Archive - 2014

Bandai Namco Announces Godzilla

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SAN JOSE, Calif., (December 5, 2014) – Leading video game publisher and developer BANDAI NAMCO Games America Inc. today announced GODZILLA for Western audiences coming to both the PlayStation®4 computer entertainment system and PlayStation®3 computer entertainment system.

Developed by Japanese videogame studio NATSUME ATARI, GODZILLA places players in control of one of the most famous and destructive monsters in entertainment history. As Godzilla players will trample and lay waste to cities and environments with the goal of taking out each area’s Energy Generator while collecting as much G-Energy as possible. The G-Energy can then be used to power-up Godzilla, increasing both his physical size as well as his offensive and defensive skills. The game will also allow players to utilize a dynamic Movie-Style Camera Angle System, delivering the most epic camera angles from which to destroy both a multitude of locations as well as classic enemies such as Mothra, King Ghidorah, and Mechagodzilla.

“Godzilla has had a long history and is one of Japan’s most famous pop culture exports that have entertained millions of people for generations in the West.” said Chris Gilbert, Senior Vice President of Sales and Marketing at BANDAI NAMCO Games America Inc. “We’re excited to continue this great history by bringing the GODZILLA videogame for the PlayStation 4 and PlayStation 3 to excited fans. Let the countdown to monstrous destruction and epic battles begin!”

GODZILLA will feature multiple game modes including; Mission Mode where players will wreak mayhem through more than 20 different stages of play; a Diorama Mode that allows players to place Godzilla in different settings to capture epic photos; and a King of Monsters Mode where Godzilla must fight his way through the franchises most famous enemies to reach the top of the monster hierarchy and claim the throne as the true King of Monsters.

Currently rated “RP” for Rating Pending by the ESRB, GODZILLA will be available in the Americas for the PlayStation®4 system and PlayStation®3 system in summer 2015.

To learn more about BANDAI NAMCO Games America Inc.’s other products go to:http://www.bandainamcogames.com/home.html. Join the conversation on BANDAI NAMCO Games’ US Facebook page at: https://www.facebook.com/#!/BandaiNamcoUS.

Dragon Age: Inquisition Review (PC)

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Having enjoyed Dragon Age: Origins and Dragon Age 2, I usually tear through them in a matter of days with no memory of what the outside looks like – just the satisfaction of a journey well spent. When I volunteered to review Dragon Age: Inquisition, I set a week’s worth of marathon WoW playing aside, assuming that would probably be enough to do it. I was so wrong, as that week came and went and I was still playing it. So did the following week, for that matter, and I kept on questing away in its lush world. So, with my play STILL in progress but well underway, it is time to talk about the over 100 hours of playtime you can get going through Dragon Age: Inquisition.

Story:
When the sky opens up and rains down chaos, the world needs heroes. Become the savior of Thedas in Dragon Age: Inquisition. You are the Inquisitor, tasked with saving the world from itself. But the road ahead is paved with difficult decisions. Thedas is a land of strife. Factions constantly war with each other even as a larger demonic invasion has begun. And you? You and your band of champions are the only ones who can hold it together. It’s your job to lead them… or fall.

Features:
– Enthralling, Choice-driven Narrative – You’re not just deciding who to send into which battle in Inquisition, you’re making important decisions that shape the future of Thedas. Each choice carries weight, and your actions can lead to a variety of outcomes. Inquisition is a highly personalized journey, where one wrong move could set in motion a series of events that alter the physical aspects of the world itself, making your Thedas – and your heroes – feel truly unique.

– A Massive World to Discover – The world of Thedas has never been bigger or more detailed; it’s wide open, and ripe for exploration. Discover enemy keeps ripe for the taking. Unearth hidden caves filled with lurking creatures. Thedas is vast and dangerous, but uncovering its secrets can spell the difference between victory and defeat.

– Intense, Strategic Combat – There’s no wrong way to play Dragon Age: Inquisition… except for the way that gets you killed. Fortunately, the optional strategic view gives you a god’s-eye vantage on battle. Time stops while you plan in this view, but if that’s not your style, you can just barrel ahead, crossbows blazing.

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Hands On:
The official features and story description above are both gross understatements that can only be chalked up to modesty – which is not often found in video game marketing. I can’t remember the last time I did research before  playing a game and felt so surprised by its scope and grandeur. This might come across as a bit gushy, but this game lives up to and surpasses the hype surrounding it.

The game begins with an awesome opening cinematic. Even more awesome is that, at highest detail settings, the game actually looks just like those cinematics! It was funny because I was taking pictures of my display with my phone to send to friends with lesser powerful systems to show them what they were missing. My wife found herself scrolling through pics of the game while she was at work wondering if her husband had gone mad.

After the initial cinematic, it is time to choose your character class and race. In most RPGs, this is normally just a decision based on your favorite play style and racial perks. This time however the race you choose will decide your dialogue all through the game. The continent of Thedas is a very politically-active place. For example, if you decide to play as an Elf, be prepared for much racism and disdain from many of those you meet on your journey. If you figure that playing a human is the safe way to go as, let’s face it, you have had practice playing that race your whole “real” life, guess again! Expect the Elves, Dwarves, and Qunari to look at you with distrust, and many to expect you to be brutish and self-serving. Each race you play results in different interaction throughout the game. To fully experience Dragon Age: Inquisition, I suggest you play it through a couple of character configurations.

With all the visual horsepower possible in the game engine, you can expect to be able to get very detailed with how your character looks. You can add the scars, hair styles, and colors. You can shape of your character’s nose, brow, and just about every other detail you want. You will be spending a lot of time staring at your character’s face and body, so this is a step to take seriously. Thankfully, you won’t be discriminated against or favored for having red hair like you might in the real world!

All this has brought you to the start of your adventure so crack your knuckles, nestle into a comfy chair and have lots of hydrating fluids and snacks nearby. Seriously, this game can engross you so deeply that you lose track of time and don’t properly care for yourself – setting alarms to periodically take breaks is recommended!

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The sky above you is green, a portal has opened and destroyed a sacred temple along with everyone in it… But you. Now you have been given (or cursed) with a glowing green hand and the power to close these strange rifts. Congratulations, you are now the most sacred and mistrusted person in all the land and you will spend the next several of your real life weeks proving whether you should be worshiped or slaughtered. Some characters will keep their opinions on these matters to themselves while others will treat you exactly how they feel, giving you the opportunity to respond in kind. Your decisions can do as little as making another character feel slightly disapproving to killing characters and changing the entire course of the game.

We try not to give out too many spoilers here at Gamingshogun.com because we believe you should really go into a story with the wonder of discovery, plus spoilers are a jerk move that should only be reserved for the worst of cases (ed. note: Or AMC Networks, thanks The Walking Dead Facebook account…). This is not one of those cases, so I will just say that there are great moments, big decisions, and amazing moments from the first minutes of play all the way to the end credits. If you thoroughly explore, it will take you a couple hours of play JUST to get to the title screen. That is one thing that I really want to recommend for playing Dragon Age: Inquisition: Explore! This game has missions that send you to one place or another but in the end most of the best moments result from wandering over in a corner of the map not yet plotted. A strange little cave on the side of a cliff may give you the piece of equipment you had been dying to find or cause a huge twist in the storyline. Players who race through the game will enjoy it, but for those that take the time to turn every stone, it will be richer an experience. Also, talk to everyone the game allows you to as some may have clues to further you along the road.

There are a couple of different styles that can be incorporated together in battle, one is the standard third person fighting position and the other is the tactical camera. If you trust the AI, which is pretty solid, and think your party members handle themselves in battle, you can stay in third person and switch between characters at whim. The AI is good in both battle and banter, which feels a lot more natural and less forced into an almost awkward flirtation like in previous games. If you don’t trust the AI or simply like to take a more tactical, in-depth control of the battle you can go into tactical camera. This mode is controlled from an overhead view of the battle with time stopped so you can choose which character attacks which opponent and in what way. Since they took away healing spells this time around and left you with a limited number of healing potions, this option definitely has some benefits and will probably keep you from having to alt to different characters to do battlefield resurrecting each other.

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Besides being solidly programmed the characters you interact with are well acted and generally likable when they are supposed to be, and grating when they aren’t. Particularly, the characters in your group are well rounded and fleshed out, sometimes I even just spent a while of the journey as one of the others in the party trying out their fighting styles and experiencing their perspective. Your choice of party members are severely limited to start with but branch out quickly as the game progresses and different dynamics result in not just different battles but different conversations. Mix it up just to get even more depth from the game – you are going to be spending a lot of time with them, might as well make the most of it!

One last thing for this review: We had the chance to play the deluxe edition of the game, which is $10 more than the standard edition and worth every penny. The deluxe includes special armor, weapons, three mounts, chests and even a custom throne. They all have beautifully fleshed-out details to their graphics and special animations. There are even special items for multiplayer!

Yes there is multiplayer but it has been kept very simple so that it doesn’t overtake the single player campaign like so many multiplayer sections do. You get a small party that goes through different objectives and checkpoints. If you fall behind the game catches you up at the checkpoint so that you aren’t stumbling behind your group the whole time playing catch up. The lower levels come fast so that you can expand your play options pretty quick then slows down so you have something to work for. If you have played Uncharted 3’s multiplayer you have a good idea what to expect, it is all co-operative, checkpoint based play.

If all that isn’t enough the game even has a crafting system so that you can make what you can’t find so don’t be surprised if you find yourself picking lots of herbs.

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Last Call:
I am nowhere near done playing this game and when I finally do take a break it is a game I will go back to, I will feel it calling. Dragon Age: Inquisition not only lives up to the reputation of the series but surpasses it creating a new standard for future games. I only hope I can get through a couple of playthroughs of this one before the next installment arrives, and hopefully manage to slay all ten dragons! If you crave a solid RPG with beautiful visuals and engaging story, you can’t go wrong with this game.

[easyreview title=”Dragon Age: Inquisition Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Code Red Signal 21-M6 Shoulder Speaker Mic Review (Airsoft)

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Communications gear is a highly talked about piece of kit for any airsoft player looking to take their gameplay to the next level. Whether you join a hardcore, “Milsim” airsoft team or simply take part in some of the larger game events out there, being able to utilize radio communications is an immense tactical advantage over players not using radio communications. It can also be a boon to your own personal safety in case something goes wrong out on the field.

Most traditional communications setups require the use of a radio, push-to-talk (PTT) unit, and a microphone or speaker unit (these are many times part of a headset unit). Code RED Headsets, however, has a very “tacticool” option in their Signal 21-M6 shoulder speaker mic unit that does not rely on a standard headset style. Not only does the Signal 21-M6 plug directly into your radio instead of a PTT unit, but it also has a built-in speaker and microphone. This saves you a lot of hassle in setting your communications up on your plate carrier.

As many of you players already know, there are fields out there that require ear protection both in their public matches as well as organized events. Unfortunately, ear protection can be clumsy unless you are wearing a full face paintball mask or “Army of Two” style airsoft mask. For those of us wearing a helmet, goggles, and mesh half-face mask, things get more complicated. Those little rubber ear flaps being sold at online airsoft retailers simply don’t work well and are distracting with how they flop around when you turn your head.

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For my airsoft games, I prefer to wear ear protection that not only keeps errant BBs from entering my ear canals but, also, enhances my normal hearing. I choose to wear a set of Howard Leight Impact Sport headphones. They are made for real shooting environments where they digitally-enhance ambient sound while muffle the high decibel sound of gunfire. Additionally, they have a 3.5mm input jack for your MP3 player or smartphone. Basically, they are just about the best thing since sliced bread. In fact, I use them for when I hit the real steel range as well and they haven’t failed me yet.

More interesting is how the two devices compliment each other. The Code RED Signal 21-M6 has a 3.5mm output jack on it which allows you to redirect sound from the speaker unit to an earpiece, secret service style. But, with the Howard Leight Impact Sport headphones, you can plug the included 3.5mm audio cable from the headphones directly into the Signal 21-M6. This allows you to hear the audio from the speaker unit inside your ear protection while at the same time enhancing the ambient sounds of the environment. Using the two products together is simply amazing and they go together like peas and carrots.

In terms of build quality, the Signal 21-M6 is as solid as a rock – especially when compared to most other airsoft-grade communications gear. In fact, the quality is good enough that I wouldn’t hesitate to take one of these along for my civilian bug out bag. I give Code RED a huge amount of kudos for packing this kind of craftsmanship into an airsoft-grade communications accessory. This thing will hold up to multi-day tournament use in the forest, desert, mud, wherever.

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Setting the Signal 21-M6 Shoulder Speaker Mic up is very easy – you just plug it into your handy talkie and it works. If you choose to utilize the 3.5mm audio port, you just plug in there as well. It features a nice, multi-directional clip on its backside so you can attach it to some MOLLE webbing, a lapel, or any other piece of fabric you like. If you have a microphone loop sewn into your uniform or gear, all the better, it will clip onto that as well.

In terms of actual usage, the Signal 21-M6 is easy to operate with a basic push-to-talk button on one side of it. Clipping it to the shoulder strap of my chest rig made it easy to get to and use while playing, and the audio quality of the speaker unit is very good. I simply have no complaints about the unit thus far.

Overall, Code RED Headsets has an amazing piece of kit for your airsoft loadout or civilian prepper’s bug out bag in the Signal 21-M6 Shoulder Speaker Mic. It retails for an extremely reasonable $49 dollars and is available now – both at Code RED’s official website and airsoft retailers like Evike.com. Additionally, while ours was setup for Motorola 1-pin style radios, they offer a plethora of other connectors for those of you with non Motorola 1-pin units.

Official Product Link

Product Link @ Evike.com

[easyreview title=”Code Red Signal 21-M6 Shoulder Speaker Mic Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Universal Studios Hollywood Commences Grinchmas

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Universal City, California – It’s the most wonderful time of the year as Universal Studios HollywoodSM and Universal CityWalk® deck the halls for a wintry calendar of cool holiday activities at The Entertainment Capital of L.A.SM

A very, merry “GrinchmasTM” returns to Universal Studios Hollywood as the theme park celebrates the Who-lidays with The Grinch, his faithful dog Max and a roster of Whos from the town of Who-ville.

“Grinchmas” runs weekends on December 6-7 and 13-14, then continues daily fromDecember 19, 2014 through January 3, 2015.

The Universal Plaza, an elaborate grand piazza at the heart of the theme park, will serve as the backdrop for the lighting of the towering “Grinchmas” tree – a whimsical centerpiece twisting and spiraling 60 feet above visitors and providing the ideal setting for merry holiday making memories, while The Grinch, his adorable dog Max and the Whoville Whos entertain guests nearby with fun-filled photo opportunities.

As part of the fab-Who-lous event, Martha May Who-vier and the Who Dolls will take center stage by the “Grinchmas” tree performing energetic musical sets to usher in the Christmas season in style.  The Wholiday Singers—a hip boy-band ensemble—will perform nightly a cappella concerts featuring a mix of Christmas favorites and pop rock.

The spirited “Grinchmas” event will also capture guests’ imagination with a variety of inspiring activities designed to create long lasting memories. These include:

  • Who-ville Post Office – Visitors will have a chance to partake in the “Grow Your Hearts 3 Sizes” campaign when they share their good deeds on a postcard and mail them to The Grinch. In return, Random House Children’s Books, the publishers of Dr. Seuss’s How the Grinch Stole Christmas!, will pay it forward by donating a book to a child in need through First Book on behalf of the sender.
  • Trim up the Tree Lot – Guests can design and personalize their own “Grinchmas” ornaments to help decorate the venue’s other “Grinchmas” trees or take them home as a keepsake.
  • Who-bilicious Cookie Dec-Who-rating – Freshly baked, ginger bread cookies will be available for purchase, and guests can create their very own amazing treats with an assortment of delectable frostings and tasty toppers.
  • Story Time with Cindy Lou WhoCindy Lou Who and her Who friends will gather guests of all ages – tall and small—for an engaging storytelling show of Dr. Seuss’ How the Grinch Stole Christmas, featuring special effects and audience participation.

Aboard the world-famous behind-the-scenes Studio Tour, fans of the blockbuster film, “Dr. Seuss’ How the Grinch Stole Christmas,” will have the chance to enjoy a close-up view of the original Who-ville film sets and a one-of-a-kind performance by unforgettable Who-ville Whos re-enacting popular scenes and songs from the family favorite.

“Grinchmas” is included in the price of theme park admission.  More information is available at www.UniversalStudiosHollywood.com.

The spirit of the season continues with a wintertime transformation of Universal CityWalk, beginning the day after Thanksgiving on Friday, November 28 through Christmas day,Thursday, December 25, 2014.  A spectacular 40-foot tall Christmas tree will glisten with 200,000 LED icicles choreographed to the lights and sounds of the season in the “5 Towers” plaza. Santa Claus will make nightly appearances and offer special photo opportunities at Santa’s Snow Zone, complete with evening hourly snow falls at the heart of CityWalk.  Visits from St. Nick, along with free concert performances and an eclectic ensemble of talented street performers will make CityWalk the ultimate L.A. holiday destination.  Admission to Universal CityWalk is free.

As families prepare for gift giving, Universal Studios Hollywood’s popular “Buy A Day, Get 2015 Free” annual pass offers tremendous value and visits throughout 2015 for the price of a single day’s admission.

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Universal Studios Hollywood, The Entertainment Capital of L.A. includes a full-day, movie-based theme park and Studio Tour; the CityWalk entertainment, shopping and dining complex, the Universal CityWalk Cinemas and the “5 Towers” state-of-the-art outdoor concert venue.  World-class rides and attractions include the popular “Despicable Me Minion Mayhem” family adventure ride, the intense, award-winning ride, “King Kong 360 3-D” on the famed behind-the-scenes Studio Tour, the critically-acclaimed mega-attraction, Transformers™:  The Ride-3D,” “The Simpsons Ride™,” “Revenge of the Mummy SM —The Ride” and “Jurassic Park® —The Ride.”

ABOUT DR. SEUSS ENTERPRISES, L.P. The primary focus of the Dr. Seuss Enterprises, L.P. is to protect the integrity of the Dr. Seuss books while expanding beyond books into ancillary areas. This effort is a strategic part of the overall mission to nurture and protect the relationship consumers have with Dr. Seuss characters. Theodor Seuss Geisel (Dr. Seuss) said he never wanted to license his characters to anyone who would “round out the edges.” That is one of the guiding philosophies of Dr. Seuss Enterprises. Audrey S. Geisel, the widow of Dr. Seuss, heads Dr. Seuss Enterprises as CEO.

DCS: Bf 109 K-4 Kurfürst Launch Trailer

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DUXFORD, UK, December 5th, 2014 –DCS: Bf 109 K-4 Kurfürst now available for flight! The Fighter Collection and Eagle Dynamics are happy to announce that DCS: Bf 109 K-4 Kurfürst is now available from the DCS e-shop at: https://www.digitalcombatsimulator.com/en/shop/.

Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire” technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.

Key Features of the DCS: Bf 109 K-4 Kurfürst:

• Unmatched flight physics that allow you to truly feel what it’s like to fly this legend.
• Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
• Interact with cockpit controls with your mouse.
• Accurate Bf 109 K-4 model, squadron markings, and weapons.
• Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
• Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.

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New Etherium Trailer and Screenshots

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Focus Home Interactive presents some new screenshots as well as trailer for the upcoming RTS title, Etherium.

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Total War: Rome II Wrath of Sparta Announced

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December 4, 2014 — Set in 432 BC at the outset of the Peloponnesian War, Wrath of Sparta is an entirely new campaign expansion for Total War™: ROME II, will be released on December 16, 2014 and is the earliest period that Total War has ever attempted.

As the legendary warriors of Sparta are called into open conflict against an arrogant Athens by scheming Korinthos and Boiotia, Wrath of Sparta challenges you to dominate the Hellenic world. However, while the City States vie for control of their homelands, across the Aegean Sea the vengeful Persian Empire watches its old foe closely…

Across a bespoke campaign map focussing on a highly-detailed ancient Greece, the Greek Islands and the Ionian Coast, this campaign pack features all new tech-trees, battlefield and naval units, great wonders and famous Greek heroes. In addition, a flavor-packed focus on ancient Greek culture is delivered through many iconic athletic competitions and festivals.

Wrath of Sparta is a campaign pack like no other, and brings this desperate conflict to life in thrilling detail across hundreds of hours of gameplay.

For more information, catch the latest episode of community show Rally Point http://youtu.be/Yi9sigONVEk or the store page here: http://download-store.sega.com/eshop/total-war/rome-2-3418.html
Find out more about Total War: ATTILA at www.totalwar.com.

Bandai Namco Announces RIDE Racing Simulator

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SAN JOSE, Calif., (December 4, 2014) – BANDAI NAMCO Games America Inc. and developer Milestone s.r.l., have announced that RIDE, a complete motorcycle racing simulator, will launch in Spring 2015 on the Xbox One all-in-one games and entertainment system from Microsoft and PlayStation®4 computer entertainment system, and available on Xbox 360, PlayStation®3 and PC (Steam). RIDE offers an intense and incredibly deep racing experience with more than 100 bikes from the world’s most popular manufacturers, along with a diverse selection of circuits that range from city, country, and historic tracks from the world of motorcycling. The public is invited to be the first to play the game at Sony’s “PlayStation Experience” (PSX) in Las Vegas on December 6th and 7th (http://www.playstation.com/en-us/campaigns/2014/playstation-experience/).

From the grease of the garage to the sight of burning rubber on the racetrack, RIDE offers motorcycle enthusiasts and gamers alike a complete racing experience as gamers take to four different categories of racing – Superbikes, Supersports, Naked, and Historical bikes. The title offers extensive vehicle and rider customization, presenting players with a vast array of options to keep gameplay fresh and exhilarating over the long term.

“With RIDE, Milestone has captured the quintessential motorcycle racing experience, with a huge selection of bikes, tracks and customization,” said Chris Gilbert, Senior Vice President of Sales and Marketing at BANDAI NAMCO Games America Inc. “With so much content, coupled with true-to-life racing simulation, motorcycle fans will finally have the next-gen racer they’ve been waiting for, and gamers of all stripes can experience the adrenaline rush of the redline.”

For more information on BANDAI NAMCO Games America Inc. game titles and products, please visit http://bandainamcogames.com.

Check our community at www.facebook.com/ridegame, www.youtube.com/ridevideogame and on the official website www.ridevideogame.com. Do you have a twitter account? share your thoughts with #ridevideogame

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