Archive - 2011

Green Lantern DLC Pack Announced for DCUO

Sony Online Entertainment has announced a new DLC pack for their MMORPG, DC Universe Online, featuring the mythos of the Green Lantern and the Green Lantern Corps. The “Fight for the Light” DLC pack will also add the “Light” power set for players to outfit characters with as well as new quests, locations, etc. Additionally, it will retail for $9.99 on both Windows PC and PlayStation 3 platforms.

“The Green Lantern has been a mainstay for DC Comics fans for more than 60 years, and is a fan favorite among our players,” said Mark Anderson, Game Director of DC Universe Online. “We’ve listened to the feedback, and fans can now create their own Lantern-inspired characters including the use of light powers.”

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Alienware Adds Killer Wireless-N to Laptop Options

Alienware has announced that they are now including Bigfoot Networks Killer Wireless-N 1103 network adapters as an option in all of their gaming laptop models.

“We are excited to be partnering with Bigfoot Networks in being the first company to offer its high-performance Killer Wireless-N 1103 network adapters across our entire line of high-performance gaming laptops,” said Frank Azor, Alienware Product Planning Director. “With impressive online networking performance enhancements and Bigfoot’s exclusive Advanced Stream Detect™ technology, these new Killer Wireless-based gaming laptops will ensure our customers have the ultimate online gaming and HD video streaming experience.”

Key Killer Wireless-N 1103 features include:

  • Advanced Stream Detect™ – Automatically classifies and prioritizes online games, HD video and high-quality audio for fewer interruptions and a better online experience.
  • Visual Bandwidth Control™ – Enables users to see which applications are hogging bandwidth and tune allocations for each so they don’t interfere with online games, video or multimedia applications, allowing users to do more online tasks simultaneously.
  • PC Monitor™ – Monitor and manage wireless laptop PC health and performance with graphical displays and detailed logging via an intuitive user interface.
  • Cutting-Edge 11n Performance – Up to 5X better latency than leading competitors and enhanced rate-over-range performance, with 3-stream MIMO enabling industry-leading data rates of up to 450Mbps for higher data throughput over longer distances.

Puzzle Agent 2 – A Review (PC)

Telltale Games brings us the sequel to Puzzle Agent, the aptly named Puzzle Agent 2.  Taking up where Puzzle Agent left off, Puzzle Agent 2 brings us a greater variety of puzzles to solve while trying to find out about the rash of disappearances in Scoggins, Minnesota.  Having never played the first Puzzle Agent, I was interested in Puzzle Agent 2.  Having been reviewing a lot of point and click adventure/puzzle games lately, I felt that my puzzle skills were at the top of their game and was ready for the challenge.

Story:

Puzzle Agent 2 picks up where the original Puzzle Agent left off.  You play as Agent Tethers, FBI agent in the Bureau’s Puzzle Department.  Agent Tethers was not pleased on how the Scoggins case closed in Puzzle Agent.  Tethers was able to reopen the eraser factory, but was unable to find out where the missing people of Scoggins were or who was behind their kidnappings.  In Puzzle Agent 2, Tethers uses his own vacation time to go back to Scoggins to complete his investigation and to find the missing people of the town.

The town of Scoggins, Minnesota is full of interesting and, let’s be blunt, mostly crazy characters.  It is clear from the beginning that the inhabitants of Scoggins doesn’t want Agent Tethers poking around their town again.  It is also clear that the townsfolk have issues, serious issues.  From conspiracy theorists that believe the government is crossbreeding Sasquatch with humans, to the mysterious Brotherhood of Scoggins that believes in the Hidden People, forest gnomes that live in the area, Agent Tethers is forced to wade through their insanity to get to the bottom of this mystery.

The story works well to pick up where, I assume, Puzzle Agent left off.  I never did play the first one, so walking into this game, I needed to know what the first one was about, and Puzzle Agent 2 does a good job of getting you up to spend through dialogue.  You are able to talk to the inhabitants of Scoggins to catch yourself up with the story so that new players are caught up without having to play Puzzle Agent, and the older players are reintroduced to the world of Agent Tethers.  The story is interesting and well written, and has that Telltale Games flavor to it.  Without getting into the details and spoiling the story’s ending, the story starts off straight enough for a investigation game, but takes many twists and turns and ends in insanity, literally.

Gameplay:

Puzzle Agent 2 is, at heart, a point-and-click puzzle game.  However, unlike many of Telltale Games releases in the last year, you have absolutely no control over Agent Tethers within a scene.  The game is set up with no movement controls at all.  You enter a scene, then use your mouse to click on items or areas of the scene, and a radar-like circle expands from the spot you clicked.  If there is anything of interest within this circle, you will see it and then are able to click on the item.  You can open up dialogue boxes with characters, find puzzles, exit the scene, or collect gum pieces from around Scoggins.  The controls are very simple, but work brilliantly.  It is kind of hard to mess up the controls to a point and click puzzle game, so don’t expect too much here in that department.

Puzzle Agent 2 is all about the puzzles!  The inhabitants of Scoggins are obsessed with puzzles and Agent Tethers is a crack puzzle solver.  During the game, Agent Tethers will be faced with a puzzle that he must solve in order for the story to continue.  These puzzles will either block his entry into a building he needs to go, or appear in dialogue boxes so that he can gain some hidden knowledge about the case.  The puzzles have a nice variety to them, with only a few types repeating throughout the story.  Most of the puzzles are fairly easy to comprehend and solve on the first get go, but some require much more thought and the game gives you a handy clue system.  You can pick up gum pieces throughout Scoggins and these gum pieces give you access to clues during the puzzles that you need to solve.  You are allowed up to 3 clues during a puzzle, though your overall score will be lower depending on the amount of clues you use or the amount of times you tried to solve the puzzle.  Some of these clues are very helpful, some are infuriatingly not helpful, so it all depends on your level of puzzle solving skills.  Mine are mediocre on a good day, but were sufficient enough to solve most of the puzzles in Puzzle Agent 2 without problem.

Puzzle Agent 2 does not bring anything new or exciting to the genre, but it does it well enough and keeps you interested.  The puzzles are varied enough for you to not get bored with repeats.  The clue system works well enough, but does expect that you have some previous knowledge, like knowing Pi up to 10 places.  Really, Pi to 10 places, all I could remember was 3.14, curse you Telltale Games for showing me my math deficiencies!

Aesthetics:

Puzzle Agent 2 is completed in almost a cartoon-like visualization.  Think South Park, with a bad frame rate and bold black lines.  The characters move like there are frames missing in between motions, so it almost gives you a flip book feel.  The art direction is that of a Sunday newspaper comic, the characters are stylized with bold, black outlines.  It’s a neat look that works for the game, though it took  a while to get used to the intentional frame rate issues with the characters movements. 

The voice acting is where Puzzle Agent 2 really shines in the aesthetics department.  The voice overs are truly fantastic, making each character you meet interesting and alive.  The actors seem to have a good time doing this game and really put some effort into the dialogue delivery and accents.  Since the game is located in Minnesota, we get a variety of accents that you would find there, really making the game feel just right.

The graphics aren’t top notch, but the story and voice acting easily are brilliant enough for the game to pull the player into the world of Agent Tethers and makes it interesting so the player wants to continue to play.

Final Thoughts:

Puzzle Agent 2 is a very solid point and click puzzle game.  Though you really have no control over the movements of Agent Tethers, the game plays quite well and gives you enough of a variety of puzzles that you will not grow bored.  Sure, the hint system can be frustrating at times and some of the puzzles are down right brutal, but Puzzle Agent 2 is a good time.  Telltale Games does another fantastic job in hiring voice actors that truly care about delivering a great performance, and these actors are given great characters to bring to life.  Puzzle Agent 2 does come up on the short side in length, but for a $10 game, it is worth the price of admission

Dark Souls Gets 14 New Screenshots

Namco Bandai has released 14 new screenshots of their upcoming fantasy actioner, Dark Souls. The game is due out on October 4 and will put players in the role of a warrior taking on a vast array of enemies – from mercenaries to supernatural creatures.

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CrimeCraft Summer Update Trailer

Vogster Entertainment has released a new trailer for their online shooter, CrimeCraft, showing off the game’s new Summer Update. The Summer Update unleashes a host of improvements, new features, customizations and content, topped by a new game mode, Assault, Capture, Destroy (ACD), an objective-based game mode with two teams battling over a respawning Defense Core.

First F1 2011 Gameplay Trailer

Codemasters have released the first gameplay trailer from their upcoming racing title, F1 2011. F1 2011 will be released on September 20, 2011 for Xbox 360, PlayStation 3 and Games for Windows, with Nintendo 3DS and PlayStation Vita versions to follow.

SOE Announces PlanetSide 2

Sony Online Entertainment has announced the follow-up to their popular online shooter, PlanetSide, titled PlanetSide 2. The game is scheduled for release on Windows PCs and is being developed using the Forgelight MMO game engine.

“With huge war zones populated by thousands of fighters at once, the size and intensity of PlanetSide 2 are simply unequaled. Both longtime players of the series and FPS fans are going to be blown away by the massive scale of PlanetSide battles,” said Matt Higby, creative director of PlanetSide 2 at Sony Online Entertainment. “The immense scope, powerful vehicles and wealth of character customization options means players must think tactically and act as a team to conquer the battlegrounds.”

KEY FEATURES:

  • MASSIVE WARFARE: Battles will take place not between dozens of troops, but hundreds, with air and ground vehicles slugging it out alongside squads of infantry. Whether in open fields, tightly-packed urban centers or enormous structures, winning requires strategic teamwork and a quick trigger finger in the massive battles.
  • Three Empires: Players will have their choice to join three different empires, including Terran Republic, New Conglomerate and Vanu Sovereignty.
  • BATTLE FOR TERRITORIES & RESOURCES: The core gameplay of PlanetSide 2 is about holding territories and controlling resources. Each battleground holds valuable resources and key positions, and the empire that can conquer (and manage to hold) these territories will be rewarded with fuel bonuses, ammo bonuses, tech bonuses, and more.
  • Persistence: In PlanetSide 2 battles will last longer than a match timer.  Battles will last for days or weeks, and finally taking control of the base means it’s yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots will have long-lasting effects that can shift the tide of battle.
  • ENORMOUS MAPS: PlanetSide 2 will launch with several continent maps; every inch of which will be contestable space. With the new territorial control meta-game, landmass will have intrinsic value even without notable installations or major features.
  • FREE-FORM CLASS-BASED SYSTEM: Players will be able to unlock diverse combat roles by advancing through the skill tree, including several classic roles from PlanetSide. As players unlock new roles, they can switch between them at will.
  • MISSION SYSTEM: Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players.
  • SKILL TREES: Players will be able to build their soldier to match their play-style, or to match the needs of their squad, outfit or empire.  Each combat role, vehicle and weapon will have extensive skill trees. These “cert trees” will allow players to grow characters laterally, unlocking weapons, attachments, equipment, specialized skills, and more.
  • OUTFITS: Outfits (guilds) will also be able to customize themselves – allowing outfits to have their own identity, reputation and role in the ongoing war.
  • WEAPONS: Players will be able to access more than 20 basic weapons, which can be customized to players’ preference or purpose.
  • VEHICLES: A total of 15 vehicles, with two unique vehicles per empire. Players will be able to customize each vehicle, unlocking new skills and features.
  • Vivox Integration: Players will be able to communicate with their squads both through keyboard and voice chat.

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Trailer

1C Announces Men of War: Condemned Heroes

Screenshot from Men of War

1C Company has announced that they are continuing their Men of War action-strategy franchise with Men of War: Condemned Heroes. While there is no word on a release date as of yet, we do know that the game will focus on the Soviet “penal battalions” of the second World War, in which court-martialed officers were offered a chance for redemption if they served in the war effort.

Keyfeatures:

  • Ultimate singleplayer experience – 4 campaigns consisting of 15 missions telling the story of the penal company from crucial 1942 to victorious 1945
  • Truth about Soviet penal battalions from their former members
  • New ultra-detailed photorealistic human models, faces and uniforms
  • A comprehensive encyclopedia describing the structure of penal battalions and their operations