Archive - 2013

Interview with Trick ‘r Treat Star Dylan Baker

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Legendary Entertainment has announced a special screening of Trick ‘r Treat at the Egyptian Theater in Los Angeles on October 28th. If you can’t make it to that screening, the whole thing – both movie and a short Q&A, will be live-streamed across Facebook on Legendary Entertainment’s profile page. In preparation for this event, we wanted to interview Dylan Baker, who played “Steven” in the now-seminal Halloween cult film.

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Q) How did you come to get involved with Trick ‘r Treat? Did you simply audition for it – did your agent bring it to you, etc?

I guess it all comes down to Michael Dougherty. My agent sent over the script and also sent some other info that Michael Dougherty had sent over – some drawing, etc to give me a visual concept on the film. When i read it, I really liked its great sense of play and liked how his characters weaved in and out through the story. I said yes, I would love to talk to Michael Dougherty. I got on the phone with him and from the second he started talking I could tell he was a Halloween nut – he loves holiday and the traditions behind it. I just knew it was going to be magical. I have had fun meeting up with Michael since then at Comic-Con and screenings. Michael really brought his infectious spirit and playfulness to the whole cast.

Q) What was the length of time you were on-set for shooting your scenes?

I was in Toronto for about a month before the new year and then came back after it for about a week or so – so about five weeks over two months.

Q) What do you think your character Steven’s motivations are for doing all the terrible things he does? It almost seems ritualistic for him – doing these things and also clearly being a Father to his son.

I think there’s a bit of doing it by ruse, he is sort of this maniacal killer and then has that funny moment when he realizes the kid is really heavy and has to fight his weight to get him into the house. Luckily my character offered something to Sam. Thankfully I gave him something or Steven could have been in real trouble.

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Q) How was it working with Michael Dougherty on set. How would you describe his directing style?

Michael is hilarious. One thing i can tell you is that his impish spirit continues on the set. He would set up elaborate tricks and practical jokes on the cast – actress Leslie Bibb especially. Every time she would head back to her trailer, Michael would have some gag poised to scare her It was always fun to see what he would try to pull on Leslie next. I also really enjoyed hanging out with Brian Cox and thought that there was a sense of fun written into the script and Michael’s directing style was an extension of that.

Q) At any point during your work on the film, did you know that it would have such a resonance with fans of the holiday and take on this cult film status it has?

I have to say that over the last five years or so when I do get recognized on the street, often it is because of trick r treat. Three fourths of the time it is because someone knows what happens to my character in the film and they always talk about it.

Q) How long after the film was finished did you get to actually see it in completed form?

I think the first time i saw it was a screening at the Lincoln Center in New York. It was a little after I had it was done and Michael just started showing it and bringing it to conventions and stuff. I remember seeing it with a group of people and we thought it was the funniest thing we ever seen. People were screaming and laughing and having so much fun. At Comic-Con, a lot of the people had seen it and some hadn’t but were voicing their desire to. You really got that sense that the horror film community was dying to see the film. Legendary is so smart to do this screening and hopefully, they make it a yearly thing.

Q) Did you get to keep any mementos from the film?

Actually, I was very excited to present my little Sam doll to my manager. She still keeps it in her office and this time of year the other people will open a drawer or cabinet and be surprised to see Sam lurking. They are constantly surprising each other with him. Sam has that power in her office.

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Q) If there is a sequel to the film, would you want them to find some way for them to bring your character back in some way? If so, would you like to see him as a normal human being or a ghost or zombie, maybe a werewolf, etc?

I think that the great thing about a sequel is that you can play on that sense of time travel and especially with the film is that you can loop it through the story. Maybe Steven passed his rituals on to his son or maybe we can see the origins of them and how he celebrated Halloween each year. Maybe we could see what his nightly rounds were during the film. It’s funny that with one of my first movies, Planes, Trains, and Automobiles. Every Thanksgiving, families watch that and see what they go through to get home and I hope to see that happen with Trick ‘r Treat during Halloween.

Q) Lastly, do you find yourself breaking any of the halloween night rules set out in the film and, if so, which ones?

After being a part of this film, do you really think i would do that (laughs)? I don’t mess with Halloween!

Q) What else are you working on?

Well, I have a sweet little Christmas movie coming out called Anchorman 2 with Will Ferrell and Steve Carell and Paul Rudd – all these sweet little elves delivering gifts to the children (laughs). I play the guy that gives Will Ferrell his next job and takes him on that journey – it was a total gas.

I directed a film called 23 Blast – it’s a family friendly sports themed original film. It’s about a boy named Travis Freeman who plays football, contracts a blindness-causing disease, and then continues playing football on his varsity team. It just premiered at the Heartland Film Festival and we had the real family it’s based on come out for the last couple days. The audience stood and and applauded when they saw them. The film celebrates Travis’ courage and is a very inspirational, warm hearted film. So far, we are talking to distributors right now – two or three offers are on the table.

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I wanted to say thank you to Dylan Baker and Legendary Entertainment for making this interview possible!

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Interview with Trick ‘r Treat Star Quinn Lord

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Legendary Entertainment has announced a special screening of Trick ‘r Treat at the Egyptian Theater in Los Angeles on October 28th. If you can’t make it to that screening, the whole thing – both movie and a short Q&A, will be live-streamed across Facebook on Legendary Entertainment’s profile page. In preparation for this event, we wanted to interview Quinn Lord, who played “Sam” and “Peeping Tommy” in the now-seminal Halloween cult film.

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Q) Could you tell us how you came to be involved with Trick R Treat?

I auditioned like anyone else but one thing that I think was different that might have been the reason that i got the part of “Sam” was that at the end of my audition. I thought I had the character completely down and so I asked Michael Dougherty if he wanted to see what I thought “Sam” would do if he saw a cat on the side of the road and he said sure. I then proceeded to walk over to the cat, gently pat it on the head, and said “nice kitty” in a creepy voice, and then yanked it up by the tail and then carried it away in the bag. I think it was because of that that when I [in the film] was at Dylan Baker’s house in the movie, that when I go back down the stairs you hear this noise in the bag that sounds like a muffled cat hitting the stairs.

Q) A lot of actors have played holiday icons like Santa Claus, etc. Few have actually helped give birth to a whole new one. How does that make you feel to know that you had a big part in bringing that character to life?

Its just like – it’s unbelievable actually. For me to actually be seen as that kind of figure or icon or whatever you want to call it – it’s really – I’m just speechless. I mean, I just enjoy that I actually got to do something that all these fans revere so much. That all of these people are so attached to this movie that they find this character is the absolute icon of Halloween and I’m like, just, wow! I did that when I was 7 – that’s over ha’f my lifetime ago. For it to have such a large cult following for this long and is truly amazing. It was so easy and fun to perform that I didn’t think it would turn into this big of a deal – I don’t think anyone expects something to become this much bigger than you originally thought of.

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Q) If they did a sequel, would you be able to play Sam again with being taller now? If not Sam, would you like to return as a grown up version of Peeping Tommy, the human child you played?

That would be an awesome homage and i would definitely – totally be a part of a sequel. Not sure I would be able to play Sam again because I am double the height I was (laughs). But that would be a good homage if I could play the older “Peeping Tommy”. I would totally do it.

Q) How was it wearing that costume while filming? How did you see out of it – was the material transparent or did you have eye holes on the hood?

Actually, before the film started shooting, they cast my entire head to get the shape and size, etc. Based off of that, they made a kind of bubble – hollow ball shape that they fit over my head and cut out a oval bean-shaped slit for my eyes to see out of. They asked what would happen if I had to do some running and then they cut another slit for my mouth so I could breathe. It actually became a second place for me to look out of! Also, i think that the head cast really played a part in making the prosthetic appliance with animatronics in the face. I thought it was so cool when I first saw it. I think remember actually getting to control little parts of the face after I first tried it on.

Q) So you were wearing the prosthetic as Sam without the hood – that wasn’t a second unit actor or puppet, etc?

I had a stunt double and two photo doubles. The only stunts that weren’t me was the part where “Sam” jumps on “Krieg” from the ceiling after crawling along it – also the subsequent smashing into the glass. Oh yeah, the other sequence that isn’t me is when “Sam” is biting the leg of “Krieg” – that “Sam” is not me (laughs).

Q) When did you realize the film had such a cult following?

I heard about the cult following maybe a year and a half after the movie came out. I was like, “cult following for what?” and they said “Trick ‘r Treat!” and I was just amazed that so many people “got” it. I actually saw a couple people get a Sam tattoo. I have an older brother in Alberta that was talking to me about how a couple friends wanted to watch the movie. He said I was in it and they were asking him what character I played. He told them and they said they had a tattoo of him!

Q) Did you keep any mementos from the film?

Not props or costumes, but I did get to keep the head cast of my face. It’s actually up in my room – I should put in on a stand or something.

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Q) Do you go to haunted houses,etc?

I would like to say I love haunted houses but I’m just not scared of anything basically because Trick ‘r Treat (laughs). You know, I got to see all the gore and how it was down. The first day on the set, Michael Dougherty waved me over and I saw the character of “Charlie” puking on the stairs. It might have been before that, but I just knew it was fake. But, haunted houses are kind of fun to go through to see what people do with all the effects stuff. We actually have “Fright Night” here in Vancouver that has multiple haunted houses and all these different things to do. I went to a haunted house recently and because they know I am not scared, they made me go around all the the corners first (laughs). I remember this one time they pushed me around the corner and then I saw this spider thing jump out at me and go down to where it was after shooing air my way. When I looked closer, the actor behind the spider had a leaf blower in one hand nd a chainsaw in the other. I was just shocked – it was clever!

Q) Do you personally break any of the Halloween night rules?

I’m not sure because what usually ends up happening is I g out and carve pumpkins and do the fun stuff and light them and put them on the porch. Then I go out and do something fun outside of the house. For a couple Halloweens in a row, it was raining here in Vancouver. It just had to rain on that day… Honestly, It’s actually still quite fun (laughs)!

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I wanted to say thank you to Quinn Lord and Legendary Entertainment for making this interview possible!

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Magpul PTS PDR-C Airsoft Gun Review

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The real Magpul Industries PDR-C was a concept platform for a compact, bull-pup style 5.56mm carbine which, unfortunately, was canceled back in 2008. Fortunately for airsoft players, the interest in the very futuristic design of the real steel version led the way to PTS Magpul releasing a version for them! The PTS Magpul PDR-C is a replica of the real steel firearm, designed to shoot 6mm airsoft BBs. The PDR-C weighs about 4 lbs when loaded and is weighted, as bull-pups should be, more to the gun’s rear section.

The airsoft gun is all black save for the bright orange tip (a non-orange tip is included in the box) and is made from a reinforced plastic material that is surprisingly durable. The PTS Magpul PDR-C does its best at replicating the real steel weapon, even featuring a reversible ejection port. This feature allows the real steel PDR-C to be ambidextrous so that the user isn’t pelted by ejected shell casings. The  charging handle is able to be pulled back and released under spring tension (although it does nothing for the function of the gun) and the internal gearbox is a proprietary design using 8mm bearings. Additional touches of realism are in its trigger control system. The PDR-C’s trigger features three positions – safe, semi, and fully automatic fire. Depressing the trigger half way fires BBs in semi-auto mode, while pulling it back all the way fires BBs in fully-auto mode. The PDR-C also features a quick chance spring system which makes adjusting your velocity very simple.

Speaking of velocity, we chrongraphed the PDR-C at about 360 feet per second, which means it is still in the acceptable range of most indoor CQB arenas (albeit in the gray area for some) and better than the velocity of most gas airsoft pistols. Its rate of fire is decent at about 800 rounds per minute using a 7.4V Lipo battery. The PDR-C isn’t winning any awards in either department, but those are not bad specs by any means for a compact CQB airsoft gun. Again, if the velocity isn’t to your liking, you could always change the spring out – the choice is yours. The package includes a 70 round, short PMAG 20, but the airsoft gun will accept standard size PMAGs as well.

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The battery compartment is located within the pistol grip and the PDR-C uses a small tamiya connector. The battery compartment is pretty compact, so be careful to select a Lipo that will fit inside. AirsoftExtreme actually lists a couple of theirs that fit the bill on the product page for the gun, which you can click on in the next paragraph.

The PDR-C does have some drawbacks. First, is the airsoft gun’s $380 dollar price point (see the AEX product page here).  Also, I found the PDR-C’s ambidextrous magazine release button to be a bit too firm for my liking. In the heat of an airsoft match, I want to be able to reload quickly and think the PDR-C would benefit from having a slightly easier to depress release button. Finally, visually it would appear that the stock of the PDR-C had an adjustable cheek riser but the actual airsoft gun does not. I would have liked to have seen one added to this gun – especially for the price tag.

Overall, the PTS Magpul PDR-C is a terrific CQB airsoft gun or a backup gun when your primary goes down or runs dry. It features decent performance and a compact form factor that makes it easy to store and travel with. Also, its rear-weighted design means that the airsoft gun is VERY easy to control. However, know that the gun is not perfect and not cheap – so think carefully before you purchase.

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PTS Magpul PDR-C Photo Gallery

Autumn Dynasty: Warlords Release Date

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SINGAPORE – Oct. 23, 2013 – Touch Dimensions, a multi-award winning developer of computer games, announced today that Autumn Dynasty: Warlords will release on iOS devices Thursday, November 7th for $6.99. Warlords is the sequel to the #1 top-paid real-time strategy game, Autumn Dynasty, and expands the series into new territory with empire management, diplomacy, espionage and all-out war. Rule the lands and strive to be the First Autumn Emperor in a beautiful painting that comes to life with every stroke of the brush!

Manage every aspect of your feudal empire: build epic cities, raise armies, recruit generals and take on dangerous quests. Fight your battles in real time, against a wide range of opposing forces, each with different military techniques. Engage in sabotage, espionage and alliances to conquer your foes and expand your lands. Autumn Dynasty Warlords is a true real-time strategy game that puts you in command of the whole Autumn lands!

Autumn Dynasty Warlords features:

  • RTS-4X gameplay: Explore, expand, exterminate and exploit
  • Riveting missions: Unravel them all, with over 60 hours of gameplay!
  • Non-linear campaign: Seemingly unrelated decisions will cause your empire to flourish… or falter
  • Campaign flexibility: Select Warlords, appoint soldiers and apply decrees for battle bonuses!
  • In-game interactions: Officers have distinct abilities, to tailor your style of play
  • Unique touch control: Implement decisions with minimal steps and stylish brush strokes
  • Ancient Asian paintings comprise the map, with different terrains for each province
  • Retina display optimized
  • iCloud Compatible with Game Center achievements

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Titanfall Release Date and Collector’s Edition Info

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VAN NUYS, Calif. – Oct. 22, 2013 – Electronic Arts (NASDAQ: EA) announced today that Titanfall™, the debut game from acclaimed independent videogame developer Respawn Entertainment, will be landing on store shelves beginning March 11, 2014 exclusively for Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system and PC. Already the winner of more than 80 coveted awards from critics around the world, Titanfall is winning over fans with its thrilling, dynamic first-person action gameplay featuring elite assault pilots and agile, heavily-armored, 24-foot titans. Crafted by one of the co-creators of Call of Duty and other key designers behind the Call of Duty franchise, Titanfall delivers a brand-new online experience that combines fluid, fast-paced multiplayer action with heroic, set-piece moments found in traditional campaign modes.

“Since we revealed the game in June we’ve been absolutely blown away by the reaction to Titanfall,” said Vince Zampella, a Co-Creator of Call of Duty and Co-Founder of Respawn Entertainment. “The feedback we’re getting from fans around the world is fueling our team as we head towards March and motivating us to deliver an experience that lives up to the hype.”

In addition to the standard edition of the game, the Titanfall: Collector’s Edition (SRP $249.99) will include an exclusive collectible 18” hand-crafted Atlas titan statue with diorama and battery-powered LED lighting, a full-size art book featuring more than 190 pages of rare concept art, and an exclusive full-size schematic poster of the Atlas titan. TheTitanfall: Collector’s Edition is available for pre-order now at select retailers.

Set in the near future on a distant frontier torn apart by war, Titanfall drops players in the middle of a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

Titanfall and the Titanfall: Collector’s Edition will be available for Xbox One, Xbox 360 and PC on March 11, 2014 in North America, and beginning March 13, 2014 in Europe. For more information on the game and how to pre-order, please visit www.titanfall.com. Join the conversation on Twitter® at www.twitter.com/titanfallgame and #Titanfall, or on Facebook® at www.facebook.com/titanfallgame.

The Sims 4 Release Date Info

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Guildford, UK. – October 22, 2013 – Electronic Arts Inc. today announced that The Sims™ 4 will be shipping in autumn 2014 worldwide. In development at Maxis’ The Sims Studio, The Sims 4brings all new ways to play with life; powerful new creative tools, all-new Sims with enhanced emotion and intelligence, and a gaming experience where players control the mind, body and heart of their Sims to bring their stories to life like never before.

The Sims franchise has the best fans in the world and their passion and enthusiasm is at an all-time high,” said Rachel Franklin, VP and General Manager of The Sims Studio. “Those millions of voices will fuel our development process, helping The Sims 4 to be the most ambitious and the best game our studio has ever made. We can’t wait to see our fans reaction when The Sims 4 comes out in autumn 2014.”

The Sims is one of the best-selling and most beloved franchises in the history of gaming. More than four years after its launch, The Sims 3continues to be played every day as players exchange their creativity, stories and life’s moments across an array of social networks to an audience in the multi-millions.

Pre-orders are available at http://www.thesims.com. Those who pre-order now will receive the Limited Edition which comes withThe Sims 4 Life of the Party Digital Content. The Sims 4 is coming to PC and is not yet PEGI rated. For the latest on The Sims 4 please visit the all-new franchise website at www.TheSims.com.
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