of America Merrill Lynch and Goldman Sachs Bank USA, as incremental lenders, under Activision Blizzard’s existing credit agreement in the amount of US$2.3 billion.

The King board of directors, who have been so advised by J.P. Morgan as to the financial terms of the Acquisition, consider the terms of the Acquisition to be fair and reasonable. In providing its advice to the King Directors, J.P. Morgan has taken into account the commercial assessments of the King Directors.
Accordingly, the King Directors unanimously recommended that King’s shareholders vote in favour of the resolutions relating to the Acquisition at the relevant shareholder and scheme meetings.

It is intended that the Acquisition will be implemented by means of a scheme of arrangement under Chapter 1 of Part 9 of the Irish Companies Act 2014 (the “Scheme”). It is intended that the scheme document, (the “Scheme Document”) containing the full terms and conditions of the Acquisition (including notices of the shareholder and scheme meetings), will be issued to King’s shareholders, and, for information only, to holders of King’s options and share awards, within 28 days of this Announcement, unless otherwise agreed with the Irish Takeover Panel. The Scheme Document will be made available by Activision Blizzard at activisionblizzard.acquisitionoffer.com and by King at http://investor.king.com/acquisition.

The Acquisition will be put to King’s shareholders at both a scheme meeting and a shareholder meeting. In order to become effective, the Scheme must be approved by a majority in number of the King’s shareholders voting at the scheme meeting, either in person or by proxy, representing at least 75% in value of the King shares voted in each relevant share class. In addition, a special resolution implementing the Scheme and approving the related reduction of share capital must be approved by the King shareholders representing at least 75% of votes cast at the shareholder meeting.

The Acquisition, by means of a Scheme, is conditional, among other things, on the satisfaction or waiver of the conditions set out in Appendix I. The Scheme will also require the sanction of the Irish High Court. Subject to the satisfaction, or where relevant waiver, of all relevant conditions and the sanction of the Irish High Court, it is currently expected that the Scheme will become effective and the Acquisition will be completed by Spring 2016. An expected timetable of principal events will be included in the Scheme Document.

If the Scheme becomes effective, it will be binding on all King shareholders, irrespective of whether or not they attended and/or voted at the court or shareholder meetings (and if they attended and voted, whether or not they voted in favour).

Activision Blizzard and ABS Partners have received irrevocable undertakings from Messrs. Riccardo Zacconi, Stephane Kurgan, Sebastian Knutsson, being members of the King Board, that they will vote in favour of the matters and resolutions to be considered at the court and shareholder meetings in their capacity as shareholders (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of King shares amounting to, in aggregate, 49,408,045 King shares, representing approximately 16% of the issued share capital of King on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

In addition, Activision Blizzard and ABS Partners have received irrevocable undertakings from certain other King Shareholders, namely Bellaria Holding S.à r.l. and Mr. Thomas Hartwig, King’s Chief Technology Officer, that they will vote in favour of the matters and resolutions to be considered at the court and shareholder meetings (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of King shares amounting to, in aggregate, 147,107,666 King shares, representing approximately 47% of the issued share capital of King on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

In addition, Activision Blizzard and ABS Partners have received irrevocable undertakings from Messrs. Robert Miller, Marcus Jacobs, Tjodolf Sommestad and Nicholas Pointon and Ms. Frances Williams and Jill Kyne, being holders of linked shares, that in their capacity as holders of linked shares they will vote in favour of the matters and resolutions to be considered at the relevant class meetings relating to approval of the Scheme (or, in the event that the Acquisition is implemented by way of a takeover offer on terms and conditions at least as favourable, in aggregate, as the Scheme, to accept the offer or procure acceptance of the offer) in respect of their entire beneficial holdings of linked shares (as applicable) amounting to, in aggregate, 190,790 linked shares which, together with the commitments from Messrs. Zacconi and Kurgan referred to above (which amount to 2,077,080 linked shares in aggregate), represents approximately 92% of the issued linked share capital on 30 October 2015 (being the last practicable date prior to the publication of this Announcement).

This summary should be read in conjunction with, and is subject to, the full text of the attached Announcement (including its appendices). The Acquisition is subject to the conditions set out in Appendix I to this Announcement and the further terms to be set out in the Scheme Document. The sources and bases of information contained in this Announcement are set out in Appendix II and Appendix V. Additional information is provided in Appendix III. Certain definitions and expressions used in this Announcement are set out in Appendix IV.

Conference Call, Webcast, Investor Presentation and Copy of Announcement

Activision Blizzard and King will host a conference call at 8:00 a.m. ET/New York time tomorrow, 3 November 2015, to review the Acquisition and host a question and answer session. To access the conference call, interested parties may dial 888-596-2572 (domestic callers) or 913-312-0653 (international callers). The Conference ID Number is 9960349. Participants can also listen to a live webcast of the call through the Investor Relations page of Activision Blizzard’s website at investor.activision.com. During the conference call and webcast, management will review a presentation summarizing the Acquisition, which can be accessed at investor.activision.com or at activisionblizzard.acquisitionoffer.com. A webcast replay will be available for the duration of the offer period at activisionblizzard.acquisitionoffer.com. Please call five minutes in advance to ensure that you are connected. Questions and answers will be taken only from participants on the conference call. For the webcast, please allow 15 minutes to register, download and install any necessary software.

Simultaneous with this Announcement, Activision Blizzard issued its third quarter 2015 results in a separate release. Activision Blizzard plans to address questions regarding its quarterly financial results during a separate portion of the conference call scheduled at 8:00 a.m. ET/New York time tomorrow, 3 November 2015. Activision Blizzard previously planned to issue its earnings following the close of the market tomorrow. The previously scheduled call following the markets close tomorrow has been cancelled.

King will announce third quarter 2015 results and hold its conference call for analysts and investors on 4 November 2015 as regularly scheduled.
A copy of the Announcement and the documents required to be published pursuant to the Irish Takeover Rules by Activision Blizzard will be made available by Activision Blizzard free of charge, subject to certain restrictions relating to persons in restricted jurisdictions, on activisionblizzard.acquisitionoffer.com by no later than 12 noon ET/New York time on 3 November 2015. King will also make the Announcement and the documents required to be published pursuant to the Irish Takeover Rules by King available on its website free of charge, subject to certain restrictions relating to persons in restricted jurisdictions, on http://investor.king.com/acquisition by no later than 12 noon ET/New York time on 3 November 2015

Sword Coast Adventurer’s Guide Released

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November 3, 2015 – Wizards of the Coast today released the Sword Coast Adventurer’s Guide – everything players need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter! The Sword Coast Adventure’s Guide is available at retail stores for $39.95 beginning today.

Designed for fifth edition of the Dungeons & Dragons tabletop roleplaying game, the Sword Coast Adventurers Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerun. It is also a great way to catch up on recent events in the Forgotten Realms, to get background on the Rage of Demons storyline, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. The new source book is a valuable resource for both Dungeon Masters and players, offering a plethora of new character options to intrigue and inspire every member of the adventuring party.

ROCCAT Reveals Modular Kiro Gaming Mouse

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Hamburg, 3 November 2015 – Meet the Kiro and experience another highly modular gaming device made by Germany’s peripheral powerhouse ROCCAT. With its highly adaptive, superdextrous build, the game has been changed for ambidextrous mice. Perfectly optimizable for both left- and right-handed gamers out of the box, it ticks all the boxes for gamers who thrive on a highly functional mouse with a clean, ergonomic design. With no-sweat parts comprised of a ROCCAT-pioneered soft-touch surface, the Kiro is the flexible ergonomic mouse that lets you win your way.

Kiro features an advanced, modular build that lets you change the handedness of the mouse right out of the box. Its efficient, high-comfort design comes complete with a catalog of four durable sideparts, including both buttons and blanks, that let you customize your layout rapidly and get in the game right away. In spite of its relatively small size, the Kiro has a strong focus on functionality and is loaded with a build sporting only the best possible components, for a premium gaming experience. OMRON© switches, a robust 2D Titan Wheel plus a unique soft-touch surface that nullifies palm and finger sweat provides a platform for solid, consistent and reliable gaming.

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The Kiro’s pioneering overdrive mode smashes gaming standards by offering a stable dpi double- up of the remarkably precise 2000 native dpi Pro-Optic R2 sensor. This results in an effective dpi of 4000, with maximum stability provided by the Kiro’s advanced and powerful Turbo Core V2 32- bit ARM-based MCU.

Proudly flying the ROCCAT flag high, the Kiro features vibrant logo illumination customizable in a brilliant 16.8 million discrete colors. Complemented by a variety of active effects and color patterns which can easily be configured in the new Swarm driver, you can turn your Kiro into your own signature gaming weapon. Swarm is the software incarnation of ROCCAT’s future ready philosophy. It covers you for all relevant gaming platforms and devices, working as a next-gen system that keeps on top all games, apps and ROCCAT products in one place.

The ROCCAT Kiro will be in stores on November 27th with an MSRP of 49,99 Euro/USD.