London, UK – 28th March 2014 – Firefly Studios has released a new gameplay trailer for Stronghold Crusader 2, the long awaited sequel to the cult ‘castle sim’ Stronghold Crusader. Released at EGX Rezzed, one of the UK’s biggest PC and indie games shows, the new trailer confirms skirmish mode and reveals a new AI character in the form of the fearless Saladin:

In a developer blog posted on the game’s official website, Firefly reveals details on skirmish mode, additional single player content and a number of Saladin’s unique AI behaviours:

“We wanted to create a trailer that sends out a clear message: Crusader 2 will feature a full skirmish mode at launch. This includes eight AI characters and the ability to take your castle siege online, which extends to eight players and the option to play in teams or co-op. It simply wouldn’t be a Crusader game without a skirmish mode and the kind of replayability that offers. This is what we intended to deliver from day one and it’s fundamental to the game’s design.

Skirmish mode will be included in the game at launch alongside two single player campaigns, one from each side of the conflict between the invading Crusader hordes and Arabic freedom fighters. While the single player campaigns are very much designed to teach players the basics before taking their fight online, the Crusader 1 style skirmish trails will also make a return. These trails contain some of the most difficult missions in the game, putting the skills of even the most hardened Stronghold Crusader veterans to the test.

Our new AI character reveal should also make Crusader 1 fans very happy! Saladin is a classic character returning from the original game, who led his armies against Richard the Lionheart in the Third Crusade. He is at his core a kind hearted person, but on the battlefield he is a fierce warrior fighting for the freedom of his people. As an AI opponent Saladin likes to attack early on in skirmish matches, harassing the player with hordes of Horse Archers and setting fire to your buildings with torch-wielding Slaves. In the final game each AI character will have his or her own unique castle design, troop preferences, tactics and difficulty level.”

The full news post can be found at


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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of