Archive - 2013

Mad Max Events at Comic-Con

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Warner Bros. Interactive Entertainment and Avalanche Studios have announced plans to promote their upcoming Mad Max game while at this week’s San Diego Comic-Con. Here are the various events and activities that they have planned for visitors:

INTERCEPTOR PHOTO OPP               

  • This replica of Max’s legendary car is ready for photo opps and ideal for sharing on social media to intimidate rival gangs of desert marauders.
    • Corner of Park Boulevard and Tony Gwynn Drive near PetCo Park

EXCLUSIVE AUTOGRAPHED POSTERS BY  DC COMICS ARTIST

  • Inside the convention center, head to the Warner Bros. booth (#4545) on Friday, July 19 from 3-3:45 p.m. to meet DC Comics artist Shane Davis and get an autographed collector’s edition Motion Comic poster to display in your combat vehicle.

POST-APOCALYPTIC STREET TEAM

  • Keep your eyes peeled for the Mad Max post-apocalyptic street team distributing special edition SDCC Mad Max posters featuring artwork by renowned comic book artist Shane Davis and Mad Max t-shirts.

WAR PAINT STATION

  • Come visit our gang of bandits and get a Wasteland Warrior look featuring tribal-style face painting and temporary tattoos.
    • Corner of Park Boulevard and Tony Gwynn Drive near PetCo Park

CUSTOMIZABLE MAD MAX ANIMATIONS

  • Become Mad Max and make your own story using official Mad Max images with the Skit! App for iOS.

Dominions 4 Preview (PC)

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When people think of turn based strategy games, they think of titles like Jagged Alliance or, if they are older, Risk. Those who really play this game genre might think of the Civilization or Total War games. Then there are the hardcore who laugh at these games and consider them to be games to play when taking a break from their usual strategy games. These folks are often Dominions players and they have every right to be foaming at the mouths at the thought of Dominions 4 being on its way. Last week, we got the chance to preview it!

Official Description:

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.  In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful archmages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.  In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of Vanir from old Norse myth. Aztecs, Romans, Israelites, Greeks, Shona and Kievian Rus are just a few of the inspirational sources of the game.

Features:

  • Many monsters (2000+) and many many special abilities.
  • About 75 different nations to choose from, varying from Marignon with paladins, witch hunters and inquisitors to under water nations like the Lovecraft inspired R’lyeh.
  • Three Eras to play in, Early era is most magic and the late era is more technologically advanced with good steel weapons and armors.
  • Design your pretender god and how his dominion influences provinces and his sacred units.
  • Multiplayer with simultaneous turns (up to 28 players).
  • Teamplay with one Pretender player and a bunch of Disciple players per team.
  • Network or Play by E-Mail for multiplayer.
  • AI opponents for single- or multiplayer game.
  • Random maps with cave, mountain passes and rivers (rivers can only be passed when frozen).
  • An extensive magic system with over 800 spells.
  • Blood magic, power your rituals with human sacrifices.
  • Global ritual that affect the entire world.
  • More than 300 magic items.
  • Unique magic artifacts that all players compete for, once forged no one else can make it.
  • Mercenaries are bought on a global market.
  • Scouts, Assassins, Spies, Seducers, Corruptors, Werewolves, Illusionists and more can be sneaking in your provinces.
  • Claim the thrones of Ascension to gain special powers and eventually win the game.
  • Permanent battle afflictions.
  • Easy to Mod (2d graphics)

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Hands On:

This game is deep – so deep and in-depth it makes any other strategy game I have played feel like Checkers.  The first Dominions came out in 2002 and, my guess as to the reason they are only up to part 4 is because it takes a couple years to really get a good play and feel from them.  The possibilities and choices are already staggering and this is without the massive community additions that can be expected after release.  If you are a regular player of Dominions, there are some nice changes and additions made to the game since Dominions 3 with developers taking community requests to heart.  Those who have never played a Dominions game or have not played one in years, may I suggest you play the tutorial?  Maybe a few times?

The key is really to just go in trying to have fun as it will take a while to really learn and understand all the depth and nuances of the game. You will no doubt lose plenty when you are first figuring things out.  If you stick with it, you will find the game very rewarding and winning feel like a true accomplishment.  It also helps exercise your brain which, let’s face it, we can all do with more of.  This is not the game to play if you have had a mind frazzling day at work – if so, you are better off sticking to a nice shooter or casual game.  However, if you have had a mind-numbing, dull day at work, this might just be the game for you as you delve into just about every aspect of civilization – including faith development and mythos!  Then, once you get all that down, you can build your own mods for the game to challenge other players with! With such an open modding system combined with an already deep gameplay, this could literally be an endless game, never finished or truly mastered, always a challenge.  Wow.

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First Round:

It was sheer luck that I have had some experience with previous Dominions games because, otherwise, it would have taken a lot longer to tell readers about this game. In fact, it probably it would have gone from a preview to a review in the time it would take for me to get a foothold in this massive undertaking.  Dominions 4 will not be for all players, it won’t be for a lot of players actually.  Those who like the Dominions games with love it, those who are willing to give it a try and stick with it will find it satisfying and, just as importantly, mentally stimulating – not something that common in games these days.

Police Quest Creator Starts Precinct Kickstarter Campaign

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Jim Walls, the designer and creator of the Sierra On-line’s venerable Police Quest series, is back and creating a new police simulation title called Precinct. Now in Kickstarter form, the project looks to bring a fresh look on modern police procedure as well as Sierra On-line style action and adventure. The project has a 500k Dollar goal and just started off a day or two ago. I, for one, loved his Police Quest titles and can’t wait to see what he can do with today’s technology.

Precinct Kickstarter Page

Video

Razer Hammerhead Pro In-Ear Headset Review (Tech)

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This product’s slogan is no joke!

 

Razer is no stranger to the “ear buds” market. Their Moray+ gaming earphones are an excellent choice for gamers and music lovers on the go. However, they have taken their ear bud product line to a whole new level with the release of their Hammerhead and Hammerhead Pro In-Ear Headsets. Why “In-Ear Headset” instead of “ear bud”? I am pretty sure that Razer intended the Hammerhead to be used for a lot more than just playing music while riding the train to work in the morning.

The Hammerhead Pro headset bodies are small in size and CNC-machined out of aircraft-grade aluminum, making them extremely durable and well-constructed. Additionally, each bud contains a 9mm neodymium driver capable of pumping out some staggering bass for such a small ear bud. Included in the package is a small zip-up carrying case as well as three different types of ear-tip attachments. Additionally, there is a fourth “bi-flange” attachment tip for those looking to really block out ambient noise. The big difference between the Hammerhead and Hammerhead Pro editions is the inclusion of a communications microphone in the latter. This omni-directional microphone works very well at picking up voice communication from the user, although by design it does pick up a lot of ambient noise as well.

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Tech Specs

Product features:  

  • Machined lightweight aluminum body
  • Advanced passive noise isolation
  • Interchangeable ear-tips with bi-flanges
  • Powerful drivers for supreme audio fidelity with extreme bass
  • Compatible with iPhone, Android and mobile devices
  • Omnidirectional microphone
  • Audio/Mic splitter adapter for PC connection

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Headphones

  • Drivers : 9 mm Neodymium Magnets with CCAW
  • Frequency Response : 20 Hz – 20 kHz
  • Impedance : 16 Ω
  • Sensitivity @ 1 kHz : 106 dB
  • Input Power : 1 mW @ 126 mV
  • Cable Length : 1.3 m / 4.27 ft
  • Approximate Weight : 12.5 g / 0.03 lbs
  • Connector: Analog 3.5 mm Combined Jack (Headphone and Mic)

Microphone

  • Frequency response : 50 Hz – 10 kHz
  • Signal to Noise Ratio : 55 dB
  • Sensitivity (@1kHz) : -42 dB +/-3 dB
  • Pick Up pattern : Omni-Directional

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The first thing I noticed when listening to music on my iPhone 5 while wearing the Hammerhead Pro was just how much bass it pumps out. I actually had to go into my iPhone 5’s music settings and adjust the equalizer in order to compensate. It’s a bit much on the usual equalizer settings, actually, as the bass gets overwhelming to the point of muffling the highs more than it should. However, for playing video games on my smartphone, this bass added a lot to the overall gaming experience. For listening to music, I found the Bass Reduction and Acoustic settings to be the most acceptable in terms of bass vs treble. The biggest issue I found while using the Razer Hammerhead Pro is the lack of in-line volume controls, something I consider to be a very useful feature on a set of ear buds.

Using the Hammerhead Pros on my gaming PC proved to be a very exciting surprise, as the small in-hear headsets actually produced better sound than my full 2.1 channel headset unit. The Hammerhead Pro comes with a small splitter attachment that breaks the speakers away from the microphone. These plugged into my Sound Blaster audio hub without issue, and I was even able to you the Razer Surround software with them for virtual surround sound. Using them on my laptop was equally-nice, as I finally didn’t have to lug around a large pair of headphones in order to enjoy a video game or movie on the go.

Overall, Razer’s Hammerhead Pro in-ear headset is an excellent audio option, capable of pumping out very high levels of bass – almost too much. The design is sleek, sexy, and well-constructed with a large array of ear tips and even a convenient carrying case. The Hammerhead Pro retails for $69.99 and is available now at Razer’s official website.

Razer Hammerhead Pro Review Score

4 out of 5

Razer Announces Hammerhead In-Ear Headset

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CARLSBAD, Calif. – 16 July 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, announced the launch of the Razer Hammerhead series of in-ear headsets, two all-new audio solutions for mobile gaming and music.

The Razer Hammerhead in-ear headsets offer incredible durability and fantastic audio quality from their 9 mm neodymium drivers, making them excellent choices for music listening on the go. The headsets come in two versions – the Razer Hammerhead and the Razer Hammerhead Pro, with the latter sporting an omni-directional microphone with an in-line remote for phone-call control, perfect for convenient voice communication.

Both in-ear headsets are machined out of aircraft-grade aluminium, promising extreme durability, while maintaining a lightweight and comfortable form factor. With a matte, brushed surface finish, these in-ear monitors look as good as they sound.

With interchangeable ear-tips included in three sizes and optional bi-flange attachments, the Razer Hammerhead in-ear headsets offer ultimate sound isolation.

“With numerous mobile PC gaming systems emerging, peripherals that offer both great performance and portability on-the-go are what make the experience complete,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “The Razer Hammerhead and Hammerhead Pro’s unrivalled durability and deep bass tones are fantastic for any gamer or music listener with an active lifestyle.”

The inner acoustics chambers of the Razer Hammerhead in-ear headsets feature a sonically optimized design to increase aural resonance. Paired with high-performance, precision-tuned, 9 mm neodymium drivers, the headsets produce a sound signature packing strong bass while maintaining crystal clear mid-levels and highs.

About the Razer Hammerhead Pro Analog Gaming & Music In-Ear Headset

The Razer Hammerhead Pro In-Ear Headset is an in-ear monitor (IEM) engineered from the ground up to set the standard in portable gaming audio. Machined out of aircraft grade aluminium, the Razer Hammerhead Pro embodies ultimate durability packaged in a lightweight, comfortable form factor.

Encased within each sleek, brushed shell is a high performance, precision-tuned 9mm neodymium driver. Paired with an optimized inner acoustics chamber in each shell, these in-ear monitors produce a sound signature that packs a mean, earth-shattering bass while maintaining crystal clear mids and highs. The Razer Hammerhead Pro comes through with a full-bodied low-end frequency, pounding in the beats without distortion.

Supreme quality sound would be wasted if drowned out by stray, ambient noises. That is why the Razer Hammerhead Pro comes equipped with interchangeable ear-tips in 3 sizes, along with an optional pair of bi-flanges to provide superior sound isolation and bass response.

This exceptional audio solution also features an in-line omnidirectional microphone with one-touch phone call control for crystal-clear, convenient voice communication with mobile devices on the go.

Topped off with a compact carrying case for portability, the Razer Hammerhead Pro epitomizes the way in-ear monitors should be experienced – with style, comfort and aural fidelity.

Price:

Razer Hammerhead Pro – U.S. $69.99 / EU €69.99

Availability:

Razerzone.com – Order Now

Worldwide – August 2013

Product features:

  • Machined lightweight aluminum body
  • Advanced passive noise isolation
  • Interchangeable ear-tips with bi-flanges
  • Powerful drivers for supreme audio fidelity with extreme bass
  • Compatible with iPhone, Android and mobile devices
  • Omnidirectional microphone
  • Audio/Mic splitter adapter for PC connection

Headphones

  • Drivers : 9 mm Neodymium Magnets with CCAW
  • Frequency Response : 20 Hz – 20 kHz
  • Impedance : 16 Ω
  • Sensitivity @ 1 kHz : 106 dB
  • Input Power : 1 mW @ 126 mV
  • Cable Length : 1.3 m / 4.27 ft
  • Approximate Weight : 12.5 g / 0.03 lbs
  • Connector: Analog 3.5 mm Combined Jack (Headphone and Mic)

Microphone

  • Frequency response : 50 Hz – 10 kHz
  • Signal to Noise Ratio : 55 dB
  • Sensitivity (@1kHz) : -42 dB +/-3 dB
  • Pick Up pattern : Omni-Directional

For more information about the Razer Hammerhead Pro Analog Gaming & Music In-Ear Headset please visit www.razerzone.com/hammerhead.

Also available are the Razer Hammerhead Analog Gaming & Music In-Ear Headphones for those who do not require voice communications with the IEMs.

Price:

Razer Hammerhead – U.S. $49.99 / EU €49.99

Availability:

Razerzone.com – Order Now

Worldwide – August 2013

FOX Announces 3D Printed Predator Figure Holding Your Severed Head at Comic-Con

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July 16, 2013 — Nothing like it has ever been at Comic-Con before… Twentieth Century Fox Home Entertainment is bringing an iconic franchise to San Diego as PREDATOR hunts for prey on the convention floor.

In a first-of-its-kind activation at Comic-Con, fans can enter booth #3528 and have their photo taken with state of the art cameras courtesy of 3D Systems. Their image will then be used to make them the victim as a customized figurine is created using 3D Systems 3D printing technology that features the Predator alien holding the fans’ severed head!

The figurine is only available to fans that purchase the PREDATOR Blu-ray 3D, available exclusively for pre-order at Comic-Con and packaged in a limited edition Predator head for $129.99. Fans can also receive the figurine with the purchase of a “headless” Blu-ray 3D for $49.99.

Additionally fans will get a first look at the all-new 3D transfer of the film before it arrives on Blu-ray 3D later this year as they enter the jungle that is ruled by the ultimate warrior that came from another planet.

Attendees can also participate in the “Hunt the Predator” challenge. Fans who find the Predator, take a photo and upload it to their social networks with the official hashtag “#HUNTthePREDATOR” will be entered to receive a front of the line pass at the Predator 3D booth for an exclusive 3D printed figurine.

The PREDATOR Blu-ray 3D will be shipped to all those that pre-order at Comic-Con when it is officially released in December. The custom figurine will be shipped following the convention.

InnoGames Shuts Down Kartuga and Studio Before Game Even Launches

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Hamburg, July 16th, 2013. Today, online games publisher InnoGames and Development Studio Ticking Bomb Games announced the discontinuation of the pirate-MMO Kartuga. Simultaneously the companies’ partnership was disbanded. Regardless of its potential for success, InnoGames’ growing focus on cross-platform-games played a major role in the decision, along with the fact that Kartuga was unable to fulfill high expectations during its recent closed beta. The development studio Ticking Bomb Games will be closed and all employees are offered a shortened application process at InnoGames.

Hendrik Klindworth, CEO of InnoGames states about the decision: “It wasn’t an easy step for us. During the recent months, Ticking Bomb Games and InnoGames have worked hard on the game. Together with Ticking Bomb Games we have come to an agreement: the priority was to have an organized schedule for the studio’s closure, to keep the employees’ needs in mind, and offer as many of them a position at InnoGames as possible – all those things we’ve managed together.”

“Kartuga had a lot of potential, the exciting setting and high-quality graphics stood out especially, but the closed beta and player feedback showed that it wouldn’t fit the companies’ goals for the future. Now InnoGames can focus even more on cross-platform projects currently in development in-house,” Klindworth continued. Two new titles will be announced later this year.

Klindworth reasoned: “Thanks to the partnership with Ticking Bomb Games, we’ve learned a lot we can apply to future projects. It also strengthened our dedication towards cross-platform-titles, which are playable on a number of internet-based devices, as the future of InnoGames.”

With more than 100 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as Tribal WarsForge of Empires and Grepolis.