Archive - 2014

Next Car Game Becomes Wreckfast

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October 6, 2014 — Bugbear Entertainment has been working on a new demolition racing game, playfully dubbed Next Car Game. With a lot of help from our very active community, we finally found a worthy name:

WRECKFEST

The term wreck fest refers to a chain collision of cars in high speed racing. As our game is all about the madness of colliding cars at breakneck speeds, a term describing the glory of tearing metal is nothing if not apt.

Wreckfest has also evolved to include 18 player multiplayer! The players can now challenge their friends to share the most visceral demolition racing mayhem in existence! With four different game modes, Racing, Derby, and the new Deathmatch and Team Deathmatch, Wreckfest’s conjunction of purity of driving and the innate beauty of twisted metal creates massive amounts of emergent glee when punishing your friends and foes alike.

The newest release also introduces a new European coupe car, a beast difficult to master but a real contender on both racing and derby matches. We have also added a new two-for-one track, Speedway, to the game, letting the players enjoy both the oval circuit and the figure 8 track inside it. This adds up to ten different racing tracks, and five cars to select as their weapon of choice. As players aim straight for the tender spots, our in-house engine ROMU provides impressive physics and detailed damage modeling to ensure that the crashes both look and feel glorious.

As always, remember that Wreckfest is a work in progress. Although the prevalent bugs are a part of all Early Access games, rest assured that we’re making it better, every day. Players can submit their ideas on our own community forums, and help us make Wreckfest, already an amazing demolition racing, be all it can be.

Wreckfest is available on Steam and WRECKFESTGAME.COM

Wasteland 2 – A Review (PC)

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Seems like a lot of the games that I’ve been given to review lately, have had their origins in crowd funding. Whether through Indiegogo or Kickstarter, developers of smaller games are heading to the people to gather funds for their ideas. Wasteland 2 by inXile Entertainment is another such product, but unlike many of the others that I have played, Wasteland 2 is a great game. With close to $3 million in funds from Kickstarter, inXile Entertainment turned out one hell of a fantastic product and just a year late from their original proposed release date. Wasteland 2 is the first official sequel to Wasteland, the post-apocalyptic role playing game that kicked off the entire genre back in 1988. Twenty six years later, and we finally have another game from the series that inspired Fallout, and it is an absolute gem.

Story

Civilization as we know it ended in 1998 due to a nuclear holocaust. During this cataclysmic event, a squad of U.S. Army engineers took over a prison in the American Southwest, expelling all of the prisoners into the unknown aftermath of this holocaust. The engineers brought in groups of survivalists from the local area, and together were able to fortify the prison and survive. The survivalists and the engineers, together, form a group in the same vein as the Texas Rangers to help bring law and order back to this post apocalyptic world. They name their group the “Desert Rangers” and set off to help the people of the land.

Wasteland 2 begins fifteen years after this event, with the murder of a Desert Ranger named Ace. General Vargas, the leader of the Desert Rangers, is extremely worried about this particular murder, since he sent Ace out to investigate a mysterious radio signal. This radio signal described “man and machine becoming one to bring down the Desert Rangers”. Vargas, not having many options left, turns to his newest group of Desert Rangers to investigate both the murder of Ace and this mysterious radio signal. That’s where you come in.

Wasteland 2 is a role playing game in the most classic sense of the word. You begin by creating your group of four rangers. The way they look, the skill sets they have, even their backgrounds and life histories are all up to you to create. You can spend hours writing back-stories for each character you create, to bring each Desert Ranger to life. Of course, that life could just last for the next ten minutes, so be prepared to lose your work in a hail of bullets if your not too careful.

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A screenshot from the original Wasteland. Graphics have come a long way…

 

The story of Wasteland 2 adapts to the choices that you make during the game. These choices are not your typical “good vs. evil” choices where you can easily decide what to do and how you want to shape your game play, but tough moral decisions that will affect the game world around you. During the first mission, you will receive two radio messages from two towns that are under fire, at exactly the same moment. You must chose which town to save and which town to ignore. This will change the world around you, not only will the town you ignore be seriously damaged and have less resources for you, but the people of that town will hold a grudge against the Desert Rangers since they ignored their plea for help. Characters will react to your decisions in game and this will change the world around you, so you will have to live with your decisions.

The story for Wasteland 2 is incredibly engaging, with moments of chaos and quiet throughout the game. The world you explore is rich, deep and well thought out. The story is brought to life mostly by text, but with just the right amount of voice work to make it interesting and believable. The choices you make during the story are all morally gray, with no obvious good or evil consequences. You behave the way you think your character would behave, and the world reacts around you. From the live-action introduction all the way to the end, I loved every moment of this story.

Game Play

The game play in Wasteland 2 features a semi-overhead, isometric view of the desolate environment around you. The game is best described as a role playing game with tactical, turn-based combat involving your party of up to seven characters (your four you create and up to three non player characters). When you create your characters, you choose what skills and attributes they will have so their role is determined by you. From a strong melee centered character with intimidate, to a lucky sniper with lock picking skills, each character you create will play the way you want them to. The non player characters will have their own skills, attributes, and agendas that you will need to deal with.

Combat is its own little world in Wasteland 2. Once you receive the message “Encounter Begins”, your options for character actions become vastly varied. Each character has their own set of action points that are based on their core attributes. These action points are used for everything the character needs to do. You can do multiple actions in a turn as long as you have enough action points to do so. If you want to take a shot with a weapon, move to cover, and then try to bandage yourself it is possible as long as you have the points and the skills to do so. These points can be saved and moved to your next action phase to give you a vast amount when you really need them.

Items can change the way you view combat as well. Each piece of armor not only can change your defense statistic, but can either slow you down or speed you up depending on the weight of the armor. Food, weapons, and equipment all have tactical decisions that will need to be addressed in combat. Every time you assign a piece of gear or eat something in Wasteland 2, you will have to have combat in mind. In the easier modes of play, this won’t have too much effect on combat, but in the harder modes it becomes a matter of life or death.

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I really enjoyed the way Wasteland 2 played, especially the amount of choices you have during combat. With a variety of tactics available to you, and depending on the group you have gathered, the combat scenarios can be played out in a multitude of ways. The issue that I did have with the game play of Wasteland 2 is how the skills work. I have gotten used to how Fallout 3 has developed a skill system, to where the more you use a skill, the better it gets. Wasteland 2 goes with the more old school method of only giving out skills when you level up, and that can be a problem if you need a particular skill at a particular time. This is more of a personal choice issue more than a knock against the game, a little bit of how games have changed over the years and sometimes it is for the better.

Aesthetics

The look, feel and sounds of Wasteland 2 is incredibly engrossing and truly brings the game to life for me. The world is full of little clues and hidden spots to explore, and looks great while you do it. The voice acting is just enough to make the world feel lived in, without being too much to be a drain on the funds that were available. Even the live action scene in the introduction was very well done and was a great way to introduce the world of Wasteland 2 to those that haven’t played or have forgotten the original Wasteland.

Final Thoughts

Wasteland 2 is proof that a Kickstarter funded game can be great. What inXile Entertainment did with the nearly $3 million in funds from Kickstarter is nothing but incredible and proof that a solid, fun gaming experience does not need a movie sized budget. The story of Wasteland 2 is well developed and paced very nicely, with sections of absolute chaos and quiet parceled out to make the ride enjoyable. Game play is solid and gives the player a multitude of options in and out of combat, which is absolutely necessary at the higher difficulty levels of the game. The look and feel of Wasteland 2 adds to my enjoyment of the game by giving me a world that looks both lived in, and full of characters, places, and secrets to discover. If you liked Fallout 1 and 2, but never had the chance to play the game that made Fallout possible, I would strongly recommend picking up Wasteland 2. Wasteland 2 is currently available on Steam for $39.99. You can also pick up the original Wasteland while you are there for $4.99 and loose yourself for a long, long time in a couple of great role playing games.

[easyreview title=”Wasteland 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Reign of Terror Haunted House Info

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THOUSAND OAKS, CA (September 18, 2014) — Janss Marketplace invites all seeking a bone chilling experience to the Reign of Terror Haunted House which opens on Saturday, October 4 at Janss Marketplace. The annual Reign of Terror, ranked as one of the top 10 Haunted Houses in the U.S., draws visitors from throughout southern California to Janss Marketplace, located off the 101 Freeway, at the intersection of Hillcrest Drive and Moorpark Road in Thousand Oaks.

Guests who dare to visit the annual Reign of Terror Haunted House will scream louder than ever in 2014. This year’s 70-room Haunted House will premier new scares, animatronics and a frightening Miner’s Revenge experience.

Mark your calendars now for the Reign of Terror Haunted House, which will be located above Gold’s Gym, near Sears at Janss Marketplace:

  • Fridays: October 10, 17, 24 from 7-10 p.m. and October 31 from 7 – 11 p.m.
  • Saturdays: October 4, 11, 18, 25, and November 1 from 7 – 11 p.m.
  • Sunday, October 26 from 7 – 10 p.m.

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Less Scary Haunted House for Younger Children
Janss Marketplace will also host two afternoon illuminated Reign of Terror Haunted House experiences for younger children on Saturday October 18 and October 25 from 1-4 p.m. The less scary daytime tickets are $5 per child with free admission for adults accompanying children. The daytime ticket price for adults visiting without a child is $5.

Ticket Purchase
During the Reign of Terror the ticket office will be open daily at 6 p.m. in the Janss Food Courtyard. General admission is $17, with VIP admission tickets available at the box office only. The $25 VIP ticket adds front of line access, and the $35 VIP ticket includes the front of line access plus an “I Survived the Reign of Terror” t-shirt.

Visit www.janssmarketplace.net for merchant ticket sale locations and information about special Janss Marketplace shopping and dining offers for ticket holders.

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Haunted House Helps Youth Programs
Visitors to the Reign of Terror will get more than a good scare. Janss Marketplace will donate profits from the Haunted House ticket sales to the Conejo Recreation and Parks District. Janss Marketplace anticipates that ticket sales at the 2014 Reign of Terror will generate more than last year’s $18,000 donation to the Conejo Recreation and Parks District.

The donation will benefit the District’s Thousand Oaks Teen Center and Young Artists Ensemble programs. The Thousand Oaks Teen Center is a full service activity center and recreational programs. The Young Artists Ensemble’s “Conejo Theatre for Everyone” program gives special needs youth the opportunity to perform in an annual fully-produced production with high community attendance.

For more information visit www.janssmarketplace.net, www.ROThauntedhouse.com and become a friend on Facebook at “Reign of Terror Haunted House.” For more information about the Conejo Recreation and Park District youth programs, contact Brenda Coleman at 805.495.6471.

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NewMark Merrill Companies
NewMark Merrill Companies, LLC owns or manages a portfolio of over 75 shopping centers. Since 1984 Chairman and Chief Executive Officer Sandy Sigal has led NewMark Merrill in a community leadership role at the company’s shopping centers in more than 45 cities throughout California, Colorado and Illinois. For more information, visit www.newmarkmerrill.com. For more information on NewMark Merrill Companies, contact Heather Danko at hdanko@newmarkmerrill.com or at 818.710.6100.

Knott’s Berry Farm Camp Spooky Info

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Buena Park, CA (October 2014) – Weekends in October and on Halloween Day, Knott’s Berry Farm invites you and your family to join in on the Halloween fun in Camp Spooky. This daytime, non-scare celebration, of cheer rather than fear, is the social event of the season with shows, activities, costume contest all geared for kids ages 3-11.

Kids can take part in Snoopy’s Costume Party and show off their costume in the Camp Spooky Theatre as they join the affable group of monsters and the PEANUTS characters for a chance to win exciting prizes. Additionally, families can head to the Camp Spooky Theatre to watch the Peanuts Gang in The Monsters are Coming, Charlie Brown – Charlie Brown’s throwing a Halloween Party and you’re invited!

Also included with theme park admission, kids of all ages can complete fun obstacle challenges as they make their way through the Mini Monster Maze and are rewarded with sweet treats at the exciting end. Spooky interactive photo opportunities are sure to create lasting memories in this section of Camp Spooky. Create your own unique monster creation in the Mummy’s Manor. Step through the mysterious mirrors of Medusa’s Bug Boutique filled with real creepy crawlers. Bring your friends to the Witch’s Tea Party and warm up near the cackling cauldron.

The Witch’s magical power doesn’t stop there. The Witch’s cauldron bubbles and boils as she cackles and creates her special potions, at the Witch’s Potion Station. Here kids can mix and match her different potions to bring home their very own delicious creation. *A small additional fee is required for this experience.

The spooky fun goes beyond the family-friendly fresh Camp Snoopy. Many years ago, The Green Witch uncovered a wicked source of power in the depths of the Calico Mine, and now she’s using this mysterious energy to capture and corrupt all who dare enter! With newly enhanced show scenes, lighting, and special effects, this not-too-scary mine train adventure is perfect Halloween fun.

Now on-sale, 2015 Season Passes offer unlimited visits to the Park in 2015, as well as the other exciting seasonal events happening year-round at Knott’s Berry Farm.  Knott’s Season Pass program offers exclusive discounts, special Passholder events, one free admission in 2014, and more.  For affordable year-round fun, Season Passes can be purchased online at knotts.com starting at $76.50 or with nine easy installment payments of just $8.50+applicable taxes and fees, for a limited time.  Season Pass not valid during Knott’s Scary Farm.

Camp Spooky runs weekends October 4 – 26 and on Halloween Day, and is included with regular park admission.  Knott’s Berry Farm Theme Park operating hours are 10:00 am to 5:30 pm.  For more information on all the exciting things that are going on at Knott’s Berry Farm, call (714) 220-5200 or visit us online at www.knotts.com.

Dark Horse Announces New York Comic-Con 2014 Exclusives

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MILWAUKIE, OR – Dark Horse announces the full line up of 2014 NYCC exclusives, available in the Dark Horse Comics booth #1636!

Dark Horse has produced more items than EVER for this year’s show, as well as secured a few other extremely limited edition items from our partners!

The list can be found below, available only at the Dark Horse Booth at New York Comic Con 2014!

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J.U.L.I.A.: Among the Stars – A Review (PC)

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Like many indie games within the last few years, J.U.L.I.A.: Among the Stars was brought to life using funds through a crowd sourcing website. CBE Software used Indiegogo to help raise over $14,000 to help enhance an earlier version of J.U.L.I.A. and was able to find a wide release through Steam this last September. Crowd funding and early release games are becoming standard fare in the video game industry lately, the hard part is sifting through the myriad of garbage, lies and traps to find games that are actually playable and fun. While J.U.L.I.A.: Among the Stars may have its negative aspects, overall the game is worth a look.

Story

You play as Rachel Manners, a 35 year old astrobiologist, who is a member of an elite team of scientists chosen to explore and document a solar system discovered by the Chandra 17 space telescope. You begin the game as Rachel is being awoken from cryogenic sleep, with the probe under a state of emergency. J.U.L.I.A., the probe’s main computer, needs your help to repair the probe from the damage done by an unexpected meteor storm. You then discover that you have been asleep for decades, and are the last remaining crew member alive. It is up to you to discover what happened to the rest of your team on each of the planets in this new solar system.

The story is interesting enough to bring you into the detective role that the game wants you to be in. However, my initial question of “why the hell was Rachel asleep for this entire time while everyone else was working?” kept popping into the back of my head. I can only imagine that Rachel Manners was the annoying, know-it-all astrobiologist and the rest of the crew thought it would be better if they got on with the actual exploring and investigating of new planets without her. The game never explains why you are the only one left, so it is best to just move on from that plot hole.

The rest of the narrative comes from exploring each and every planet of the solar system, looking for clues. You do this with the help of the aforementioned J.U.L.I.A., and a survey robot named MOBOT. Once you reach a planet, it really is MOBOT who flies down to the surface, to do the actual exploring and investigating while you sit safely on the probe in orbit. The story begins to unfold as you visit each planet, reading data pads, log entries, and speaking with indigenous people about the contact hey had with the original crew.

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Plot holes aside, the story for J.U.L.I.A.: Among the Stars works as long as you don’t poke it too hard with logic. I do like how the story unfolds the more you explore and read while investigating the abandoned camps on each planet. You have to piece together what happened at each site, sometimes actually building a story board to discover the chronology of the events. This kept my interest in the game much longer then just giving me the story through forced narrative. I felt like an actual investigator, and it really made the process enjoyable.

Game Play

Game play for J.U.L.I.A.: Among the Stars is described by the developer as a “interfaced based adventure game”. Essentially what that means is, you will be playing through menus, mini games, and point-and-click style rooms to discover the story of your missing crew. The best way to describe the game play for J.U.L.I.A.: Among the Stars is really as a string of mini-games and puzzles that need to be completed to gain the necessary information you are looking for. For instance, to unlock a password encrypted door that is barring your progress, you will have to find that password on another data pad, by either finding the password for the data pad or by hacking the data pad. Each one of this could have a mini game attached to it in order for you to complete the task.

All of this is done through MOBOT, which can be upgraded by finding certain blue prints. These blue prints are story locked, meaning you will have to reach that moment in the narrative in order to obtain these upgrades. J.U.L.I.A.: Among the Stars is also not afraid to send you back to other planets to complete tasks with these new upgrades. You will reach a point on a certain planet to where you cannot proceed without a particular upgrade, so you will have to find that upgrade, build it through a mini game, then back track to complete that task.

For the most part, I found the puzzles at least amusing though I have always hated mandatory backtracking in video games. The puzzles are not too difficult if you look around and collect the information first. What this usually boils down to is reading every little scrap of informayion, looking for the one piece that you need. I found that I needed to keep a journal next to me, because I couldn’t figure out if the game was saving any of this information for me to access later.

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Aesthetics

Visually,J.U.L.I.A.: Among the Stars does the job right. The scenery is nice looking and well detailed, though it is rendered with minimal moving parts. The look of J.U.L.I.A.: Among the Stars is really comparable to a modern day point-and-click adventure game. The animations of the talking heads during conversations were not well done, but considering the budget there are things that I am ready to forgive.

What I am not ready to forgive is the voice acting. I understand that the budget for J.U.L.I.A.: Among the Stars wasn’t enough to hire star power, but an actor that could at least portray the correct emotion during the correct scene is a necessity. The opening scene of the game, in which the probe has just been bombarded by meteors and is crippled, had the feeling of a casual conversation at the local diner instead of one that portrayed the emergency that was being shown. No, the game didn’t need top notch talent, but it did need an actor and not just someone reading from a script.

Final Thoughts

While J.U.L.I.A.: Among the Stars does have it’s negatives, I feel that it is still a fun game overall. I truly liked the investigative aspect of the game, though it could have used less forced backtracking. The mini-games were hard enough to keep me on my toes, but not insanely difficult that I needed to stop every five minutes to check the internet. Even the horrid acting couldn’t really bring down my overall enjoyment for J.U.L.I.A.: Among the Stars. Even with its flaws, J.U.L.I.A.: Among the Stars is a puzzle adventure game that is worth your time, but only if you can forgive some of the warts that comes with an indie game such as this one. J.U.L.I.A.: Among the Stars is available now through Steam for $19.99.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”2″ ]