Archive - 2013

FELTaudio Unveils Portable Modular Audio System

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LAS VEGAS – Jan. 3, 2013 – FELTaudio, a pioneer in sound management, unveils the world’s first portable modular audio system for mobile devices at the 2013 International CES. This sleek system provides a hassle-free solution for on-the-go premium audio experiences. The set consists of two patented interchangeable Bluetooth-enabled audio products – REWIND, which houses premium quality earbuds with a retraction cable management system, and PULSE, the world’s smallest multi-functional Bluetooth speaker.

Both the REWIND earbud cartridge and the PULSE speaker quickly and conveniently pair with Apple, Android and other Bluetooth-enabled mobile devices, including desktops, laptops and even your car audio system. REWIND and PULSE also come with a clip that can be attached to gym shorts, a seatbelt or backpack strap, or used as a stand. For Apple users, FELTaudio also created specially-designed protective cases for iPhone, iPad and iPod touch that conveniently attach to the REWIND earbuds and PULSE speaker so that you can grab your device and bring your audio wherever you go.

PULSE speaker
The FELTaudio PULSE speaker is a slim yet incredibly versatile Bluetooth speaker and portable conference calling device. The rechargeable speaker’s sturdy construction and design are complemented by impressive sound quality. The PULSE’s compact size makes it pocketable and ultra-portable, plus it comes with a patented polycarbonate stand and clip that make it simple to mount or clip the speaker wherever you are. The PULSE speaker connects to your mobile device in just seconds and includes an integrated omni-directional microphone to make conference calls simple and more effective. You can even clip the speaker to your car visor or seatbelt for hands-free calls on the road, or clip it to your pocket to share your music while you’re walking, riding your bike or at the park with friends. 
The PULSE speaker features a sync button for ease of use, and comes in snow crash white, black out and ash gray. The PULSE speaker snaps onto FELTaudio cases to take a ride on the back of your iPhone, iPad or iPod touch, so that you’ll always know exactly where the speaker is and be ready to share your music or calls with the touch of a button. PULSE also includes its own carrying satchel. 

REWIND earbuds

This sleek Bluetooth-enabled system houses premium quality earbuds with FELTaudio’s patented cable management system. The retractable flat-wire earbuds unwind and rewind seamlessly, providing you with a tangle-free, slack-free and hassle-free experience. REWIND earbuds pair with all of your Bluetooth devices within seconds and allow wireless freedom up to 40+ feet from your device, phone, laptop or desktop. With integrated volume controls and skip and answer buttons on the earbud cartridge, and a microphone on the earbud cord, you will be in control of all audio experiences at the touch of a button.
The REWIND system connects onto all of the FELTaudio mobile device cases so that the premium earbuds are always handy and easy to find.  Flat cables keep the earbuds tangle-free while delivering exceptional sound quality. The REWIND earbuds feature 9.2mm drivers housed in an acoustically engineered surround to provide crisp, clear highs and deep pounding bass. The earbud cartridge has built-in power controls and a microUSB port for easy charging, so that you know your earbuds are ready to go when you are. 
The REWIND earbuds are available in:
•    Snow crash white with gray cables and black chrome earbuds
•    Black out with black cables and black chrome earbuds
•    Ash gray with gray cables and black chrome earbuds
FELTaudio Cases
FELTaudio’s specially-designed protective cases for iPhone, iPad and iPod touch conveniently attach to the REWIND earbuds and PULSE speaker so that you can grab your device and bring your audio wherever you go. Comprised of resilient polycarbonate with a soft felt interior lining, the cases ensure your devices are elegantly shielded from daily wear and tear. The cases can be used with or without the audio cartridges, and allow for access to all ports and controls while providing superior protection and style. Case color choices include white, black and warm gray. 
The FELTaudio portable modular audio system will officially debut at CES Unveiled at the 2013 International Consumer Electronics Show in Las Vegas on January 6, 2013. The system is now available for pre-order at www.feltaudio.com. FELTaudio will also showcase the full product line at the Levin Consulting Meeting Area, South Hall 2, MP25358.

 

Razer Announces Orbweaver Gaming Keypad

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CARLSBAD, Calif. – Jan. 3 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, today announced the release of the Razer Orbweaver, a customizable, mechanical gaming keypad designed with tournament-grade controls, ergonomics and full customizability.

Building on the huge success of its predecessor, the Razer Nostromo®, the Razer Orbweaver lets gamers bind an infinite number of controls to 20 mechanical keys and a programmable eight-way directional thumb-pad. Only 50 g of force is required to trigger each key, ensuring that commands are executed as fast as users’ fingers can act—and faster than the enemy can react.  The thumb-pad can be used for movement or as a modifier for endless combinations. Armed with the Razer Orbweaver, gamers will be able to rapidly fire a vast number of spells, macros and abilities at their helpless foes, and they’ll be able to do so with hyper-responsive speed and efficiency.

In addition to its inherent technical merits, the Razer Orbweaver also delivers comfort over extended hours of play with its adjustable rests modules for the thumb, palm and wrist. Each of these parts can be slid back and forth or tilted to suit any hand curvature or size, allowing every gamer to customize a perfect fit.

“The Razer Orbweaver is the ultimate gauntlet of game control,” said Min-Liang Tan, CEO of Razer. “The feeling of having every command at hand to destroy the competition in so many different ways is just sublime, and the tactile feedback and fast key actuation from the mechanical key architecture gives you a feeling of satisfaction and an added edge in the games you play.”

About the Razer Orbweaver mechanical gaming keypad

Get complete control with the Razer Orbweaver gaming keypad, featuring 20 mechanical keys and a programmable eight-way thumb-pad.  You can bind an infinite number of commands to these keys that can then be rapidly actuated for the ultimate competitive advantage in combat. The Razer Orbweaver is also designed to deliver absolute comfort during extended play with adjustable thumb, palm, and wrist rest modules that fit perfectly to your hand.

This is the gaming keypad you want on hand to help you win every game you play.

Price: USD $129.99

Availability:

Razerzone.com – Order Now

Worldwide – Q1 2013

Product features:

  • Full mechanical keys with 50g actuation force
  • 20 fully programmable keys
  • Adjustable thumb, palm and wrist rest modules for maximum comfort
  • Programmable eight-way directional thumb-pad
  • Razer Synapse 2.0-enabled
  • Instantaneous switching between eight key maps
  • Unlimited macro lengths
  • Stores unlimited gaming profiles
  • Backlit keypad for total control even in dark conditions

Approximate size & weight: 

  • ·         Width                    154 mm / 6.06 in.
  • ·         Length                  214 mm / 7.95 in.
  • ·         Depth                   55 mm / 2.17 in.
  • ·         Weight                 300 g / 0.661 lbs.

For more information about the Razer Orbweaver, please visit www.razerzone.com/orbweaver.

Razer Unveils Sabertooth Xbox 360 Controller

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CARLSBAD, Calif. – Jan. 3, 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, announced the launch of its Sabertooth Elite Gaming Controller for Xbox 360.

The Razer Sabertooth is an extraordinary Xbox 360 controller. Six additional remappable buttons – two at each shoulder of the controller and two removable rocking switches at the bottom – allow gamers to re-bind any choice of buttons on the controller for easy access. A built-in OLED screen is also included, which allows customization of the controller’s many features. Gamers may remap the multi-function buttons, adjust the analog stick’s sensitivity and save profiles: the display visualizes their modified preferences.

Further to its customizability, users are able to reconfigure controls found elsewhere on the device to the multi-function buttons ergonomically positioned at their fingertips. Overall, the design of the Razer Sabertooth increases actuation speed, reduces fatigue, and encourages natural hand posturing for a more precise and comfortable gaming experience, giving console players the competitive edge they crave.

When it comes to tournament-grade gaming, a durable, reliable controller is paramount in keeping up with the competition. From the selection of materials used for the buttons, triggers and analog sticks, to the stringent quality control checks, processes are put in place to ensure that the Razer Sabertooth continues to dominate, game after game.

Also featured is a fully detachable, lightweight cable that securely screws onto the controller. The included carrying case lets gamers store the Razer Sabertooth, along with the braided fiber cable, for transport without worrying about breakage.

The Razer Sabertooth was developed with professional eSports teams and players. Gaming powerhouses such as Team Epsilon, Quantic Gaming and Team Prophecy have been involved in the validation of the controller, and have also been training with the Razer Sabertooth for upcoming tournaments.

“The Razer Onza Tournament Edition gave Xbox 360 gamers a competitive edge,” said Min-Liang Tan, Razer co-founder, CEO and creative director. “We’re now taking things a step further with the Razer Sabertooth, with its re-mappable multi-function buttons and OLED display, restructured with more control options than any other device, in a rugged design that doesn’t compromise comfort.”

Razer Sabertooth Elite Gaming Controller for Xbox 360 Review

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Under a non-disclosure agreement and strict embargo date, it was delivered at our doorstep… So secret that no other member of GamingShogun.com’s writing staff knew of its existence, it was reviewed… Thanks to some premature, embargo-breaking websites in the UK (you know who you are), I can finally let loose our review of Razer’s new Sabertooth Elite Gaming Controller for the Xbox 360 – ahead of schedule!

The Sabertooth exudes positive build quality…

Opening the Razer Sabertooth, the box contained two objects – the instruction booklet and a very well-made, zip-up carrying case. As nice as this case is, it is missing a handle, which I hope they add to future releases. It would make the controller all that more portable. Once opened, I discovered that on one side of the case, in a form-fitted foam piece, was the Sabertooth controller. On the other side of the case are two net pouches containing the braided cable and analog stick caps. Upon visual inspection, the controller appeared very solid. Upon the first time I held it in my hands, I knew it was. The Sabertooth exudes positive build quality – from its smooth, slightly-rubberized body to the solid feel of the controller’s analog sticks. Even the directional pad has been upgraded from Razer’s past controllers, with a new design allowing for better usage. The Sabertooth also has just the right amount of weight for my liking. Not so heavy as to be unwieldy and not so light as to feel cheap.

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For further flexibility, the two additional multi-function triggers on the bottom of the controller can be removed with an included Torx head screwdriver. Razer’s previous Xbox 360 controller, the Onza Tournament Edition, featured analog sticks with adjustable physical resistance. The new Sabertooth does not have that feature, opting instead for fixed-resistance analog sticks. When asked why this was not included as a feature in the new controller, a Razer representative responded that “the analog resistance adjuster was removed so that gamers are able to get a consistent feel with the stick, no matter what game and setting they use”. Personally, I liked being able to tweak the physical resistance but, despite this, the Sabertooth’s analog sticks still feel rock solid and I had no issues with the given amount of resistance (which actually feels slightly stronger than the stock Xbox 360 controller’s).

You will be hard pressed to run out of triggers and buttons on this controller…

Interestingly enough, while the physical resistance of the analog stick cannot be altered, the analog stick sensitivity can be via the controller’s programming system. Before getting into customizing the controls of the Razer Sabertooth, be sure to keep and look at the included instruction manual. The programming of the controller is accomplished all ON CONTROLLER. You will use the d-pad and other controls in getting your triggers and buttons set up. The on-board OLED display will guide you through this process, revealing important menu/button assignment information. You will be hard pressed to run out of triggers and buttons on this controller as the Razer Sabertooth features two additional shoulder buttons, and four multi-function triggers on its undercarriage. Taking this even further, the controller allows two profiles to be stored on the device, doubling your potential control assignments.

sticks

An Onza TE Analog Stick on the Left, a Sabertooth Analog Stick on the Right

Another feature of the Razer Sabertooth that stands out over other Xbox 360 game controllers I have used is the braided cable. This cable actually screws into a port on the front of the Sabertooth. The cable feels a lot stiffer than the one on the Razer Onza TE, but lends itself to the controller’s aire of durability. Plus, being screwed into a threaded port means that it won’t easily get pulled out of the controller.

…a dependable PC game controller…

A positive note for PC gamers is that the Razer Sabertooth can be used as a USB game controller. In this mode, I was amazed at just how playable games like Far Cry 3 could be. That may read strangely considering that I am reviewing an Xbox 360 controller, but readers should note that I am primarily a PC gamer and grew up with a mouse and keyboard veritably attached to my hands. So, it takes a lot for me to use a game controller on my PC that is not a HOTAS flight control system. Steam has a whole selection of games which are considered “controller-ready” as part of their “Big Picture” initiative, and I had a blast playing through them. While I don’t think I would throw away my keyboard and mouse for the Sabertooth – it is nice to know that there is a dependable PC game controller around when you need it. Let’s face it, PC games being ported from console titles with poor mouse and keyboard controls is a sad but very real issue these days.

saber-port

After using the Razer Sabertooth for several days of gaming on both my Xbox 360 game console and Windows PC gaming rig, I have nothing but good things to say about it. I realize that I am somewhat gushing about the Razer Sabertooth. I rarely gush about game controllers… Again, PC gamer here! 😉 The Razer Sabertooth is simply a terrific controller, no matter what game you throw at it. The only thing that could take the controller to an even higher level in my eyes would be wireless capability. However, the Sabertooth being a wired controller means that it will never run out of batteries or suffer a connection loss – things that would be fatal in gaming tournament and/or online play (where this controller is targeted).

The Razer Sabertooth is available now and is clearly aimed at the tournament/hardcore gamer crowd. For this purpose, it retails for reasonable $79.99. If you are a casual Xbox 360 gamer, though, you might want to stick with the stock controller unless you really need the extra buttons. For you hardcore gamers out there, pick this one up and frag on!

[easyreview title=”Razer Sabertooth Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained

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Pros

  • Terrific Build Quality
  • Lots of controller customization with two control profiles
  • Excellent also as a PC gaming controller

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Cons

  •  Cost may be too much for casual gamers

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TECH SPECS

  • 2 shoulder multi-function buttons (MFB)
  • 4 removable multi-function buttons (MFT)
  • 4 backlit Hyperesponse action buttons
  • OLED screen for feature customization
  • Non-slip rubber surface
  • Quick-release USB connector
  • Detachable 10 ft/3m lightweight braided fiber cable
  • Carrying case
  • 2.5mm microphone jack
  • Approximate size : 110mm / 4.33” (Length) x 154mm / 6.06” (Width) x 57mm / 2.24” (Height)
  • Approximate weight: 288g / 0.63 lbs

Images

Razer Onza TE on the Top Left, the Razer Sabertooth on the Bottom Right

Razer Onza TE on the Top Left, the Razer Sabertooth on the Bottom Right

Razer Sabertooth D-Pad

Razer Sabertooth D-Pad

Razer Onza TE D-Pad

Razer Onza TE D-Pad

Razer Sabertooth on the left, Razer Onza TE on the right

Razer Sabertooth on the left, Razer Onza TE on the right

saber-top

Hitcase Reveals ChestR Harness

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LAS VEGAS – Jan. 2, 2013 – Hitcase, maker of rugged sports activity products for iPhone, introduces ChestR, a combination chest harness and mount designed for optimal hands-free photography and videography, at CES 2013 in Las Vegas. ChestR is a complete rethink of traditional helmet mounts used by extreme sports photographers and adventure filmmakers. It pairs seamlessly with Hitcase and Hitcase Pro and is the perfect enhancement to the StickR and Tripod mounts that come bundled with these ruggedized cases that transform the iPhone into a waterproof POV camera. The low profile harness snaps on and off with one click and offers a portable alternative to headgear mounts.

With adjustable straps, a neoprene body and polycarbonate chest plate, the ChestR is designed to withstand the elements, high elevation, shocks and violent impacts. The adjustable mount allows your iPhone to rotate 360 degrees and pivot 90 degrees, making it possible to capture footage at any angle. ChestR is GoPro Mount compatible and includes a bonus stash pocket and headphone cable loops.

“We’ve completely reimagined what it means to wear a mount,” said Hitcase CEO Brooks Bergreen. “We’ve used dozens of mounts over the years and critiqued them head-to-toe to find a solution right in the middle. The ChestR gives you license to capture better images and videos, and it feels just as good as it looks.”

Hitcase Pro is a waterproof, shockproof case that revolutionizes the way you use your iPhone. It includes a built-in, removable wide angle lens for capturing professional quality photos and videos, and doubles the effective field of view of your iPhone’s camera. A patented-pending ShockSeal design protects your phone from the elements while shielding it from shocks and drops, so you can adventure with confidence. The Hitcase Pro’s Railslide™ system makes it super easy to mount the case to just about anything with its auto-locking functionality and one-button trigger release. Hitcase’s free Vidometer app overlays your speed, altitude and G-Force on your videos so your friends know it really went down that way.

The Hitcase ChestR mount will officially debut at the ShowStoppers media event at the 2013 International Consumer Electronics Show in Las Vegas on January 8, 2013. The mount is now available for $49.99 at www.hitcase.com.  Hitcase will also showcase the full product line at the Dr. Bott booth, North Hall #5825.

MSI Unveils Quadro Workstation

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City of Industry, Calif. – January 2, 2013 – MSI Computer Corp, a leading manufacturer of computer hardware products and solutions, announces the availability of the Quadro Workstation mobile powerhouse with NVIDIA® Quadro K2000M graphics processor.

Designed to tackle the most challenging applications, the Quadro WorkStation builds on the acclaimed capabilities of the GT60 to deliver unmatched performance for professionals, including scientist, programmers, engineers, graphic designers and more.  The Quadro Workstation supports more than 150 professional applications, including Adobe CS6, Avid Media Composer, Autodesk Inventor, Siemens NX and PTC Creo.

“MSI has long been heralded for their performance gaming laptops, and the Quadro Workstation leverages that expertise to deliver the same quality and effectiveness for professionals,” stated Andy Tung, vice president of sales for MSI US.  “Our laptops now offer the necessary power to handle the most demanding games and are capable of blazing through the most intense working sessions.”

“The MSI GT60-0NG platform, with the NVIDIA Quadro K2000M, is the ideal form factor for CAD and DCC professionals that need the flexibility to be mobile, yet still need the proven reliability and stability of a workstation-class solution,” said Shawn Worsell, product line manager at NVIDIA.  “Mobile Workstations enable explorers, designers and artists to unleash their creativity anywhere, and everywhere they go.”

The Quadro Workstation features state-of-the-art components including Intel® Core i7 Quad Core processors, Killer™ Intelligent Networking with high-performance Gigabit Ethernet for HD video and high-quality audio, backlit keyboard, premium speakers, and Cooler Boost to instantly optimize system temperatures and more.  It possesses all the advantages of the NVIDIA® Quadro K2000M graphic processor, with additional features such as:

  • Multiple Display Support – Multi-task with ease with up to 4 independent displays, including the native display (notebook display)
  • sRGB Standard – Delivers consistent, stable and vibrant colors at all ranges to enables perfect color rendering without any loss of fidelity
  • NVIDIA® Scalable Geometry Engine – Dramatically improves geometry performance across applications and enables the user to work interactively with large scale complex models and scenes
  • Fast 3D Texture Transfer – Fast transfer and manipulation of 3D textures resulting in more interactive visualization of large volumetric datasets
  • Hardware 3D Window Clipping – Hardware accelerated clip regions which improve overall graphics performance by increasing transfer speed between color buffer and frame buffer
  • 16K Texture and Render Processing – Ability to texture and render surfaces up to 16K x 16K, particularly beneficial for applications that demand the highest resolution and quality image processing.
  • OpenGL Quad Buffered Stereo Support – Provides a smooth and immersive 3D stereo experience for professional design applications

The Quadro Workstation is currently available for $2,099.99 at Newegg and Amazon.

Olloclip Lens for iPhone 5 Review (iPhone)

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Olloclip has been many an iPhone 4/4S photographer’s best friend thanks to their 3-in-1 iPhone lens system. The company just released the Olloclip for the iPhone 5 and I had to rush out to see if it lives up to the glory that is its predecessor. The Olloclip for iPhone 5 is a “quick-change camera lens”. The unit consists of 3 lenses (housed in aircraft-grade aluminum) connected to a hard plastic mount. Using the Olloclip is very simple as it slides onto the corner of the iPhone 5 nearest its forward-facing camera. The Olloclip holds very well and, despite lots of shaking and bumping, it stayed in place without issue. The unit features 3 lenses: A wide angle lens, fish eye lens, and macro focus lens. Switching between them is a simple matter of taking off the Olloclip and re-attaching it with whatever lens you want to use next to the iPhone’s camera lens. The exception being when you wish to switch to the Olloclip’s macro lens. To do so, you need to unscrew the wide angle lens. This leaves you holding a very small lens while also trying to use your iPhone 5 as a camera. I would suggest keeping the included velvet bag (with cinch) close by. Additionally, Ollolclip has included two lens caps in the box for the wide angle and fish eye lenses.

Here are some photos shot with the Olloclip’s various lenses:

Stock iPhone 5 Lens

Stock iPhone 5 Lens

Olloclip Wide Angle Lens

Olloclip Wide Angle Lens

Olloclip Fish Eye Lens

Olloclip Fish Eye Lens

Olloclip Macro Lens

Olloclip Macro Lens

Olloclip Wide Angle Lens

Olloclip Wide Angle Lens

Olloclip Macro Lens

Olloclip Macro Lens

Olloclip Fish Eye Lens

Olloclip Fish Eye Lens

Here are two screen captures from a video made with our iPhone 5 – the difference is very noticeable:

iPhone 5 Stock Lens

iPhone 5 Stock Lens

Olloclip Wide Angle Lens

Olloclip Wide Angle Lens

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Pros:

  • Great for photographers as a backup camera system.
  • iPhone 5 filmmakers will love the wide angle lens for a cinematic quality.
  • Good build quality.[/wpcol_1half]

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Cons:

  • It is easy to lose the wide angle lens when switching to the macro lens.

[/wpcol_1half_end]The Olloclip lenses added quality and a nice depth of field to all our images. Budding iPhone 5 filmmakers will benefit from the wide angle lens and photographers will obviously benefit from all three. Overall, the Olloclip for iPhone 5 is simply an amazing addition to any photographer’s arsenal. It provides a lot more flexibility when using your iPhone 5 for photography and is also a great fail-safe should anything happen to your primary camera. The Olloclip retails for $69.99 and is available now.

[easyreview title=”Olloclip for iPhone 5 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ] Our Rating Scores Explained

A New Beginning – Final Cut Review (PC)

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Daedalic Entertainment originally released A New Beginning in Europe back in October of 2010, then released it in the United Kingdom in 2011. The game was met with mediocre reviews in both markets. A New Beginning – Final Cut has been released here in the United States through Steam a full two years after its original release, and not much has changed since then.  The game still feels unpolished in many areas, with spelling mistakes and bad voice acting abound.  The only addition here that makes this version the “Final Cut” is that Daedalic Entertainment added achievements, localization for seven languages, and Mac OS X support.  It’s unfortunate that Daedalic Entertainment didn’t take some of the criticism from two years ago and tried to change the game for the better for the US release, because at the heart of it all, A New Beginning is a solid adventure game with great visuals that is just ruined by the dialogue itself and its delivery by the actors.

Story:

Gamers are used to playing games that center around an “end of the world” scenario.  Usually this scenario comes from large, disgusting aliens with even larger weapons starting some massive galactic war.  A New Beginning takes us down this over-tread path differently, by creating this apocalypse through a climate change in the Earth.  The story follows two characters, a time traveling radio operator named Faye and a retired, severely depressed scientist from today named Brent Svennson.  The catastrophic climate change occurs in the future and destroys the entire planet, almost completely ridding the Earth of human life.  The remnants of human culture create a plan to send back people to the past, in order to prevent this climate change from occurring.  However, through a miscalculation in their studies, the team is sent first to 2050, to a point in time during the actual destruction of Earth’s climate.  Faye, now knowing that 2050 is too late, time travels again to 2010 to meet with Brent Svennson, a scientist that studies algae, to enlist his aid in preventing the 2050 climate change and thus, preventing the future from happening.

The overall story line for A New Beginning starts off as very preachy when it comes to environment issues.  Luckily, that tone does not stay throughout the entire game, and what you get in the end is a solid, eco-thriller that centers itself around algae.  What completely ruins the story for me in terms of writing is the dialogue.  A New Beginning was originally presented in its native German language, so the issues with the dialogue must have been generated in translation.  Since I don’t speak nor read German, I must deal with what is presented to me, and this version is just poorly translated.  The dialogue feels broken in many parts, with sentences that feel disjointed and the entire dialogue just doesn’t flow very well throughout the game.  Spelling errors also helped to knock me out of the story, even faster then the bad translations of the dialogue did.  Daedelic Entertainment took two years in bringing A New Beginning to the United States, that was plenty of time to clean up and polish the spelling found in the game, and to make sure the dialogue was translated better than it was.  In the end, these issues completely made what good have been a great adventure game, just mediocre and one to forget.

Gameplay:

A New Beginning is, at heart, a point and click adventure game that presents a series of puzzles for the player to solve in order to progress the story line.  Players will control one of the characters as they move through the world, searching for answers to the current puzzle.  Players can point to objects in the world and click on them, to either pick them up, interact with them, or to move your character to that point.  Holding down the left button will also bring up an interaction wheel, that will give characters other options when suitable.  A New Beginning does nothing to shake this mechanic up or to add anything new that hasn’t been done in hundreds of other point and click adventure games that has come before.

What is satisfying about A New Beginning, is that the puzzles presented during game play are actually logical and, in some cases, skippable if you get stuck.  The biggest downfall for me in point and click adventure games is when the designers make their puzzles have illogical solutions that, unless you are lucky or insane you would never think of doing.  With A New Beginning, the puzzles presented have logical solutions, ones that make complete sense.  The game play and puzzle mechanics of A New Beginning are solid and done well, if not ground breaking.

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Aesthetics:

Visually, A New Beginning is stunning in its presentation.  Daedelic Entertainment went with a graphic novel style of presentation, where the cut scenes are created to mimic a comic book. This works like it did in Max Payne all those years ago, but feels out of place here in A New Beginning.  The graphic novel style just does not come off as the best choice to present the player with for cut scenes.  The in game visuals, however, are fantastic to look at and make up for any downfall in the cut scenes.  A New Beginning looks entirely hand drawn and this aesthetic looks fantastic to me.  The entire game looks as if you are actually playing in a comic book, with smooth visuals and a cool look.

The sounds of A New Beginning is the biggest source of frustration for me, next to the dialogue, for this game.  The music is well done, and helps to increase the dramatic feeling of A New Beginning, where game play restrictions could not.  The music helps build up an apocalyptic tension that sets the tone for the entire game.  While the voice acting is absolutely dreadful.  The actors all sound completely bored with their lines and characters and deliver the dialogue, which is already badly translated, with the enthusiasm of a corpse.  The voice acting, coupled with the dialogue, is what truly killed A New Beginning for me.

Final Thoughts:

Daedalic Entertainment took a full two years in bringing A New Beginning to the United States, and in those two years all they added were achievements, Mac OS X support, and localization for seven languages.  Those two years could have gone into improving the overall quality of A New Beginning, pushing the game from mediocre up to a great example of a point and click adventure game.  The story line, an eco thriller about the end of the world via climate change, is well presented and passed quite nicely, albeit preachy in some areas.  The game play mechanics and puzzles are also solid and logical, keeping the game moving along with little or no interruption from players becoming stuck on an impossible puzzle.  What keeps A New Beginning mediocre is the lack of aforementioned polish, especially in regards to dialogue and voice acting.  The translation from native German to English was poor, with syntax errors and spelling issues in both the written and spoken translations of dialogue.  This, coupled with bored voice actors, helps make A New Beginning feel unfinished and almost painful to play.  Especially when the translators try to insert terms that are there just for the American audience.  I had a hard time making it through the dialogue of Faye and Brent talking about “pimping out” Faye’s plasma gun.  Those words had no place in any conversation between a radio operator from the future and an old, retired scientist.  If you have played every other point and click adventure game on the market and must play another one, then A New Beginning will entertain you until something better comes along.  Otherwise, I would completely avoid this one, and focus on one of the other better games that are currently on the market.